My biases worked out for me this time. PM players just want to press buttons, ult players can't move, melee players can not even comprehend the juggle game or projectile zoning, rivals players don't shield. The melee player was the easiest to spot because only a melee player would play a character with kragg's rock and not abuse that shit. Hardest to spot was the PM player because those guys play every indie and modded plat fighter.
I just guessed melee because it wasn't played yet I'd have had trouble if it wasn't last That point about PM players is so real LOL we just play everything
Just so people know, the reason kraggs jump so much is because their air speed is much faster than their grounded speed, similar to on the opposite end why rannos prefer to be grounded/on plat during neutral
At 17:00 i could tell it was a rivals player because he got his parries down, and for one of them in particular, he used it to set up for a combo which is a very rivals 1 thing to do because rivals 1 didn't have cc, so combo startups on parry is common in that game. Most melee players and ult players i feel would just go for kragg fsmash even at low percentage.
No wavedash = ult or rivals, no parry = ultimate or melee or pm no shield drop = rivals or ultimate Bad di = ultimate no dash dance = ultimate moonwalking = melee aka its very easy to sniff out ultimate players lol. Also how people recover tells A LOT about where they come from. If they use the air dodge and wall jump they probably come from rivals. If they just use air dodge they might come from ultimate, if they just use wall jump or neither then melee or PM. CC used to be an obvious sign but now everyone knows how to CC.
I sort of disagree with no wavedash = rivals. Cake assault uses a ton of wavelands to reach the opponent on platform and land a dtilt as forsburn. Rivals 1's wavedash also gives boosted momentum to jumps if you jump cancel the wave dash, so roa1 players definitely wavedash (though I don't think they dash dance that much though). It might be the kragg though because his wavedash isn't very useful.
@666blaziken I think cake actually comes from melee originally. I mean I know he's a god at both rivals 1 and 2 but I'm pretty sure he started with melee. I could be totally wrong on that though. Anyways what I mean is if the person isn't wavedashing often and just in neutral then they're probably from rivals 1 or ultimate.
I really like both games, but I enjoy Smash more. It's a party game at its core, which shapes everything about it. When I play Smash with competitive rules, it feels incredible to find combos or use moves that are usually seen as useless in the meta. For example, landing a clean Falcon Punch feels way better to me than just doing a regular combo. I think that’s something Rivals doesn’t have. I still enjoy it, though it's fast-paced, every character is usable, and none have weaknesses that make them unplayable. Plus, I believe every move has a purpose.
Rivals 1 definitely has this when you turn on stage hazards or play screen wrap or the custom move. It is pretty fun although unless you turn on workshop ultimate will take longer before getting stale
rivals 1 definately has those unpractical, hype, hard hitting moves. For example, Etalus neutral B and Hodan up smash. I just think rivals 2 needs time to build like how the first game developed over time.
the moral of the story is kragg
featuring cody like you didnt just drop him is certainly interesting
we still like cody
crazy to post this right after dropping cody
My biases worked out for me this time. PM players just want to press buttons, ult players can't move, melee players can not even comprehend the juggle game or projectile zoning, rivals players don't shield. The melee player was the easiest to spot because only a melee player would play a character with kragg's rock and not abuse that shit. Hardest to spot was the PM player because those guys play every indie and modded plat fighter.
I just guessed melee because it wasn't played yet I'd have had trouble if it wasn't last
That point about PM players is so real LOL we just play everything
the ult player didn't use rock either, which was really surprising imo
as a roa1 player i keep forgetting that evn when i mixup my timing im still unsafe on shield. lmao
@@demiurge2501Im so used to whiff punishing everything lol
What about me I come from Nasb2 what do we look like?
It’s Aklo the New York fox
Just so people know, the reason kraggs jump so much is because their air speed is much faster than their grounded speed, similar to on the opposite end why rannos prefer to be grounded/on plat during neutral
Real ones can recognize a rivals 1 player off of steam name alone
For real, I though 1 the name. 2 the piss&poopenfarten but the down b into up smash whiffing sold me. That's a kragg if i've ever seen one
0:32 nahhhh you did my man cody dirty with that pic😭
Wait..
Cody is in this video AFTER being dropped??
they probably filmed this before he was dropped
5:05 "Alright, we're PM dogs." *Roough!*
He heard that for sure 😂
At 17:00 i could tell it was a rivals player because he got his parries down, and for one of them in particular, he used it to set up for a combo which is a very rivals 1 thing to do because rivals 1 didn't have cc, so combo startups on parry is common in that game. Most melee players and ult players i feel would just go for kragg fsmash even at low percentage.
As a rivals player incould immediately tell who the rivals player was by their movement patterns.
No wavedash = ult or rivals,
no parry = ultimate or melee or pm
no shield drop = rivals or ultimate
Bad di = ultimate
no dash dance = ultimate
moonwalking = melee
aka its very easy to sniff out ultimate players lol. Also how people recover tells A LOT about where they come from. If they use the air dodge and wall jump they probably come from rivals. If they just use air dodge they might come from ultimate, if they just use wall jump or neither then melee or PM. CC used to be an obvious sign but now everyone knows how to CC.
I sort of disagree with no wavedash = rivals. Cake assault uses a ton of wavelands to reach the opponent on platform and land a dtilt as forsburn. Rivals 1's wavedash also gives boosted momentum to jumps if you jump cancel the wave dash, so roa1 players definitely wavedash (though I don't think they dash dance that much though). It might be the kragg though because his wavedash isn't very useful.
@666blaziken I think cake actually comes from melee originally. I mean I know he's a god at both rivals 1 and 2 but I'm pretty sure he started with melee. I could be totally wrong on that though. Anyways what I mean is if the person isn't wavedashing often and just in neutral then they're probably from rivals 1 or ultimate.
I absolutely loved this video! Rivals content is exactly what I’m looking for, whether it be from melee ult or any other organizations. I love this
yipeee im on the screen hoo boi
Amazing movement dude, i would have bet my left nut you were a Melee Fox 🤣😁
Stango’s ability to haunt the narrative of this video is truly a spectacle
Imagine if you had the melee player playing Zetterburn
Hyped that I got that rockstar kragg correct when they didn't!
3rd dude was schmoovin
midwest emo lunch lady is a god tier player tag
I love the thumbnail
An 'uno' would be taking the first 2 stocks out of 3 in quick succession
fire content, part 2 pls
amazing music choice
very cool idea to have them play live
That guy at 11:55 is lowkey carried
He hates cause I ate
Junebug got kragg’d twice I’m crying 😭😭😭
Kragg.
aklo blink twice if you need help
Cody why the u of m shirttttttt :( lets go msu!!!!!!!
LOL @ Substitoad FTK
Re-Sign Cody
Are the “Cody Schwab fan base fuck up his chances of finding a sponsor” times back?
I dont really like crypto schemes :/
I really like both games, but I enjoy Smash more. It's a party game at its core, which shapes everything about it. When I play Smash with competitive rules, it feels incredible to find combos or use moves that are usually seen as useless in the meta. For example, landing a clean Falcon Punch feels way better to me than just doing a regular combo. I think that’s something Rivals doesn’t have. I still enjoy it, though it's fast-paced, every character is usable, and none have weaknesses that make them unplayable. Plus, I believe every move has a purpose.
Rivals 1 definitely has this when you turn on stage hazards or play screen wrap or the custom move. It is pretty fun although unless you turn on workshop ultimate will take longer before getting stale
rivals 1 definately has those unpractical, hype, hard hitting moves. For example, Etalus neutral B and Hodan up smash. I just think rivals 2 needs time to build like how the first game developed over time.