I think that a feature to help the collab mode feature would be to have “locked” objects. Locked objects are objects that only be deleted, moved, or changed in any other way by the person that placed them.
But then what about object super intensive levels which pretty much force a lot of people to use an LDM copy? This would make it so the people who make those object super intensive levels would literally have to make the LDMs, which frankly, I don't think they'd be bothered to.
@@noetaun1857 The creator of a level making the LDM is how it usually is, using the game’s built-in LDM feature. Also, I’m genuinely confused about what you’re talking about, this wouldn’t prevent people from making unofficial LDM copies at all. (Edit) Actually, I think I get what you’re saying now, this just wouldn’t persist after the level is posted and or or is no longer in “collab mode”.
I think a weekly and monthly leaderboard would be cool so other people have a chance at those, and maybe being number 1 before it resets gives you a reward
Adding the missing glow blocks. U know that some of the glows could overlap and would look weird if the blending is on. So we dont have to use 'the slope' with black blending
the only positive i see as someone who is used to 2.1 and joined a relatively short time ago is that iphone users can play the game again like yeah, i get we have so many more features and stuff but that's exactly why. i don't want to have just learned the 2.1 editor just to have the game update and suddenly it's basically an entire different game
For collabs and teams like cherryteam, it would be useful to make a shared created levels folder. You can only delete objects you placed, unless you selected objects and asked for permission. To send/ create/ delete/ change description of the level you would have to ask permission from everyone in the team. Not sure how about a moderator/ host system would work unless you had a copy of your part of a megacollab saved to your private created levels. Although this entire idea sounds very difficult to code. Robtop will probably have a dev team by the time this is implemented (2.3?)
I think there should be a “build helper” for newer builders. I remember when I first started wanting to make levels and I couldn’t do it. There could be a preset layout to practice deco or mini tutorials for glow deco or modern deco. I think there should be a tutorial when you first go in that explains everything. (also link controls on by default)
2:55 no, we have so many problems with Pointercrate that bringing it OFFICIALLY to the main game will cause even more problems and scandals. Also don't forget that the difficulty is SUBJECTIVE
3:48 - I'm pretty sure that already exists in 2.2, we can see a new looking teleport portal colored pair of orbs that teleport from one to another knowing robtop, I'm sure he'll allow it to be used horizontally too, now that we know it's possible with teleport portals so yeah :>
I was thinking about the same thing. I think challange levels should be rated in "other" way. We could have something like "Top 100" but in challenges. I think it's overall great idea. Also, I think elder moderators should be able to rate levels. This would make rating system much better in my opinion
I think a good idea would be to have the ability to save trigger settings and use them through a mini menu of sorts. For example, if you set a move trigger to X -35, Exponential In and a 0.70 Move Time, you could save it and if you want to use it again, just press a "Saved Configurations" button in the bottom left corner and select it!
The profile link feature be amazing. I sometimes spend hours trying to get the GD account names of creators for the description of a level completion/showcase or just wanna see more from someone but can't find their account
I have ALOT of ideas. But theres just to many i can't explain. I just wanted to thank you for making a short, simple and STRAIGHT Forward video about 2.2 and your opinions!
here is my suggestion and NOBODY talks about this the ability for creators to place a save point in platformer levels so you leave the level and go back to it at the EXACT spot the save place was at checkpoints will not count (checkpoint trigger) as a save place option, only when you are in the level you go back to that area, save point will actually save your spot and you can finish it for later. that will be usefor for entire games in 2.2
I think they should add a news button to see what new yt creators uploaded or news on the leaderboard . Or amazing levels And sometimes rewards in it like gems or demon keys Since 2.2 will have so much more to treasure room
a global chat would be nice, because people already use the daily level comment section to chat, so it would "formalize" it removing the "hall of fame" section, because nobody uses it and just consumes space that other more important buttons could be occupying higher limit for level descriptions, because it's less than 3 lines rn also being able to write more characters in level titles, like dots, commas, exclamation marks, etc, so I could have the title "2.2 challenge" and maybe in-game custom emojis of the faces of the different difficulties for the comments / level descriptions / chat
Really cool ideas!! an idea i have which is not important but I find it interesting, is to have the option on your profile to put the flag of your country! to show everyone what country he is from
A think an "In Progress" tag for filters, so then when you search with the filter, it would only search for levels (in that difficulty, if selected) that have a normal mode percentage greater then 0 and less than 100.
we need an object that is just the players icon as one object, like you could the "players cube" object and use it for effects and stuff, and it would always be the actual icons of the players. remember in culucs part in emerald realm there was a ship recreation, but with this new feature it would be the actual players ship, making it better
I think the best feature would be that you can post levels without verifying them and there would be a new tab where people can play them and once someone else verifies it you can upload it but the verifiers name would be in the description of the level or a new button that shows the verifier
Making loading screens with animations instead of having a frozen screen while something loads (for example having a cube jumping over spikes in a loop, or having a bouncing cube); report bug/suggest idea button; "main level contests": basically, people need to build a robtop styled level, which is supposed to introduce new features, and to be on a specific song. the best level that meet the all of the criteria will become a new main level. this would happen between updates because creators need to use the features of the version the level is made for
I had many ideas Some were there some not Maybe if there will be versus more there can be ranked mode or even clams with clan wars (every X days two or more clans will fight agaist each other with random demon of each diff. amd main goal will be scoring as many % of them as possible witj multiplying pt for harder ones)
I would like it if 2.2 had a challenge rating, basically like demon ranging from easy challenge to extreme challenge. And of course if 2.2 had new demon ratings that would also be cool.
Something i haven't seen anyone suggest is some sort of invert colour block, where it basically invert the colours of whatever's layered under it. It would make for some really cool effect in 2.2 tbh
I actually have an idea for a star rating system: - The level gets stars for difficulty (auto: 0, easy: 1, normal: 2, and so on..., also extra stars for demon difficulties) -Also gets extra stars depending on how cool the level is, maybe like 1% extra stars for amount of likes. - The orbs are counted as three times the stars amount ! - The old levels can both be left with the old rating, or automatically gets the new rating system, since it is a rating system that requires automtic calculations.
A feature I want is being able to mark objects in the editor as categories similar to "high detail". By that I mean being able to configure a level outside the level instead of having to collect a key for stuff like "disable shake", "fix bug at x%" or change the level theme, or disable flashing colors, or remove the pentagrams not by collecting keys but by checking a checkbox in the level menu right next to "Low detail mode" checkbox
I would like to see editor music like mario maker! You could choose a random song from newgrounds that you like that doesn't have to be in the level and then, just enjoy editing more!
The video should be named "Things I Wish Geometry Dash Had", because 2.2 has so many features, but anyways, i loved this video! Please make more videos like this!
yeah these are cool but imagine geometry dash 2.2 with full pathraced real time raytracing and deep learning super sampling with integrated ray reconstruction on the newest DLSS 3.5 frame generation with the RTX 4090. Alternatively Amd FSR 3.0 with Antilag+ and fluid motion frames on the latest RDNA 3 architecture would be pretty sick.
None of these will be added in 2.2, because RobTop said that the only thing he will do for 2.2 up to this point is bug fixes. So these might be in 2.3, but who knows. RobTop also mentioned that he plans to get update schedule back to normal after 2.2
With one click,you can get to your favorite icon set. You could probably say your icon looks very boring but if you put a gradient over your icon, it will become way much cooler
Maybe Robtop could add an 'Icon Block' Basically it functions as a decorative block, but you can customize it! You can enter a users' username or just customize it from scratch! Or maybe have it set to the player (similar to player colours) for some better transitions that animate the player. Of course, it won't just be exclusive to the cube gamemode. Or what about an 'If pressed' trigger? Now, this could be coming with the leaked 'If' trigger. But if not, then this could be amazing in platformer levels. And for mobile players, well there could be a moveable (and sizeable) button that can be placed on the screen. Of course, this trigger CAN be easily abused, but same thing goes for most triggers anyway. Here's how it would work: If [space] or [mobilebutton1] pressed, then [activate] group id [12] (Or alternatively) If [W] and [Z] or [mobilebutton2] and [mobilebutton3] are pressed, then [toggle] group id [13] *Anything in [] can be changed* Keep in mind that the names "mobilebutton#" can be changed to something else, those were just used for the sake of examples. Maybe a 'Jump height' trigger? While this can technically be done using the new gravity trigger, this trigger doesn't necessarily change the gravity. Meaning it's the same gravity, but the player can jump higher. This trigger will only affect the following gamemodes: UFO, cube, and robot Well, that's all i have for ideas. Let me know if you'd also like to see any, or all of these!
another interesting idea could be an improved searching tab, a creator filter (seraching levels only for a particular creator) and also an unmodded demon roulette and give (decent) impossible levels their own rating
I would like a collab points sistem, so when you share the level you can set some creators by the using the normal search user tab e they would get points for it. It would be really cool to see who is the creator that builds in more collabs
Wish theres a ambience or calm music while making a level and you can change it to your favorite song as the background music for the editor and it will be off if you click the preview gameplay and music
Now people may think I'm actually on drugs rn... but i think more statistics would be really nice. You know that page you press when you see your profile, like more info there. Showing when you started your account, when you created your first levels and much more, also the exact date of level comments and pressing the info on levels show you when you first played the level and when you beated the level and also that it separates the attempts with practice and normal attempts, etc.
I think that a feature I've wanted to see for quite a while would be to have different icons for the demonlist demons, because some of the demons like Limbo and Kocmoc don't really fit the hellish demon scheme, so an icon could be made for the demonlist that either allows people to change the colour of the extreme demon icon, or just have RobTop/someone else design the difficulty icon for all the demonlist demons.
RobTop should add a feature were you can decide where you should place your platformer buttons on screen and in which direction, would be good for levels were the player walks on a wall. (You can choose to make your platformer buttons vertical)
A accuracy mode (kinda like practice mode) would be cool and if you get a new best with 100% accuracy it will tell you when you finish the run and will register it in normal mode
Maybe also a cool thing would be with the verifying. You know people create it and other verifie it. But it would be helpful if you can just give the person as a comment to the account or something else a quest and put your level in for verifying and if it is verified they can upload it but it goes to your account
Tbh, i agree with most of the things. Its just, give robtop some freetime man, he already works like 24/7. And you cant expect all of this at the same time, and most of the things you mentioned, are really hard to code. As a coder myself. Like for some of the stuff you said you need like servers and everything man. It's just my opinion. Btw this is not a hate comment. I just told you what i think.
I think that a feature to help the collab mode feature would be to have “locked” objects. Locked objects are objects that only be deleted, moved, or changed in any other way by the person that placed them.
But then what about object super intensive levels which pretty much force a lot of people to use an LDM copy? This would make it so the people who make those object super intensive levels would literally have to make the LDMs, which frankly, I don't think they'd be bothered to.
agree because most people have trash pc like me @@noetaun1857
@@noetaun1857 The creator of a level making the LDM is how it usually is, using the game’s built-in LDM feature. Also, I’m genuinely confused about what you’re talking about, this wouldn’t prevent people from making unofficial LDM copies at all. (Edit) Actually, I think I get what you’re saying now, this just wouldn’t persist after the level is posted and or or is no longer in “collab mode”.
@@PeriwinkleaccountYou have to edit objects in the edit groups section and select high detail for it to get removed by ldm
@@smallxplosion9546 I know, but the LDM could just be made once the level is finalized.
I think a weekly and monthly leaderboard would be cool so other people have a chance at those, and maybe being number 1 before it resets gives you a reward
Monthly levels are something I've been dreaming about
I think that used to be a thing back when leaderboards were introduced in 1.3 but RobTop removed it due to hackers dominating the top spots every time
@@theotherdashmelted ah
@@abdulrahmanadem3802monthly hard demon
Adding the missing glow blocks. U know that some of the glows could overlap and would look weird if the blending is on. So we dont have to use 'the slope' with black blending
This^
This^
is completly^
Okay but I don't want this update taking 7 more years
the only positive i see as someone who is used to 2.1 and joined a relatively short time ago is that iphone users can play the game again
like yeah, i get we have so many more features and stuff but that's exactly why. i don't want to have just learned the 2.1 editor just to have the game update and suddenly it's basically an entire different game
@@AustynL it would just be more dramatic for other people if we waited longer
Few days robtop said if not then 6 years
@@ItsDoge451 yeah definetly.... not
@@AustynL you can still use the 2.1 editor just as before, except now theres some new triggers and gameplay mechanics.
A cool thing to add to 2.2 is a proper release date
For collabs and teams like cherryteam, it would be useful to make a shared created levels folder. You can only delete objects you placed, unless you selected objects and asked for permission.
To send/ create/ delete/ change description of the level you would have to ask permission from everyone in the team.
Not sure how about a moderator/ host system would work unless you had a copy of your part of a megacollab saved to your private created levels.
Although this entire idea sounds very difficult to code. Robtop will probably have a dev team by the time this is implemented (2.3?)
Vit12 this has nothing to do with the video i am thanking you for teaching everyone how to do good deco :)
I think there should be a “build helper” for newer builders. I remember when I first started wanting to make levels and I couldn’t do it. There could be a preset layout to practice deco or mini tutorials for glow deco or modern deco. I think there should be a tutorial when you first go in that explains everything. (also link controls on by default)
2:55 no, we have so many problems with Pointercrate that bringing it OFFICIALLY to the main game will cause even more problems and scandals. Also don't forget that the difficulty is SUBJECTIVE
True😊😮😂😅
It’s already in gd
3:48 - I'm pretty sure that already exists in 2.2, we can see a new looking teleport portal colored pair of orbs that teleport from one to another
knowing robtop, I'm sure he'll allow it to be used horizontally too, now that we know it's possible with teleport portals so yeah :>
Yea in the new hiped level Explorers
I was thinking about the same thing. I think challange levels should be rated in "other" way. We could have something like "Top 100" but in challenges. I think it's overall great idea. Also, I think elder moderators should be able to rate levels. This would make rating system much better in my opinion
I think it would be cool if creators could make their own packs for levels. It would be useful if they have a series of levels.
i remember hearing it would be coming to 2.2 but probably wrong :/
@@aykarain I think Robtop said 2.3
@@falkeborg9432 :(
@@aykarain Its in 2.2 you can make your own lists and it could also be featured in the list tab
I think a good idea would be to have the ability to save trigger settings and use them through a mini menu of sorts. For example, if you set a move trigger to X -35, Exponential In and a 0.70 Move Time, you could save it and if you want to use it again, just press a "Saved Configurations" button in the bottom left corner and select it!
I wish Robtop will add a countdown that shows time until the next update!
This would solve everyone's problem
3:44 robtop has released an editor guide on discord
Omg thanks for putting in my suggestion
I love how you had Majula music playing. Such a nice hub :) Awesome video btw
All of the ideas you have are very good ones, I agree with all of them! Great video!
Loving your content dude. I’m pretty sure we’re already getting a teleport orb in 2.2, so that’s pretty cool!
The profile link feature be amazing. I sometimes spend hours trying to get the GD account names of creators for the description of a level completion/showcase or just wanna see more from someone but can't find their account
It's crazy that most of these features are now either officialy added to the game or encoprorated by easily accesible mods
yeah
I was thinking about collab mode only but you suggested lots of very very excellent ideas❤
amazing job as always
your videos are literally the best thing ever and you are THE most underrated RUclipsr Uber
I have ALOT of ideas. But theres just to many i can't explain.
I just wanted to thank you for making a short, simple and STRAIGHT Forward video about 2.2 and your opinions!
here is my suggestion and NOBODY talks about this
the ability for creators to place a save point in platformer levels so you leave the level and go back to it at the EXACT spot the save place was at
checkpoints will not count (checkpoint trigger) as a save place option, only when you are in the level you go back to that area, save point will actually save your spot and you can finish it for later. that will be usefor for entire games in 2.2
I think they should add a news button to see what new yt creators uploaded or news on the leaderboard . Or amazing levels
And sometimes rewards in it like gems or demon keys
Since 2.2 will have so much more to treasure room
a global chat would be nice, because people already use the daily level comment section to chat, so it would "formalize" it
removing the "hall of fame" section, because nobody uses it and just consumes space that other more important buttons could be occupying
higher limit for level descriptions, because it's less than 3 lines rn
also being able to write more characters in level titles, like dots, commas, exclamation marks, etc, so I could have the title "2.2 challenge"
and maybe in-game custom emojis of the faces of the different difficulties for the comments / level descriptions / chat
3:52 already a thing in 2.2 with the teleport portal making go on x axis too, and teleport trigger
Really cool ideas!!
an idea i have which is not important but I find it interesting, is to have the option on your profile to put the flag of your country! to show everyone what country he is from
DARK VADER’S HERE, EAT SANDWITCHES, RUN THROUGH THE CORRIDOR, PRETTY LETTUCE, RUN THROUGH THE CORRIDOR
A think an "In Progress" tag for filters, so then when you search with the filter, it would only search for levels (in that difficulty, if selected) that have a normal mode percentage greater then 0 and less than 100.
I honestly agree with the ideas! I think it would be pretty cool if you had a link to an unlisted level, just like unlisted videos on youtube!
we need an object that is just the players icon as one object, like you could the "players cube" object and use it for effects and stuff, and it would always be the actual icons of the players. remember in culucs part in emerald realm there was a ship recreation, but with this new feature it would be the actual players ship, making it better
Thanks for putting my idea in the video!
Dude almost all of these are actually insanely good!
There is something I wish would be added in Geometric Dash
a camera trigger that displays what has been selected on its screen
This would be insane 🔥
i LOVE the idea with the collab mode
A lot of good points made, I agree! 👍
Bro your vids are getting so much better 🎉 Also your English better too
I think the best feature would be that you can post levels without verifying them and there would be a new tab where people can play them and once someone else verifies it you can upload it but the verifiers name would be in the description of the level or a new button that shows the verifier
Making loading screens with animations instead of having a frozen screen while something loads (for example having a cube jumping over spikes in a loop, or having a bouncing cube);
report bug/suggest idea button;
"main level contests": basically, people need to build a robtop styled level, which is supposed to introduce new features, and to be on a specific song. the best level that meet the all of the criteria will become a new main level. this would happen between updates because creators need to use the features of the version the level is made for
2:40 it’d be cool to pin levels or make folders of your levels accessible to the public.
I just realized the folders is already achieved with lists
Okay these were actually some cool ideas
I had many ideas
Some were there some not
Maybe if there will be versus more there can be ranked mode or even clams with clan wars (every X days two or more clans will fight agaist each other with random demon of each diff. amd main goal will be scoring as many % of them as possible witj multiplying pt for harder ones)
1:38 HE DID IT. HE ADDED THE FEATURE
I would like it if 2.2 had a challenge rating, basically like demon ranging from easy challenge to extreme challenge. And of course if 2.2 had new demon ratings that would also be cool.
I’ve thought of that before, but with challenges from 1 to 10 then to demon challenges with 10 to 20
i totally agree with all of these ideas, they look like they would be very cool to see in 2.2
Something i haven't seen anyone suggest is some sort of invert colour block, where it basically invert the colours of whatever's layered under it. It would make for some really cool effect in 2.2 tbh
Whoa. That's actually a neat idea
can be done using the shader tab in the editor in 2.2. you can set it as object id or layer t1-t2-t3-t4-t5
@@thedinosaurz yea i was about to comment that
yep! @@jaskrolor
@@thedinosaurz oh wow i gotta learn that
I hope rob could add a feature to archive profile posts or something, hiding older posts and not deleting them would be cool tbh
Cool ideas vit good job
I actually have an idea for a star rating system:
- The level gets stars for difficulty (auto: 0, easy: 1, normal: 2, and so on..., also extra stars for demon difficulties)
-Also gets extra stars depending on how cool the level is, maybe like 1% extra stars for amount of likes.
- The orbs are counted as three times the stars amount !
- The old levels can both be left with the old rating, or automatically gets the new rating system, since it is a rating system that requires automtic calculations.
Cool video as always :)
I think he is nice by hearting all comments. Ur my 2nd fav ytber
A feature I want is being able to mark objects in the editor as categories similar to "high detail". By that I mean being able to configure a level outside the level instead of having to collect a key for stuff like "disable shake", "fix bug at x%" or change the level theme, or disable flashing colors, or remove the pentagrams not by collecting keys but by checking a checkbox in the level menu right next to "Low detail mode" checkbox
It's really nice ideas, I want to see it in the future , thanks for the video, the best gd creator ❤
wow. cool ideas (imagine if robtop just says hippity hoppity ur ideas are now my property)
I would like to see editor music like mario maker! You could choose a random song from newgrounds that you like that doesn't have to be in the level and then, just enjoy editing more!
Maybe a trigger that could change the song in the middle of the level. This could be somewhat interesting i think.
I think it would be really helpful if you could make folders in your saved level list more than just ♥️
chicken moment
Thank you so much for putting my comment in this video
all ideas are really good
The video should be named "Things I Wish Geometry Dash Had", because 2.2 has so many features, but anyways, i loved this video! Please make more videos like this!
Some of these ideas sound good i hope some get added :)
yeah these are cool but imagine geometry dash 2.2 with full pathraced real time raytracing and deep learning super sampling with integrated ray reconstruction on the newest DLSS 3.5 frame generation with the RTX 4090. Alternatively Amd FSR 3.0 with Antilag+ and fluid motion frames on the latest RDNA 3 architecture would be pretty sick.
hell nah 💀 "Only for gaming pc users"
None of these will be added in 2.2, because RobTop said that the only thing he will do for 2.2 up to this point is bug fixes. So these might be in 2.3, but who knows. RobTop also mentioned that he plans to get update schedule back to normal after 2.2
Yo for Halloween you should make a Halloween themed level I know your building skills I watch you all the time you can definitely make one 🎃
2:28 yooo that was the thing I requested! :D
I once asked robtop he didn't understand and said something else 😭😂
With one click,you can get to your favorite icon set. You could probably say your icon looks very boring but if you put a gradient over your icon, it will become way much cooler
Maybe Robtop could add an 'Icon Block'
Basically it functions as a decorative block, but you can customize it! You can enter a users' username or just customize it from scratch! Or maybe have it set to the player (similar to player colours) for some better transitions that animate the player. Of course, it won't just be exclusive to the cube gamemode.
Or what about an 'If pressed' trigger?
Now, this could be coming with the leaked 'If' trigger. But if not, then this could be amazing in platformer levels. And for mobile players, well there could be a moveable (and sizeable) button that can be placed on the screen. Of course, this trigger CAN be easily abused, but same thing goes for most triggers anyway.
Here's how it would work:
If [space] or [mobilebutton1] pressed, then [activate] group id [12]
(Or alternatively) If [W] and [Z] or [mobilebutton2] and [mobilebutton3] are pressed, then [toggle] group id [13]
*Anything in [] can be changed*
Keep in mind that the names "mobilebutton#" can be changed to something else, those were just used for the sake of examples.
Maybe a 'Jump height' trigger?
While this can technically be done using the new gravity trigger, this trigger doesn't necessarily change the gravity. Meaning it's the same gravity, but the player can jump higher.
This trigger will only affect the following gamemodes: UFO, cube, and robot
Well, that's all i have for ideas. Let me know if you'd also like to see any, or all of these!
4:20 That seems to only be an issue on computer I believe, so that should not be added to the mobile version.
another interesting idea could be an improved searching tab, a creator filter (seraching levels only for a particular creator)
and also an unmodded demon roulette and give (decent) impossible levels their own rating
Chain orb: u click somewhere near it and you’ll be chained to the orb which can be different by clicking closer. Could be cool for extreme demon!
Maybe a feature that allows you to see people create levels sort of like a live stream and it show the most viewed idk stream.
I would like a collab points sistem, so when you share the level you can set some creators by the using the normal search user tab e they would get points for it. It would be really cool to see who is the creator that builds in more collabs
Wish theres a ambience or calm music while making a level and you can change it to your favorite song as the background music for the editor and it will be off if you click the preview gameplay and music
Now people may think I'm actually on drugs rn... but i think more statistics would be really nice. You know that page you press when you see your profile, like more info there. Showing when you started your account, when you created your first levels and much more, also the exact date of level comments and pressing the info on levels show you when you first played the level and when you beated the level and also that it separates the attempts with practice and normal attempts, etc.
I think that a feature I've wanted to see for quite a while would be to have different icons for the demonlist demons, because some of the demons like Limbo and Kocmoc don't really fit the hellish demon scheme, so an icon could be made for the demonlist that either allows people to change the colour of the extreme demon icon, or just have RobTop/someone else design the difficulty icon for all the demonlist demons.
I am pretty sure teleports are being added to the new update, shown in one of the sneak peaks lol
Idea: update all other games and add new levels to those games like meltdown and subzero
1:24 this genuinely I need, i swear this would make life so much better
Small thing: The Teleport Orb (the one in Explorers) it is a new orb so that already will exist!
Yay he used my texture pack idea ❤🎉
Probably a popular levels tab that shows the fastest growing levels at the time so we know what the community is playing.
I think a good feature would be a list that’s completely MADE OF DEMONS. It slowly increases in difficulty and design, making it harden and harder.
0:55 then the thumbnail update would be usless and nobody would care, so no
There could also be a button that allows you to see how many hours someone or yourself in 2.3 or 2.4
Maybe collab levels could be collectively published and show all contributers, and give all of them the creator points?
all really good ideas
RobTop should add a feature were you can decide where you should place your platformer buttons on screen and in which direction, would be good for levels were the player walks on a wall. (You can choose to make your platformer buttons vertical)
A accuracy mode (kinda like practice mode) would be cool and if you get a new best with 100% accuracy it will tell you when you finish the run and will register it in normal mode
That’s not really the point because the main function is noclip accuracy but the new best thing is just in case you get a new best in this mode
Cool video👍
2.2 should have the option to view robtops address and personal info
Maybe also a cool thing would be with the verifying. You know people create it and other verifie it. But it would be helpful if you can just give the person as a comment to the account or something else a quest and put your level in for verifying and if it is verified they can upload it but it goes to your account
The texture pack menu would be amazing to have
Tbh, i agree with most of the things. Its just, give robtop some freetime man, he already works like 24/7. And you cant expect all of this at the same time, and most of the things you mentioned, are really hard to code. As a coder myself. Like for some of the stuff you said you need like servers and everything man. It's just my opinion. Btw this is not a hate comment. I just told you what i think.
We really need the collab thing
it would be very nice if people could have their own custom pfps, make a vid about your thoughts on this😃🙏
maybe that thing in ISpyWithMyLittleEye with a ball and an orb attached to it would be a cool gamemode idea
The only 2.2 thing I want is to change that one auto level to a insane or demon