The Most Broken Monk Item in D&D

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  • Опубликовано: 26 окт 2024

Комментарии • 474

  • @MonkeyDM
    @MonkeyDM  Год назад +617

    for example: The Crystal Blade deals an extra 1d8 radiant damage and you regain hit points equal to the EXTRA radiant damage the sword dealt.
    Not our gloves, which means that any force damage we deal on that attack will gives us back it hit points.
    You will never die.

    • @diegopimentel174
      @diegopimentel174 Год назад +2

      This is homebrew right???

    • @diogenesthecynic5172
      @diogenesthecynic5172 Год назад +21

      ​@@diegopimentel174 Nah, they seem to be from the "Candlekeep Mysteries" adventures, if I'm not mistaken. Official 5e material.

    • @benja9986
      @benja9986 Год назад +9

      Iff you add the eldrich claw tattoo you can add another d8 on ecery attack in case you didnt heal enough

    • @asianotakuguy
      @asianotakuguy Год назад +5

      "Immunity to force damage"

    • @artinallforms7220
      @artinallforms7220 Год назад +2

      I will say one rules as written issue is it says “you can use the gloves” which may be counted as your object interaction technically making it once per turn?

  • @themememaster9582
    @themememaster9582 Год назад +1721

    Monks went from ‘Catch these hands’ to ‘Catch these hitpoints’

    • @slippyy6742
      @slippyy6742 Год назад +10

      Mercy monks have been doing that from the start

    • @boxofmadness2511
      @boxofmadness2511 Год назад

      i catch YOUR hitpoints

    • @SLVYER1
      @SLVYER1 Год назад

      I don't understand how he clarified that it only works on one attack and then he brought up, it attacks when it only applies for one of the attacks...

    • @John-mg6ri
      @John-mg6ri Год назад +1

      ​@SLVYER1, he clarified it works with all force damage,and then explained how to best utilize the extra force damage from a separate source,that being the astral projection as the best source.

  • @Thelegendarybros2
    @Thelegendarybros2 Год назад +1044

    That's not all! If you find yourself at maximum health, you can choose to have advantage on your next role instead!

    • @Ruiso7
      @Ruiso7 Год назад +52

      Works on every d20 roll too, not just attacks.

  • @Elohist2009
    @Elohist2009 Год назад +576

    If these gloves did not exist before the monk class was created, then I smell cheese😂

    • @MonkeyDM
      @MonkeyDM  Год назад +163

      Monk is Tasha, the item is from Candlekeep, soooo...

    • @Elohist2009
      @Elohist2009 Год назад +53

      Yea that tracks, since unarmed fighting is relatively “new”; that said though I personally wouldn’t enjoy this much power for my monk, and they’re my favorite class hands down. But I still wouldn’t mind watching an astral monk cook up with these. 😎

    • @blackwingdragonmasta
      @blackwingdragonmasta Год назад +16

      More like a class that is usually underwhelming at higher kevels being given a strong option for magic items that they usually don't

    • @lorekeeper685
      @lorekeeper685 Год назад +2

      ​@@MonkeyDM FR spedfic rip

    • @grimdude101
      @grimdude101 Год назад +3

      Found a few one shots off roll20 and startplaying at level 20 so im gonna make an astral.monk with these and the insignia of claws that add a plus one to rolls and damage of unarmed strikes for 16d10 plus 30 each round. Well if they all hit at least. If you combine with vengeance paladin you can use the vow of emnity to give yourself advantage on all 5 attacks. Not to mention adding bless.

  • @inkdragoon4547
    @inkdragoon4547 Год назад +184

    You can throw in the Eldritch Claw Tattoo for even more force damage on unarmed strikes, too!

  • @malcolmb2019
    @malcolmb2019 Год назад +49

    The actual wording of the gloves defeats this; the gloves say that AFTER making a successful unarmed strike you can use the gloves to deal extra damage; they don't say "when you hit an enemy with etc etc." Meaning that the damage from the gloves is its own instance of damage that isn't doubled by critical hits either

    • @kamaljohnson2200
      @kamaljohnson2200 Год назад +3

      Oh, I'm interpreting "successful unarmed strike" as succeeding the attack roll and the 2d10 being added on to the damage roll. Is that not correct?
      (Addition): I looked back at other features (sneak attack, divine smite, and vampiric touch) and they all mention the word "hit" so malcolmb is actually probably right about the timing

    • @Wwillswords
      @Wwillswords Год назад

      ​@@kamaljohnson2200treat it like sneak attack damage. You dont get life steal from the extra damage only the base that you rolled. So the extra 2d10 dont get counted towards the lifesteal.

    • @kamaljohnson2200
      @kamaljohnson2200 Год назад +1

      @@Wwillswords Sorry, I'm a bit confused by your comment, why did you mention sneak attack damage? Also lifesteal? If you are talking about the gloves then why would you not add the extra force damage when unarmed strikes don't typically do force damage? I did look at sneak attack, divine smite and vampiric touch and they all mention the word "hit" so I do think malcolmb might be correct although I've never heard of this specific timing before so it's pretty jarring for me

    • @Wwillswords
      @Wwillswords Год назад

      @@kamaljohnson2200 certain enchantments on weapons life steal or heal for the equivalent damage dealt by the weapon but it doesn't include any extra damage not caused by the weapon

    • @Wwillswords
      @Wwillswords Год назад

      So sneak attack does no good for healing purposes with that enchantment. It is excluded from the healing even though rogues do sneak attack damage on flanking.

  • @FrontBrandon14
    @FrontBrandon14 Год назад +99

    DMs: "wooow that's crazy. So anyway I nerfed that."

    • @strongsmith1897
      @strongsmith1897 Год назад +6

      you don't even need to nerf it. Just have some low level mooks cast chill touch.

    • @mineyguy
      @mineyguy Год назад +3

      ​@@strongsmith1897You don't even need to nerf it if it doesn't exist

    • @TerranceForde
      @TerranceForde Год назад

      ​@@mineyguyCandlekeep Mysteries book it exists I think

    • @mineyguy
      @mineyguy Год назад +5

      @@TerranceForde What I meant is that in order for the player to obtain the item, the Dm has to put it in the world. If the Dm doesnt put it into the world, it doesnt exist.

    • @BurritoSumo
      @BurritoSumo Год назад

      I would make in 1d10 and only heal half the force damage dealt

  • @yamato9753
    @yamato9753 Год назад +19

    Josuke: "I heal you by punching you."
    This monk: "I punch you and heal myself"

  • @pawots6448
    @pawots6448 Год назад +87

    I actually got this for my astral monk character in a campaign. I managed to solo a Ancient red Dragon with them, the amout of healing and damage was insane.

    • @jellythebard654
      @jellythebard654 Год назад +1

      Holy shit!
      I need to hear to story
      Please

    • @MikaeruDaiTenshi
      @MikaeruDaiTenshi Год назад +1

      And there they say the Monk is now the worst Class, instead of the Ranger.

    • @WolforNuva
      @WolforNuva Год назад +9

      @@MikaeruDaiTenshi I don't have a stance on what class is the worst or anything, but a magic item doesn't change anything.
      The gloves are doing the heavy lifting, they're not a monk feature, most monks won't have them.

  • @icantfindaninterestingname9442
    @icantfindaninterestingname9442 Год назад +181

    HOLLY CRAP THAT'S BROKEN (I'll abuse the crap out of it)

    • @ugxsan
      @ugxsan Год назад +12

      It’s from Candlekeep Mysteries and the process to create them is insane and extremely evil. Like similar to making a Philosopher’s Stone.

    • @polarplayz3114
      @polarplayz3114 Год назад +4

      ​@@ugxsan sacrifice I'm willing to make 🗿

    • @aaronjjacques
      @aaronjjacques Год назад

      it healing so you never go over your max hit points

  • @krausercruz2780
    @krausercruz2780 Год назад +13

    Ah yes a Monk build where YOU REJECT YOUR HUMANITY AND ASCEND BEYOND HUMANITY

  • @mrcheese2238
    @mrcheese2238 Год назад +8

    Had a level 20 oneshot with a variety of rules for what items they could have. One player was an astral monk with those gloves and a potion of giant size. Read that potion. They only had those two items, and the rest of the party of paladins and druids and stuff thought they’d be left behind. The monk solo’d the aspect of Tiamat, a red greatwyrm, a warforged colossus and a marut at the same time. Never dropped below 300hp. Rest of the party did basically nothing, even a couple went down and had to use rings of wishes to resurrect people.

  • @brz-qc8wj
    @brz-qc8wj Год назад +21

    I'm currently running a campaign that's supposed to heavily deal with acquisition of powerful artifacts and I just so happen to have an astral self monk in my party😂

  • @KillerGamesINC
    @KillerGamesINC 2 месяца назад +2

    Another good one for early to mid level Monk item is the Eldritch Claw Tattoo, Uncommon magic item that makes you unarmed strikes magical, gives you a +1 to attack and damage rolls, and once per day as a bonus action for one minute, your attack range increases to 15 feet, and deal an additional 1d6 Force damage.

  • @lorddio4280
    @lorddio4280 Год назад +4

    Showing starkiller for force damage is just beautiful.

  • @TheAlchemistOfMythos
    @TheAlchemistOfMythos Год назад +9

    I like how he knows the Astral force monk is only used for JoJo references

    • @IloveHamberger
      @IloveHamberger 10 месяцев назад

      I think of several other things before jojo
      Po from kung fu panda 3
      Lord marshel from riddick
      Armor from x men
      Giant ghost from cuphead
      Noob saibot from mk
      And talion from shadows of mordor

    • @TheAlchemistOfMythos
      @TheAlchemistOfMythos 10 месяцев назад

      @@IloveHamberger understandable, although po had giant spirit dragon, not floating arms I'm pretty sure, also Riddick, nice, it's a great trilogy, and I wanna see the original film :3

    • @IloveHamberger
      @IloveHamberger 10 месяцев назад

      @@TheAlchemistOfMythos nice, what made me think of po is that the capstone has the full astral form summons the whole form, and i think you get to choose the appearence

    • @TheAlchemistOfMythos
      @TheAlchemistOfMythos 10 месяцев назад

      @@IloveHamberger ahhhh, alright, also Amara from Borderlands could be a very good character to create in DND with this subclass

  • @Shaderox
    @Shaderox Год назад +3

    I assume the "based on (damage type) damage dealt" wording on such damage-to-heal effects are to account for enemies with resistances and such.
    Vampiric Touch is worded the exact same way that it heals for the Necrotic Damage dealt.. and Death Domain clerics (probably others too, but that's what i played) has ways to add additional Necrotic damage

  • @deltablaze77
    @deltablaze77 Год назад +3

    The most broken monk item with the most broken monk, a match made in heaven.

  • @Vaxtris
    @Vaxtris Год назад +12

    It’s also up to the DM to give those gloves to the astral self monk. Then again, they could be an insanely generous DM, lol.

  • @A2Ztigers
    @A2Ztigers Год назад +2

    These gloves are from Candlekeep, and the adventure specifies that the gloves don't even exist. You're actually going through the adventure trying to stop somebody from creating them, because the ritual is evil as hell. The item wasn't printed this broken for no reason.

  • @fluffydestroyerofworlds2465
    @fluffydestroyerofworlds2465 Год назад +1

    As someone playing a grung monk in a candlekeep game rn gives me so much to look forward to on this one

  • @elikyiael8740
    @elikyiael8740 Год назад +1

    heyyyyy the NOOB reference is a surprise but a welcolme one

  • @georgbruun6412
    @georgbruun6412 Год назад +2

    Think about The bloodfury tatoo which deals 4d6 extra necrotic if you use 1 of 10 charges and that doesnt take an action. This means that a lol 20 echo knight fighter can attack 10 times and if you assume they all hit that 40d6 necrotic damage that you also heal. Did i mention that you can have multiple tatoos and a skilled tatoo artist could give you 3 and let you dominante everything.

  • @dovahkhornettoh2355
    @dovahkhornettoh2355 Год назад +1

    Loving the Mega Heal reference to "Noob" series 😂 that bring up good memories 😁

  • @dawsonwilliams546
    @dawsonwilliams546 Год назад +3

    Now im thinking about chainsaw man when hes fighting that one demon in the hotel

  • @DeltaPhoenixHawk
    @DeltaPhoenixHawk Год назад +1

    Glad I'm not the only one that figured this out. I have a Displacer Beast Tabaxi homebrew Monk that uses the gloves. My DM palmed face after the first time I went on a full flurry of blows. Yeah... It was fun to just wreck everything unless it was immune to Force Damage.

  • @strongsmith1897
    @strongsmith1897 Год назад

    the bbeg laughs and shuts down your entire build with a chill touch cantrip.

  • @Knuffeldraak
    @Knuffeldraak Год назад +9

    I need to add a little smackdown to this idea proposition.
    The 2d10 force damage (And thus, what you regain in hitpoints) is not in the same instance as any attacks you make while wearing them.
    The magic item specifically says *AFTER* you make a successful unarmed strike, and not *WHEN* as seen in the wording of instances such as the Crystal Blade, Sneak Attack. This means that, when both the on-hit and 'weapon' dice all have been rolled and resolved. So the healing effect never sees the Force damage from Astral Self attacks, as those attacks need to happen first before the 'lifesteal' effect occurs.

  • @johnhagala3622
    @johnhagala3622 Год назад

    Them souls about to be caught by these hands

  • @EssBJay
    @EssBJay Год назад

    Not me having recently rolled a monk and absolutely drooling over these.

  • @heartofdawnlight
    @heartofdawnlight Год назад +1

    I built this astral self monk for the purpose of a tournament without limits a DM was gonna do. She was the most terrifying thing ive seen in DND

  • @steelshade
    @steelshade Год назад +3

    And I thought a monk with a girdle of storm giant strength was crazy!

  • @szayelapporograntz3276
    @szayelapporograntz3276 Год назад +19

    My fix for the Gloves have always been: you gain an amount of temporary hit points equal to half the force damage dealt by these gloves.
    Much nicer than infinite healing.

    • @alexanderlea7882
      @alexanderlea7882 Год назад +2

      So you just nerfed it hugely? 💀

    • @nicmalugin9287
      @nicmalugin9287 Год назад +1

      @@alexanderlea7882nah it’s still good you heal 56.5 health a turn still

    • @superj1010
      @superj1010 Год назад +3

      @@nicmalugin9287 Temp HP doesn't stack. The most you could have is half the damage you dealt with a single strike.

    • @szayelapporograntz3276
      @szayelapporograntz3276 Год назад +2

      @@alexanderlea7882 yes, because 2d10 healing per hit is insane. If someone cast Beacon of Hope on you, or if you dipped 3 levels into Chain Pact Warlock and took Gift of the Ever-Living Ones, that's a guaranteed 20/40/60/80 healing EVERY SINGLE ROUND, not counting opportunity attacks. The wording on the gloves is subject to disagreement on whether the force damage is multiplied by a crit, but if so, that's 4d10 force/healing.
      This way it's no longer broken, and 1-10 temp HP (2-20 on a crit) per round is still a lot - every other instance of generating that much temp HP requires expending resources (Twilight Clerics' Channel Divinity, Armorer Artificers' Defensive Field, and Undead Warlocks' Form of Dread come to mind) with the exception of Blackrazor, which requires you to land the killing blow. And with the amount of punches you have as a Monk, you have a high chance to maximize the temp HP generated.

    • @Elohist2009
      @Elohist2009 Год назад

      At lv5, that’s an average temp hp buff of 14 per turn without flurry of blows, and you can potentially double that if you land all 4 attacks. Yes, temp hp doesn’t stack, but it can exceed your max hp, so honestly a 1.1 dmg/thp would still be more fair than free heels per hit😅

  • @Thudd224
    @Thudd224 Год назад +1

    If you add on an eldrich tatoo it lets you extend your unarmed melee range almost three times normal, along with otber spicy side effects

  • @grayjackson8987
    @grayjackson8987 Год назад +4

    It wouldn't quite be as strong, but this could work with the wild magic barbarian as well.

  • @matthiashavrez
    @matthiashavrez Год назад +1

    Oh woaw. Je suis presque sûr que c'est la première fois que Noob est connecté à D&D sur RUclips. Nice.

  • @terrorofdeath3280
    @terrorofdeath3280 Год назад

    I can just hear one of my players shouting "Ora, Ora, Ora."

  • @eloquence_4143
    @eloquence_4143 Год назад +1

    I actually ran that build when one of my friends did a “level 20 boss rush” where we all started with maxed out characters and he tried to see if he could balance combat around them. I ended up being the most useful character in the party and the gloves made me incredibly self sufficient and a pretty damn high damage dealer.

  • @emilbroseliger8506
    @emilbroseliger8506 Год назад

    “Aaaaand then BloodFury tattoo said hi”:)

  • @arbetaren0798
    @arbetaren0798 Год назад

    Don't forget about the Eldritch Claw tattoo, which allows you to add an extra 1d8 force damage for 1 minute/long rest!

  • @frantexmor8681
    @frantexmor8681 Год назад +1

    Also if you combine this with the Eldritch Claw Tattoo from Tasha you can deal 1d6 of force damage per attack

  • @prasanthnaidu9999
    @prasanthnaidu9999 Год назад +86

    It's a legendary item and at level 17, that's not a big deal. It's broken if a DM doesn't know how to handle high level gameplay.

    • @wordsforname6054
      @wordsforname6054 Год назад +19

      At level 17, it’s still a huge deal, but I don’t expect people to make their subclass just for an item they will get a LONG while later

    • @thestylemage2092
      @thestylemage2092 Год назад +32

      @@wordsforname6054 Level 17 is wish tier. Aka every Wizard and Sorcerer has a daily simulacrum at minimum...

    • @benry007
      @benry007 Год назад +7

      Legendary weapons are supposed to be broken

    • @theangler1922
      @theangler1922 Год назад +8

      Oh, please enlighten us with your DM Wisdom. A level Astral Form Monk should have 24 AC, +13 Will, Dex, Con, +7 Int, Cha, +9 Str with advantage on all saving throws. 143 HP that basically heals full every round. And, if it wants, it can impose disadvantage to the attacker. Oh, and in 1 level it will gain resistance to all damage types. What monster are you going to use to kill it?

    • @siefnour1017
      @siefnour1017 Год назад +19

      ​@@theangler1922 there's this thing i like to call "mutual escalation".where as players grow in power, the monsters do too. and i, personally, take magic items into account in this escalation. it becomes fairly easy to make or modify statblocks to challenge any level of power. a DM can fairly easily make a Monk-like monster that has double that health and doesmore damage and also regains them.
      but with that said....... the Chill Touch cantrip prevents all healing for a round on the target. so there's that

  • @gavinwelch8028
    @gavinwelch8028 Год назад

    Bro gonna hit ‘em with the ora ora ora ora

  • @thevoiceoftreason3856
    @thevoiceoftreason3856 Год назад

    Pairs well with the blood fury tattoo.

  • @kaiyamazaki1684
    @kaiyamazaki1684 Год назад

    For a fun range option, consider the Bracer of Flying Daggers together with Thrown Weapon Fighting. It's not super optimal, but you can basically make the damage into 4 different 1D10+2+proficiency magical piercing damage attacks and it benefits from Stunning Strike. Its like having long range Flurry of Blows with 0 Ki cost.

  • @Eyro_Elloyn
    @Eyro_Elloyn Год назад

    Optimized fighters: "Look at what they need to match a fraction of our power"

  • @FlashKillerX
    @FlashKillerX Год назад

    Wow, I found what I want my next build to be!

  • @ReverendLeRoux
    @ReverendLeRoux Год назад

    They are level 17 gloves. That's pretty standard for a high level party.
    Introduce the party to a coven of Illithid. See if the gloves solve the problem.

  • @TheJAMEZxD
    @TheJAMEZxD 8 месяцев назад

    Now this works with any monk, and i love it

  • @crimson6553
    @crimson6553 Год назад +1

    Whoever said monks are weak are about to get another thing coming

    • @bruvaroni
      @bruvaroni Год назад +1

      They are still weak. The gloves are just very strong lol. Astral self monk is one of the weakest monks out there and you're putting up with it until level 17 haha

  • @The_Scarlet_Roses
    @The_Scarlet_Roses Год назад

    Bro turned into Star Platinum and gained healing from it.

  • @Owch-
    @Owch- Год назад

    Currently playing in a high level campaign (level 18) and I can confirm, these things make monk absolutely invincible. Combine that with the fact that you get proficiency in every save with diamond soul, and you can use 4ki points to be invisible and have resistance to all types of damage, YOU ARE THE WALL of the party, even the barbarian will never get close to that kind of survivability.
    So unless you are up against silvery barbs you will, with a 90% almost always succeed your saves and get full hp in a round. (Oh and also I got the blood fury tattoo for even more survivability, DIDNT HEAR NO BELL)

  • @ThisAintAStupidName
    @ThisAintAStupidName Год назад

    My group had a fun challenge: Boss Rush.
    The players were tasked with making the most mechanically powerful characters they could, under some rules: RAW, no precasting before encounter, pointbuy stats, set number of magic item points to spend, few other caveats.
    Then, the DM can use any monsters in the manuals to throw against that. All of me, against all of you.
    The character I made was actually a Monk/Fighter with these gloves, as well as Winged Boots to get a flying speed. The rationale was that high level monsters often have save or suck stuff, and Monks are the best in the game at saving throws.
    We had a lot of broken builds, many fun times were had :)

  • @nategwright
    @nategwright Год назад

    My DM gave me these after killing a big bad but made them cursed to put a limit on the amount of healing you’re allowed to do before the gloves corrupt you. Even then, they’re a very powerful addition to my arsenal.

  • @Ruiso7
    @Ruiso7 Год назад

    Can confirn this, drank a Giant's Potion and I was wrestling and tanking a terrasque for funs while the rest of the party where handling the actual mission, I killed it too. Got my final level into Sorcerer to also have the Staff of Magi to cast spells too at a later revision of that character as it is based on a quarter staff it is a monk weapon too... I mostly used the staff to absorb enemy spells... it was a wild night 5 level20 character vs a bunch of high level monsters...

  • @aaronmcguire7712
    @aaronmcguire7712 Год назад +1

    I know this is usually a monk item, but imagine what this would look like on an unarmed fighting style fighter

  • @martymartin5302
    @martymartin5302 Год назад

    Horizon walker rangers grant the ability to convert all your damage for one attack, as well as giving you a bonus force damage (1d8 then 2d8 at level 11, I think). I know that it may not be much, but if you can find a way to increase your potential damage as much as possible, like most ranger weapon users with sharpshooter, you could get some major healing, especially since the horizon walker force damage ability is limited to once per turn (not a dnd day limit). I know monks can increase unarmed strike to 1d12 I believe at later levels, so that could work.

  • @andrewbowser9326
    @andrewbowser9326 Год назад

    The way I read the gloves, it was implied with the way they worded it that it only applies to the 2d10

  • @benjaminknode6268
    @benjaminknode6268 Год назад

    Theres also a spellwroght tattoo thats like eldritch claw that lets you add another 1d6 force dmg i believe

  • @fresh9530
    @fresh9530 Год назад

    this plus long death’s 11th level ability is sooo stupidly powerful lmfao

  • @TJminty
    @TJminty Год назад

    Nothing like a module magic item to break games. Yes I picked this for my Open Hand/Hunter Ranger for a one shot I played in.

  • @lythrum42069
    @lythrum42069 Год назад +33

    Can you survive 150d6 force damage from the meteor the DM sends your way though

    • @5AMACE
      @5AMACE Год назад +16

      They do have evasion for a reason

    • @superiorrule34
      @superiorrule34 Год назад +10

      I’ll just pull an Asura and punch the meteor to dust.

    • @josephwilliams5292
      @josephwilliams5292 Год назад +9

      If they were a hill dwarf with the tough feat and took the average on hp every level, then unironically yeah they could. That is, if by “survive” you mean “not instantly killed by massive damage,” since the average hp for such a character at level 20 would be 263hp, while 150d6 does 525 damage on average, and it would need to deal 526 to instantly kill a character with 263hp from full health

    • @Wolf_TheLoneOne
      @Wolf_TheLoneOne Год назад +8

      ​@@josephwilliams5292
      DM: I threw a fucking METEOR at you, HOW ARE YOU STILL ALIVE!?!?
      Monk: NOT EVEN CLOSE, BABY!

    • @josephwilliams5292
      @josephwilliams5292 Год назад +6

      @@Wolf_TheLoneOne the funny thing is, they’d be unconscious but almost guaranteed to pass their death saves since monks have proficiency in *all* saves at level 14

  • @mistsclar6534
    @mistsclar6534 Год назад

    Now if you are able to get the blood fury tattoo, this only gets more crazy as you get 4d6 damage that you can heal from per charge. You can use a charge per hit, if you can hit all 5 attacks this becomes 16d10 + 20d6 + 25 damage.

  • @falsebeliever8079
    @falsebeliever8079 Год назад

    I have the Gloves of Hand Catching. They let you catch these hands.

  • @gryphawoo5444
    @gryphawoo5444 3 месяца назад

    also add the eldritch claw tattoo which turns your fists into +1 weapons and gain 15ft reach and another 1d6 force damage for a minute every day

  • @spectrophobia4042
    @spectrophobia4042 Год назад

    the trick to fixing this is the dm saying no.

  • @romeboii9236
    @romeboii9236 Год назад +1

    I do think the healing is referring to only the extra damage dealt (because otherwise you're willfully ignoring sentence structure to make the item stronger), but it's still very strong nonetheless!

  • @heyfell4301
    @heyfell4301 4 месяца назад

    Monks going from weakest to strongest class in 30 seconds

  • @dacaveman4372
    @dacaveman4372 Год назад +1

    I mean its definitely intended to be the extra damage from that 2d10, but even that with normal attacks can be a bit nuts

  • @brandonpeterson3434
    @brandonpeterson3434 Год назад

    And don't forget that you can instead of getting health get advantage on your next attack,ability check or saving throw until the end of your next turn. So you could be getting advantage on every attack after the first if you don't want the health.

  • @cdog157
    @cdog157 Год назад

    Fury tattoos also a good contender does more damage in necrotic damage. And still does some healing.

  • @thatoneasianweeb6692
    @thatoneasianweeb6692 Год назад

    wait wait this is so perfect as i’m playing AN ASTRAL SELF MONK RIGHT NOW!!! AAHHH I GOTTA GET THIS

  • @Jw87563
    @Jw87563 Год назад

    So, basically you'll never die? Nice.

  • @JaHaskins12
    @JaHaskins12 Год назад

    Favorite item on an Astral Self monk for sure

  • @thomascampbell4535
    @thomascampbell4535 Год назад

    What a duel between RAW and RAI

  • @FLooFL0-YT
    @FLooFL0-YT Год назад

    One time, when I was playing in my first campaign, we had a monk in our party. After our FIRST battle, our DM legit gives everyone a magic item (and some were rare, no joke.) I got a robe of eyes (I was playing a Rogue), our druid got a staff of the adder, our barbarian got some uncommon item, and our monk got the first homebrew item of the game (although it wasn't really magical): spiked boxing gloves. They actually kinda sucked, but remember, this is at FIRST level. They basically just made unarmed attacks deal an extra d4 piercing damage, and it was considered a monk weapon. The running joke in our campaign was that the spikes were actually d4s, which is why it did an extra 1d4 damage.

  • @jacobhansen8015
    @jacobhansen8015 Год назад

    Amethyst gem dragonborn makes everything you deal force damage

    • @nicmalugin9287
      @nicmalugin9287 Год назад

      Gem dragon born astral monk for maximum efficiency

  • @themagicalcat6828
    @themagicalcat6828 Год назад

    Don’t forget the fact that you can choose instead of regaining hit points to instead get advantage on an attack roll, ability check, or saving throw, so once you’re full health, you can keep getting advantage!

  • @talleywa5772
    @talleywa5772 Год назад

    "The wolf casts chill touch. 34 to hit?"

  • @psevdhome
    @psevdhome Год назад

    It does not say "equal to the force damage dealt by that attack," but rather "equal to the force damage dealt", where the direct correlate is the 2d10 mentioned earlier. So yes, it only applies to the 2d10. Nothing stops you from applying it to other force damage though.

  • @lumberluc
    @lumberluc Год назад

    16d10 + 25 Force Damage.
    In smaller mathmatics (1d10 on base + 1d10 from Empowered arms (X1) + 2d10 from the gloves + 5 from wisdom) x 5 from extra attack and flurry of blows.
    Nice, using that when I hit a T4 Monk

  • @VastoLorde1234
    @VastoLorde1234 Год назад

    With insane movement and AC Marshal classes get some love

  • @harz632
    @harz632 Год назад

    Now also activate the eldritch claw tattoo and deal an extra 1d6 force damage on each punch

  • @thescatterpiratesquarepant7935

    I just got these in Baldur's gate 3....
    I was like, I wish had a monk.

  • @ryukrocks8843
    @ryukrocks8843 Год назад +2

    The astral arms aren’t wearing the gloves tho

  • @superfred1.9
    @superfred1.9 Год назад

    Stand User Supremacy

  • @factstheseare3682
    @factstheseare3682 Год назад +4

    Monks are the worst class in 5e you said.

  • @tankbear8424
    @tankbear8424 Год назад

    Time to make a villain for my players

  • @mroffice8166
    @mroffice8166 Год назад

    Finally, a monk that is unironically actually good.

  • @siefnour1017
    @siefnour1017 Год назад

    the Chill Touch cantrip prevents healing. btw. as well as a couple other things that i can't remember right now. but yeah this is an insane stack for sure.

  • @charrleschervanik3632
    @charrleschervanik3632 Год назад

    Rules as written verses rules as intended

  • @SaruMimiwara
    @SaruMimiwara Год назад +1

    I'm tempted to ask my dm for them, then again I play a way of the Astral self monk and I fear It would be too broken

  • @ardenhayle7825
    @ardenhayle7825 Год назад

    This dude literally Bautista bombing dnd tables XD God I hope all dms see these videos

  • @invisiman1938
    @invisiman1938 Год назад

    i did not expect to see shindo in a dnd video

  • @kevinlawson618
    @kevinlawson618 Год назад

    I'm reading the description and it seems to me that the the only healing would come from the 2d10 force damage.
    "After making a successful unarmed strike while wearing these gloves, you can use the gloves to deal an extra 2d10 force damage to the target, and you regain a number of hit points equal to the force damage dealt. Alternatively, instead of regaining hit points in this way, you can choose to gain advantage on one attack roll, ability check, or saving throw you make before the end of your next turn." I could be wrong but that's how I understand it

  • @brotenks8472
    @brotenks8472 Год назад

    Give me prep time, my wizard can take him 😂

  • @violetbrown6712
    @violetbrown6712 Год назад

    Standing here, I realize...

  • @Jotabeee_
    @Jotabeee_ 6 месяцев назад

    Because its says "dealt" and not "that you deal" logic says that's referred to the force damage that the gloves do

  • @randomtangela8116
    @randomtangela8116 Год назад

    I had these mf things on a beast barbarian, centaur, with the mobile feat. I beat an ancient red dragon to death at lvl 11. It was absurd, the healing, the damage, the sustain, the fact they set your con to 20.

  • @ericpeterson8732
    @ericpeterson8732 8 месяцев назад

    I haven't played Candlekeep yet. But at least they made a decent monk enhancement item. Monks like magic items, too.