Design Workflow From ZBrush to Cinema 4D - Min Shi - 2023 ZBrush Summit

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  • Опубликовано: 22 окт 2024

Комментарии • 8

  • @NME10E
    @NME10E 10 месяцев назад

    I can’t wait! I hope everyone has had a great year full of sculpting!

  • @cellacyben101
    @cellacyben101 10 месяцев назад

    This was so informative. I hope Min Shi can come back and give us more tips in Zbrush. Her work is so inspirational.

  • @futureselfbeats
    @futureselfbeats 9 месяцев назад

    Loved this! Well done presentation and inspiring work

  • @darkage2639
    @darkage2639 3 месяца назад +1

    where are layers for paint colors?

  • @saikatpurkait9802
    @saikatpurkait9802 10 месяцев назад

    Very excited ❤ for favourite artist

  • @edibb3880
    @edibb3880 10 месяцев назад +1

    Amazing work 😍😍🤩

  • @FlowerPower3000
    @FlowerPower3000 10 месяцев назад

    in old versions (2019-2020) worked divide geometry with mask brush: "hold ‘Ctrl’ and start masking an area of your model. Just before you let go to finish your mask, hold ‘Shift’ and release the click. When you finish, check your wireframe (Shift ‘F’)". In 2024 this function not work or maybe need enable some options. Standard Divide non masked area make triangles, trick with mask brush make only quads