here's a sorta FAQ for this team / rotation! it's pretty long so be prepared heh Q: what's the rotation? can you write it? A: opener: camellya | skill -> dreamless shorekeeper | ba123 -> skill -> fallacy sanhua | skill + liberation + detonate (forte) camellya | jump (takes you out of blossom) shorekeeper | ba23 -> forte -> liberation -> (in the video i do ba1 and dodge for the remaining concerto, if you're unable to dodge you may need to finish ba123 or add another forte) camellya | intro -> skill -> ba1234 -> skill sanhua | skill -> heron camellya | intro -> liberation -> fish for more crimson bud stacks with either heavy / a few basics (aim for 10, but don't hold forte too long) -> forte -> skill -> ba1234 -> skill -> basics (adjust depending on encounter or if you had to dodge, typically i'd do heavy45 or ba123heavy45 if i can fit, if not end it early) -> dreamless rotation: shorekeeper | intro -> ba123 -> skill -> fallacy sanhua | skill + liberation + detonate (forte) camellya | skill (puts you in blossom) shorekeeper | ba1 -> forte -> liberation (should put you to full concerto here with variation! if not can adjust accordingly (extra bas) camellya | intro -> ba1234 -> skill (don't need to spin full length as we don't want full concerto here) sanhua | heavy -> heron camellya | intro -> liberation -> fish for more crimson bud stacks with either heavy / a few basics (aim for 10, but don't hold forte too long) -> forte -> skill -> ba1234 -> skill -> basics (adjust depending on encounter or if you had to dodge, typically i'd do heavy45 or ba123heavy45 if i can fit, if not end it early) -> dreamless repeat remember things can definitely be optimised further but i wanted to aim for a full looping rotation with this. Q: i thought blossom/red form is a dps loss why are you using it A: forms should be used together in conjunction with each other as you should be using skill anyways for concerto - each of the forms have their advantages and disadvantages anyways. whilst you can control which form you want with jumping out of blossom, it takes time and plunging sucks for the most part. camellya's mvs are pretty much almost the same no matter what you do, so long as you're hitting the boss. Q: why double intro? why not shorekeeper->sanhua->camellya and repeat? A: double intro lets you pre-stack crimson bud stacks so you can forte earlier in your sanhua outro window. a really big mistake i see a lot of people doing the past few days is having their sanhua outro buff running out, before finishing the remaining crimson pistils. this is a massive dps loss. double intro makes this a lot easier and makes rotations a bit more flexible. single intro does have uses, despite being simpler it also is probably the fastest way to actually reach your forte (ephemeral). this can be good in some speedruns where you need the 2nd ephemeral to clear. however, double intro is just a bit better imo. Q: any other tips? A: - when you use skill (to get into blossom) you can cancel the backswing of the skill with a dash (i do this most of the time in the video, but i didn't do it once when i expected to parry the monkey - using liberation puts you on the ground - it's great for avoiding using plunge after something like intro! - try to keep your camellya liberation and forte cooldowns rolling. it can be very easy to drift them (using them every 30sec instead of 25sec for example) and that'll negatively impact dps! - and no matter what you do, try to get all your crimson pistils consumed before sanhua's outro buff wears off! thanks for reading this massive wall of text and if i could help even a little bit i'll be glad c: if anything else comes to mind i'll edit this! (also considering making a resource so i don't have to type a wall of text in youtube comments 🤔)
@@autist1cvoice it's very similar and definitely an option! by using skill after forte in this particular rotation, i'm able to avoid plunging and instantly begin spinning in blossom~ if you're doing 2 white spins you want to cancel the ba5 endlag with something usually (and try to avoid plunging i suppose) to be honest most of what you do on camellya actually doesn't matter so much so long as you fit all your crimson pistils inside sanhua's buffs imo.
it's still good especially for rly comfy clears! i feel like most things in this game aren't a "must" though tbh, with good echos farmed a lot is possible
Emerald of Genesis is really good. If the majority of Camellya's signature bonus wasn't locked behind a mechanic only she can use, i would consider it.
@@Yumi-Mei You winning using only the Training Sword stopped my f2p spiral of depression (less than 14 days left) of not having enough Astrites to pull her signature Red Spring, thanks so much! Even @MooYanG wins 30/30 ToA with just standard characters, which makes your statement about "must-pulls" very true.
about 110% on camellya should be fine! i have more than enough with 119% i attacked even after using all crimson pistils because we still have all buffs up (sanhua outro + moonlit is still up) so it's definitely worth damage wise - we have some time to spare anyways to make the rotation a 25 second loop (swapping too early = shorekeeper liberation won't be up)!
Despite my experience in joint-dislocating rotations, smoother rotations like this are much more preferable lol Btw what's your take on Bell on Sanhua instead of Heron in this team? They both provide different buff (ATK% / DMG Boost) respectively. I've been thinking about which one would feel more comfortable fitting inside a rotation with, and how much the dmg difference would be. Probably not much but I'm curious! Gonna try attempting a sub-40s run soon, not sure its possible since I don't have s6 sanhua T^T
yeah! rotations like this are good especially if doing a run blind / not optimising for speedkills as it's pretty comfy! bell on sanhua has its pros and cons, i can list them! heron + extra 2% buff to the maindps + a lot more energy generated - doesn't affect whole team bell + dmg reduction is nice + affects whole team - expires after getting hit 3 times - lower energy regen - 2% less dmg on maindps a big difference is also their activations; in speedruns you can heron early to get a 2nd cast in for example, encore comps, pretty easily. bell activates instantly which can be a good or bad thing depending on how you use it! (i.e. you can use heron at the start of a camellya sanhua run, as the buff activates on sanhua outro. but you can't bell, as it'll likely run out before camellya forte - you'd need to delay it.) both are fine tho all-in-all c:
Why can't I play like this😭. My C1R1 Camellia has not much higher damage than his without weapon. Is Scorekeeper buff that strong? (Cause I have only Verina)
shorekeeper is strong! but in this run she is not even giving the full buffs because of her energy regen not being at 250. if i had to guess, a lot of things could be the reason! (lv90, max talents, good echos, havoc set activation, ToA middle floor buff, sanhua s6, sanhua outro, sanhua heron, sanhua moonlit, healer fallacy) with s0r1 i'm able to hit i think 260k+? with verina on forte
i have a crownless with good stats as well! i think they are both perfectly usable, i use them interchangeably myself (last camellya sanhua video was crownless so using dreamless here c:) i think they are pretty much identical in performance but dreamless does a little bit of extra stagger because you cancel crownless instantly not sure if you kept up about it but they did fix the liberation timestop bug today - this makes using dreamless a little bit harder (but still fine outside of quickswap for the most part!)
here's a sorta FAQ for this team / rotation!
it's pretty long so be prepared heh
Q: what's the rotation? can you write it?
A: opener:
camellya | skill -> dreamless
shorekeeper | ba123 -> skill -> fallacy
sanhua | skill + liberation + detonate (forte)
camellya | jump (takes you out of blossom)
shorekeeper | ba23 -> forte -> liberation -> (in the video i do ba1 and dodge for the remaining concerto, if you're unable to dodge you may need to finish ba123 or add another forte)
camellya | intro -> skill -> ba1234 -> skill
sanhua | skill -> heron
camellya | intro -> liberation -> fish for more crimson bud stacks with either heavy / a few basics (aim for 10, but don't hold forte too long) -> forte -> skill -> ba1234 -> skill -> basics (adjust depending on encounter or if you had to dodge, typically i'd do heavy45 or ba123heavy45 if i can fit, if not end it early) -> dreamless
rotation:
shorekeeper | intro -> ba123 -> skill -> fallacy
sanhua | skill + liberation + detonate (forte)
camellya | skill (puts you in blossom)
shorekeeper | ba1 -> forte -> liberation (should put you to full concerto here with variation! if not can adjust accordingly (extra bas)
camellya | intro -> ba1234 -> skill (don't need to spin full length as we don't want full concerto here)
sanhua | heavy -> heron
camellya | intro -> liberation -> fish for more crimson bud stacks with either heavy / a few basics (aim for 10, but don't hold forte too long) -> forte -> skill -> ba1234 -> skill -> basics (adjust depending on encounter or if you had to dodge, typically i'd do heavy45 or ba123heavy45 if i can fit, if not end it early) -> dreamless
repeat
remember things can definitely be optimised further but i wanted to aim for a full looping rotation with this.
Q: i thought blossom/red form is a dps loss why are you using it
A: forms should be used together in conjunction with each other as you should be using skill anyways for concerto - each of the forms have their advantages and disadvantages anyways. whilst you can control which form you want with jumping out of blossom, it takes time and plunging sucks for the most part.
camellya's mvs are pretty much almost the same no matter what you do, so long as you're hitting the boss.
Q: why double intro? why not shorekeeper->sanhua->camellya and repeat?
A: double intro lets you pre-stack crimson bud stacks so you can forte earlier in your sanhua outro window. a really big mistake i see a lot of people doing the past few days is having their sanhua outro buff running out, before finishing the remaining crimson pistils. this is a massive dps loss. double intro makes this a lot easier and makes rotations a bit more flexible.
single intro does have uses, despite being simpler it also is probably the fastest way to actually reach your forte (ephemeral). this can be good in some speedruns where you need the 2nd ephemeral to clear. however, double intro is just a bit better imo.
Q: any other tips?
A: - when you use skill (to get into blossom) you can cancel the backswing of the skill with a dash (i do this most of the time in the video, but i didn't do it once when i expected to parry the monkey
- using liberation puts you on the ground - it's great for avoiding using plunge after something like intro!
- try to keep your camellya liberation and forte cooldowns rolling. it can be very easy to drift them (using them every 30sec instead of 25sec for example) and that'll negatively impact dps!
- and no matter what you do, try to get all your crimson pistils consumed before sanhua's outro buff wears off!
thanks for reading this massive wall of text and if i could help even a little bit i'll be glad c:
if anything else comes to mind i'll edit this! (also considering making a resource so i don't have to type a wall of text in youtube comments 🤔)
whats cons of using 1 red 1 white form instead 2 whites in double intro?
@@autist1cvoice it's very similar and definitely an option!
by using skill after forte in this particular rotation, i'm able to avoid plunging and instantly begin spinning in blossom~
if you're doing 2 white spins you want to cancel the ba5 endlag with something usually (and try to avoid plunging i suppose)
to be honest most of what you do on camellya actually doesn't matter so much so long as you fit all your crimson pistils inside sanhua's buffs imo.
Good, i hope i can adapt it in my actual gameplay as mobile player and the things i posted in my channnel🙂↕️
thank you!
@@Yumi-Mei its just white form is better in DPS ideally than red form (include dash cancels after plungins after e*), even tho its starts faster
I was thinking about rotations to maximize Sanhua's outro, really nice seeing this!
i love lv1 weapon runs
waiting for your calch changli lvl1 wep run on 2-1 🙏
@@Yumi-Mei what the, but only verina
sk isn't very easy to loop
i'll give it a go soon
Awesome as always.
thanks!! been a while since seeing you, hope all is good!
"There's no 50/50 on weapon banner, but you need 5* weapons, the 4* ones are so weak."😭
Meanwhile level 1 training weapon🗿
ok, i wont grind to pull her sig weapon anymore
it's still good especially for rly comfy clears!
i feel like most things in this game aren't a "must" though tbh, with good echos farmed a lot is possible
Emerald of Genesis is really good. If the majority of Camellya's signature bonus wasn't locked behind a mechanic only she can use, i would consider it.
@@Yumi-Mei You winning using only the Training Sword stopped my f2p spiral of depression (less than 14 days left) of not having enough Astrites to pull her signature Red Spring, thanks so much! Even @MooYanG wins 30/30 ToA with just standard characters, which makes your statement about "must-pulls" very true.
The hell?..
That music is peak!..
Damn, I can't beat this big monkey with camellia's signature sword... I mean, in 2 minutes, ofc.
it's oki, stuff like echos among other things play a big part qq
bro, when I think this guy reach his limitation, he sets a new record
Does this rotation require any energy regen and why did you continue to attack when you ran out of pistils
about 110% on camellya should be fine! i have more than enough with 119%
i attacked even after using all crimson pistils because we still have all buffs up (sanhua outro + moonlit is still up) so it's definitely worth damage wise - we have some time to spare anyways to make the rotation a 25 second loop (swapping too early = shorekeeper liberation won't be up)!
Despite my experience in joint-dislocating rotations, smoother rotations like this are much more preferable lol
Btw what's your take on Bell on Sanhua instead of Heron in this team? They both provide different buff (ATK% / DMG Boost) respectively. I've been thinking about which one would feel more comfortable fitting inside a rotation with, and how much the dmg difference would be. Probably not much but I'm curious! Gonna try attempting a sub-40s run soon, not sure its possible since I don't have s6 sanhua T^T
yeah! rotations like this are good especially if doing a run blind / not optimising for speedkills as it's pretty comfy!
bell on sanhua has its pros and cons, i can list them!
heron
+ extra 2% buff to the maindps
+ a lot more energy generated
- doesn't affect whole team
bell
+ dmg reduction is nice
+ affects whole team
- expires after getting hit 3 times
- lower energy regen
- 2% less dmg on maindps
a big difference is also their activations; in speedruns you can heron early to get a 2nd cast in for example, encore comps, pretty easily. bell activates instantly which can be a good or bad thing depending on how you use it! (i.e. you can use heron at the start of a camellya sanhua run, as the buff activates on sanhua outro. but you can't bell, as it'll likely run out before camellya forte - you'd need to delay it.)
both are fine tho all-in-all c:
@@Yumi-Mei Ty! Extremely useful
Camellya sanhua verina rotation got any?
yumi google doc when.........
Why can't I play like this😭. My C1R1 Camellia has not much higher damage than his without weapon. Is Scorekeeper buff that strong? (Cause I have only Verina)
Shorekeeper is in her own tier, everyone should have her
shorekeeper is strong! but in this run she is not even giving the full buffs because of her energy regen not being at 250.
if i had to guess, a lot of things could be the reason! (lv90, max talents, good echos, havoc set activation, ToA middle floor buff, sanhua s6, sanhua outro, sanhua heron, sanhua moonlit, healer fallacy)
with s0r1 i'm able to hit i think 260k+? with verina on forte
@@Yumi-Mei I think I need to improve my rotation
Would you use crownless if you had good stats on it, or would you prefer dreamless no matter what?
i have a crownless with good stats as well! i think they are both perfectly usable, i use them interchangeably myself (last camellya sanhua video was crownless so using dreamless here c:)
i think they are pretty much identical in performance but dreamless does a little bit of extra stagger because you cancel crownless instantly
not sure if you kept up about it but they did fix the liberation timestop bug today - this makes using dreamless a little bit harder (but still fine outside of quickswap for the most part!)
Why your lvl1 cam deals the same damage as my maxed out cam