Super Monkey Ball 2 - Unused/Beta Stages

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  • Опубликовано: 12 сен 2024
  • This video show some of the more interesting debug stages in SMB2. There's a lot more debug stages than this but most of those are either the standard square ''glitch floor'' or are stages that already appear in the game.

Комментарии • 418

  • @SerperiorSC2
    @SerperiorSC2 8 лет назад +25

    2:56 Oh look, a reasonable version of Arthropod that isn't a million times harder than it should be.

  • @SleepyIceman6472
    @SleepyIceman6472 2 года назад +22

    0:08 It's actually possible to explore this level but you need to delete the level's .tpl to make it run properly. The reason why this crash happens is that the level's .gma and .tpl (model and texture files respectively) combined go over 2 MB, which is the maximum that can fit into the game. Upon landing, the .lz (the collision information) causes the game to run out of memory and hang

  • @LegoSonic-p2f
    @LegoSonic-p2f 5 лет назад +62

    I almost cracked when i heard that long and loud beeeeeeeeeeeeeeeeeeeep

    • @johnm4669
      @johnm4669 4 года назад +3

      0:14

    • @kieranstark7213
      @kieranstark7213 3 года назад +2

      Is THAT how censorship sounds in the Super Monkey Ball universe? XD

    • @part1165
      @part1165 3 года назад

      Ouch! My ears.

  • @LittleCloudYT
    @LittleCloudYT Год назад +28

    Anyone else kinda find unused stages kinda unnerving? I don't know how to explain it.

    • @jackarmitage141
      @jackarmitage141 Год назад +16

      Theres a section in monkey target where if you look backwards you see an infinite ocean. I think that is kinda unnerving too

    • @elliottpak
      @elliottpak Год назад +11

      Tbf I think super monkey ball as a whole is very surreal. The huge backgrounds combined with the floating abstract architecture is the main reason for me

  • @HPPTC
    @HPPTC 4 года назад +48

    0:11 Were any of us truly ready for this?

    • @EonNite
      @EonNite 4 года назад +12

      This actually scared the shit out of me. LMAO.

    • @johnm4669
      @johnm4669 4 года назад +10

      And it goes like this “AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA”

    • @KiraSlith
      @KiraSlith 4 года назад +8

      Probably some sort of overflow exception. Just from the overview shot we got, that level is absolutely massive and littered with objects of all kinds, Including lots of those white squares that denote invalid or missing objects. I bet it was some dev's paste bin for copying complex assets from.

    • @sagittalaxis7574
      @sagittalaxis7574 4 года назад +4

      Bahahaha that's what hell is like

  • @zaydkhan657
    @zaydkhan657 6 лет назад +30

    2:09 top 10 saddest anime betrayals

  • @SuperJustinChannel
    @SuperJustinChannel 7 лет назад +24

    0:12
    READY?
    "Let's- NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN"

  • @deusexmaximum8930
    @deusexmaximum8930 4 года назад +34

    Is this the super monkey ball equivalent to sleep paralysis?

  • @davidtheboy448
    @davidtheboy448 5 лет назад +22

    0:12
    AiAi was not ready

  • @GoAnimations-xv8we
    @GoAnimations-xv8we 4 года назад +24

    0:09 Why didn't Dr bad boon use this world to stop the monkeys?

  • @DeeJamari
    @DeeJamari 8 лет назад +23

    *sigh*
    This franchise really needs to make a comeback!
    The versions nowadays aren't as creative. I see Deluxe as the last best one.
    Idk, but I think it has something to do with AmusementVision not being a part if the franchuse anymore...
    Somebody really needs to do some research and find out what's up!
    ig it'll be me!

    • @larshmallows
      @larshmallows 8 лет назад

      Amusement Vision merged with SEGA so Deluxe wasn't the last one they made.

    • @DeeJamari
      @DeeJamari 8 лет назад

      Forreal?! I didn't know that!
      But have you seen or played the games after Deluxe?
      I can't be the only one that thinks the games aren't what they used to be.

    • @evankinsler4569
      @evankinsler4569 8 лет назад +3

      +Daijon Banks
      You got a MAJOR point there. Amusemwnt vision was an amazing addition to these games that existed in the past. I & most of the sega fans must have loved the decoration that they made in SMB 1,2 & DELUXE.
      I mean...the ones that exist NOW are okay but sometimes even harder than the others. Adding jumping in BANANA BLITZ was alright and absolutely useful.
      Imagine that in a SMB game that sega AND AV would make, there would be jumping even MORE stages and more party games....maybe not the "more stages" part because there was PLENTY in SMB D.
      And since its from sega and made for the NINTENDO, youd totally expect to see being kid freindly with all the bright colors and more joyful charachters but I absolutely LOVED how in the AV games they made the atmosphere a lot more realistic and I pray to lord jesus in the heavens above that it will happen again.

    • @voidsurger7038
      @voidsurger7038 7 лет назад +1

      Daijon Banks I have step and roll, and I don't have a wii fit.....
      #hardcoreasballs

    • @TheRealAxman13
      @TheRealAxman13 3 года назад

      Not to necro a dead comment thread buuuut.... Banana Mania, remastering 1&2 (and Deluxe's added stages) is a pretty good start to a series comeback I'd say.

  • @zacharrowood6178
    @zacharrowood6178 8 лет назад +17

    5:55 A E S T H E T I C

  • @YourPalMal23
    @YourPalMal23 6 лет назад +24

    0:14 ah yes my favorite soundtrack in the game

  • @peterwilliams1724
    @peterwilliams1724 Год назад +13

    I'm really curious about what that last stage was originally gonna be used for, like maybe there was some kind of planned adventure mode in the works

  • @DE23
    @DE23 3 года назад +14

    2:15 This stage IS used, but not playable. If you wait at the title screen, this is the stage used for the controls explanation.

  • @mazda9624
    @mazda9624 3 года назад +12

    Seeing some of these gigantic stages as well as rolling around through the cutscene backgrounds makes me really wish we got a good Monkey Ball adventure game

  • @squiddler7731
    @squiddler7731 2 года назад +20

    9:25 excuse me _what_

  • @FlippyLuigi
    @FlippyLuigi 5 лет назад +16

    0:12
    Host: Ok are you Ready?
    Me: EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEERRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR

  • @Korstre
    @Korstre 9 лет назад +8

    Occasionally, I had dreams of bizarre stages in this game, so it was a real treat to see this video. It's really interesting to see the handful of them that didn't make it to the final product.

    • @SolemnStormcloud
      @SolemnStormcloud 8 лет назад

      I wish I had dreams about bizarre Super Monkey Ball stages, too.

    • @Korstre
      @Korstre 8 лет назад

      Mariostar75 It's kind of annoying how dreams happen randomly and can't be sustained very well. Dreams of games can be really fun, they can bring new vision to something that you've seen everything of. From time to time, I've also dreamed about other games like Tetris DX, Kirby, and even Darius.

    • @SolemnStormcloud
      @SolemnStormcloud 8 лет назад

      "It's kind of annoying how dreams happen randomly and can't be sustained very well. Dreams of games can be really fun, they can bring new vision to something that you've seen everything of."
      Wow, I guess you have the same opinions on dreams I have!
      Fun fact: I am working on a Pokémon platformer fan-game called Eevee Land, and I wish I could have dreams about it so I can potentially see what my project could become in the future.

    • @Korstre
      @Korstre 8 лет назад

      Mariostar75 Just last night, I dreamed about Dark Forces II, where Kyle was fighting stormtroopers with lightsabers. Heh.

    • @SolemnStormcloud
      @SolemnStormcloud 8 лет назад

      Kyle? Are you talking about Kylo Ren?

  • @beatziegraham6928
    @beatziegraham6928 3 года назад +13

    That final level was crazy. Would’ve loved to see something like that in game. Of course the time would have to be huge for it.

  • @part1165
    @part1165 5 лет назад +22

    0:11 Ready? Beeeeeeeeeeeeeeeeeep!!!!

  • @Pacowaka4045
    @Pacowaka4045 3 года назад +11

    1:58 I really like the concept for this level. Maybe it would've made more sense to keep the middle where it's at but the two sides further back.

  • @zacharrowood6178
    @zacharrowood6178 5 лет назад +16

    5:50 is the coolest unused stage in any game ever

    • @zacharrowood6178
      @zacharrowood6178 5 лет назад +4

      i dont remember this but i guess i already commented something about this exact stage on this exact video at the same exact time 3 fucking years ago

  • @Andrew-ww1hz
    @Andrew-ww1hz 4 года назад +25

    15:56 Cut adventure-type stage? Or just an excessive obstacle course for testing?

  • @KiraSlith
    @KiraSlith 4 года назад +6

    I love how most of these test stages start on a custom debug ramp with all the speed switches. A lot of these are just the 3D backgrounds downscaled, which is interesting.

  • @nelsonreyes-alvarez605
    @nelsonreyes-alvarez605 Год назад +16

    That thumbnail changed

  • @mandl2710
    @mandl2710 7 лет назад +19

    I still wanna know what the stage at 16:04 was intended for. Maybe it was just the result of a level designer getting bored and wanting to make a really fun test level?
    I totally haven't done this before.

    • @ghuruzilla
      @ghuruzilla 7 лет назад +8

      Most likely a idea for a overworld. It doesn't seem to be an ordinary test level in my eyes.
      The idea probably got scraped in the mid-late development of the game. Which this idea might have inspired the creation of Monkey Ball Adventure.

    • @thesupervideogamenerdmore3171
      @thesupervideogamenerdmore3171 7 лет назад

      MandL27 It's probably the beta story mode world layout.

    • @mandl2710
      @mandl2710 7 лет назад

      What do you mean?

    • @raiverns9620
      @raiverns9620 5 лет назад

      It might be a removed minigame or unused overworld, but i struggle to see how it would work as one, theres no scenery! Another possibility is they were trying to see how far they could take a level, or just a test for how much the engine could handle

  • @leonides1527
    @leonides1527 5 лет назад +17

    2:09
    Ready?. . . FALL!!

  • @fearanger1
    @fearanger1 7 лет назад +7

    I love how the sets and skyboxes are there own levels.

  • @skiggywiggy8386
    @skiggywiggy8386 4 года назад +16

    2:57: if only it were that easy

  • @SolarSocks
    @SolarSocks 6 лет назад +19

    My favourite level is definitely the one at 0:13

  • @blue33x
    @blue33x 6 лет назад +18

    5:11 hardest level ever

  • @babypinksnail
    @babypinksnail 5 лет назад +19

    5:48 Now that's aesthetic.

  • @mteverett689
    @mteverett689 7 лет назад +12

    13:20: does anyone else play monkey dog fight just to explore dr.bad boon's lair?

  • @thatsnogood6413
    @thatsnogood6413 5 лет назад +14

    Some of these look like they could have been finished with the right texture mapping and background also at 13:22 why the fuck?????

  • @rynabuns
    @rynabuns 8 лет назад +9

    4:28 Dizzy System on steroids!

  • @Obstagoon862
    @Obstagoon862 5 лет назад +13

    16:00 Why's the timer frozen?

  • @speedyyoshi4649
    @speedyyoshi4649 5 лет назад +14

    0:12 I'm possibly thinking it's a test map?

    • @speedyyoshi4649
      @speedyyoshi4649 5 лет назад +6

      Oh yeah, and why does the level freeze? The files combined make more than 2 MB, but the Gamecube can only hold 2 MB. Once the monkey lands, the game freezes. There is a solution however, and that is deleting its texture file.

    • @mrdoognoog
      @mrdoognoog 5 лет назад

      ruclips.net/video/KBqIkErtJEk/видео.html
      The level runs fine on dolphin

    • @GoAnimations-xv8we
      @GoAnimations-xv8we 5 лет назад

      Did anyone else notice that the monkey was going 30 miles per hour

    • @ニンテン_ヨッシー
      @ニンテン_ヨッシー 4 года назад

      @@TheLetterT511 Probably a DevKit.

  • @is0s
    @is0s 8 лет назад +7

    I think the last one may be some kind of Hub that was scrapped during development? It would have been interesting.

  • @Namohysip
    @Namohysip 10 лет назад +1

    As an aspiring game designer, that final debug level is beautiful. A test site for all the different elements of the game, a programmer's playground... I wonder if they considered the physics engine complete once they were able to correctly play through that gauntlet of a stage?

    • @jchapman1994
      @jchapman1994 10 лет назад

      Stupid

    • @likeok4
      @likeok4 10 лет назад +2

      James Chapman
      i want to know what your calling stupid.

  • @OfficerSpy
    @OfficerSpy 10 лет назад +3

    0:14 OMG THAT GAME FREEZE

  • @Obstagoon862
    @Obstagoon862 4 года назад +13

    9:27 How the heck did that happen?

    • @mario2n3e
      @mario2n3e 4 года назад +1

      @John Mandia If you turn on show collision you can see the death barrier is right before the goal, thats why that happends

  • @APPictures9
    @APPictures9 5 лет назад +16

    9:27

  • @GoAnimations-xv8we
    @GoAnimations-xv8we 4 года назад +12

    READY? *UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU UUUUUUUUUUUUUUUUUUUU*

  • @Dontrel3030
    @Dontrel3030 7 лет назад +7

    Some of these give the impression there was going to be a 2 player race mode. The ones around 12:00

    • @DE23
      @DE23 3 года назад

      That's in the game as one of the party games.

  • @GoAnimations-xv8we
    @GoAnimations-xv8we 4 года назад +9

    0:06 did anyone else notice the monkey going 999MPH?

  • @4tw_EpicYoshi
    @4tw_EpicYoshi 4 года назад +12

    Confused why there's so many dislikes

  • @cugamerplayz8711
    @cugamerplayz8711 7 лет назад +8

    1:13 appears in the game tho it's probably an early version

  • @starfrost6816
    @starfrost6816 8 лет назад +6

    0:10 could have been either
    A) A glitch stage
    B) A texture testing stage
    C) A stage from the original Monkey Ball with the textures gone and used as a test level.

    • @starfrost6816
      @starfrost6816 8 лет назад +4

      6:31 uses the planned new goal model.

    • @ibhaenggi
      @ibhaenggi 5 лет назад

      My guess is B, but it's a Test Stage for many things, such as a Font test and an Object test.

    • @ニンテン_ヨッシー
      @ニンテン_ヨッシー 4 года назад

      Its none of those. Its an ACTUAL REAL test level.

  • @brandonservis9791
    @brandonservis9791 4 года назад +12

    22:35 Ayyyyyyy curvy bridge!

  • @NicoTheCinderace
    @NicoTheCinderace 9 лет назад +6

    2:16 Heyyyy! This the Stage that was seen in one of the Demo Videos.

    • @mann-nova9392
      @mann-nova9392 7 лет назад

      Nicodapeek2
      I do recall that now! Wonder why they took it out. Likely cause it just demonstrates what the objects do.

  • @SoniMarSponge
    @SoniMarSponge 5 лет назад +7

    Those levels containing the areas for the cutscenes makes a theory that maybe the cutscenes for the story mode are in game cutscenes?

    • @CapsUnlocked
      @CapsUnlocked 4 года назад +1

      SoniMarSponge 53 yeah, making them in game makes a lot more sense than prerendering them, considering it was a GameCube game as well

    • @Manu_F49
      @Manu_F49 4 года назад +1

      They are mostly in-game

  • @RenegadeScooter
    @RenegadeScooter 9 лет назад +4

    0:12 The Gamecube froze upon touching the ground. XD

    • @RingEdge
      @RingEdge 9 лет назад +1

      That happens no matter what. The game will always freeze upon touching the ground, on a real Gamecube or Dolphin.

  • @Robowil
    @Robowil 6 лет назад +11

    I wonder if the A button was used as a placeholder for switches.

    • @burritobutt300
      @burritobutt300 6 лет назад +1

      Yeah Probably.

    • @DE23
      @DE23 3 года назад

      Fun Fact: The A Button model is still used if you wait on the title screen long enough

  • @MetProduct-td4rz
    @MetProduct-td4rz 5 лет назад +14

    0:10 Phone buzz

    • @raquelmendoza5126
      @raquelmendoza5126 5 лет назад

      The rest yu” mood goes down the street got ta love you 😍 the in vitro fertilization the humility you in the universe you is the most amazing woman you could possibly think about the t the policy

    • @part1165
      @part1165 5 лет назад +1

      What is this?

    • @MetProduct-td4rz
      @MetProduct-td4rz 2 года назад

      Bruh I am not a woman

  • @ibhaenggi
    @ibhaenggi 7 лет назад +11

    0:13 let's EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

    • @thatsnogood6413
      @thatsnogood6413 5 лет назад +1

      Ready? Eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee...

  • @scrap651
    @scrap651  9 лет назад +6

    Finally got around to fixing the title. I referred to these as ''Debug'' stages because you can only access them with the debug menu action replay code. I have a feeling the previous title may have mislead some people judging by the poor retention this video has(the average person watches this video for only 4 minutes before clicking away).

    • @Saewinyt
      @Saewinyt 8 лет назад

      First of all, amazing work on the video! Watched the whole thing and enjoyed it to the very end :D Secondly, I'm interested in doing this myself. what sort of hacking device do you use, and where can I purchase one? Please answer, it would mean a lot to me :D

    • @MADPYRO21
      @MADPYRO21 8 лет назад

      the stage at 226 technically is used for the tutorial

    • @drakhos5820
      @drakhos5820 8 лет назад

      +Zachary Perl (Anankos the Silent Dragon) This comment... This is what I was going to say. xD
      +scrap561 There's someway, somehow that I can make my levels? Hack or something? (And how can I see all of those stages in my ps2?)

  • @Quixosquid
    @Quixosquid 9 лет назад +2

    that last map is like almost all the maps combined into one

  • @FearlessHound07
    @FearlessHound07 9 лет назад +3

    Some of these are used in deluxe :D

  • @DE23
    @DE23 3 года назад +9

    2:08 Isn't that used in the cutscenes?

  • @DE23
    @DE23 3 года назад +7

    Some of these almost seem like some sort of hub world for story mode, where instead of just selecting a level from a menu, you have an ingame hub and you just roll to the level you want.

  • @THINSNEMN
    @THINSNEMN 7 лет назад +9

    0:11 - 0:16 Ready? AAAAA-

  • @GoAnimations-xv8we
    @GoAnimations-xv8we 4 года назад +7

    5:10 how far in the ocean did you go?

  • @jk.casper141
    @jk.casper141 4 года назад +4

    I love the way this dude Aiai dances

  • @inteldelightfish
    @inteldelightfish 3 года назад +10

    Me: *Hacks Giant Computer*
    Giant Computer: 0:13

  • @supaNOOBbros
    @supaNOOBbros 10 лет назад +4

    This is interesting... Most of these stages look like mock versions of actual stages... I can make out UFO, Dizzy system, Strata, Spasmodic is hidden in there, all of the world 3 levels, Flat Maze, 8 Bracelets, Post- Modern, Jump Machine, Domino, Warp, Dynamic Maze, and some other levels... Very strange... I wonder how these were played?

    • @BillehBobJoe
      @BillehBobJoe 10 лет назад

      i'm thinking a lot of them are just proof of concepts

    • @StephenPhillips
      @StephenPhillips 10 лет назад

      Serial Jump?

    • @diegoav974
      @diegoav974 10 лет назад

      URL...

    • @IL4NR
      @IL4NR 10 лет назад

      Arthropods! Also, theres no gaps between the stage.

    • @likeok4
      @likeok4 10 лет назад

      Most of them were Beta versions

  • @Titanic4
    @Titanic4 8 лет назад +4

    The level seen in 0:13 mark crashes due to missing texture - on dolphin emulator you can skip all the invalid writes/reads by holding enter. After a while the game works afterwards.

    • @ibhaenggi
      @ibhaenggi 8 лет назад +1

      It might be the game's work of trying to fix the corruptions, or it's just a glitch.

    • @giga0039
      @giga0039 5 лет назад +1

      Actually, it crashes because the gma and tpl flow over 2MB. The gma, tpl, and lz cannot flow over 2MB collectively, which causes the crash on 186.

  • @niche8137
    @niche8137 3 года назад +6

    At 5:10, where would this take place? I can hear the credits theme, or what I assume to be the credits theme, but I have nearly zero clue about the area; all I can assume is when you're in the sea, but even then, I don't know for sure.

    • @pastarhythm2762
      @pastarhythm2762 3 года назад +3

      That's the Padding Floor. SMB2 has a ton of internal "slots" for various stages. Most of them are for regular gameplay stages, and others are used to store areas for cutscenes or party games and the like. Even with those, there are still slots that aren't used for anything, so those slots instead reference Padding Floors like the one you pointed out and the one before it.
      Most Padding Floors have the same layout (square with the goal,) but they can have different environments. The first one had asteroids, while the second one had an ocean surface above it and a water reflection on the level. It's not like that on purpose, that level simply happens to be in water and use that music track.
      The wiki explains it with more detail. supermonkeyball.fandom.com/wiki/Padding_Floor

    • @niche8137
      @niche8137 3 года назад

      @@pastarhythm2762 Yo, that's really interesting; however, seeing what you mentioned in the first half, could new worlds, heck, areas even, be added, seeing as you mentioned that some slots are unused?

    • @pastarhythm2762
      @pastarhythm2762 3 года назад

      @@niche8137 I don't know how the game handles environments, so I have no clue there. In terms of levels, though, I don't see why a modder couldn't make their own map and assign one of those unused stage IDs to it! I have a feeling it's already been done, as a matter of fact-- There's a mod that ports the SMB1 and Deluxe stages into SMB2, which probably took advantage of the leftover stage IDs to fit all of those stages in there. I'm sure it's not that simple and there would be some complications, but I bet it's doable.

    • @niche8137
      @niche8137 3 года назад +1

      @@pastarhythm2762 What I'm assuming is that, while they're still unused IDs, the game'll automatically cut out levels/stages when said IDs are used; maybe they were used as a failsafe of the pre-existing worlds, of sorts? I don't mean that as a way to ignore what you said, as what was originally there is still something entirely unique, but maybe it's because it finds the pre-existing worlds in the files?

  • @bradenmitchell5565
    @bradenmitchell5565 5 лет назад +15

    15:55 Is this an unused master stage?

    • @Andrew-ww1hz
      @Andrew-ww1hz 4 года назад

      Lloyd Johannessen Jk? How would anyone have enough time to complete it given the scale?

  • @crimson-foxtwitch2581
    @crimson-foxtwitch2581 7 лет назад +5

    13:39 Looking at the right I noticed a SEGA arcade board at the right? Which one is it? It looks similar to the one in Sonic Spinball in the third level.

    • @raiverns9620
      @raiverns9620 5 лет назад

      It may be the NAOMI since monkey ball started on naomi, but it could also be the hikaru or chihiro

  • @jake19673
    @jake19673 6 лет назад +11

    I have a few questions for these debug stages as i'm trying to get them for myself.
    1. Are you able to get these debug stages on the Xbox for Super Monkey Ball Deluxe?
    2. Did you use Action Replay to get these debug stages?

    • @scrap651
      @scrap651  6 лет назад +4

      1. It is possible to access debug stages in deluxe with a hacked Xbox.
      2. Yes, I used a code to access them from the debug menu.

    • @jake19673
      @jake19673 6 лет назад

      Ok thanks

    • @jake19673
      @jake19673 6 лет назад

      Also one more thing. What do you mean by Hacked Xbox

    • @jackwhitman9278
      @jackwhitman9278 5 лет назад

      @@jake19673 One with a custom bootloader (my guess)

    • @ChainChomp
      @ChainChomp 5 лет назад

      Probably a homebrewed Xbox, usually hacked via the Splintercell method.

  • @drakhos5820
    @drakhos5820 8 лет назад +5

    6:00 What's that? It looks amazing...

  • @snowytheott
    @snowytheott 10 лет назад +2

    I'd love to see more videos of debug like this...

  • @benlink202forever
    @benlink202forever 7 лет назад +4

    This is trippy as hell

  • @bakonfreek
    @bakonfreek 10 лет назад +1

    I remember finding a lot of these back in 2005 when I got my hands on an AR for GameCube. Fun days lol

  • @dylanfoster3490
    @dylanfoster3490 8 лет назад +4

    5:49, I would go on the "Mad Rings" part if I wanted to.

    • @calcul8er205
      @calcul8er205 8 лет назад +1

      Dylan Foster mad rings > warp

  • @__-_.
    @__-_. 3 года назад +6

    The entirety of 13:46 is absolutely hilarious

  • @GoAnimations-xv8we
    @GoAnimations-xv8we 4 года назад +4

    4:55 I thought those were creepy doll heads but then i looked closer and saw they were meteors

  • @mann-nova9392
    @mann-nova9392 7 лет назад +5

    I wonder if some of these were finished in Deluxe/Adventure? Obviously they were remaking the Nintendo stage but didn't get around to it.

  • @someoneunknown6553
    @someoneunknown6553 5 лет назад +4

    Don't mind us, we're just putting this apocalyptic bunker level in there...

    • @CysmaWinheim
      @CysmaWinheim 5 лет назад +2

      Looks like Dr. Bad-Boon's hideout from one of the Story Mode cutscenes.

  • @SD-MB-BB-CR
    @SD-MB-BB-CR Год назад +3

    15:30 the background looks like the beginning level from sonic unleashed

  • @controlleronahanger
    @controlleronahanger 7 лет назад +2

    Some levels are used with different textures and skyboxes in Master, Extra and Expert mode, mostly the bonus levels. But they have no bananas.
    Which makes them go in this.

  • @SuperJustinChannel
    @SuperJustinChannel 9 лет назад +6

    0:13 Let's EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

  • @hurley5949
    @hurley5949 10 лет назад +2

    by seeing this i spotted some things that might have ben cut. first off dr bad boons lab in the 5th world might have been playable and so could his airship. the game might've have hub worlds even.

    • @RagingCow11
      @RagingCow11 10 лет назад +1

      Sorry, I just noticed you had the word "spotted" in your comment, and you profile pic is a...XD

  • @dawookieecookiee3460
    @dawookieecookiee3460 8 лет назад +4

    You know, some of the open world stages would have been better in a non-level based game. I was astonished at some of the bigger stages. If a smb game was made with stages like those and it had a open world feel, I would have LOVED it.

    • @Professor_Utonium_
      @Professor_Utonium_ 7 лет назад +4

      DaWookiee Cookiee I've never played it, so I don't know how good it is, but there is a game called Super Monkey Ball Adventure that is open world

    • @Pandaxtor
      @Pandaxtor 7 лет назад +4

      LordFrood It's really bad. :(

  • @RyneMcKinney
    @RyneMcKinney 3 года назад +12

    0:14 freaking scared me. Forget Freddy Fazbear

  • @gregc6044
    @gregc6044 6 лет назад +12

    5:10 anyone know what that song comes from and where I can find it

  • @rynabuns
    @rynabuns 10 лет назад

    You absolute hero.
    Lot more fun could be done on a few of the stages

  • @waterringtoss
    @waterringtoss 3 года назад +6

    Level 186.
    On the Dolphin Emulator.

  • @mann-nova9392
    @mann-nova9392 9 лет назад +1

    I have a good feeling that some of these were stages left in the game for Super Monkey Ball Deluxe. Notice the similar design in some of the stages, going up in difficulty?
    Also 13:40 this is the Monkey Dogfight stage, for example, a minigame that only existed in Deluxe. You can tell due to the more structural design and collision featured on everything, so you could crash into them.

    • @ScorelessPine
      @ScorelessPine 9 лет назад +4

      mas games38 As someone who has played super monkey ball all their life, i can guarantee that monkey dogfight was in SMB 2. I especially remember it because there was a glitch on that stage where it you flew into one of the ridges on the bottom, you could fly out of the map, however, they fixed it when they released deluxe.

    • @ScorelessPine
      @ScorelessPine 9 лет назад

      mas games38 And also, i don't see any stages in here that ended up in deluxe either, they were either in the really late levels of smb 1 or 2, or they were scrapped.

    • @mann-nova9392
      @mann-nova9392 9 лет назад

      Scoreless Pine Oh I thought it was an exclusive.
      Yes but I think they were probably originally going to be in Deluxe.

    • @mann-nova9392
      @mann-nova9392 9 лет назад

      ***** Yeah, but it wouldn't have collision in story mode/regular levels.

    • @ScorelessPine
      @ScorelessPine 9 лет назад

      masgames38 Actually, the backgrounds of levels DO have collisions in normal story and challenge mode. For example on the ocean levels, it is possible to bounce off of the wall near the player provided the level's death barrier is far enough away.

  • @bensachs5206
    @bensachs5206 7 лет назад +4

    I know I'm late, but isn't there a way on certain emulators to force maps to load without textures like in the second clip?

  • @NiGHTcapD
    @NiGHTcapD 9 лет назад +4

    Holy crap...the amount of hidden content in this game is INSANE.
    But may I make a suggestion? For those stages with multiple pathways from the start, I would recommend showing those MULTIPLE TIMES. You really didn't show us everything each stage had to offer and for as much content as there is in this game, I kinda feel cheated.

    • @scrap651
      @scrap651  9 лет назад +2

      ruclips.net/video/Ii700OV_zms/видео.html watch this to get your debug stage fix.

    • @NiGHTcapD
      @NiGHTcapD 9 лет назад

      scrap651 Thanqez joo!

  • @Dronkhrrrrng
    @Dronkhrrrrng 7 лет назад +16

    Ready?
    *(death)*

    • @controlleronahanger
      @controlleronahanger 7 лет назад +4

      Ready?
      (Just before the announcer says "GO", the game crashes)

    • @ATHANwave
      @ATHANwave 7 лет назад +1

      HAHAHAHAHAHA Lmao

  • @marxxplaysgames
    @marxxplaysgames 5 лет назад +8

    13:20 why is that even able to be played on?

    • @Gestersmek
      @Gestersmek 5 лет назад +9

      My guess is that it's using the collision for the map in Monkey Dogfight.

    • @JoSephGD
      @JoSephGD 5 лет назад +10

      All worlds have some collision detection in the background. However, you normally can’t land on them due to the death planes. However, there are stages that you CAN go out of bounds. This stage has no death planes, allowing you to experience all of that stage’s collision.

    • @marxxplaysgames
      @marxxplaysgames 5 лет назад +5

      well now I wanna see the whale

  • @RustyMew
    @RustyMew 3 года назад +3

    Ah, yes, my favorite SMB2 level: "-"

  • @PlacePlacington
    @PlacePlacington 10 лет назад +1

    That last stage at the end is...really fascinating. I'd imagine it might have been used to test the limits of their engine, all those varying slopes and obstacles and what-not. Also of interest is that silver Aiai statue, does that appear anywhere in the main game?

  • @ibokichi1119
    @ibokichi1119 4 года назад +8

    STAGE 1
    -

  • @the64thgamer
    @the64thgamer 10 лет назад +5

    0:13 LOL

  • @likeok4
    @likeok4 10 лет назад +1

    This makes me want to some stages where theres the debugged stages (but are playable and less glitchy)
    well basicly like a download thing and you can play them and select them (in challenge mode thingy)

  • @tracyl8939
    @tracyl8939 4 года назад +5

    If dizzy system was faster