Teaching Players how to Play - Legacy Devlog #11

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  • Опубликовано: 13 янв 2025

Комментарии • 51

  • @NICK....
    @NICK.... 4 года назад +139

    this game has so much charm and potential

  • @markviola4722
    @markviola4722 4 года назад +97

    Dammm this game looks awesome, I really like the atmosphere of it. And the 4 ways of completing the tutorial is also cool, I could see a lot of people appreciating the amount of feedback they get for their actions, like failing the tutorial. If you do end up doing it for a lot of the interactions, it seems like it would take a lot of dev time tho

  • @DrakiniteOfficial
    @DrakiniteOfficial Год назад +1

    I like the fact that the architect's instructions to Alice feel natural (like the "hold your fingers together" / "clench your fist"). I really dislike in games when characters say the keybindings in their dialogue. Breaks the immersion.

  • @maxifire32
    @maxifire32 Год назад +1

    You should add an easter egg where if you manage to jump across the gap without talking to the architect he will look extremely suprised

  • @omerfarukbykl6097
    @omerfarukbykl6097 3 года назад +26

    I think the bending mechanic needs more feedback
    You should make the anchor obvious when doing the gravity bending thing
    My Suggestion: Something like a Distortion shader or ripple effect mix something so that it feels more intense and like something gravitational happening. +Maybe small camera shaking, not like a hard rough one but like more soft. Looks like camera waving or rumbling.
    Btw i see you do a bloom thing but since that is the main mechanic of the game, i think polishing that is very important.

    • @aarthificial
      @aarthificial  3 года назад +16

      Thanks! I'm gonna keep that in mind cuz at some point we'll be revising the visual aspects of the game

  • @ane_world
    @ane_world 4 года назад +24

    i think i preferred the way interactions worked before, instead of using E. I liked how interacting with the anchors and the environment were mapped onto the same input, I think that unity is really good for ease of use

    • @aarthificial
      @aarthificial  4 года назад +10

      Thanks for your feedback!
      This can easily be changed but as I said in the video, a dedicated input is much more gamepad-friendly. We'll see.

    • @Mr_Lesbian
      @Mr_Lesbian 2 года назад +4

      @@aarthificial not sure if things have changed since this, since I haven't finished the series yet, but perhaps it could be changed in the options menu? Just a thought. Either way, loving this so far.

  • @tobiasfilms8825
    @tobiasfilms8825 3 года назад +4

    2:18 I'd find it funny if that would display a "?" speech bubble above the architects head. Like a silent, confused "WTF".

    • @aarthificial
      @aarthificial  3 года назад +4

      I'm writing this down xD
      Also, it kinda reminds me of Hollow Knight. There's this guy - Elderbug - at the beginning. If you skip past him without talking you can see him getting sad

  • @willmanjm
    @willmanjm 4 года назад +8

    I watched one of your more recent videos and really enjoyed it. So I subscribed. Now I find myself going back and watch all of your past devlogs. Something about them is just so pleasing to watch. Great work!

  • @PanoramaRolePlay
    @PanoramaRolePlay 4 года назад +19

    Holy shit I'm gonna speedrun the fuck out of this game! Looks gorgeous!

  • @redundantqwail9088
    @redundantqwail9088 4 года назад +13

    What music is this, it's so mysterious yet hopeful, perfect for the setting of this game!

    • @aarthificial
      @aarthificial  4 года назад +7

      Thanks!
      Unfortunately, there's still no music in Astortion, it was added in post.
      I'm using Epidemic Sound and this piece, in particular, is Through The Storm by Savvum (ruclips.net/video/OW5ZZz0pV-Y/видео.html )

  • @raymk
    @raymk 2 года назад +2

    "Hold [LMB]" instead of "Press and Hold [LMB]"
    Reduce the word count to avoid confusion and decrease complexity

  • @poleski7281
    @poleski7281 4 года назад +13

    Great job expanding the interactables, especially interacting through dialog system. Looks like you left it open for a lot of possibilities!
    Also did I notice slightly animated fog above the parallax background?

    • @aarthificial
      @aarthificial  4 года назад +7

      Thank you so much!
      Yes, there's an animated fog/dust in the background but the video compression had no mercy on it.

  • @nayagoru
    @nayagoru 4 года назад +5

    Great work, man!

  • @raphaeljaggerd3585
    @raphaeljaggerd3585 4 года назад +3

    What do you do to pause the game briefly to display the tutorial hint @ 1:44

    • @aarthificial
      @aarthificial  4 года назад +3

      I set Time.timeScale to 0

    • @raphaeljaggerd3585
      @raphaeljaggerd3585 4 года назад +3

      @@aarthificial that simple, ok. Thank you sir

    • @aarthificial
      @aarthificial  4 года назад +2

      No problem! One thing to remember is that UI and stuff need to use unscaled time otherwise they will also freeze.

    • @raphaeljaggerd3585
      @raphaeljaggerd3585 4 года назад +3

      @@aarthificial Okay

  • @018FLP
    @018FLP 3 года назад

    The mood is just perfect.

  • @DemonPig666
    @DemonPig666 2 года назад

    Really love the environments

  • @turtlewarrior7946
    @turtlewarrior7946 4 года назад +2

    Very nice.

  • @subliminalcastillo2126
    @subliminalcastillo2126 3 года назад

    I'm hyped for this game.

  • @GaIaxysWitch
    @GaIaxysWitch 3 года назад

    Little idea regarding the interactibles:
    Have NPCs and such have the speech bubble interaction, and that dot you had for objects and such.
    If it causes problems for gamepads, maybe make the closest object the one interactible?

    • @GaIaxysWitch
      @GaIaxysWitch 3 года назад

      Something else is maybe looking at a way to make anchors blend in with objects in the game.
      Hooks on the ceiling, and old metal box, maybe it'd look way more natural and cool to look at.
      Great devlog, though. Really inspiring and promising. definitely another to the wishlist. :]

  • @timothymclean
    @timothymclean 2 года назад

    You keep doing tripe the work to make each bit of the game maybe 5-10% better. I sure hope the game actually gets released some day!
    (I should probably clarify that this is supposed to be a joke-I'm sure it will be.)

  • @carloruisi3407
    @carloruisi3407 2 года назад

    Ma dove lo posso trovare questo gioco?

  • @thomascasasnovas4372
    @thomascasasnovas4372 4 года назад

    Awesome

  • @ZephyrosNocte
    @ZephyrosNocte 2 года назад

    How do we get Morgan Freeman to voice the architect?

  • @diogocichocki4947
    @diogocichocki4947 3 года назад

    Made withou the need to stay for diologs is a this. Don't make the player stop to see the same text again and again.

    • @aarthificial
      @aarthificial  3 года назад +2

      I think I've mentioned it in the video but these dialogs are optional

    • @diogocichocki4947
      @diogocichocki4947 3 года назад

      @@aarthificial At the end of the video I understood that you would think it would become mandatory or not

  • @ShinyEmeraldGames
    @ShinyEmeraldGames 4 года назад +1

    Looks cool. Nice devlog - I make them too. :-)

    • @aarthificial
      @aarthificial  4 года назад

      Thanks!
      I'll be sure to check them out.

  • @partially2k
    @partially2k 4 года назад +1

    !! nice man

  • @henrycgs
    @henrycgs 4 года назад +4

    So you are copying Valve's games except for one of the key elements that make them so great, which are the hidden tutorials? No need for the guy over there explaining everything by text. Just let the player figure it out on their own, it's much more rewarding.

  • @MCInferno
    @MCInferno 2 года назад

    Ee