@jackckerwin it might be because once you have it ace get insane damage falloff and mori only allows for a two head one body but he already hits so many consistent triple head that it doesn't matter as much
He explained it in another video about his ace of spade kill count. But he reloads based off of his next engagement. So if after the kill he knows he’s going to be far away from his target he won’t reload because with mori you lose like 5 meters of range. So if next fight is close, he’ll reload to get mori. 35 meters standard and then 30 if he reloads.
I feel that ttials would be a lot better if bungie canceled out supers and heavy ammo, and made some new d1 inspired game mode like skirmish elimination. Just eliminate your opponents without capturing a flag. Though decrease the map size by adding death walls which only spawn in if players decide to camp in a spot for too long. I feel they should also create very huge maps, and give you 5he opportunity to spawn cabal turrets which can distract the enimies. It would make trials intense but unique. Then lighthouse can be open to all players after 3 wins with a chest for 3 wins, restricted rooms for flawless players only. This idea would at least allow all players to roam around the lighthouse. I actually found the d1 light house to be more interesting, there were more places and even spots that seemed to be set for more adventures. Bungie should hire people with ideas and discussions about pvp gameplay besides the pve. Same goes for competitive, lord shaxx should have a restricted area for those that reach max ranking, and can get an adept exclusive competitive weapon. Catal the cabal emporist should flee with combind arms, create a 12v12 battle royal gamemode to compete with fortnite. If these ideas cane into action within peoples minds. Destiny pvp would become just as good as pve. I feel that bungie avoids taking risks, and thats why pvp has stayed the same for all these years. We all need something that revives the hype for pvp players to engage in something incredible, different,unique, challenging, and even rewarding. Trials, should at least obtain new concept of weapons every month, a new gamemode like survival, who can last the longest to win the round, and for regular crucible. Clash should be a daily choice like control. Then have only momentum, Mayhem, Inferno (disabled radar), Sparrow. As a weekly reset only choice. Rift should be returned as a daily choice. Iton banner should reward guardians to win 12 games solo que or with a clan flawlessly to obtain iron banner adept weapons and be able to visit the top of the iron lords temple to open the chest. All these ideas should be used. It wouldnt just benefit players to find more things to do, it would seriously make the game become better and better if Bungie opened up and listened to people like me and took advantage and also give us credit for these wonderful ideas. The community is what brought Bungies dream alive, destiny wouldn't have had happened if nobody played the game.
I always laugh at KBM players. The #1 FPS is CDL and the top pros all use controller because the game was literally designed for it. For years Destiny was exclusively a controller and console based game but somehow focused more on KBM when majority of players (80%) are console and controller. There are many reasons why D2 is failing and IMO not focusing more on making controller the input of choice is one of them. Ironically they had access to Activision at one point and could have used their team to help enhance the PvP population and experience especially with input methods. Anyways I'm not surprised controller players do well
thank you for ur time 💚
5:13 bro dun violated you 😭
Thumbnail goes hard bro, now i want a green trials glow fr
Edit: supporting the homie Knite
Everytime i match knite im considering to quit gaming🫠
4:24 that sound is so fucking funny
I thought you were gonna get shot on the back at 3:09 but I guess that’s why your better 😂
Ayyy good vid meh weekend
1am. time to catch up on t vids
😂
I noticed you don’t proc mori after kills very often. Any specific reason behind that? Crazy stuff btw from a fellow warlock it’s dope to see
@jackckerwin it might be because once you have it ace get insane damage falloff and mori only allows for a two head one body but he already hits so many consistent triple head that it doesn't matter as much
To get into battles quicker I’d assume, I’m sure he enjoy’s ace only for the radar and range
He explained it in another video about his ace of spade kill count. But he reloads based off of his next engagement. So if after the kill he knows he’s going to be far away from his target he won’t reload because with mori you lose like 5 meters of range. So if next fight is close, he’ll reload to get mori. 35 meters standard and then 30 if he reloads.
@@sapphiros_word Never knew Mori lessened range. Does the extra damage not make up for it?
@@LivingTheorem yeah it can if it’s not that far out, but it’s a 5 meter difference, pretty substantial.
good shit t 🖤
didn’t post the game going against the most dominant controller player lukiepoo
Too cold 🥶
Hard body T in the scene 🫡
🖤
🖤
love to see it T
💚🖤
hi
greetings from uganda
Dam not kujay 😫
The roller plebs don't like ace.
What is this for an inane ship ???
Video setting, control settings, fov?
Icey 🧊 4:15
NEWWW VID FROM MR T
I'm new here, Nice Content. 👍
appreciate you clicking 🐐🖤
I feel that ttials would be a lot better if bungie canceled out supers and heavy ammo, and made some new d1 inspired game mode like skirmish elimination. Just eliminate your opponents without capturing a flag. Though decrease the map size by adding death walls which only spawn in if players decide to camp in a spot for too long.
I feel they should also create very huge maps, and give you 5he opportunity to spawn cabal turrets which can distract the enimies.
It would make trials intense but unique.
Then lighthouse can be open to all players after 3 wins with a chest for 3 wins, restricted rooms for flawless players only. This idea would at least allow all players to roam around the lighthouse.
I actually found the d1 light house to be more interesting, there were more places and even spots that seemed to be set for more adventures.
Bungie should hire people with ideas and discussions about pvp gameplay besides the pve.
Same goes for competitive, lord shaxx should have a restricted area for those that reach max ranking, and can get an adept exclusive competitive weapon.
Catal the cabal emporist should flee with combind arms, create a 12v12 battle royal gamemode to compete with fortnite. If these ideas cane into action within peoples minds. Destiny pvp would become just as good as pve.
I feel that bungie avoids taking risks, and thats why pvp has stayed the same for all these years.
We all need something that revives the hype for pvp players to engage in something incredible, different,unique, challenging, and even rewarding.
Trials, should at least obtain new concept of weapons every month, a new gamemode like survival, who can last the longest to win the round, and for regular crucible. Clash should be a daily choice like control. Then have only momentum, Mayhem, Inferno (disabled radar), Sparrow. As a weekly reset only choice.
Rift should be returned as a daily choice.
Iton banner should reward guardians to win 12 games solo que or with a clan flawlessly to obtain iron banner adept weapons and be able to visit the top of the iron lords temple to open the chest.
All these ideas should be used. It wouldnt just benefit players to find more things to do, it would seriously make the game become better and better if Bungie opened up and listened to people like me and took advantage and also give us credit for these wonderful ideas.
The community is what brought Bungies dream alive, destiny wouldn't have had happened if nobody played the game.
I always laugh at KBM players. The #1 FPS is CDL and the top pros all use controller because the game was literally designed for it. For years Destiny was exclusively a controller and console based game but somehow focused more on KBM when majority of players (80%) are console and controller.
There are many reasons why D2 is failing and IMO not focusing more on making controller the input of choice is one of them. Ironically they had access to Activision at one point and could have used their team to help enhance the PvP population and experience especially with input methods.
Anyways I'm not surprised controller players do well
heeeeeeeeeeeeey
😼
Luv u 🩵
🩵
1 vs 1?
scared of you
do you have setting?
Fr I need new ones
!settings in twitch chat
Knitehawk trash he ain’t the best controller player I 5-0 him