"You just said you're a Neon Genesis Evangelion fan, so you'll probably enjoy it on some level" is like the most ambivalent yet most ominous thing to say.
Amen to that because Kathy is the only religion that matters and that she was so kind to let J*hn to be on those Dokapon Streams. Kathy is the best but John is the worst
Regarding the Sekiro conversation - my position has always been that people will call Sekiro either the easiest or hardest FromSoft game because, unlike the other FromSoft games, Sekiro really only has _one_ way of fighting most things. You sorta _have_ to get good at dodging and parrying, so if you went through all 3 Dark Souls games by getting the heaviest, sturdiest armor you could find and just tanking the enemies' hits while you crushed them in 2 hits with your great club, then Sekiro is gonna be a _real_ rude awakening
Yeah the key to Sekiro is basically just learning to listen to what the game is telling you. It's actually very generous in a lot of ways the Souls games aren't - deflection is much more forgiving than parrying (both in terms of the timing window you need to hit being larger, and the fact that it's not a separate input from blocking so mistiming it early isn't even very punishing because you just do a normal block instead), plus the whole "extra life" thing, but it also doesn't give you the options to cheese it the way that many of the Souls games do (outside of some glitches that never got patched out). You can't really build your way around a boss in Sekiro.
Yeah i notice that in Elden Ring and the Souls games you can approach bosses with different strategies but Sekiro really is just getting more and more refined combat skills.
Not to mention you can't really grind to level up, or at least it is severely limited because of how strength and health is increased. It really boils the formula down to "how good is your timing" which is why I think so many people compare it to rhythm games.
agreed if you approach sekiro like its a souls gaming, aka dodging and waiting for openings then youll 1 have a shit time and 2 find it to be way harder than if you play aggresively like the game intends
I do find it weird to say that about Sekiro and then purposefully take it away from yourself in other games. I hate to go back to this cuz it's such a tired discussion, but Geoff saying that you need to use summons in Elden Ring is very telling. Every boss in the whole game is clearly and obviously not designed to be fought with summons. When you use a summon they start behaving unpredictably and you start going for strategies that might as well be called cheesing the boss because they involve you trying your hardest to not engage with its design. Every boss is made to be fought 1 v 1, and Elden Ring has a clear set of mechanics for how you fight the boss, but then you ignore that and go for other cheesy options, which could def still be fun, but go directly against what you're saying for Sekiro. I'm not saying it's bad to use the variety of tools Elden Ring gives you, I'm just saying that I don't get why some people will talk against it and do it anyway. To be fair, the only reason I didn't use summons when I played Elden Ring was because I tried them early on and they seemed absolutely terrible because they did no damage and got one shot and then I decided they were bad and useless. If you use them and find success, skipping them means you would be making the conscious decision of nerfing yourself, which I get some people don't want to do, but still, it's not that crazy of a thing. NPC summons have been around since ds1 and people forego using those all the time.
Does anyone else find it harder to cheese a boss sometimes than it is to just fight the boss? I watched a video of how to cheese the demon of hate in sekiro, said "fuck that, that's a paon" and just kept learning the fight till I won
Honestly. Sometimes the cheese strat is like „use this specific attack“ or „stand in this part of the arena“ or „try to bait out this specific attack“. But sometimes it’s like „restart the entire game, activate a glitch that lets you skip to the end of the game, farm this specific enemy for the 0.1% chance that it drops an item that increases your luck by half a point. Use another glitch so you can get 99 copies of that item. Farm one trillion [currency] so you can play the lottery for the chance to get an item that has a one-in-a-billion chance to one-shot the boss. Play through the game as normal until you reach the boss. Use another glitch to enter the arena so that only your head pokes through the floor. Use the item. Reset and redo the glitch if it fails. Also if you save the game at any point during this process, your console will explode.“ At that point, I’d just rather get good tbh
Imagine catching up with an old friend who you haven’t talked to in a while and a random dude walks up to you and says “I will give you $1000 if you do this in a funny voice and a wizard costume”. Streaming is weird.
I distantly remember listening to a 6 hour seasonal anime podcast with digi, the final gamer and the anime pope like 20 years ago but now I'm not so sure if that was a fever dream...
In the elden ring dlc my first boss was rellana and thats the only name I had heard before playing the dlc and since everyone was saying the dlc was stupid hard I made the mistake of using summons and proceeded to kill rellana in 6 seconds and after she got to 40% i stopped attacking hoping she'd kill me but the mimic had other plans and now I have to beat the game again just to experience that fight Don't use summons on your first try people 😢
29:26 I found Sekiro unplayably difficult on the first pass and didn’t finish it. Picked it up a year later and everything felt easy including demon, ishin, and Owl Prime. No idea why but it’s the strangest thing. I think that game clicks and just works or you are out of sync and nothing works
28:25 Conversations about Sekiro are always so weird for me, played it for the first time earlier this year after spending so long hearing the best things about it and being a FromSoft fan and just, I don't know, yeah combat was tight but the gameplay systems made most enemies feel samey, feels like with the very little customization present it suffers from certain options being CLEARLY better than others, environments were all very slight variations of "Japanese temple", the "perilous attack" indicator is at best useless and an active detriment at worst, Genichiro was a complete and utter pushover who in the end got replaced by Ishin which just came out of nowhere, Ishin himself being more annoying than difficult because it's a fight with sweeps and lunges on hilly terrain which FromSoft's engine just cannot handle, his alternate fight being pretty much superior in every way and a few more... It's not a case like Street Fighter 6 where I'm thinking "This is a really damn good game, I'm just not personally into it very much" because I have so many issues with it but everyone praises it to no end so I'm just left feeling like I'm somehow missing something that *everyone else* sees with it
to me the game really clicked once i beat genichiro as he's the boss that teaches you that aggression is key. I had a few hours of fromsoft experience. To me whats so incredible about this game is how you start out barely knowing what you're doing. Much like in the story we're washed up and not in proper condition, barely scraping by the fights. But as you start to master the mechanics you start experiencing the game like youre watching a samurai movie, as the protaganist outwitting and dodging everything thrown at you while relentlessly assaullting the enemy. Looking back at how shit i was to begin with and now doing no-hit runs against isshin is a huge part of why i absolutely love this game
Sekiro makes more sense if you see it less like a Dark Souls game and more like if someone used Bloodborne to make a classic Castlevania game. The goal of the game is to explore to the edges of the map and turn around when you hit in un-passable thing. You’re not playing a customizable Dark Souls character with a build, you’re playing Sekiro, a shinobi (with unlimited stamina!) who has a specific set of skills and tools, and the meta game is figuring out which tools work on which enemy. Some tools being way better than others isn’t a design flaw, that’s the point. Unlike in DS you can’t out level your enemies by grinding. Your upgrades are limited to unique pickups that you can find in the level and boss loot. The intended way to surpass enemies besides just getting good and learning the pattern, is to figure out cheap tricks with your ninja tools. Or you can be boring and cheese it.
Dude i fucking hate demon of hatred from sekiro kind of ironic but its such a shit boss placed in the wrong game. It would be great in a dark souls game but on sekiro it kinda sucks and doesnt really utilize any of the game's mechanics you're made to engage with throught the whole game
@@foggy8298 its not bait, its my honest oppinion. Its just way over the top amd HxH jumped the shark massively there. Also the final big sacrifice to resolve it being mostly undone im a heartbeat males all the stakes go away.
@@jenaf4208 fair enough, I have no opinion on hxh and have not read it, thanks for actually stating an opinion instead of complaining about someone else’s
@@jenaf4208 HxH has always been over the top, though? It's kinda part of it's charm. We start the show with a kid fishing up a gigantic fish, which handily and quickly establishes that this is not gonna be a remotely realistic story. Except for the characters' emotions, which are portrayed in intimate and surprisingly deep detail. And that is at the forefront in the Quimera Ant Arc. Not sure what you mean by jumping the shark, not gonna lie. About the "final sacrifice" it was not just a sacrifice, it was a cruel showcase of the will of humanity. It is therefore telling that the King can survive, and that he receives a far more humane and compassionate ending than Netero. Also, it's not without consequence. Despite surviving, as I said, the King dies very shortly, but in a much more thematically resonant way than if he was just blown up.
...... didn't MB cry about Goblin Slayer when it came out? And he is playing Funger? Nah, sorry baby man, people can grow but that bad take is still fresh enough.
He called goblin slayer bad and that it sexualizes rape because it is and it does. This game is good and presents rape as horrifying and grotesque, which it is.
I love how much John - I mean Zelochron the Time Wizard - wants to have a sincere conversation but just can only make it sound sarcastic XD
Geoff silently waiting for Zelochron to end his racist rant against the Yellow Wizard rrally sent me 😂 lol
"You just said you're a Neon Genesis Evangelion fan, so you'll probably enjoy it on some level" is like the most ambivalent yet most ominous thing to say.
Bro did NOT want to engage in the wizard bit in the slightest
when Zelochron talks about his wizard juice all i can think of is the Wizard Beer Worthikids video
Wizard Ale, coming to a tavern near you, except it wont because its secret!
Yep
The Anime Pope guesting on Eyepatch Wolf? Man, John has really made some great connections ever since guesting on Kathy's LP of Dokapon!
Amen to that because Kathy is the only religion that matters and that she was so kind to let J*hn to be on those Dokapon Streams. Kathy is the best but John is the worst
I like that Jeff wants nothing to do with the wizard improv
how do you misspell a name that was shown on screen
I wasn't watching the screen
Regarding the Sekiro conversation - my position has always been that people will call Sekiro either the easiest or hardest FromSoft game because, unlike the other FromSoft games, Sekiro really only has _one_ way of fighting most things. You sorta _have_ to get good at dodging and parrying, so if you went through all 3 Dark Souls games by getting the heaviest, sturdiest armor you could find and just tanking the enemies' hits while you crushed them in 2 hits with your great club, then Sekiro is gonna be a _real_ rude awakening
Yeah the key to Sekiro is basically just learning to listen to what the game is telling you. It's actually very generous in a lot of ways the Souls games aren't - deflection is much more forgiving than parrying (both in terms of the timing window you need to hit being larger, and the fact that it's not a separate input from blocking so mistiming it early isn't even very punishing because you just do a normal block instead), plus the whole "extra life" thing, but it also doesn't give you the options to cheese it the way that many of the Souls games do (outside of some glitches that never got patched out). You can't really build your way around a boss in Sekiro.
Yeah i notice that in Elden Ring and the Souls games you can approach bosses with different strategies but Sekiro really is just getting more and more refined combat skills.
Not to mention you can't really grind to level up, or at least it is severely limited because of how strength and health is increased. It really boils the formula down to "how good is your timing" which is why I think so many people compare it to rhythm games.
agreed if you approach sekiro like its a souls gaming, aka dodging and waiting for openings then youll 1 have a shit time and 2 find it to be way harder than if you play aggresively like the game intends
I do find it weird to say that about Sekiro and then purposefully take it away from yourself in other games. I hate to go back to this cuz it's such a tired discussion, but Geoff saying that you need to use summons in Elden Ring is very telling. Every boss in the whole game is clearly and obviously not designed to be fought with summons. When you use a summon they start behaving unpredictably and you start going for strategies that might as well be called cheesing the boss because they involve you trying your hardest to not engage with its design. Every boss is made to be fought 1 v 1, and Elden Ring has a clear set of mechanics for how you fight the boss, but then you ignore that and go for other cheesy options, which could def still be fun, but go directly against what you're saying for Sekiro. I'm not saying it's bad to use the variety of tools Elden Ring gives you, I'm just saying that I don't get why some people will talk against it and do it anyway.
To be fair, the only reason I didn't use summons when I played Elden Ring was because I tried them early on and they seemed absolutely terrible because they did no damage and got one shot and then I decided they were bad and useless. If you use them and find success, skipping them means you would be making the conscious decision of nerfing yourself, which I get some people don't want to do, but still, it's not that crazy of a thing. NPC summons have been around since ds1 and people forego using those all the time.
"I liked having my little jellyfish buddy" Hell yeah, we all stan Aurelia!
These videos are always a highlight of the day
Just starting this but so pumped. Two of my all time faves collaborating. Should be a great time 😁
Need to see if Zelochron can defeat Kathy.
Does anyone else find it harder to cheese a boss sometimes than it is to just fight the boss? I watched a video of how to cheese the demon of hate in sekiro, said "fuck that, that's a paon" and just kept learning the fight till I won
Honestly. Sometimes the cheese strat is like „use this specific attack“ or „stand in this part of the arena“ or „try to bait out this specific attack“.
But sometimes it’s like „restart the entire game, activate a glitch that lets you skip to the end of the game, farm this specific enemy for the 0.1% chance that it drops an item that increases your luck by half a point. Use another glitch so you can get 99 copies of that item. Farm one trillion [currency] so you can play the lottery for the chance to get an item that has a one-in-a-billion chance to one-shot the boss. Play through the game as normal until you reach the boss. Use another glitch to enter the arena so that only your head pokes through the floor. Use the item. Reset and redo the glitch if it fails. Also if you save the game at any point during this process, your console will explode.“
At that point, I’d just rather get good tbh
ZELACHRON AND B.F. BUGLEBERRY CROSSOVER WHEN
Imagine catching up with an old friend who you haven’t talked to in a while and a random dude walks up to you and says “I will give you $1000 if you do this in a funny voice and a wizard costume”. Streaming is weird.
Demon of hatred isn't that bad you just got to turn on the dodge part of your brain
I am watching these every week, just waiting to see exactly how woolie fucked up his live stream
Two fantastic essay video creators, and we get Sekiro praise. Good stuff.
FUCKING WELLOW WIZARDTH
I didn't read the title, and went straight from Jeff's newest video to this.
I’m with Zelachron here in that I’d rather read manga in chunks than every update
I love you final gamer ,I unironically think you're the best RUclipsr ever
The lack of reaction when killing MOONLESSS was crazy
Not gonna lie never thought I would see this much wizard racism from Zelochron 19:37
I distantly remember listening to a 6 hour seasonal anime podcast with digi, the final gamer and the anime pope like 20 years ago but now I'm not so sure if that was a fever dream...
In the elden ring dlc my first boss was rellana and thats the only name I had heard before playing the dlc and since everyone was saying the dlc was stupid hard I made the mistake of using summons and proceeded to kill rellana in 6 seconds and after she got to 40% i stopped attacking hoping she'd kill me but the mimic had other plans and now I have to beat the game again just to experience that fight
Don't use summons on your first try people 😢
TIL Zelochron is American. (He has a social security number).
29:26 I found Sekiro unplayably difficult on the first pass and didn’t finish it. Picked it up a year later and everything felt easy including demon, ishin, and Owl Prime. No idea why but it’s the strangest thing. I think that game clicks and just works or you are out of sync and nothing works
Been waiting for this one
28:25 Conversations about Sekiro are always so weird for me, played it for the first time earlier this year after spending so long hearing the best things about it and being a FromSoft fan and just, I don't know, yeah combat was tight but the gameplay systems made most enemies feel samey, feels like with the very little customization present it suffers from certain options being CLEARLY better than others, environments were all very slight variations of "Japanese temple", the "perilous attack" indicator is at best useless and an active detriment at worst, Genichiro was a complete and utter pushover who in the end got replaced by Ishin which just came out of nowhere, Ishin himself being more annoying than difficult because it's a fight with sweeps and lunges on hilly terrain which FromSoft's engine just cannot handle, his alternate fight being pretty much superior in every way and a few more...
It's not a case like Street Fighter 6 where I'm thinking "This is a really damn good game, I'm just not personally into it very much" because I have so many issues with it but everyone praises it to no end so I'm just left feeling like I'm somehow missing something that *everyone else* sees with it
to me the game really clicked once i beat genichiro as he's the boss that teaches you that aggression is key. I had a few hours of fromsoft experience. To me whats so incredible about this game is how you start out barely knowing what you're doing. Much like in the story we're washed up and not in proper condition, barely scraping by the fights. But as you start to master the mechanics you start experiencing the game like youre watching a samurai movie, as the protaganist outwitting and dodging everything thrown at you while relentlessly assaullting the enemy. Looking back at how shit i was to begin with and now doing no-hit runs against isshin is a huge part of why i absolutely love this game
Sekiro makes more sense if you see it less like a Dark Souls game and more like if someone used Bloodborne to make a classic Castlevania game.
The goal of the game is to explore to the edges of the map and turn around when you hit in un-passable thing. You’re not playing a customizable Dark Souls character with a build, you’re playing Sekiro, a shinobi (with unlimited stamina!) who has a specific set of skills and tools, and the meta game is figuring out which tools work on which enemy.
Some tools being way better than others isn’t a design flaw, that’s the point. Unlike in DS you can’t out level your enemies by grinding. Your upgrades are limited to unique pickups that you can find in the level and boss loot. The intended way to surpass enemies besides just getting good and learning the pattern, is to figure out cheap tricks with your ninja tools.
Or you can be boring and cheese it.
People bitching about MB need to log off
Hrrr…. I‘m conflicted. Hate Mother‘s Basement, love Time Wizard
i loathe the time wizard, he has brought nothing but ruin upon my life
@@yanet5906 Then we must fight on the shores of Dokapon!
4 minutes 0 comments, bro fell off
Dude i fucking hate demon of hatred from sekiro kind of ironic but its such a shit boss placed in the wrong game. It would be great in a dark souls game but on sekiro it kinda sucks and doesnt really utilize any of the game's mechanics you're made to engage with throught the whole game
I do ot understand why people like the HxH Ant arc. Its bad.
Elaborate or this is bait
@@foggy8298 its not bait, its my honest oppinion. Its just way over the top amd HxH jumped the shark massively there.
Also the final big sacrifice to resolve it being mostly undone im a heartbeat males all the stakes go away.
@@jenaf4208 fair enough, I have no opinion on hxh and have not read it, thanks for actually stating an opinion instead of complaining about someone else’s
@@jenaf4208Which sacrifice are you referring to?
@@jenaf4208 HxH has always been over the top, though? It's kinda part of it's charm. We start the show with a kid fishing up a gigantic fish, which handily and quickly establishes that this is not gonna be a remotely realistic story. Except for the characters' emotions, which are portrayed in intimate and surprisingly deep detail. And that is at the forefront in the Quimera Ant Arc. Not sure what you mean by jumping the shark, not gonna lie. About the "final sacrifice" it was not just a sacrifice, it was a cruel showcase of the will of humanity. It is therefore telling that the King can survive, and that he receives a far more humane and compassionate ending than Netero. Also, it's not without consequence. Despite surviving, as I said, the King dies very shortly, but in a much more thematically resonant way than if he was just blown up.
...... didn't MB cry about Goblin Slayer when it came out? And he is playing Funger? Nah, sorry baby man, people can grow but that bad take is still fresh enough.
Goblin Slayer sucks.
Goblin Slayer is dogshit though it's just edgy for the edge.
it's been 6 years bro you can move on, i believe in you
He called goblin slayer bad and that it sexualizes rape because it is and it does. This game is good and presents rape as horrifying and grotesque, which it is.
basic media literacy challenge: failed