quick disclaimer: right after I finished this video, some people warned me that the versus mode has been delayed and will be released in 2.21 anyways I still think it's a cool new feature from a future update so I will be keeping it on the video :)
yeah, its just because the mirror portals transitions is absolutely horrible. but with the trigger it wouldnt have a horrible annoying transition and pretty cool imo.
@@ikarimisu0184*does 100 life challenge* *gets levels that have a spike wall with a 1% chance of deactivating* evw will need a lot more skips in 2.2 lol
Random trigger had A LOT of potential if used correctly. You will be able to make really fun memory level parts (for example Tride's ball part in his gimmick level) without using a lot of complicated systems. Also, great video as always 😊
If im honest. The Particle system is going to be a highlight for me. Reverse trigger is going to be something we all get used to, and reverse portal isnt used becase of it. But its going to be a great tool for great creators, and make EVW recent tab absolute chaos, witch we all want. Random trigger is going to be bane of exictense but could be fun for hiding some easter eggs.
Reverse was the MAIN feature of 2.2 since the first teasers. Not the swing copter, not camera controls, they are not even as close as reverse. It just stays there. Imo that was the reason why SMJS server was more creative at first, bc they actively used reverse while GDPS Editor mostly used camera controls without any reverse.
As someone who tried to get into game dev, i always stray away from rng (except for decorative purposes) It CAN be used for good things, but anything with rng can be treated as giving an unfair advantage/disadvantage depending on how lucky you are. (Also removing a part of the skill level)
Honestly what scares me the most about 2.2 its the amount of stuff it adds. One of the reasons i like gd so much is its simplicity and i hope 2.2 doesnt take a lot of it away
gd isnt simple at all. theres like 6 jump orbs, 4 pads, 7 gamemodes, portals to change size, speed, location, gravity, etc. and thats only the gameplay.
I believe you just feel this way cuz 2.1 has been around for literally years. But to be honest GD whether it's in the constructing gameplay part of constructing decorations part is far from simple. The command will stay the same : Press one (or ocassionally two) buttons. It won't change that much with 2.2, as you are currently being thrown to you 2.2 furnitures where you won't even use some of them. The truth is, 2.2 will be just about the same, but better.
I feel that many people are worried about 2.2 because they arent used to many of the things in it. For example, the new 2.2 editor... it absolutely terrifies me to the core... but I am still willing to sit down for a few hours to learn how the new systems work.
it may seem terrifilying but it's actually not that hard to begin with and also if you prefer making simple platformer level then in most of the times you dont even need to use those complicated triggers but it's always good to understand their functions
The Reverse trigger is actually really good. I know the mirror portal does nothing interesting but the reverse trigger can make for some really interesting gameplay gimmicks IMO. And honestly the swing copter’s potential as a good gamemode is extremely high and the dual ball swing copter gives us an example of what it looks like
the only thing i dislike about the reverse trigger is that it's invisible. hopefully, the standard will be to use reflected speed portals to indicate a direction change
while many people dislike the swing copter, I have a few counter arguments 1: we will have more space to control the swing copter because of free fly and no objects at the top 2: less objects because setting up the dual ball and blue orbs takes a lot of objects and the 2.2 swing copter only takes a portal 3: finally dual swing copters!!
What will creator in 2.2 make Other : make good effect level like effect, film, game Adiale : still make simple level like 2.1 Mindcap : maybe will remaking memory level Bli : making child cartoon Xender : boss battle 3D Yunhaseu : spam deco level Davjt : Crazy IV WerewolfGD : Making furry animation effect JonathanGD : making 10 minutes level but tiny distances pocke : level xxl but with 10 object Npesta : KENOS Mulpan : making level but with mulpan block/object Reunomi : god level in GD Voxicat : absurd viral level like ohio Dorabaebasic : making 1.0 style rated level Funnygame : cool level but with 2.0 object Dorami : reducing object in level yangire Samifying : finnish level in 2 days Mykm : kerusakan II Yoreid : game development Ilrell : calmic ambience Culuc : remaking him emerald realm part Spu7nix : MAKING GTA😱🥶
reverse will be cool but we should still have normal left to right levels becuz i dont want to be inside out and backwards trying to sight read a level tbh i just wanna play the game
i wouldnt say the start of 2.2 will be terrible, i think its actually gonna be really fun. seeing loads of new crazy levels trying their best to use the triggers well will be really funny and also really cool. i actually cant wait to see what early 2.2 will be like
Exactly. Everyone is scared of early 2.2 while I can’t wait for it because of how unpredictable everything will be. Everything will be very fresh. Once people know how to use everything correctly, yes the levels will get better, but they will get very samey and boring.
Im going to be honest, at first i wasn’t too excited for platformer mode because i was worried it would take away from geometry dash. But now that i think about it, this is a cool and easy way to make a platformer game. Unlike games like super Mario Maker 2, you can actually go really detailed in so many different ways. I just hope the community keeps these two separate from each other and doesn’t try to merge them together
i think people misunderstand that platformer is a completely separate mode and RobTop has no plans to fuse the two. They also use moons as a collectable, so star grinders dont need to play them for stars.
nah man, I really dont think the random trigger is that bad, I feel like people would only use it for decoration, as for gameplay it wouldnt hurt to have it in an easy demon or something, kinda like Clear My Path by MaxxoRMeN as for the platformer mode, I don't see how anyone can hate on it, even if you dont like it, it wouldnt affect you, itll have its own category alongside its own stats, kinda like how there's the demonlist and the challengelist
@@AdyaGD top stat grinders are supposed to grind any stats (except CP ofc), so they will have to grind both classic and platformer levels. Especially since Moons will be a separate stat
i think that stuff like the new Block Editing, Particle System, Game Optimization, and the Animating System will be incredible for creators! but stuff like the first few moths will have some really bad levels (probably) because of all the new things. and the rating standards might spike in expectations. but at the end this update will be amazing. we will just have to get used to it
Knowing that theres concern in the community about the abuse of all these triggers, I think theres a chance that people are gonna really play it safe with the triggers at first and it may play out the opposite that 2.1/2.0 started out as (except for the crazy stuff people will just dump in the recent tab) Also I just realized try imagining a xender game esque level but in platformer mode DUDE IMAGINE THE BOSS FIGHTS
About 2:31, this one i have mentioned a lot. Your opinion is EXACTLY the same as mine, like people didn’t notice this but they would agree after I mentioned and explain about it.
Also, I would like to mention that as to fixing the robot jump pad bug, RobTop said there will be a toggle for it in the level editor so a bunch of levels dont break
Thats literally my opinion for years! Great video dude finally someone who things the same about this update but still Ill be happy when its gonna be out soon
I think bugfixing is overall a good thing as long as there's a way to access 2.1 physics again (for already rated levels that use these bugs) Also the reason he's fixed negative scaling is that there's really no need for it in 2.2, as you can just disable an object's hitbox if you want anyway, so I don't really care about that change I heard a rumor about there apparently being a new setting to do this but I haven't heard confirmation for it. I hope rob thought about that
@@Eight88Nine99R6 My guess is that any levels that already do it won't bug, but if you tampered with the scaling in the editor it would fix it, kind of like how if you try to scale a scalehacked object without scalehack
@@Catman_321 it should also be noted that levels would most likely get fixed if they're bugged an impossible, much like how red world used to be impossible cuz of an old object becoming purely deco, so there was no way to beat the level legit until some mods fixed it and it got rated
Honestly, the random trigger is going to be REALLY good for making minigames and such. Im currently setting up some art and stuff for a Doom level and i could use for the status bar face, the enemy's accuracy and other stuff
I mostly agree with you. I also feel that the swingcopter is very forced because it's just a new update and not too creative, it kind of reminds me of a ball and ship combined :/
The mirror trigger is really good if used correctly, but thats the thing, its hard to use correctly since how unpredictable and stiff it is, it would help it out alot visualy and for playability to add a smoothing opition to the trigger, just like move triggers.
I completely disagree with you about the random trigger. As you said, rn in gd the norm is to memorize where you last died. Except, with the random trigger (if done right), won't be about luck, but instead will be about improving your sightreading cuz every attempt will be different. Which i think is way better than memorization
2.2 sound great but Im not super excited cuz think it’ll change the game more than I’d like. Also I don’t like the reverse/direction triggers and swing copter either. I tried the 2.2 editor in gd world and realized I wouldn’t normally use more than a few new features. It’ll take a lot of getting used to. Maybe it’ll grow on me.
The reverse trigger shouldn't exist gd is about knowing that you will go forward even with the mirror portal you know youre going one direction and only
a lot of these things are already in final dash, including platformer mode. I don't really have any strong opinions on it aside from it being pretty frustrating but that could just be because halfway through the level the thing will kick me off the app bc it thinks I've got some kind of illegal cursor. REALLY hoping that's not an issue in 2.2
This Video honestly gives me a new prospective of what 2.2 could bring and honestly is scary like you said. But the update could also be an opportunity for small creators to actually shine like yourself now-a-days. Bye 👋 ❤
Most of the stuff I agree with, especially random and reversal triggers. I suggest to any creator who does use these to indicate when such directional/random shift will happen. Also Vit you made another great video as usual!
5:21 random triggers can be used for a lot of stuff that involves like custom games inside for example: spawn point of enemies. The random trigger can be used in a lot of ways if you put your mind to it. Of course a lot of people will use it maliciously but gd level creators have wanted such a trigger for a while because of the potential it holds
Imo thee reverse trigger would be way better if it was a portal. It would make the gameplay much more sightreadable and easy to understand. Imagine if the gravity portals were triggers
I feel like the random trigger could work better in deco rather than gameplay like for example making the background pulse random colors or using random easings for movements
imo i think the camera triggers and particle system are gonna be my most used triggers, i don't really understand the particle system as much but ik how ti use all the camera triggers already, just hoping they won't change as much when 2.2 releases
I understand that you didn't like the reverse trigger but the mirror portal can do much worse to your level like putting your decoration out of place, your structures through a parallax effect and can disrupt your trail (if higher than 60 hertz)
Nice opinions, i actually can agree with most of them. I'm really excited for the update, but also a little woried. I would LOVE to see what all the creators are going to make. :)
I really agree with the point in 3:39, 2.2 is just filled with wayy too much shit, especially the editor features. The editor will have indeed alot of potential but it's likely gonna be a repeat of the invasion update (2.0) with some levels being absolutely atrocious because of the amount of features introduced.
I've a hill of expectations for this update. I never experienced a update of the game -since i starded playing seriously in 2020-, hope this get back my motivation on the game. Good video as always, keep it up :)
1:37 i actually agree with this so much, the swing copter seems more just like an add-on than something you actually want to use in a main part of the level. plus there's gonna be so much swing copter straight fly in extreme demons
the swing copter's movements are almost identical to the ship's movement, except every click acts like a switch between holding and releasing. it's sort of redundant.
Random trigger is best for platformer and should be a platformer exclusive imo. But just imagine the possibility of having 50 levels inside one and each time you did a new level is played. Or perhaps after you beat a level (since you have an if trigger now) every time you beat the level a new level gets to be played once you restart
Hey man, love your vids. I just wanted to ask if you would consider making an in depth GD creator tutorial. Like for everything. Including all the triggers, block designs, mechanics, as well as common editor tricks and tips. I know you've already made some similar videos in the past. However, I can't seem to find a super in depth tutorial anywhere. Either way, keep up the great work! Looking forward to your 2.2 content!
I think the mirror trigger allows much much more creative opportunities and choices for creators if done right and I'm glad they added it. Its necessarily a better mirror.
for the point on the random trigger, I feel the "will you survive" random spike jumps will only be used at the depths of the recent tab and not any actual level.
I don't think the random trigger will affect negatively as we basically already have a way to randomize things and you don't see those problems in rated levels right now so its just an easier and better way to make a randomizer wich if used correctly can make the most iconic parts of a level like limbo, or atleast i hope
Ok @Vit12 I just need to clarify something with your first complaint. I get what your saying but the revere trigger and the mirror portal are different. For one the mirror portal makes it *appear* as if your going backwards though the level by flipping the objects and player on the X axis, where as the reverse trigger physically makes the player move from right to left (or backwards) through the level. And two, there isn’t that weird looking animation for the reverse trigger. Hope this explains things :D
Always wanted to make a big metroidvania level in geometry dash where you slowly activate more and more features of the game one by one (like all the orbs and the portals) that unlock shortcuts, secrets, and new areas in the world, like any metroid game basically. 2.2 is probably gonna finally allow me to do that.
i think platformer levels are gonna be more relax way to play the game, some ppl are not good with fast pased gameplay so they are gonna play more platformer levels, and others are gonna still with the current types of levels we have today Fixing the negative scale hack is just not right, this is super usefull while making levels, i use it a lot...
If you dont know how to use the spawn trigger after weve had it for over 6 years than I dont know how releasing a lot of small updates instead of one big one would help you learn the editor more. Its going to be (as always) up to you how much you want to learn or ignore. Although the editor will probably need an overhaul at some point simply because its really hard to get into for new players. edit: You dont have to learn anything. But having more options will make you a more efficient creator. You could still build in the 1.9 editor and if you are good enough, your level will still get rated. edit2: I dont get why the random trigger is bad. You can make terrible buggy levels today, there is going to be nothing different. Just dont rate them and were fine. Than you can use the random trigger for some reaction based levels, minigames, bossfights and who knows what else. Just think of how minecraft uses rng (generates worlds based on your seed) or how binding of isaac and other roguelikes use it (every run is different, you get different items, rooms, bosses).
An important difference between the 2.2 swingcopter and the dual ball swingcopter we use now, is that with 2.2 we'll be able to use swingcopter as a dual gamemode itself. instead of being limited by the required secondary ball at the top. Even though the gamemode isn't technically new, it does allow for a lot more by being having a designated gamemode. I'm personally very curious to see a dual with ship and swingcopter in demon levels. Seems extremely confusing
I’m worried that it’s gonna be much easier to accidentally make a level’s song off sync in 2.2 because you could make an orb put you in reverse and if you don’t time it right, it’ll break the sync
The swing isn't a bad gamemode, it just needs to develop within the community. The same happened with the spider too, but that eventually settled and people figured out how to make good gameplay with it.
You are the first RUclipsr who has opinions that I agree with, although personally I think the reverse and random triggers could be used really well. I also disagree with the swingcopter, I think it’s great.
A extreme demon com musica de Tetris foi cancelada?desde de o lançamento da sua short preview eu to esperando uma preview 2 ou o platz postar o layout,me respondeeeeeee to ansioso 🤭
I swear I saw somewhere that levels released before 2.2 will function as they currently do so I don’t think the bug fixing is the worst. However, if that’s not the case then many levels will become impossible.
I have mixed opinions on the random trigger since it could add cool little details and make iconic levels like lucky draw but it could add some horrific gameplay in some levels (like the level on robtop’s account)
I feel the start of this update is gonna be awkward like 2.0. There's a lot to learn and a lot to abuse and it's gonna take some time before we can realise it's true potential. As for random, I feel good creators will use it well, maybe just for deco or uses in experimental levels
Spu7nix with 2.2 tools is gonna be horrifying
Hes gonna build minecraft in geometry dash bet 💀
@@ShortL.I think someone already did in 2.1 lmao
@@cryptic2121you’re right
@@cryptic2121it was april fools joke
Literally minecraft,undertale,and many more
quick disclaimer: right after I finished this video, some people warned me that the versus mode has been delayed and will be released in 2.21
anyways I still think it's a cool new feature from a future update so I will be keeping it on the video :)
RobTop said Versus Mode is gonna be added into 2.21, not 2.3 :)
2.21 like buddy above 👆 said
I played gd 2.2 update
2.21*
@@Zurtedhhijk
I don't think the mirror is that bad. Its just because most people think of how it was used in Time Machine or The Lightning Road.
yeah, its just because the mirror portals transitions is absolutely horrible. but with the trigger it wouldnt have a horrible annoying transition and pretty cool imo.
@@box_speedrunsyeah true
i like how it was used in time machine honestly, lightning road not so much though
Dude, time machine is done really well, same with clubstep.
@@maybexand... clubstep does not have mirror portals lol
The particle trigger isn't that complicated. You can just play with the sliders and watch what happens!
Vit12 with the particle trigger is like me with the move trigger looking at the bit that says elastic in out, bounce in out, etc.
I wouldn't imagine what the recent levels would be like in 2.2 😭
I dont think new creators would even have the knowledge to even use the triggers
rest in peace in advanced for evw
@@ikarimisu0184*does 100 life challenge*
*gets levels that have a spike wall with a 1% chance of deactivating*
evw will need a lot more skips in 2.2 lol
Wait till you realize they already exist
@@MayrenSiyu geometry dash will actually become a new programming language...
also holy that reminds me, what's gonna happen to Spwn?
Random trigger had A LOT of potential if used correctly. You will be able to make really fun memory level parts (for example Tride's ball part in his gimmick level) without using a lot of complicated systems. Also, great video as always 😊
You can already do that tho so what's the point
@@millenial8212randomness doesn’t actually exist in 2.1 clicking the same frame every time will bypass and random setup
whats the point of memory if it changes every time
@@TheTypicalColors yeah the whole point of memory parts is memorizing it, which is kinda dumb if it changes every time
Bossfights with randomized attacks could be rlly cool
If im honest. The Particle system is going to be a highlight for me.
Reverse trigger is going to be something we all get used to, and reverse portal isnt used becase of it. But its going to be a great tool for great creators, and make EVW recent tab absolute chaos, witch we all want.
Random trigger is going to be bane of exictense but could be fun for hiding some easter eggs.
Reverse was the MAIN feature of 2.2 since the first teasers. Not the swing copter, not camera controls, they are not even as close as reverse. It just stays there.
Imo that was the reason why SMJS server was more creative at first, bc they actively used reverse while GDPS Editor mostly used camera controls without any reverse.
If people don’t add indicators when they use them I will commit die.
@@noodlesbaldwin8075they will don’t worry, it’ll take time to perfect it though
As someone who tried to get into game dev, i always stray away from rng (except for decorative purposes)
It CAN be used for good things, but anything with rng can be treated as giving an unfair advantage/disadvantage depending on how lucky you are. (Also removing a part of the skill level)
The demonlist mods would have a free for all for where they would place it if list worthy
I think one of the uses for random triggers would be to make alternate paths trough the level, that could be really interesting for an extreme demon
This trigger can make it possible to create full blown games in the editor tbh, its really a good feture
this is exactly what I thought about when vit said he didn't like the random trigger
itd make making a limbo key gimmick randomized way easier
and other stuff too
badland be like:
Honestly what scares me the most about 2.2 its the amount of stuff it adds. One of the reasons i like gd so much is its simplicity and i hope 2.2 doesnt take a lot of it away
gd isnt simple at all. theres like 6 jump orbs, 4 pads, 7 gamemodes, portals to change size, speed, location, gravity, etc. and thats only the gameplay.
You still only have to click with one button, other than platformer mode
@@dreamsdicc1817 platformer mode is a separate thing anyway
I believe you just feel this way cuz 2.1 has been around for literally years. But to be honest GD whether it's in the constructing gameplay part of constructing decorations part is far from simple. The command will stay the same : Press one (or ocassionally two) buttons. It won't change that much with 2.2, as you are currently being thrown to you 2.2 furnitures where you won't even use some of them. The truth is, 2.2 will be just about the same, but better.
@@xxneweraxx7422 exactly
Robtop probably won't rate levels with bad usage of triggers because rate standards
I feel that many people are worried about 2.2 because they arent used to many of the things in it. For example, the new 2.2 editor... it absolutely terrifies me to the core... but I am still willing to sit down for a few hours to learn how the new systems work.
it may seem terrifilying but it's actually not that hard to begin with and also if you prefer making simple platformer level then in most of the times you dont even need to use those complicated triggers but it's always good to understand their functions
the mirror portal and reverse trigger are different. the mirror just flips your screen while the reverse trigger actually reverses your direction
dislike
The Reverse trigger is actually really good. I know the mirror portal does nothing interesting but the reverse trigger can make for some really interesting gameplay gimmicks IMO. And honestly the swing copter’s potential as a good gamemode is extremely high and the dual ball swing copter gives us an example of what it looks like
What would happen if you use double swingcopter with blue orbs? O.o
the only thing i dislike about the reverse trigger is that it's invisible. hopefully, the standard will be to use reflected speed portals to indicate a direction change
@@Magic_yoloI don’t know
@@lumi2030 Oh yeah I didn’t say anything about the random trigger cause I think it kinda sucks
wait, i wrote the wrong thing 💀@@Zentodawn corrected it
The fact that I can completely understand the particle system makes me terrified of myself 💀
I’m kind of hyped for 2.2 but I wonder what will happen to big unfinished Collabs and epic rated levels.
Good 2.1 levels will still be rated
while many people dislike the swing copter, I have a few counter arguments
1: we will have more space to control the swing copter because of free fly and no objects at the top
2: less objects because setting up the dual ball and blue orbs takes a lot of objects and the 2.2 swing copter only takes a portal
3: finally dual swing copters!!
What will creator in 2.2 make
Other : make good effect level like effect, film, game
Adiale : still make simple level like 2.1
Mindcap : maybe will remaking memory level
Bli : making child cartoon
Xender : boss battle 3D
Yunhaseu : spam deco level
Davjt : Crazy IV
WerewolfGD : Making furry animation effect
JonathanGD : making 10 minutes level but tiny distances
pocke : level xxl but with 10 object
Npesta : KENOS
Mulpan : making level but with mulpan block/object
Reunomi : god level in GD
Voxicat : absurd viral level like ohio
Dorabaebasic : making 1.0 style rated level
Funnygame : cool level but with 2.0 object
Dorami : reducing object in level yangire
Samifying : finnish level in 2 days
Mykm : kerusakan II
Yoreid : game development
Ilrell : calmic ambience
Culuc : remaking him emerald realm part
Spu7nix : MAKING GTA😱🥶
You do know there is no verses mode in 2.2 right?
What
There Is Bro
Yeah it's not coming in 2.2
It’s in 2.21 in December to January
2.3
reverse will be cool but we should still have normal left to right levels becuz i dont want to be inside out and backwards trying to sight read a level tbh i just wanna play the game
i wouldnt say the start of 2.2 will be terrible, i think its actually gonna be really fun. seeing loads of new crazy levels trying their best to use the triggers well will be really funny and also really cool. i actually cant wait to see what early 2.2 will be like
Exactly. Everyone is scared of early 2.2 while I can’t wait for it because of how unpredictable everything will be. Everything will be very fresh. Once people know how to use everything correctly, yes the levels will get better, but they will get very samey and boring.
Im going to be honest, at first i wasn’t too excited for platformer mode because i was worried it would take away from geometry dash. But now that i think about it, this is a cool and easy way to make a platformer game. Unlike games like super Mario Maker 2, you can actually go really detailed in so many different ways.
I just hope the community keeps these two separate from each other and doesn’t try to merge them together
i think people misunderstand that platformer is a completely separate mode and RobTop has no plans to fuse the two. They also use moons as a collectable, so star grinders dont need to play them for stars.
@@Ascension721 thats a fair point
nah man, I really dont think the random trigger is that bad, I feel like people would only use it for decoration, as for gameplay it wouldnt hurt to have it in an easy demon or something, kinda like Clear My Path by MaxxoRMeN
as for the platformer mode, I don't see how anyone can hate on it, even if you dont like it, it wouldnt affect you, itll have its own category alongside its own stats, kinda like how there's the demonlist and the challengelist
The only ones that will get affected are stat grinders, but they aren't the ones who complain
@@KirikkSiSq how would they get affected?
@@AdyaGD top stat grinders are supposed to grind any stats (except CP ofc), so they will have to grind both classic and platformer levels. Especially since Moons will be a separate stat
@@KirikkSiSq you know that most star grinders only grind stars right?
i think that stuff like the new Block Editing, Particle System, Game Optimization, and the Animating System will be incredible for creators! but stuff like the first few moths will have some really bad levels (probably) because of all the new things. and the rating standards might spike in expectations. but at the end this update will be amazing. we will just have to get used to it
Love the new background ima remake it as a 1.0 style level
Knowing that theres concern in the community about the abuse of all these triggers, I think theres a chance that people are gonna really play it safe with the triggers at first and it may play out the opposite that 2.1/2.0 started out as (except for the crazy stuff people will just dump in the recent tab)
Also I just realized try imagining a xender game esque level but in platformer mode
DUDE IMAGINE THE BOSS FIGHTS
About 2:31, this one i have mentioned a lot. Your opinion is EXACTLY the same as mine, like people didn’t notice this but they would agree after I mentioned and explain about it.
I'm pretty sure basically everyone has this opinion
@@liminalityy_indeed, but some would try to debunk mine for unknown reasons…
it is bound to happen, and we should accept it
Lets be fr we all hate the swingcopter
No
Yes
who is we
No, I like it
Yall might like it but when you'll play it will suck
Also, I would like to mention that as to fixing the robot jump pad bug, RobTop said there will be a toggle for it in the level editor so a bunch of levels dont break
i thought he would take the mario maker approach and fix it in the new update, but keep the physics in old levels the same.
I think 2.2 triggers should be used like r3d room, I think if it’s used like that the levels will be more cinematic
Thats literally my opinion for years! Great video dude finally someone who things the same about this update but still Ill be happy when its gonna be out soon
One good thing about thew random trigger is that you will be able to use it to make bosses with randomised attack patterns.
Personally I think the reverse is good, it just hasn't been used well yet. It has a lot of potential, but that potential is a double-edged sword.
I think bugfixing is overall a good thing as long as there's a way to access 2.1 physics again (for already rated levels that use these bugs)
Also the reason he's fixed negative scaling is that there's really no need for it in 2.2, as you can just disable an object's hitbox if you want anyway, so I don't really care about that change
I heard a rumor about there apparently being a new setting to do this but I haven't heard confirmation for it. I hope rob thought about that
Hopefully people don’t have impossible levels because the hit boxes on negative scaled objects changed
@@Eight88Nine99R6 My guess is that any levels that already do it won't bug, but if you tampered with the scaling in the editor it would fix it, kind of like how if you try to scale a scalehacked object without scalehack
@@Catman_321 it should also be noted that levels would most likely get fixed if they're bugged an impossible, much like how red world used to be impossible cuz of an old object becoming purely deco, so there was no way to beat the level legit until some mods fixed it and it got rated
@@Skyymon I bet they will do the same thing with the robot pad glitch
Honestly, the random trigger is going to be REALLY good for making minigames and such. Im currently setting up some art and stuff for a Doom level and i could use for the status bar face, the enemy's accuracy and other stuff
I am most excited for platformer mode it’s going to be really fun playing around with the new features without having to constantly replay the level.
I mostly agree with you. I also feel that the swingcopter is very forced because it's just a new update and not too creative, it kind of reminds me of a ball and ship combined :/
The particle system is easy. Ive used it on the 2.2 gdps and if you just tweak the sliders for 10 mins you can figure out everything.
FINALLY SOMEONE WHO DOESNT LIKE THE BACKWARDS STUFF OH MY GOD YOU HAVE NO IDEA HOW MANY LOOKS IVE GOTTEN FROM THAT
I think in few months we're all going to be used to it
@@glukko8245 im aware im more scared of the way people are gonna make duals with it
but i also just dont really enjoy it :P
its not gonna be that bad
i'd argue that the mirror trigger is miles better than the portal
The mirror trigger is really good if used correctly, but thats the thing, its hard to use correctly since how unpredictable and stiff it is, it would help it out alot visualy and for playability to add a smoothing opition to the trigger, just like move triggers.
I wish not all levels will include reverse and arrow trigger
I completely disagree with you about the random trigger. As you said, rn in gd the norm is to memorize where you last died. Except, with the random trigger (if done right), won't be about luck, but instead will be about improving your sightreading cuz every attempt will be different. Which i think is way better than memorization
I think most people agree adding the swingcopter mode is not a great idea but everything else about 2.2 I’m super excited for
reverse trigger is better than mirror portal or u want to see a million of mirror portal in the level and youre screen start turning side by side?
2.2 sound great but Im not super excited cuz think it’ll change the game more than I’d like. Also I don’t like the reverse/direction triggers and swing copter either. I tried the 2.2 editor in gd world and realized I wouldn’t normally use more than a few new features. It’ll take a lot of getting used to. Maybe it’ll grow on me.
I think that any new trigger will be really good, as it leads to more opportunities. People will struggle to use it, but we will all learn.
The reverse trigger shouldn't exist gd is about knowing that you will go forward even with the mirror portal you know youre going one direction and only
a lot of these things are already in final dash, including platformer mode. I don't really have any strong opinions on it aside from it being pretty frustrating but that could just be because halfway through the level the thing will kick me off the app bc it thinks I've got some kind of illegal cursor. REALLY hoping that's not an issue in 2.2
This Video honestly gives me a new prospective of what 2.2 could bring and honestly is scary like you said. But the update could also be an opportunity for small creators to actually shine like yourself now-a-days. Bye 👋 ❤
Most of the stuff I agree with, especially random and reversal triggers. I suggest to any creator who does use these to indicate when such directional/random shift will happen. Also Vit you made another great video as usual!
5:21 random triggers can be used for a lot of stuff that involves like custom games inside for example: spawn point of enemies. The random trigger can be used in a lot of ways if you put your mind to it. Of course a lot of people will use it maliciously but gd level creators have wanted such a trigger for a while because of the potential it holds
Imo thee reverse trigger would be way better if it was a portal. It would make the gameplay much more sightreadable and easy to understand. Imagine if the gravity portals were triggers
creators will just put it over portals making it even MORE unsightreadable
I feel like the random trigger could work better in deco rather than gameplay like for example making the background pulse random colors or using random easings for movements
happy to see another vit video, swear you're so underrated as a content creator
imo i think the camera triggers and particle system are gonna be my most used triggers, i don't really understand the particle system as much but ik how ti use all the camera triggers already, just hoping they won't change as much when 2.2 releases
I understand that you didn't like the reverse trigger but the mirror portal can do much worse to your level like putting your decoration out of place, your structures through a parallax effect and can disrupt your trail (if higher than 60 hertz)
I think 2.2 is great but why remove the robtop pad glitch it feels like it should be there to give more of a challenge
Nice opinions, i actually can agree with most of them. I'm really excited for the update, but also a little woried. I would LOVE to see what all the creators are going to make. :)
i totaly agree with the swingcoper mode, i dont like it at all too.
I really agree with the point in 3:39, 2.2 is just filled with wayy too much shit, especially the editor features.
The editor will have indeed alot of potential but it's likely gonna be a repeat of the invasion update (2.0) with some levels being absolutely atrocious because of the amount of features introduced.
I've a hill of expectations for this update. I never experienced a update of the game -since i starded playing seriously in 2020-, hope this get back my motivation on the game. Good video as always, keep it up :)
1:37 i actually agree with this so much, the swing copter seems more just like an add-on than something you actually want to use in a main part of the level. plus there's gonna be so much swing copter straight fly in extreme demons
the swing copter's movements are almost identical to the ship's movement, except every click acts like a switch between holding and releasing. it's sort of redundant.
Random trigger is best for platformer and should be a platformer exclusive imo. But just imagine the possibility of having 50 levels inside one and each time you did a new level is played. Or perhaps after you beat a level (since you have an if trigger now) every time you beat the level a new level gets to be played once you restart
Hey man, love your vids. I just wanted to ask if you would consider making an in depth GD creator tutorial. Like for everything. Including all the triggers, block designs, mechanics, as well as common editor tricks and tips. I know you've already made some similar videos in the past. However, I can't seem to find a super in depth tutorial anywhere. Either way, keep up the great work! Looking forward to your 2.2 content!
maybe I'll do something, but since we're so close from 2.2, idk if that will be of any help tbh lol
I think the mirror trigger allows much much more creative opportunities and choices for creators if done right and I'm glad they added it. Its necessarily a better mirror.
for the point on the random trigger, I feel the "will you survive" random spike jumps will only be used at the depths of the recent tab and not any actual level.
I don't think the random trigger will affect negatively as we basically already have a way to randomize things and you don't see those problems in rated levels right now so its just an easier and better way to make a randomizer wich if used correctly can make the most iconic parts of a level like limbo, or atleast i hope
Ok @Vit12 I just need to clarify something with your first complaint. I get what your saying but the revere trigger and the mirror portal are different. For one the mirror portal makes it *appear* as if your going backwards though the level by flipping the objects and player on the X axis, where as the reverse trigger physically makes the player move from right to left (or backwards) through the level. And two, there isn’t that weird looking animation for the reverse trigger. Hope this explains things :D
Hopefully Robtop will make it so the robot pad glitch and stuff is only fixed for new levels made on 2.2.
Always wanted to make a big metroidvania level in geometry dash where you slowly activate more and more features of the game one by one (like all the orbs and the portals) that unlock shortcuts, secrets, and new areas in the world, like any metroid game basically. 2.2 is probably gonna finally allow me to do that.
I like your video, I'm an animator too!❤
I like your channel, becouse you make VERY FUN VIDEOS and VERY FAST
i do agree with the take on the swing copter i always find that its hard to tell what gravity i am.
Good video, nicely done editing :D
Idk why people hate the mirror portal. I think it should be used more, it's pretty cool.
Because of the transition
i think platformer levels are gonna be more relax way to play the game, some ppl are not good with fast pased gameplay so they are gonna play more platformer levels, and others are gonna still with the current types of levels we have today
Fixing the negative scale hack is just not right, this is super usefull while making levels, i use it a lot...
Can you maybe make a level based of your background video that you show the drawn one when you're talking :)
i hope that swingcopter isn't gonna be a thing thats constant with demons, last thing i want is something like that and it ends up being unfun to play
if used right, the reverse trigger is great. just have like warnings on when you reverse.
I think the worst thing will be the Robtop levels, they in the sneak peeks were just horrendous
RobTop said that lots of things would be changed in the new main levels.
Bom vídeo vit12 como sempre. Uma pergunta, onde você aprendeu esse inglês tão bom?
If you dont know how to use the spawn trigger after weve had it for over 6 years than I dont know how releasing a lot of small updates instead of one big one would help you learn the editor more. Its going to be (as always) up to you how much you want to learn or ignore.
Although the editor will probably need an overhaul at some point simply because its really hard to get into for new players.
edit: You dont have to learn anything. But having more options will make you a more efficient creator. You could still build in the 1.9 editor and if you are good enough, your level will still get rated.
edit2: I dont get why the random trigger is bad. You can make terrible buggy levels today, there is going to be nothing different. Just dont rate them and were fine.
Than you can use the random trigger for some reaction based levels, minigames, bossfights and who knows what else. Just think of how minecraft uses rng (generates worlds based on your seed) or how binding of isaac and other roguelikes use it (every run is different, you get different items, rooms, bosses).
An important difference between the 2.2 swingcopter and the dual ball swingcopter we use now, is that with 2.2 we'll be able to use swingcopter as a dual gamemode itself. instead of being limited by the required secondary ball at the top. Even though the gamemode isn't technically new, it does allow for a lot more by being having a designated gamemode.
I'm personally very curious to see a dual with ship and swingcopter in demon levels. Seems extremely confusing
I’m worried that it’s gonna be much easier to accidentally make a level’s song off sync in 2.2 because you could make an orb put you in reverse and if you don’t time it right, it’ll break the sync
The swing isn't a bad gamemode, it just needs to develop within the community. The same happened with the spider too, but that eventually settled and people figured out how to make good gameplay with it.
Thanks for the vid, I needed a good laugh
I think that robtop really should fix the bugs that are just iconic now, i mean, theres no point, when so many levels use them
You are the first RUclipsr who has opinions that I agree with, although personally I think the reverse and random triggers could be used really well. I also disagree with the swingcopter, I think it’s great.
i think that the reverse trigger is really good because its smooth and doesn't require extra triggers and its also smooth so yeah
A extreme demon com musica de Tetris foi cancelada?desde de o lançamento da sua short preview eu to esperando uma preview 2 ou o platz postar o layout,me respondeeeeeee to ansioso 🤭
5:12
Imagine using the random trigger to mirror portal you at random times in the level and you have no idea when it happens
random + mirror is about to be the single worst combination that you can make in GD
I swear I saw somewhere that levels released before 2.2 will function as they currently do so I don’t think the bug fixing is the worst. However, if that’s not the case then many levels will become impossible.
I have mixed opinions on the random trigger since it could add cool little details and make iconic levels like lucky draw but it could add some horrific gameplay in some levels (like the level on robtop’s account)
What happens if you tap the spider in free fly mode? Where does it go?
i love the new features like zoom just every thing new in the creator mode
The swing copter can be done with a dual ball, but you wouldn’t be able to do a dual swing copter if you didn’t have a dedicated portal for it.
As soon as 2.2 comes out the recent tab is gonna be a DUMPSTER FIRE
solid video! I disagree with a lot but still great animations
I feel the start of this update is gonna be awkward like 2.0. There's a lot to learn and a lot to abuse and it's gonna take some time before we can realise it's true potential. As for random, I feel good creators will use it well, maybe just for deco or uses in experimental levels
The random trigger makeing levels unplayable can be kinda fixed by makeing levels that have it unrateble