i havent tried houdini and this is only my second video after i watched a beginner tutorial to houdini and you made me understand everything, great video!
Hello first of all awesome tutorial. I have a question. Can we create an object from particles like this or is there another way of doing that? Like for eg. Creating a car from particles.
Hi thanks for these tutorials! I'm currently running on v20.5 and when I set the group range I'm not getting the same results as min range 1:36 - 2:17. Any tips?
Questions: Bottom up left to right! WHAT? I had a bunch of questions but that bit of info at the end blast noded my questions away. So new question: wtf is going on in this? I need to really understand on a deeper level because it's not making sense in a way that would allow me to utilize this knolwedge in other scenarios. And I'm not a simulation newbie, just a houdini sim newbie. Is there a video somewhere that explains how this works? Or will I have to watch 50 videos on different pops and dops, until i start to intuitively understand it like some sort of human LLM. Thanks :)
i'm dumb, Solution: when merging Popsolver and Groundplane, make sure the Ground plane is first ( on the left ) the the popsolver is next ( on the right ).
Hi Milos, to connect polygons to form lines, first append a Trail-SOP to your particle system, set it to "Preserve Original" and dial in the desired trail length. To this append an Add-Sop, set to add Polygons By Group, "Add" set to "By Attribute" and Attribute Name set to "id". Cheers, Mo
@@Entagma oh, thank you very much for a quick reply! :D however, it didn't seem to work for some reason: i appended all and set as you said, it does leave a trail, but doesnt draw the whole letter/word.. edit: when i crank up the length, it does leave a trail, but in that case all the particles just kinda stay where they were..
@@Entagma hmm, it's the same as I did it. I think i didn't explain what i wanted - on the beginning of the video, origin of particles basically draws the shape of a "5" as it moves. this trail/add network leaves the trail of individual particles. thank you again for answering, keep up the good work :)
Damn underrated this channel is
Always the best Houdini tuts out there. Thanks for another great one!
Fantastic tutorial. Fast-paced and dense with information.
i havent tried houdini and this is only my second video after i watched a beginner tutorial to houdini and you made me understand everything, great video!
I love your tutorials, they are really easy to understand :)
Thank you, tuts like this helps a lot with building up simulations and effects :)
> Houdini in Five Minutes
> Video is 8min long
I have been bamboozled!
Awesome stuff! Any pointers towards where I can learn how to render sparks like that?
Good tutorial!
Thanks!
Hello first of all awesome tutorial. I have a question. Can we create an object from particles like this or is there another way of doing that? Like for eg. Creating a car from particles.
When working with houdini, I leave notes in the nodes that link to your videos so I use it as a learning reference as I am learning kind sir
Can u please tell me how I can add lighting texture to it
Thank you brother. Can you make how to render it in Karma ?
How can I export this to 3ds max?
my particles are not interacting with the floor...
hello i was just wondering that my points arent starting from he begging of the font is there a way to make it start from there
Hi thanks for these tutorials! I'm currently running on v20.5 and when I set the group range I'm not getting the same results as min range 1:36 - 2:17. Any tips?
nvm, I got it! missed to set the length. Cheers
Thanks! But could you help me? How to do the same speed of appear particles and text?
"grouprange" -> Start ?
very nice....... plllzzz make fireworks tutorial ..plllzzzzzzz ... & your voice is so good
how are you doing the fire trail at the biginning pls
Just as I set it up in the tutorial. Just rendered them using motion blur. Cheers, Mo
Hello, I'm stuck at the group range- it's not selecting any points at all. Using Houdini 18. Any suggestions? Thanks!
Happened with me also. All I did was click on the group node and pressed 'Enter', so that the points on the geometry are selected. It worked.
Questions:
Bottom up left to right! WHAT?
I had a bunch of questions but that bit of info at the end blast noded my questions away. So new question: wtf is going on in this? I need to really understand on a deeper level because it's not making sense in a way that would allow me to utilize this knolwedge in other scenarios. And I'm not a simulation newbie, just a houdini sim newbie. Is there a video somewhere that explains how this works? Or will I have to watch 50 videos on different pops and dops, until i start to intuitively understand it like some sort of human LLM. Thanks :)
Hello. Thanks. I was planning to learn Blender and Fusion 9 as it is free. Can Houdini replace these two programs?
No way, but blender and Fusion are nice programs, don't loose heart.
@@lendltimm9966 Thanks
I'm on 19.0.622 and for some reason the particles dont collide with the ground plane.
i'm dumb, Solution: when merging Popsolver and Groundplane, make sure the Ground plane is first ( on the left ) the the popsolver is next ( on the right ).
cool, but how to make particles "draw" the lines?
Hi Milos,
to connect polygons to form lines, first append a Trail-SOP to your particle system, set it to "Preserve Original" and dial in the desired trail length. To this append an Add-Sop, set to add Polygons By Group, "Add" set to "By Attribute" and Attribute Name set to "id".
Cheers, Mo
@@Entagma oh, thank you very much for a quick reply! :D
however, it didn't seem to work for some reason:
i appended all and set as you said, it does leave a trail, but doesnt draw the whole letter/word..
edit: when i crank up the length, it does leave a trail, but in that case all the particles just kinda stay where they were..
Sometimes a .hip says more than a dozen of words :)
www.entagma.com/downloads/Particle_trails.hip
Cheers, Mo
@@Entagma hmm, it's the same as I did it. I think i didn't explain what i wanted - on the beginning of the video, origin of particles basically draws the shape of a "5" as it moves. this trail/add network leaves the trail of individual particles.
thank you again for answering, keep up the good work :)
please include the render part T0T
I second this. Nice to have a straightforward tut on setting up particles but would be more useful with showing basics of rendering particles.
Its on Patreon - Render Swag membership level
Please. Like this tutorial... Basic example all level rbd dop..