SMT V: Vengeance [CoV] - Hydra (Low Level, No Fusion/Demon Modification, Hard)

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  • Опубликовано: 9 янв 2025

Комментарии • 27

  • @Bucketgetter
    @Bucketgetter  Месяц назад +33

    In my Shin Megami Tensei V playthrough, I received criticism that dubbing a tactic the "Bucketgetter Special" was overly conceited and Narcissustic, even though I did so after specifically requesting name suggestions for said tactic and receiving no suitable ones from my viewers.
    I have heeded this criticism; henceforth, it shall be known as "that thing I do in mainline Shin Megami Tensei games after Nocturne that use the Press Turn system mostly excluding Shin Megami Tensei IV: Apocalypse (since the heightened odds of missing on Apocalypse difficulty significantly increases the risk of attempting such a maneuver), in which I withdraw all of my demons to allow the main character to act up to five times in a single round to finish off a battle".
    However, in the case of this battle, it’s actually a tactic that uses the same principle of "that thing I do in mainline Shin Megami Tensei games after Nocturne that use the Press Turn system mostly excluding Shin Megami Tensei IV: Apocalypse (since the heightened odds of missing on Apocalypse difficulty significantly increases the risk of attempting such a maneuver), in which I withdraw all of my demons to allow the main character to act up to five times in a single round to finish off a battle" to allow the Nahobino and Yoko to attack up to three times each in a single round to finish off a battle, since Yoko actually has offensive capabilities superior to the Nahobino at this point in the game.

    • @YurificationTrademark
      @YurificationTrademark Месяц назад +7

      In my case, it's "that thing I copied from a guy with Godot profile picture (from the hit visual novel adventure video game franchise developed by Capcom, Ace Attorney) as a part of my strategy for the mainline Shin Megami Tensei games after Nocturne that use the Press Turn system mostly excluding Shin Megami Tensei IV: Apocalypse (since the heightened odds of missing on Apocalypse difficulty significantly increases the risk of attempting such a maneuver), in which I withdraw all of my demons to allow the main character to act up to five times in a single round to finish off a battle, but it proves to be quite trivial because they added a fucking Omagatoki that lets you swap demons and pass turns, ignoring most of the core press turn gameplay mechanics to allow the main character to act up to 8 times (sometimes, 9) in a single round to not only finish off said battle mentioned earlier, but to fucking demolish the entire fight because of how broken it is and how it completely rendered the strategy that the guy with Godot profile picture (from the hit visual novel adventure video game franchise developed by Capcom, Ace Attorney) used in the mainline Shin Megami Tensei games after Nocturne that use the Press Turn system mostly excluding Shin Megami Tensei IV: Apocalypse (since the heightened odds of missing on Apocalypse difficulty significantly increases the risk of attempting such a maneuver), in which I withdraw all of my demons to allow the main character to act up to five times in a single round to finish off a battle to be completely pointless outside of a run that does not restrict said Omagatoki's usage."

    • @YurificationTrademark
      @YurificationTrademark Месяц назад

      ...with how the "formerly Bucketgetter Special™" was mainstreamed into Strategize, people thinks you're somehow narcissistic even though you are most likely the first person to ever applies that effectively, and thoroughly planned, and they themselves can't even think of a fucking name either, so why should they have any rights in forcing you to referring that strategy as something else?
      RUclips comments are cancer. I don't blame the game for mainstreaming said strategy into Omagatoki - I blame brainless commenters whose idea is of backseating people even though they most likely don't even have any actual social interaction in the first place.

    • @keicamboom9915
      @keicamboom9915 Месяц назад

      Ok, but it was duo variant, so it should have different name

    • @steam-powereddolphin5449
      @steam-powereddolphin5449 Месяц назад +1

      I didn't think it was too narcissistic of you to name the tactic after yourself--in fact, "Bucketgetter Special" is pretty catchy.
      ...(If this was meant to be a sub-buttle joke, then I appear to have fallen for it).

    • @TrueCobalion
      @TrueCobalion Месяц назад +4

      Double down and call the tactic "Bucketkicker"

  • @Jaknife101
    @Jaknife101 Месяц назад +3

    Daemon missing Hellish Slash on the ludicrously huge Hydra in front of him is hilarious to witness when the animation plays out, lol

  • @kyuubeni
    @kyuubeni Месяц назад +7

    No dampeners on what is essentially the "use dampeners, dumbass" tutorial battle is crazy, good job

  • @phoney4258
    @phoney4258 Месяц назад +3

    10:26 Well good to know that putting the Hydra to sleep works as an option during this boss fight. Guess I can keep that in mind if I ever decide to replay SMT V: Vengeance. Suppose after recently finishing up SMT 4 Apocalypse twice now, maybe I could try out using aliments for other mainline SMT boss fights, if I ever decide to get around to the other 3DS entries, considering how that detail comes up occasionally.
    On a completely different note with the Bucketgetter Special - I am too lazy to try and write out the other name on a phone - at 10:46 for some reason is kinda funny in this context with the mental image of you and Yoko taking turns repeatedly throwing ice cubes at the Hydra. Guess it will also be another thing I try out during my second SMT V: Vengeance playthrough.

  • @urameshitrev1851
    @urameshitrev1851 Месяц назад +5

    No Dampeners + Multi-Hitting Skills is gonna be extra fun in this run, well done on Hydra once again.
    It's a good thing Daemon is so good for this fight (regardless if you allow Essences and give him bufu).

  • @prometheus4026
    @prometheus4026 Месяц назад +2

    Absolutely GOATED video to pop up after my exams ahahaha tysm

  • @farzwolf2
    @farzwolf2 Месяц назад +2

    Wooohooo Now It's Hydra Slaying Time's.
    Insane restrictions btw because I just read your rules😅

  • @dsuffers3032
    @dsuffers3032 Месяц назад

    You already have a Bucketsgetter special? Congratulations

  • @yapyongliang7665
    @yapyongliang7665 Месяц назад +2

    Commenting for support owo

  • @hatsuneblacktrousers
    @hatsuneblacktrousers Месяц назад +5

    i like yoko hiromine 😊😊😊😊😊😊😊😊

  • @DrMDC
    @DrMDC Месяц назад +3

    Onmoraki and Daemon need to be benched ASAP for those misses omg

    • @Bucketgetter
      @Bucketgetter  Месяц назад +2

      Should I have benched the Nahobino for missing his Zio on Glasya-Labolas under Omagatoki: Critical?
      Also, Daemon’s misses weren’t that bad, I took a calculated risk with Hellish Slash and landing one of three is only slightly worse than attacking normally three times, which still has a minor chance of missing as well.

  • @mariocya1236
    @mariocya1236 Месяц назад +1

    There won't be Abscesses and Side Quests, Vol. # ??

    • @Bucketgetter
      @Bucketgetter  Месяц назад +2

      I forgot to mention that, I'll bring it up for the next video.

  • @galvusgalvoid1510
    @galvusgalvoid1510 Месяц назад +1

    Do you feel the hydra is easier or harder than in the original ? For a normal level playtrough.

    • @The_Pikaboi
      @The_Pikaboi Месяц назад +1

      Its easier if your a lower level. If you match Hydras level its about the same

    • @Bucketgetter
      @Bucketgetter  Месяц назад +5

      I haven't done many straightforward playthroughs and I'm not sure what exactly the average attempt level would be for most players, but there are a lot of reasons to think it would be easier. Additions such as Yoko, Aogami Type-A for Rooted Soul and Tarunda access, bonus stats in the Demon Haunt, a few new demons like Nyami Nyami, and Mermaid now having Pandemonic Feast all could contribute to an easier battle. The only reasons I can think of for the contrary is an altered attack pattern (maybe?) since I'm under the impression that Hydra could gather Magatsuhi three times in the original, which are free turns with Dark Dampeners, and the possibility of the damage formula being more in favor of the player at the average attempt level, which I'm not really sure about.

    • @YurificationTrademark
      @YurificationTrademark Месяц назад +4

      Adding in with my own answer as I've experienced both Creation/Vengeance route
      It's significantly easier in Vengeance, but only slightly easier in Creation.
      Normal playthrough would most likely have trouble in the case of Hydra using Fire Breath (trust me, I am VERY unlucky with it) and worse, Frenzy. However, by now you have more than enough demons to use in your disposal compare to the cum shit run that is low level (not to mention: level scaling) if said player knows when to burst (e.g before Frenzy) that fight could go down EASILY.
      Creation lacks Yoko. It'll goes slower. Yoko can uses items and such, so not having her in Creation means you will have to play it somewhat safer than usual.
      The game gives you too many tools by Hydra, so much that basically you have a better idea of how to build your team the moment you beat the "tutorial" boss.