Love this little game. :) Current printing has some rule changes: - No more little X in the middle of the board - You can no longer ask how many pieces does the sound bounce off of - this is due to a rule change on how white works: If white is hit along with any color, it turns it into a lighter shade of said color. so colors like pink (red+white) and light orange (red+yellow+white) and gray (all colors+white) are now possible - one of the 2 black pieces has been replaced with a clear piece with its own ruleset, like the black piece does. - that ruleset is how the old white piece worked, it ignores color changes so red+yellow+clear is still just orange and is still reflected. also the pieces now have a much more clear gridline marking instead of the checkerboard pattern
@@LegoAssassin098 it should be as it's the current one. but i'm sure you can send them a message to inquire. Ask if it has the clear piece, if it does, it's the current printing.
I guess since it was mentioned in the top 100 that answers the question if it's a diamond in the rough or not. Definitely doesn't sound like a hidden gem either
Yes, this immediately reminded me of Black Box which I had as a kid, that in turn at the time reminded me of Mastermind with the pegs and format. But this looks like a more interesting riff on the idea with the shapes and colours. I think there could be more ways to develop this concept too, it’s an innately intriguing puzzle mechanic.
I played Black Box a ton too! Great game and I'm glad to learn about this one. One thing Black Box did so well was give the pieces and the board to the guesser so the positions of the balls could be adjusted as new guesses helped narrow it down. The "hider" used the crayon to set up the puzzle. The idea for multiple sets is a good one so the solver can adjust frequently.
Im starting to suspect that coders tend to dislike polyomino games and other games about spatial puzzles. My wife and lots of her friends are all devs and they all struggle in the same ways with spatial games and dislike them. Its so strange. So i guess this game.wont me for us but its definitely MY jam....
Mixing all colors of light produces white but mixing all colors of paint produces black. You are mixing the reflection of the object hit so you are doing the equivalent of mixing paint, not mixing individual colored beams of light. Therefore you get black.
Is it mixing colours or if light is passing through and red gem doesn't that mean all other light wavelengths are absorbed or reflected? (been a long time since i thought about physics) So I could see why passing through all colours might mean black.....all light wavelengths are filtered out. Of course they already set it up to seem like your mixing colours if it only passes through 2 colours with red and yellow touched making orange. Ahh well some times super thematic games like this break down under such heavy "Lore" 😄
@@klawless The signal (laser) is not passing through the gems it is reflecting off of the surface of the gem and you see the reflected color. (You know it is reflecting because of how you follow the path in order to determine the exit point.) When the light hits a second gem the reflected color of the second gem is added to the current color from the previous gem. This process is not adding different colored beams of light but adding different colors to a single beam of light. The result is the same as mixing the colors of paint and shining a single beam of light at that paint. The result approaches a shade of black (depending on actual colors combined and number of colors combined), not a shade of white.
@@thedicetower Oh, good to know. I think the video title said something about lasers so guess we were all assuming some form of light. In that case, I guess thematically the ultrasound must be using density to determine mineral (gem type) and gem type gives you the color(s) you need to mix to determine the result. Maybe not perfect thematically but still looks like a fun deduction puzzle!
Love this little game. :) Current printing has some rule changes:
- No more little X in the middle of the board
- You can no longer ask how many pieces does the sound bounce off of
- this is due to a rule change on how white works: If white is hit along with any color, it turns it into a lighter shade of said color. so colors like pink (red+white) and light orange (red+yellow+white) and gray (all colors+white) are now possible
- one of the 2 black pieces has been replaced with a clear piece with its own ruleset, like the black piece does.
- that ruleset is how the old white piece worked, it ignores color changes so red+yellow+clear is still just orange and is still reflected.
also the pieces now have a much more clear gridline marking instead of the checkerboard pattern
Do you know if that printing is the version sold on ebay by the publisher?
That's cool. Those changes sound for the better, and some I thought should have been there when I heard the rules
@@LegoAssassin098 it should be as it's the current one. but i'm sure you can send them a message to inquire. Ask if it has the clear piece, if it does, it's the current printing.
When you mentioned this in your Top 100, I watched the 11 copies on Amazon get sold out.
I guess since it was mentioned in the top 100 that answers the question if it's a diamond in the rough or not. Definitely doesn't sound like a hidden gem either
Looks awesome! Thanks for the review! 🎉
Just ordered it!
Just 3D print some extra pieces if you need some. :) BTW, any idea where to order it in Europe?
Now to find this one…
Available from the publisher on ebay
It’s like a peaceful version of Battleship.
This is like Black Box from 1977.
It really is a big riff of Black Box! Use to love that, back in the day. Very surprised they evidently don't know the game!
Yeah, I was wondering if they'd played this. But clearly not.
Yes, this immediately reminded me of Black Box which I had as a kid, that in turn at the time reminded me of Mastermind with the pegs and format. But this looks like a more interesting riff on the idea with the shapes and colours. I think there could be more ways to develop this concept too, it’s an innately intriguing puzzle mechanic.
I played Black Box a ton too! Great game and I'm glad to learn about this one. One thing Black Box did so well was give the pieces and the board to the guesser so the positions of the balls could be adjusted as new guesses helped narrow it down. The "hider" used the crayon to set up the puzzle. The idea for multiple sets is a good one so the solver can adjust frequently.
Yes! Black Box with shapes
This looks a nice 2 player travel airport/hotel game. Just wish I could find it for sale somewhere.
Your timestamps are screwed up big time ( well the overview time stamp is the same as the review timestamp )
Laser BattleShips
No way im finding this in UK unfortunately
Coming in German soon :)
Oh really? Roughly when?
Joey never said it, but he’s never won this game either; and the kicker, is these three played each other. Haha
Jokes
You only have half the options to guess, each two endpoints are connected, no need to try one if you know the other
Good point!
Hard pass for me but looks unique.
Im starting to suspect that coders tend to dislike polyomino games and other games about spatial puzzles.
My wife and lots of her friends are all devs and they all struggle in the same ways with spatial games and dislike them. Its so strange.
So i guess this game.wont me for us but its definitely MY jam....
Hmm, mixing all colors should become white rather than black.
Mixing all colors of light produces white but mixing all colors of paint produces black. You are mixing the reflection of the object hit so you are doing the equivalent of mixing paint, not mixing individual colored beams of light. Therefore you get black.
Is it mixing colours or if light is passing through and red gem doesn't that mean all other light wavelengths are absorbed or reflected? (been a long time since i thought about physics) So I could see why passing through all colours might mean black.....all light wavelengths are filtered out. Of course they already set it up to seem like your mixing colours if it only passes through 2 colours with red and yellow touched making orange.
Ahh well some times super thematic games like this break down under such heavy "Lore" 😄
@@klawless The signal (laser) is not passing through the gems it is reflecting off of the surface of the gem and you see the reflected color. (You know it is reflecting because of how you follow the path in order to determine the exit point.) When the light hits a second gem the reflected color of the second gem is added to the current color from the previous gem. This process is not adding different colored beams of light but adding different colors to a single beam of light. The result is the same as mixing the colors of paint and shining a single beam of light at that paint. The result approaches a shade of black (depending on actual colors combined and number of colors combined), not a shade of white.
The rulebook describes them as Ultrasounds, so it's technically not even light but different characteristics of sound waves.
@@thedicetower Oh, good to know. I think the video title said something about lasers so guess we were all assuming some form of light. In that case, I guess thematically the ultrasound must be using density to determine mineral (gem type) and gem type gives you the color(s) you need to mix to determine the result. Maybe not perfect thematically but still looks like a fun deduction puzzle!