Both this and the "changing the time between shots" talks are good, IMHO. The titles are jokey because it's hard to describe "zeroing in on a semi-random detail as an excuse to describe a dozen important game design principles without a clear center of focus." I've made a few notes from this talk, which I don't usually do.
@@yyyhhh8481 They formed a new game studio together, "Highwire Games". They made a game called "Golem" which I've only heard from Marty's RUclips channel. I don't think they hit it big.
9:20 It looos like these design decision were from when Halo 1 was going to be Marathon 4. Marathon had weapons that wouldn’t work or would misfire under water, and all guns had two triggers.
Personally, I think Halo plays best as a pseudo first person bullet hell, with the player being able to dodge and weave between incoming projectiles and not being forced to hug or hide behind cover in fear of being shredded i.e incentivising lame play where waiting in boredom behind cover for shields to recharge massively outways pushing to items of interest like weapons, equipment and environmental elements like grav lifts that provide a far more engaging and interesting gameplay experience. I feel elites in Halo would be better balanced, and would still be a significant threat, if plasma rifle bolts were only slightly faster than plasma pistol shots but they retained the ability to track the player throughout the burst, they'd be more mentally taxing to dodge without forcing the player to use unfun, monotonous tactics.
If they did you can blame RUclips for that. They wouldn't force them to change it, but RUclips would de monetize a video just for having a gun in the thumbnail.
@@R.K.994 Actually I love the CE plasma rifle! Its just that after CE the plasma rifle has been very bad. Except I do like the brute pladma rifle in the halo 2 anniversary multiplayer though. Also thr brute plasma rifle was good in Halo 5, but then they nerfed it about 3 years ago for no reason.
This guy is responsible for making one of the greatest multiplayer games of all time. Without expertise and philosophy , halo would have been average and forgotten, at best. And the plasma rifle does have utility, but against shields, which is more suited to multiplayer
Jaime Griesemer is a legend. He made Halo gameplay what it was.
Both this and the "changing the time between shots" talks are good, IMHO. The titles are jokey because it's hard to describe "zeroing in on a semi-random detail as an excuse to describe a dozen important game design principles without a clear center of focus." I've made a few notes from this talk, which I don't usually do.
Yeah both of these are amazing. Have you found any more videos with him?
Well, we figured out what the disruptor is!!!!
Also I love how you can hear exclusively Marty laughing loudly at the jokes. Legendary.
marty was in the crowd?
@@yyyhhh8481 They formed a new game studio together, "Highwire Games". They made a game called "Golem" which I've only heard from Marty's RUclips channel. I don't think they hit it big.
9:20 It looos like these design decision were from when Halo 1 was going to be Marathon 4. Marathon had weapons that wouldn’t work or would misfire under water, and all guns had two triggers.
This is the first time I've ever heard someone use the inverse-square law in regards to game design. This is also the only time.
Hey I recognize this title
Personally, I think Halo plays best as a pseudo first person bullet hell, with the player being able to dodge and weave between incoming projectiles and not being forced to hug or hide behind cover in fear of being shredded i.e incentivising lame play where waiting in boredom behind cover for shields to recharge massively outways pushing to items of interest like weapons, equipment and environmental elements like grav lifts that provide a far more engaging and interesting gameplay experience. I feel elites in Halo would be better balanced, and would still be a significant threat, if plasma rifle bolts were only slightly faster than plasma pistol shots but they retained the ability to track the player throughout the burst, they'd be more mentally taxing to dodge without forcing the player to use unfun, monotonous tactics.
20:35 (Personal Timestamp)
Ahh... this title again.
Wrong title?
22:00
The AR, PR, and the pistol in Halo 3 were absolute trash, only campaign npcs could effectively use it, they had no use in multiplayer whatsoever.
Just from curiosity @GDC , did you had to change thumbnail picture of this video because it had gun on it? 🙄
If they did you can blame RUclips for that. They wouldn't force them to change it, but RUclips would de monetize a video just for having a gun in the thumbnail.
Ayy lmao
So this is the guy responsible for making the plasma rifle complete crap and a joke of a weapon with nearly zero utility?
If you genuinely believe this, then you haven't used this on Halo: CE Legendary difficulty as an alternative to the plasma pistol.
@@R.K.994 Actually I love the CE plasma rifle! Its just that after CE the plasma rifle has been very bad. Except I do like the brute pladma rifle in the halo 2 anniversary multiplayer though. Also thr brute plasma rifle was good in Halo 5, but then they nerfed it about 3 years ago for no reason.
Did you watch the first minute of the talk? He's the guy who's ultimately responsible for every weapon and vehicle in Halo 1-3.
This guy is responsible for making one of the greatest multiplayer games of all time. Without expertise and philosophy , halo would have been average and forgotten, at best.
And the plasma rifle does have utility, but against shields, which is more suited to multiplayer
Okay can we actually have real titles though? It's not funny it's just extremely dumb for if people want to go back / accessibility wise.