link 1: boosty.to/dilied/posts/17bf2b17-8359-4238-bc67-13b7d13e5002?share=post_link link 2: www.xivmodarchive.com/modid/81304 link 3: www.nexusmods.com/finalfantasy14/mods/1976/ Edits: Update 1.0.5: new options for role spells and their icons were added Update 1.1.0: new options for PvP spells and their icons were added Update 1.2.0: Limit Breaks option was added Update 1.2.1: "no fists" option in Weapon tab was added Update 1.2.2: fixed wing casting bug; added more accessible weapons (Aurum Regis Rapier, Hardsilver Rapier, Koppranickel Rapier, Mythrite Rapier, Padjali Rapier); "Disable" options were added Update 1.2.3: 6.5 patch fix Update 1.3.0: major sound fix + multihit assist
question: how can i get the rdm job icon to work? it says this " Check this mod in both default and personal collection to work. " in textools but i dont understand it. thank you.
@@eW91dHViZSBpcyBjZW5zb3JzaGlw default collections are for penumbra users. Textools users dont have personal collections, so their settings always work as default ones. If anything, you can try to install UI as separate mod boosty.to/dilied/posts/6b9bd5f1-68ad-4ab3-a4d7-64a533fa2b11?share=post_link
I had high expectations for this pack from how long you worked on it and the dedication you put into it. You exceeded all of them. Impressive doesn't describe it. I am honored to have helped even a little. That job gauge was especially well done. I know how difficult HUD and UI elements can be.
Looks beautiful. As a Rdm main, I was intrigued by the snippets that'd pop up in my RUclips suggestions. Now to see it all completed it looks fantastic and I'm so happy to see my main class get some fantastic looking love like this!
Me and my wife have been following along for a while now, and I must admit, it looks even better than I imagined! Incredible work, and can't wait to see what you do in the future!
As a Red Mage Main that absolutely loves Sin Eaters and the Voidsent and the whole idea of Equilibrium, I must tell you that this is the best thing I've ever seen. This is fantastic.
OMG, how come I missed this?! Congratulations on releasing this MASTERPIECE! I've been following your progress with it sporadically, and I have to say, this is one of the most impressive mods out there. Amazing work!
Absolutely beautiful! I don't even play red mage and I can say I am convinced to try it coming from black mage. I hope we got something like this for Blm eventually from the community with how fantastic the animations look and how it just feels like a whole new class in itself!~ fantastic work ^^
amazing, I especially like how you handled the verholy and verflare, both the action and the special effects are quite powerful and destructive, which fits the theme Primal very well, also giving the satisfaction for the sense of the finishing move, just like how original RDM was but now it's beyond ; I also like how you used the hand effects to cover up the hands details of the original action. Instead, the hand effects that keep changing during the skills also show the characteristics that are not present in the original action, even if you can recall what the action was take from, it still feels very smooth and natural, make most of action look alomst like that was what it suppose to look like.
Amazing, so glad you finished this, I am definitely downloading this to play rdm! Your mods have actually inspired me to learn how to make my own, thank you for inspiring me 😁
This is an absolute masterpiece, thank you so much for your dedication to this work. I recently came across it and now want to give what support I can so you can continue making more of these projects happen. I have a question regarding the gear where your legs are glowing and matching the weapons. How did you make that happen or is that something separate and where would I find that?
Hey just wanted to say this is an AMAZING mod, been following for about a month now and when i saw that u posted the full mod i all but jumped in joy, this is THE coolest mod i have ever seen, and i will be using it for as long as i play RDM, no mod comes close imo, this is amazing and i hope you're proud of all the hard work and the incredible result, i hope to see more of your work some day but even if u don't wanna make more mods this is still a singular mod that stands above the rest🤍🖤🤍🖤
abselutly amazing work thank you for sharing such amazing work with us you deserve so much more support for work like this i hope more people will notice you and your work much love ♥
This is very well done. Makes my future dreams of a staff-less BLM not seem so far fetched. I've been watching a bit of Fire Force lately and Maki Oze dual wielding fireballs made me wonder if it would be possible in FFXIV (I don't know the limitations of the animations and all that). I will be giving this mod a whirl soon!
LOVE IT! Awesome, really awesome, now i will need to find a Glam that fits with it :P (No, will not copy yours :P), just having kinda a hard time seting the options (Aura, Weapon etc) :P
I do love what I am seeing, the only small gripe I feel is the job gauge is a bit busy I guess is the word for it. Looks good but I know for me it feels like it would be hard to take a quick glance and pick the correct choice for Flare/Holy and I think that is just due to the zig-zag pattern.
Huh. I love how this works, but its a little extreme for my story so far. I do like the idea of it, I'll have it on the side if I want to do a small short story about my character.
Gorgeous pack. Played a bit, after a while using it I'm still not used to the delay with Impact. Feels like mobs are stuck until the animation ends for them to die.
Help i fallen back into RDM and i dont wanna get up! Amazing mod! I am having a slight issue thought. was having the issue with getin default RDM animation for jolt, and verthinger/aero. restarted the game and it fixed the Ver skills. Now the Jolt cast animation is corrected but when the spell goes off its the default Jolt.
Hey, when casting jolt, veraero, or thunder, it starts your animation but then immediately defaults to the rdm animation. Is this because of the recent update? or is this a setting I'm missing somewhere EDIT: It took restarting the game to fix this for anyone having this issue! Also thanks for all the work you put in your mods, you deserve the world
loving the mod, just having some trouble with casting animation and hud. i follow the installation guide but don't know why i cant fix it, any idea what I'm screwing up or missing?
I love it thanks a lot! The animations are beautiful. If it's possible could you make an invisible version of the claws I tried to swap with emperor fist with glamourer but the animations don't work.
Hi! First of all great job. I love the aesthetic of this mod! I just have a little problem, maybe is on my end not sure! But for me Veraero and Verthunder have no sound effects!
have u considered making a multi hit preset for your mod here , i think given some of the spell effects it would look really good and gameplay wise help capture the feels
I'm a little dumb when it comes to things like this. Where can I download this. Also an amazing mod, your work is outstanding. Please keep going, we love it
I am loving the look of this mod, but I was wondering if anyone else is having an issue with the one fist weapon. When casting spells, in the "windup" of the spell, the white fist comes off the arm and floats in front of my character where its parallel to my shoulders.
Amazing mod. Having a blast giving it a go. Only thing that could make it better is if there was a Multihit file for this mod. By the way, is the armor you're wearing for the preview video part of the mod itself or is it from somewhere else?
@@SevereArtisan Because it's not a part of my mod. Please read the description to this video. ******************************* Gear mod: Beritra by Reimods ****************************************************
This is gorgeous! Only thing Im having trouble with is weapons. I hold one claw (black) and the Rapiers Orb thingy in the other hand. Cant figure out how to get the white claw on other hand.
@@DiLied I really wish I knew. Same thing happens if I glamourer a different weapon for dancer or Ninja. I end up with one dancer/Ninja weapon that my vanilla is using in one hand, and the other thats on glamourer in the other. So its not something related to this epic mod. Figured someone here might know how to fix though (Sorry didnt mean to turn this into like, a helpline or something lol)
It was some full body aura. I had to rescale it several times and cut out excessive elements. I believe VFXEditor can show you VFX paths for that when you click on an 'eye' icon
I don't think so, it had so many problems to make and it still clips through hands. You can try to instal it on textools and then itemswap it with any other monk gloves but I don't guarantee it will work well
I saw your warrior modpack and was going through your mod history. Damm you have big talent for this, I saw a lot of vfx changes and this isnt only unique, its also very well made. Good job!
this is amazing! I have an issue where the default casting animation isn't replaced (just the casting part, the animation works properly for each spell when the cast finishes, do you have an idea why that is?
Probably because you didn't set penumbra or the mod properly. The modpack itself works. For cast animation you need to have different settings for default and personal collection which is conveniently described in hints I put.
Is it possible to split and provide each skill individually, with their respective icons? I'm thinking of using this for a ng+ run, and I think it would be really cool to only have some of the spells changed during shb.
you can change only animation.pap, sound and vfx. Movement actions have restricted files that should not be touched, because they are affected by server ticks and can be potentially noticed. I surely haven't touched those. All my modes are pure cosmetics.
I can't seem to get the Icons to switch, the job gauge is working fine but the icons and spell names are not swapping, you mentioned changing a system setting for HQ icons? I couldn't find this setting, can you tell me how to navigate to it?
This is such a great work! Thank you for your art Does anyone know what HQ interface system settings I have to open to swap to mod's spell icons? I am playing on PC and my spell icons staying old and I tried to find those settings from description but I couldn't
Hey dunno if it was the 6.5 update or just penumbra but some of the effects look off now, wings look weird and embolden makes it look like you're underwater
@@DiLied i had installed them with penumbra and when doing some daty i had seen other characters using modeed skills do you know what i could possibly done wrong?
@@DiLied I'm having this same issue. Textools is giving an error reading texture data at offset 1788992. Is the modpack not loading the texture properly?
This is absolutely amazing! Thank you so much for your hard work! I was wondering if you would be willing to add an option to have the weapon be on an easier to obtain rapier? Love the work you do
@@DiLied Ah, I am unfamiliar with the process, I would usually use the item swap feature in Penumbra's Advanced Editing but that does not include weapons. I will attempt to learn how to do it the alternative way.
use Textools, go to Tools - Item Converter, choose Source Item, which is Emerald Rapier and Destination Item, which is any weapon you like. Then save it as a modpack and add it to Penumbra@@GwyndolinEnthusiast
Everything but the casting animation works for me. I get the wings and skill effect and all but the casting stance still acts like im using a rapier and focus instead of holding my hands to the side. anyway to fix that?
link 1: boosty.to/dilied/posts/17bf2b17-8359-4238-bc67-13b7d13e5002?share=post_link
link 2: www.xivmodarchive.com/modid/81304
link 3: www.nexusmods.com/finalfantasy14/mods/1976/
Edits:
Update 1.0.5: new options for role spells and their icons were added
Update 1.1.0: new options for PvP spells and their icons were added
Update 1.2.0: Limit Breaks option was added
Update 1.2.1: "no fists" option in Weapon tab was added
Update 1.2.2: fixed wing casting bug; added more accessible weapons (Aurum Regis Rapier, Hardsilver Rapier, Koppranickel Rapier, Mythrite Rapier, Padjali Rapier); "Disable" options were added
Update 1.2.3: 6.5 patch fix
Update 1.3.0: major sound fix + multihit assist
question:
how can i get the rdm job icon to work? it says this " Check this mod in both default and personal collection to work. " in textools but i dont understand it. thank you.
@@eW91dHViZSBpcyBjZW5zb3JzaGlw default collections are for penumbra users. Textools users dont have personal collections, so their settings always work as default ones.
If anything, you can try to install UI as separate mod boosty.to/dilied/posts/6b9bd5f1-68ad-4ab3-a4d7-64a533fa2b11?share=post_link
@@DiLied ohhh, thank you! i was wracking my brain, i dont use penumbra. ok hopefully it works. thank you again!
I had high expectations for this pack from how long you worked on it and the dedication you put into it. You exceeded all of them. Impressive doesn't describe it. I am honored to have helped even a little. That job gauge was especially well done. I know how difficult HUD and UI elements can be.
xffing
wow,this series of vfx is so beautiful!
also both sfx and vfx are full of details!I like it!😍
sempai noticed me \*o*/
@@DiLied lol, I've actually been following your progress and have recommended you to many of my Chinese friends.
@@Papapachin wholesome.
Looks beautiful. As a Rdm main, I was intrigued by the snippets that'd pop up in my RUclips suggestions. Now to see it all completed it looks fantastic and I'm so happy to see my main class get some fantastic looking love like this!
Me and my wife have been following along for a while now, and I must admit, it looks even better than I imagined! Incredible work, and can't wait to see what you do in the future!
I am said wife hehe
Watching the little clips build up the hype, and it delivered. can't wait to see the rest of what they have planned
Amazing work, i've been following the proyect a couple of months and I can say it's turned out fantastic!
As a Red Mage Main that absolutely loves Sin Eaters and the Voidsent and the whole idea of Equilibrium, I must tell you that this is the best thing I've ever seen. This is fantastic.
This animation/vfx modpack incredible! Thank you so much for sharing it with us. I love how the video was put together too
It has been a journey. Thank you for your amazing work!
OMG, how come I missed this?! Congratulations on releasing this MASTERPIECE! I've been following your progress with it sporadically, and I have to say, this is one of the most impressive mods out there. Amazing work!
Great job! Glad to finally see the full pack released!
Absolutely beautiful! I don't even play red mage and I can say I am convinced to try it coming from black mage. I hope we got something like this for Blm eventually from the community with how fantastic the animations look and how it just feels like a whole new class in itself!~ fantastic work ^^
amazing, I especially like how you handled the verholy and verflare, both the action and the special effects are quite powerful and destructive,
which fits the theme Primal very well, also giving the satisfaction for the sense of the finishing move, just like how original RDM was but now it's beyond ;
I also like how you used the hand effects to cover up the hands details of the original action.
Instead, the hand effects that keep changing during the skills also show the characteristics that are not present in the original action,
even if you can recall what the action was take from, it still feels very smooth and natural, make most of action look alomst like that was what it suppose to look like.
I wish I had a pc to use this because this is absolutely fucking gorgeous. I wish there was a Healer with this aesthetic it's so gorgeous
Love the release! Looking forward to seeing what the LB will be!
Also do you play or are considering other jobs? Or just Red Mage?
@@ShanaGartrex I definitely have plans for other jobs :3
@@DiLied Awesome!
If the class didn't already pique my interest to play it. This most certainly would have made me switch in a heartbeat. So amazingly done.
wow this looks awesome and its even free? you are one of the sadly few people that makes modding exciting. Thank you very much, i will enjoy this mod.
Amazing, so glad you finished this, I am definitely downloading this to play rdm! Your mods have actually inspired me to learn how to make my own, thank you for inspiring me 😁
Even though I don't play rdm I got deeply invested! Can't wait to see what you come up with next!
Amazing work i love it when modders make a vfx mod that changes job identity
This is an absolute masterpiece, thank you so much for your dedication to this work. I recently came across it and now want to give what support I can so you can continue making more of these projects happen. I have a question regarding the gear where your legs are glowing and matching the weapons. How did you make that happen or is that something separate and where would I find that?
that's gear aura option. you need to choose and wear Emperor's new hat or Sable death mask for that
Hey just wanted to say this is an AMAZING mod, been following for about a month now and when i saw that u posted the full mod i all but jumped in joy, this is THE coolest mod i have ever seen, and i will be using it for as long as i play RDM, no mod comes close imo, this is amazing and i hope you're proud of all the hard work and the incredible result, i hope to see more of your work some day but even if u don't wanna make more mods this is still a singular mod that stands above the rest🤍🖤🤍🖤
abselutly amazing work thank you for sharing such amazing work with us you deserve so much more support for work like this i hope more people will notice you and your work much love ♥
Ngl you made me want to play rdm with this. Such amazing work
Wow this came out faster than I expected, thank you!
I started this project almost a year ago)
bro this is one of the best vfx that i ever seen in this game, congrats
amazing work!!!! i love this so much im so proud of you!!
This might just have tipped me over the edge…….. incredible
This is very well done. Makes my future dreams of a staff-less BLM not seem so far fetched. I've been watching a bit of Fire Force lately and Maki Oze dual wielding fireballs made me wonder if it would be possible in FFXIV (I don't know the limitations of the animations and all that). I will be giving this mod a whirl soon!
it is definitely possible)
Omg this is amazing! Good job ♥️
2 WORDS:
lets go!
(thank you!)
LOVE IT!
Awesome, really awesome, now i will need to find a Glam that fits with it :P (No, will not copy yours :P), just having kinda a hard time seting the options (Aura, Weapon etc) :P
I do love what I am seeing, the only small gripe I feel is the job gauge is a bit busy I guess is the word for it. Looks good but I know for me it feels like it would be hard to take a quick glance and pick the correct choice for Flare/Holy and I think that is just due to the zig-zag pattern.
yeah, I got that a lot) I just wanted to make something very preety and interesting as the first try. From now on I'll be more practical for UI.
other than looking really great, the black/white colors makes me remember the RDM gauge better for me
Omg this is amazing
I wish this was available for monk or something sheesh
It's so good. It's scary, but it's so good...
Huh. I love how this works, but its a little extreme for my story so far. I do like the idea of it, I'll have it on the side if I want to do a small short story about my character.
THIS IS AMAZING :)
I just found this mod. And now i started playing redmage, never touched him before. I love it :D. Btw. is there a namingway for the spells?
no, but there is multihit preset. I like it more, but you can't use it together with namingway
Thats loooks soooo massiv!! Sadly i dont play redmage ^^
Gorgeous pack.
Played a bit, after a while using it I'm still not used to the delay with Impact. Feels like mobs are stuck until the animation ends for them to die.
I wish we could use mods on ps4 😭
This is so beautiful
Help i fallen back into RDM and i dont wanna get up! Amazing mod! I am having a slight issue thought. was having the issue with getin default RDM animation for jolt, and verthinger/aero. restarted the game and it fixed the Ver skills. Now the Jolt cast animation is corrected but when the spell goes off its the default Jolt.
RDM is going to be reworked completely
Hey, when casting jolt, veraero, or thunder, it starts your animation but then immediately defaults to the rdm animation. Is this because of the recent update? or is this a setting I'm missing somewhere
EDIT: It took restarting the game to fix this for anyone having this issue! Also thanks for all the work you put in your mods, you deserve the world
loving the mod, just having some trouble with casting animation and hud. i follow the installation guide but don't know why i cant fix it, any idea what I'm screwing up or missing?
I love it thanks a lot! The animations are beautiful. If it's possible could you make an invisible version of the claws I tried to swap with emperor fist with glamourer but the animations don't work.
Need meteors for black mage like that impact animation...
I think that's my favorite one
Hi! First of all great job. I love the aesthetic of this mod!
I just have a little problem, maybe is on my end not sure! But for me Veraero and Verthunder have no sound effects!
Inspirational
have u considered making a multi hit preset for your mod here , i think given some of the spell effects it would look really good and gameplay wise help capture the feels
never used it, so I don't know. Maybe
I'm a little dumb when it comes to things like this. Where can I download this. Also an amazing mod, your work is outstanding. Please keep going, we love it
there are 3 links in the pinned comment. they are all the same. choose whatever site you like)
This is amazing
I am loving the look of this mod, but I was wondering if anyone else is having an issue with the one fist weapon. When casting spells, in the "windup" of the spell, the white fist comes off the arm and floats in front of my character where its parallel to my shoulders.
NVM! Logging out and then back in fixed it
Amazing mod. Having a blast giving it a go. Only thing that could make it better is if there was a Multihit file for this mod.
By the way, is the armor you're wearing for the preview video part of the mod itself or is it from somewhere else?
it's in description
@@DiLied I'm checking the mod again and I only see the weapon and Sable Death Mask in the modpack. No chest/leg armor or heels like in the video.
@@SevereArtisan Because it's not a part of my mod. Please read the description to this video.
*******************************
Gear mod: Beritra by Reimods
****************************************************
@@DiLied Oh I see now. Sorry, got it, thanks!
bro you cannot make me want to play my least favorite job in the game like this
xffing baldo
what? oO
This is gorgeous! Only thing Im having trouble with is weapons. I hold one claw (black) and the Rapiers Orb thingy in the other hand. Cant figure out how to get the white claw on other hand.
I can't even imagine how did you do that xD
@@DiLied I really wish I knew. Same thing happens if I glamourer a different weapon for dancer or Ninja. I end up with one dancer/Ninja weapon that my vanilla is using in one hand, and the other thats on glamourer in the other. So its not something related to this epic mod. Figured someone here might know how to fix though
(Sorry didnt mean to turn this into like, a helpline or something lol)
that's fine. The only thing I assume is that you put main and off-hand weapon to the same model, that's why you have only one@@NotCareBear
super unique
Holy hell I love it! Is there a version that doesn't have the sfx?
Got a question what did u use for the fire on your legs / the halo? it looks so stunning
It was some full body aura. I had to rescale it several times and cut out excessive elements. I believe VFXEditor can show you VFX paths for that when you click on an 'eye' icon
Hey I really like this mod. Is there any way to use the Weapon on Monk as well? Would fit so good on Monk since its two big Gloves.
I don't think so, it had so many problems to make and it still clips through hands. You can try to instal it on textools and then itemswap it with any other monk gloves but I don't guarantee it will work well
Ok, thanks for the answer tho, I'll give it a try :D@@DiLied
I saw your warrior modpack and was going through your mod history. Damm you have big talent for this, I saw a lot of vfx changes and this isnt only unique, its also very well made. Good job!
I would love to also see what you come up with Samurai and Bard. do you have any plans for those? :O cause i love these
for now my plans are war, healer and SMN, then we'll see
How do I get the casting animation to work for Male Xaela?
this is amazing!
I have an issue where the default casting animation isn't replaced (just the casting part, the animation works properly for each spell when the cast finishes, do you have an idea why that is?
Probably because you didn't set penumbra or the mod properly. The modpack itself works. For cast animation you need to have different settings for default and personal collection which is conveniently described in hints I put.
@@DiLied oh I didn't enable it in default that's probably why, tysm!
Is it possible to split and provide each skill individually, with their respective icons? I'm thinking of using this for a ng+ run, and I think it would be really cool to only have some of the spells changed during shb.
Too much repacking, sorry
I have to ask, isn't it not recommended to mod traversal moves? Like Corp-a-corps adn displacement?
you can change only animation.pap, sound and vfx. Movement actions have restricted files that should not be touched, because they are affected by server ticks and can be potentially noticed. I surely haven't touched those. All my modes are pure cosmetics.
Please, take this theme to other classes. Red Mage is awesome. Can you do Sage or White mage maybe?
I'll think about it x)
Where did you find the weapon mod? I have been trying for awhile to no avail
Enable weapon option for your race, then Equip Bronze Spear.
Seems to go to basic animation during every skill. How to fix please?
it's broken now, I'll rework it after I finish other projects
I can't seem to get the Icons to switch, the job gauge is working fine but the icons and spell names are not swapping, you mentioned changing a system setting for HQ icons? I couldn't find this setting, can you tell me how to navigate to it?
System Configuration - Graphics Settings - UI Resolution Settings - High
This is such a great work! Thank you for your art
Does anyone know what HQ interface system settings I have to open to swap to mod's spell icons? I am playing on PC and my spell icons staying old and I tried to find those settings from description but I couldn't
System configuration - Graphics Settings - UI Resolution Settings - High
@@DiLied Got it! Appreciated
@@DiLied Hello i tried to use this mod but all icons change their color to grey
@@jacekpirprz8016 they are mostly black and white by design
@@DiLied oh okey this descriptionn with info that defensives(blue) etc took me of guard
Hey dunno if it was the 6.5 update or just penumbra but some of the effects look off now, wings look weird and embolden makes it look like you're underwater
I know. There are lots off things that broke down with this update, but I'll fix it soon.
@@DiLied Many thanks
some reaspn my close melee skills have base vx on them
hi question is there a way to use different fist weapon insted of claws?
no, it's modpack signature weapon, but you can disable it and use just bare hands
@@DiLied ok but when I disable then I'm using my vanilla weapons or are you talking about something different?
@@K.Dębski I meant [no fists] option in weapon tab
Where can I download this? There's not link in your description that leads to it
pinned comment
@@DiLied oh god, i'm so sorry, i'm exhausted, i have no idea how I didn't see that
hi question how can I make that only my character has weapon adn skills for the mod?
I guess you're using textools to install mods. If you want them to be seen on your character only, you need to install them via Penumbra plugin.
@@DiLied i had installed them with penumbra and when doing some daty i had seen other characters using modeed skills do you know what i could possibly done wrong?
@@K.Dębski if you mean casting vfx then that's on me. It was my first mod so there are a lot of bugs. I'll rework it completely after 7.0
@@DiLied thx for answering my questions, even with this bug this mod is amazing, it brings more feral feeling to my rdm hrothgar^^
Would it be possible to download this, then use item swap to make the weapon useable on monk?
no, it converts Emerald rapier
how can i downloading mod?
this mod is beautiful but i can't get the job gauge to change! could someone help?
you need to enable it in default collection and put HQ UI settings in game
@@DiLied I'm having this same issue. Textools is giving an error reading texture data at offset 1788992. Is the modpack not loading the texture properly?
can't be. I don't have errors both on my and on my friend's PC@@ZaraKinomoto
@@DiLied Just an update, but I found that it doesn't work in TexTools but works fine in Penumbra. Weird, but at least I have the Job Gauge now.
what gear is that?
Does it support version 6.3 Chinese server? Or only support version 6.4?
honestly, I don't know. You need to check it yourself :c
@@DiLied Some vfx will break textures, such as Verflare、Verholy、Resolution、Veraero II、 Verthunder II、 and the rest are fine.
@@DiLied That's why I want to ask you if you have used the VFX effects of 6.4.
@@a0928118427 Oh, that's true. I definitely used some of "last on a list" VFX
@@DiLied get it!
Veraero/thunder 2 have some problem effect broken
verflare and verholy too
hud too...
it might not work under 6.4 patch
@@DiLied 6.3 patch is working?
@@sacrifice_shaku I guess not, because I used some 6.4 vfx files
This is absolutely amazing! Thank you so much for your hard work! I was wondering if you would be willing to add an option to have the weapon be on an easier to obtain rapier? Love the work you do
you can change destination item to whatever you want
@@DiLied Ah, I am unfamiliar with the process, I would usually use the item swap feature in Penumbra's Advanced Editing but that does not include weapons. I will attempt to learn how to do it the alternative way.
use Textools, go to Tools - Item Converter, choose Source Item, which is Emerald Rapier and Destination Item, which is any weapon you like. Then save it as a modpack and add it to Penumbra@@GwyndolinEnthusiast
@@DiLied Thank you so much for your help!
"Borned from Darkness" - oh fuck me this starts off so cringe it's amazing.
Yeah nope. Too loud, too much vfx and it's literally the same shit on every skill. White and Black non specific spell effects. Meh.
Everything but the casting animation works for me. I get the wings and skill effect and all but the casting stance still acts like im using a rapier and focus instead of holding my hands to the side. anyway to fix that?
guide starts from 0:40 ruclips.net/video/LgUizLWxSy8/видео.html
Is it possible to change the weapon so that it can use a different weapon other than the Emerald Rapier? i dont have this 1 :(
you can choose another destination weapon in penumbra settings or use item converter in textools or use glamourer plugin
@@DiLied oioh..i use penumbra, but wouldnt be sure how to change the destination weapon lol
go to Mods tab - Advances Settings - Item swap - Take *this* and put it on *that*@@LukesSCGaming