Goldeneye Custom Level: Decoy Escape [HackBond]

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  • Опубликовано: 13 сен 2024
  • Author: HackBond
    Level: Bunker 1
    This is the fourth level in my Decoy storyline and my first solo original geometry attempt. Check out the rest of the Decoy series starting with Decoy Antenna Redux.
    Bond has managed to escape the Silo Complex through a ventilation duct at the bottom of one of the Silos. He is currently making his way to the exit, where he can feel an icy wind.
    Download: n64vault.wikido...
    Played on 1964 GE/PD edition with a mouse injector.
    Please visit the n64vault: n64vault.com
    A bit late on the upload since it was released 3 days ago but it's here now

Комментарии • 12

  • @007Action
    @007Action 2 года назад +2

    This is a fun mission, really enjoyed playing it. Great job!

    • @HackBond
      @HackBond  2 года назад +1

      Glad you enjoyed it!

  • @386norealgamez3
    @386norealgamez3 2 года назад +2

    Awesome I still got this game on my old phone tryna play it on Iphone 12 Pro Max

    • @HackBond
      @HackBond  2 года назад +2

      Good luck on getting it to work.

  • @SRGn64
    @SRGn64 2 года назад +2

    Once again, great boss fight. Might've missed the target time though ;)

    • @HackBond
      @HackBond  2 года назад

      If only I was a little quicker. I'm sure I'll get it next time. ;)

  • @carnagegaming6052
    @carnagegaming6052 2 года назад +1

    Hey, so, this is going to see really random and out of the blue, but I can't figure out another way to contact you (never got an account confirmation email from wikidot, not on Twitter, etc). Anyway, here's the idea: GoldenEye 006. You play as Trevelyan and see his side of the story in GoldenEye. I have a HUGE write-up detailing each level, including mission objectives, weapons and so on, but I'll give you the cliff-notes version here:
    You start the game by playing as 006 as he infiltrates the Facility to rendezvous with 007. Although 006 is working with Ourumov, the Soviet Soldiers guarding the Dam/Facility are NOT all in on Ourumov's scheme, so 006 will have to fight through them just the same as 007 would. 006 passes through the inner portion of the Dam where the Turbine Halls are before coming up from beneath the Facility, where he meets up with Ourumov briefly and then sets the stage for 007 in the Bottling Room. You guide 006 out to be fake-executed by Ourumov, and the level ends.
    The game then follows Trevelyan through the years as head of the Janus Syndicate. In order: 1. Seizing a Freighter carrying weapons shipments for a gun runner, 2. Freeing Xenia Onatopp from a Gulag, 3. Seizing another black market weapons shipment from an Arms Bazaar (similar to the opening of Tomorrow Never Dies), 4. Gathering GoldenEye research data and intel from a secret complex (and meeting Boris), 5. Stealing a Soviet Missile Train from a military railyard, 6. Preventing an MI6 assassination by Agent 008 on one of Janus' arms buyers in Hong Kong, and using 008's watch to break into MI6's secure network to steal their intel on Janus and GoldenEye, 7. Going to the Frigate and taking the Pirate Helicopter after Bond has left (knowing he's placed the tracker, setting a trap for Bond and MI6), 8. Confronting Bond in Statue Park (still have to fight Soviet Soldiers on the way out, again not all of them are under Ourumov's command), 9. Taking back the Depot from Soldiers sent by Mishkin and preparing the Train for escape, 10. Running from 007 in the Caverns and entering override commands in the realignment computers along the way, 11. Playing the original Cradle level just as it was in GE007, but now with more of 006's story in your mind so killing him as Bond at the end might have more impact, and 12, a bonus mission detailing 006 and 007's very first mission together in 1984.
    I've boiled these mission concepts down to their basic elements but I've written them up in much, much deeper detail.
    The way I've laid it out, a lot of existing assets can be reused, but some new maps will need to be created as well. The overall feel of this would be akin to a DLC add-on to the original game, rather than a totally independent feature.
    Anyway, I really think this would be an extremely fun mod, a nostalgic alternative perspective of the events of GoldenEye, sort of what "Wicked" is to "Wizard of Oz" if you get what I mean.
    I'm offering this idea up to you and the other GE007 modders. I would be happy to send you my full detailed write up if it interests you, and would be MORE than happy to be involved in the writing side of things, including basic story beats, dialog, objectives and more.
    Let me know what you think about it, and I'll help in any way I can. Thanks for taking the time to read this.

    • @HackBond
      @HackBond  2 года назад

      This is already an idea in the works I believe.

    • @carnagegaming6052
      @carnagegaming6052 2 года назад

      @@HackBond Any idea who? I'd love to talk to them.

    • @HackBond
      @HackBond  2 года назад

      @@carnagegaming6052 If you're on the N64Vault discord, Trickle I think is the head of the project.

    • @carnagegaming6052
      @carnagegaming6052 2 года назад

      @@HackBond Thanks. I’m not but I’ll have to get myself on there and see if I can help them in any way. Thanks again!

  • @Userbrandonlooneytunesfan2000
    @Userbrandonlooneytunesfan2000 11 месяцев назад

    what if you came to my channel for a stream