Autodrive Tutorial - Combine Offload and Courseplay Integration - Farming Simulator 19

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  • Опубликовано: 8 ноя 2024

Комментарии • 409

  • @brianscott.
    @brianscott. 3 года назад +32

    I've always wanted to use Courseplay and Autodrive but thought it was too overwhelming to jump in and figure out. Not after watching this video! Thank you for the great tutorials on CP+AD. Well-paced, easy to follow, and understand. For me, this is hands down the best video guide on the subject! Thanks again and happy farming :)

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад +4

      Wow thanks Brian, definitely something I sim to do in my Tutorials but really appreciate you taking the time to comment and tell me that’s the case, great news 👍

    • @kanarie93
      @kanarie93 2 года назад

      consider autodrive as a railroad network for tractors, and courseplay for the fieldwork. And then it makes alot of sense (only exception is silage in the bunkers, let autodrive handle that part too as you cant run 2 CP courses with Autodrive as far as i know)

  • @CMDR_Ishar
    @CMDR_Ishar 9 месяцев назад +2

    I know this video is a few years old, but I couldn't help but leave a comment. I picked up FS19 (my first farm sim) around Christmas and have around 100 hours into it by now - I cannot get enough. I started dabbling with courseplay and autodrive, but couldn't seem to get the hang of it. After many tutorials I found this one, and when you told me to think of AD like a railroad, everything clicked. It made perfect sense!! I spent last night setting up a bunch of AD courses on Felsbrunn for my sheep farmer and got a whole potato planting contract (what a slog those are!) automated for the driver to plant until he runs out of seed, head home and load more seed, and get back to the field. Thank you for your content!!

    • @TheFarmSimGuy
      @TheFarmSimGuy  9 месяцев назад

      That’s great to hear, it can be frustrating but very satisfying. When it all clicks! 👍👍

  • @breytac
    @breytac 3 года назад +5

    I'd heard of the Autodrive mod, but hadn't really looked into it. After a few hours of frustration yesterday with auger wagons and courseplay, I decided it was time. The beginner tutorial, coupled with this tutorial, has taught me to automate my entire farming operation, from my own fields to contract work. Cannot thank you enough.

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад +1

      You are welcome, it is a brilliant tool isn’t it. 😊👍

    • @DriitzzCabal
      @DriitzzCabal 3 года назад +1

      just imagine the potential , a plow/subsoiler to create a field , you mark the outer edge of a field with AutoDrive, you let it reach the end point while your tool is down and active with create field enabled , somehow AutoDrive IGNORES the speed limitation of tools so instead of going at 10kph you got at 20+ saves alot of time , and then you can use courseplay to fill the rest by detecting the field's edge!

  • @Pep8691
    @Pep8691 3 года назад +15

    Good video explaining how that works. And it works well for what it does. Now AD just needs to get the ability working for the grain cart to find and unload the combine while moving at 80% or so instead of waiting for it to be full.

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад +6

      Yes I agree, so many of you have been mentioning this in the comments, I think we might have to lobby them to make the change 😂

  • @Druac
    @Druac 3 года назад +1

    Thanks FarmSim Guy! Got this working for 4 Harvesters, 2 Augers and 2 Semis on Flint Hills Field 9! Went outside to work in the yard, came back and all was still running well with half the field done...works like a charm.

  • @cgfriberg
    @cgfriberg 3 года назад +4

    I love Courseplay for doing fieldwork, but I have never been able to get the auger wagons to work with it. Glad to see you showing how well Autodrive works for this! My only wish for Autodrive is that the auger wagon would unload the combine on the go like it does in Courseplay.
    Great tutorial!

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад

      Yes I agree, they can do it with forage harvesters so hopefully a future update will add this in

    • @botarzoltan3206
      @botarzoltan3206 3 года назад

      @@TheFarmSimGuy can we try the AD worker to unload combine at 1%? Or just jumps from 10 to 10…
      That could give us that rubber band effect like unloading the forager, but it might just work.

  • @DocTater
    @DocTater Год назад +1

    This video is great. Super awesome help figuring this out and it makes the game experience so much better.
    Had to mention though, when the harvester's pipe opens for a passing wagon going about, feels like the Consuela bit from family guy.
    Pipe starts swinging, "Housekeeping?!"
    "NO!"

    • @TheFarmSimGuy
      @TheFarmSimGuy  Год назад

      Haha I’d never thought of that 😂😂

  • @justanotherwatcher
    @justanotherwatcher 2 года назад +2

    Brilliant video, as a newcomer to auto drive and course play after my upgrade from console to computer your tutorials are invaluable. Many thanks for your hard work keep it up.

    • @TheFarmSimGuy
      @TheFarmSimGuy  2 года назад +1

      Great to hear, Glad it helped you, hopefully a few more tutorials to come over the next few months!

  • @billziegenhagen
    @billziegenhagen 3 года назад +2

    Great video! The example of a train track layout is perfect and now it makes sense to me. Now I can run multiple combines and not have the auger cart crashing into them!!!

  • @rbroach68
    @rbroach68 3 года назад +5

    You make this look so easy and smooth. I'm excited to try this again.

  • @martianmuppet
    @martianmuppet 3 года назад +8

    I honestly didnt know Autodrive could do this! lol Thanks! Might be fun to put the robot tractor from the mods on this too :D

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад

      Nice idea 👍

    • @botarzoltan3206
      @botarzoltan3206 3 года назад

      That's a great idea, self driving tractors for carting!

    • @LordInter
      @LordInter 3 года назад

      I mean, it's the idea and one of the best uses for them right, rather then leaving them in a field alone for a day and coming back to find out its fallen in the river at the bottom (irl ofc) 😁

  • @Jodah175
    @Jodah175 3 года назад +7

    cant wait to give this a go tonight when i get home from work!

    • @kleef465
      @kleef465 3 года назад

      So at your work you are watching tutorials on RUclips 👍

    • @Jodah175
      @Jodah175 3 года назад +1

      @@kleef465 more listening than watching yes.

  • @JayMy07
    @JayMy07 3 года назад +1

    This works really well on flint hills with autodrive route layout download. Just adding spurs to the field routes. Appreciate the tutorial.👍

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад

      Great stuff, glad it was helpful 👍

  • @iamchriswick
    @iamchriswick 2 года назад +1

    You are def up there with the best FS channels, and now you got yourself a new subscriber 👌🤓

    • @TheFarmSimGuy
      @TheFarmSimGuy  2 года назад

      Thank you very much Christian! I really appreciate it 👍

  • @jpiggott9523
    @jpiggott9523 3 года назад +3

    could not for the life of me get ,my tractor to unload the combine after a few runs of it working, not one of the videos iv watched on AD explained that you need to have the field set in the combine to the same as the tractor XD makes total sense now i think about it but yeah 2 hours iv been looking for the answer so thanks.

  • @cedcampbell47012
    @cedcampbell47012 3 года назад +4

    Did not realize this could be done. When I get more fields I will use this.

  • @tedr8454
    @tedr8454 3 года назад +1

    Mr. Farm Sim Guy, thank you. You have the best tutorial videos. Been searching for a vid like this. Great work👍👍

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад +1

      You are welcome, I’m glad it was helpful 😊

  • @tonioreyes
    @tonioreyes Год назад

    Thanks for the tutorial, for some reason the vehicle with the auger behind it, follows the route waypoints of the trailer and parks behind the trailer where it should drive to the unload auger waypoint. When the tractor has a full auger, it drives to the correct waypoint of the field, and then it picks up the waypoints of the trailer next to his own route. Not every time, sometimes it follows the correct route.

  • @robertzblewski3909
    @robertzblewski3909 3 года назад +2

    Thank you for the tutorial! I am currently using this on Field 61 on the Peace River BC map. Awesome!

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад

      Nice a field that size really needs it 😊👍

    • @robertzblewski3909
      @robertzblewski3909 3 года назад

      @@TheFarmSimGuy do you have any guess as to why my combine would stop when full and go all the way to find the auger wagon instead of the auger wagon going to it?

    • @robertzblewski3909
      @robertzblewski3909 3 года назад

      Ok never mind, I check and I had combine self unload on.

  • @Oldcranky1
    @Oldcranky1 3 года назад +4

    Great vid FSG, I been using this since your livestream on twitch. Keep saying to wife come and watch this, she not amused.

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад

      Haha we’re just not appreciated are we 😂

  • @deltabushballteam
    @deltabushballteam 3 года назад +1

    Nice work on the tutorial for auto drive
    With Auto drive you can use a triple trailer set up for your silo / sell points

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад

      Thanks good info, I’ll look into that for a future vid 👍

  • @botarzoltan3206
    @botarzoltan3206 3 года назад +1

    Thx 4 sharing that with us. It was clear like a bell. I never thought to set the combi 4 the same AD point like the auger, and sometimes the auger lost its way.
    I'm usually setting CP to start unload at 80%, so the worker does not lurk about, and starts it's business what it's supposed to. Works fine 4 me.
    Keep it up m8!
    PS did you washed those vehicles for this tutorial, or they where just brand new?

  • @RedGallardo
    @RedGallardo Год назад +1

    Yay for automation! =D One day I'll have this game play itself, I'll only come check how it's doing once a week.

  • @tombuhr8467
    @tombuhr8467 3 года назад +1

    this was a great tutorial .i am adhd and i think i can learn better from this tutorial .thank you .

  • @steveeaton1494
    @steveeaton1494 3 года назад

    What a fabulous video tuturial I found the comment treat it as a train network particularly helpful I have now finally managed to get my CP and AD working successfully thanks to your help

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад

      Hello Steve, and thanks so much for taking the time to comment, great to hear you've got it all working well, I still get that feeling of satisfaction when everything runs seamlessly!

  • @MarkSimpson50
    @MarkSimpson50 3 года назад +3

    Brilliant informative video as always, looking forward to the rest of your tuition for other features

  • @BDNBLDR
    @BDNBLDR 3 года назад +1

    Wow I finally took the time to try autodrive and it is truly so mutch better than courseplay I am running 4 x9 combines on ai vehicle extension and 3 grain carts and 2 semis o autodrive with minimal problems

  • @keithbleeker323
    @keithbleeker323 3 года назад +1

    Thanks FSG! Course Play is a pain for unloading for sure. Auto also detects collisions as well, where CP does not. They do work well together. Again thanks!!!

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад

      No worries Keith! Glad you have got them working well together

  • @tarunmistry5204
    @tarunmistry5204 3 года назад +2

    Just want to know how to do this but for 2+ combines maybe multiple grain carts too. Would love a part 2

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад +1

      Yes it does 👍 it requires a little more setting up but definitely possible, there is a part 2 coming

  • @chucks8369
    @chucks8369 2 года назад +1

    Excellent video sir! Much appreciated!

    • @TheFarmSimGuy
      @TheFarmSimGuy  2 года назад

      Thank you Chuck, I appreciate you commenting too, thank you! 🙂👍

  • @Striker9
    @Striker9 2 года назад +1

    Oh man I had been having such a rough time remembering how to use a.d. lol thanks again for this man!
    Also, alot of my issues started stemming from having had old versions of either courseplay and autodrive, after removing both and getting the newest updates it started to actually work lol

  • @TowManG
    @TowManG 3 года назад +1

    If you can get Crouse play to work perfectly, it would be faster. Being able to unload in the go. However. Like you said in the video, Crouse play is a pain to get running smoothly. Thank you for the detailed information on this topic. Cheers!

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад

      Haha yeah “if” 😉 thanks man 👍

    • @pedersenist
      @pedersenist 3 года назад

      It actually used to be easy in Courseplay to set up course to unload Combines in past versions. But for some reason the Fs 19 courseplay doesn't work well for unload.

  • @breytac
    @breytac 3 года назад +5

    Could you please do a tutorial on refilling seeders etx while using Courseplay and Autodrive? I think it's possible. There's a setting in the Courseplay HUD to use Autodrive to refill/unload, but I'm not sure how to set it up.

  • @martindippenaar7442
    @martindippenaar7442 Год назад +1

    Very helpfull videos, thank you i learned alot from your videos, what trailer are you using with the truck

  • @mikenadeau742
    @mikenadeau742 3 года назад +5

    Need to have @kederkfarms watch this after all the struggles he had with flint hills haha.

  • @anittanuke
    @anittanuke 3 года назад +2

    I would love to see a tutorial on how to use autodrive to fill implements, like seeds, fertilizer etc while using course play to do the field work and autodrive to refill

    • @gattonpc
      @gattonpc 3 года назад +1

      The autodrive have a "autofill" implement when is empty in the option settings. I didn't set that to YES yet.. because i use the settings for seeds to "BUY" so the seeds never empty from the implements once you fill them up.

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад

      Sure I’m happy to look into it and see how it can work, I know others that have done it

    • @botarzoltan3206
      @botarzoltan3206 3 года назад

      @@gattonpc yeah, used to play that way as well, but realized that the helper uses a LOT, and buys them from Saturn or something 'cause it really harasses my bank balance till the point of bankruptcy. It's like they buy every single seed from Amazon with express delivery and a gift wrap.

    • @254_aw
      @254_aw 3 года назад +2

      Hi, you set up courseplay as usual, but select autodrive ON for unload/refill in courseplay 'play' menu
      Then in autodrive, you select the load icon, select the field where the work is happening, select the fertilizer station point and select the refill item (fertilizer) but do not turn on autodrive.
      When courseplay has an empty implement, it will turn on autodrive and head off, fill up and return back to field, then continue the course on courseplay.
      Won't work for seeds and fertilizer bought at shop however, just at loading stations.

    • @chrisforsythe2494
      @chrisforsythe2494 3 года назад

      Just seeing this now, brilliant!

  • @oskarhedblad7957
    @oskarhedblad7957 3 года назад +6

    If you want the combine to unload on the move, set the precall to 50-60% and [Find Driver] set to yes, in autodrive cobine settings and make sure Courseplay is set up for unloading on the move. After that just change the autoDrive mode on the combine to [combine mode] and it should work.

    • @BW-0217
      @BW-0217 3 года назад

      Can you have multiple combines on a field?

    • @oskarhedblad7957
      @oskarhedblad7957 3 года назад

      @@BW-0217 yes but in that case you make a separate way point in autodrive like [field-1 Combine2] and set the unload tractor and combine on the same way point. And then turn on vehicle convoy in courseplay. Cheers

    • @aravintharyan1516
      @aravintharyan1516 2 года назад

      Can u explain this clearly I can't follow some

  • @254_aw
    @254_aw 3 года назад +1

    This would have been the perfect tutorial, if I hadn't just set this up on my farm yesterday 😂😂 (with 3 harvesters, 2 Aug wagons and 2 semis - go big or go home 😎 )

    • @jetegtmeier71
      @jetegtmeier71 3 года назад

      could you do a video? I'm trying to do the same w/ 2 combines but keep all traffic in field(except the truck to go back to the silo) I figure the more and different input I can get the better I can apply it to myself :) I'll sub so I don't miss it :)

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад

      That’s the rules man! Good work, nothing more satisfying than when it all clicks into place

    • @254_aw
      @254_aw 3 года назад

      @jetegtmeier71 I don't have a voice for RUclips to do videos 😬 but it is practically the same as this video.
      When generating the course, select to use 2 tools.
      Then when setting up the combine, select the icon near the right which looks like lanes going up and down. Set one combine to the left lane and the other to the right lane.
      You could make the autodrive section longer so they have space to queue up.
      If you want to assign each aug to its own combine, then you'd need an additional field point.... so in this video instead of field 10, you'd have field 10a, and another autodrive line outside of that for field 10b, both going to field 10 drop off
      Set 1 aug for field 10a to field 10 drop, other to field 10b to field 10 drop.
      Remember to set one combine to field 10a and the other to field 10b.
      Hope that helps.

    • @254_aw
      @254_aw 3 года назад

      @@TheFarmSimGuy The issue I have found with this setup is, once the trailer is full and sets off, if there is anything still in the Auger, it will sit there waiting for the trailer to return rather than head back to the field.
      Solution is to have 2 trailers, so once 1 sets off, the next pulls up and empties the Auger so it can get back to the field, or...
      have a Mother Bin like the Coolamon in between the two, so the field auger drops into mother bin so will always fully empty and get back to the field, and the trailer fills up from the Mother Bin (Not tried this solution yet)

  • @medicineman303
    @medicineman303 3 года назад +1

    I am still new to Farm Sim and Auto Drive. Please tell me how you jump out of a vehicle that is running a route. I have been using the tab key to switch to the next vehicle and that is not always convenient. I love your videos, keep them coming.

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад

      Just hit the E button to enter and exit a vehicle 👍

  • @johnpreston6720
    @johnpreston6720 3 года назад +3

    This video is a brilliant tutorial, thank you. Will this work with the harvester when a couple of fields have been made (Ploughed) to make a large field, it has a couple of field numbers in it?

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад +1

      Thank you very much, Yes you can update your field boundary using courseplay, So for example you can append field 12 and 13 tin oa new larger field and resave it as Field 12 and then it should work

  • @brockschuchart5206
    @brockschuchart5206 3 года назад +2

    Loved the video, great info. I was wondering does this work with multiple harvesters and auger wagons?

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад

      Yessir it certainly does, I have a video in the pipeline to show that 👍

  • @kanarie93
    @kanarie93 2 года назад +1

    with autodrive finaly augers are truly being able to be automated :D

  • @markdonnelly1913
    @markdonnelly1913 3 года назад +2

    This looks like it would have worked brilliantly on your Bull's Gap map the otber night. The forage harvester (with the trailer mod) pulling an auger wagon on courseplay. With an autodrive course of a tractor with a trailer on autodrive between the field and the bunker.

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад

      Hmmm might have to try that in the future.

    • @botarzoltan3206
      @botarzoltan3206 3 года назад

      Can augers hold forage?
      Anyways would still have needed at least 2 workers, and 2 courses. This way it just needed 1 course (and quite a simple loop)

  • @mrcultivator2340
    @mrcultivator2340 3 года назад +1

    Great Stuff Farm Sim Guy!! You are teaching me a lot. Thanks

  • @ScottFree4all
    @ScottFree4all 3 года назад +5

    Good stuff! You’re raising everyone’s FS-IQ.

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад +1

      Haha thanks buddy, growing mine at the same time too 😂👍

    • @tmangamingx
      @tmangamingx 3 года назад

      @@TheFarmSimGuy When laying down a course in Auto Drive can I use any vehicle in farm sim ? (within reason)

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад

      @@tmangamingx Yes sir you sure can, but it's worth considering what the course is, if you are on tight or narrow roads, probably drive the biggest vehicle you are going to use, to make sure you can make the turns

  • @MightyMikeFarms
    @MightyMikeFarms 3 года назад +2

    Very nice tutorial, once again. I wonder though, will autodrive unload a trailer with 2 compartments? 🚜

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад +1

      It will Mike that was one of my biggest annoyances with courseplay, but never had an issue yet with Autodrive

    • @botarzoltan3206
      @botarzoltan3206 3 года назад

      Gotta try that FSG way, I know CP will make a blunder if there are more than 1compartments, it's just stupid that way I guess. Most times it can't even recognize the unload triggers. ☹️

  • @joshuadoll9000
    @joshuadoll9000 3 года назад +1

    This is great to know but I see 2 glaring issues. 1 The truck left before it was full when it would have been able to take most of what was left on the cart which is a lot of wasted space and will add up on larger operations and 2 the cart doesn't go to the combine until it's full; the point of a grain cart is to keep the combine from having to stop. I'd also be curios to see how this handles trailers with multiple hoppers considering CP likes to be temperamental with them. I'm also not a fan of how the cart has to loop back around to the first point before it would go back to the combine; I'd like to see it be able to go to the last point to wait or put a third point in for it to wait at after the unload point.

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад

      All of those things are adjustable in the settings, I had the truck set to unload at 85% and the auger set to drive on at 95% both can be changed in 10% increments, you can also add more points or indeed a loop around the field to speed up the unload process

    • @joshuadoll9000
      @joshuadoll9000 3 года назад

      @@TheFarmSimGuy Good to know, I'll have to do some experimenting with it then.

  • @Turbofles
    @Turbofles 3 года назад +1

    Been waiting for this one... Ty FSG !

  • @Scroft
    @Scroft 3 года назад +1

    top video, brilliantly explained 👍

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад

      Thanks bud, hope you are doing well, loving your survival series right now

    • @Scroft
      @Scroft 3 года назад

      @@TheFarmSimGuy thanks 😊 I'm good, close to 10k now, I'll be tuning in for the stream special 👍

  • @marksmith8163
    @marksmith8163 3 года назад +1

    Under the gear cog setting you can adjust when the load continues on.

  • @jproc2928
    @jproc2928 3 года назад +1

    Great Vid. Thanks. Quick question, where did you get the short trailer you have on the truck?

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад +2

      It's the back part of the Wilson Super B set you can get in the Mod-Hub

  • @jimmelvin5556
    @jimmelvin5556 3 года назад +1

    Another nice tutorial. What is that little trailer, Wilson?

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад +1

      Yes Jim it’s the second half of the Super B set 👍

    • @jimmelvin5556
      @jimmelvin5556 3 года назад +1

      @@TheFarmSimGuy I figured that out after I logged into the game and looked...

  • @ZekenStreak
    @ZekenStreak 3 года назад +1

    Excellent tutorial! New sub. Take care & stay safe. Cheers

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад +1

      Thanks for the sub, much appreciated, glad you enjoyed it

  • @pegasusted2504
    @pegasusted2504 Год назад

    I hate to comment on years old videos but, if you put the field 10 point past the auger unload point then it won't have to do the extra little loop and will instead just drive straight back into the field :~)

    • @TheFarmSimGuy
      @TheFarmSimGuy  Год назад

      But the auger wagon will go to the field 10 point when it's full from the combine, so it'll then have to loop back around to the truck to unload, so weather you put it before or after the truck the result will be the same.

  • @cengizmutluhan
    @cengizmutluhan 2 года назад +1

    thnxs man its from a good learning coursplay

  • @Hagar2670
    @Hagar2670 3 года назад +1

    Very clearly explained thank you. Question Can AP work out reversing into a grain pit/unload point?

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад +1

      It can indeed Ian, check out my recent courseplay silage video 👍

  • @yurisantana1991
    @yurisantana1991 Год назад +1

    Amazing! Thanks for this video!
    Would it work with 2 harvesters? Or 2 Auge wagons?
    Just sharing: I only use 2 machines. 1 harvester and 1 tractor with trailer. My tractor is delivering grains directly to my silo. I do not use the auger wagon so it's even easier to set it up.

    • @TheFarmSimGuy
      @TheFarmSimGuy  Год назад

      Yes it should I’ve been using it with 5x combines and 5 auger wagons 😱😊👍

  • @southern7766
    @southern7766 3 года назад +1

    Great video (as always)! I am kind of confused on how you had the tractor automatically unload the harvestor. Is there a specific setting in courseplay that you have to set on the harvestor to automatically detect the tractor? Or is that done automatically in auto Drive? Thank you again for such a good video!

    • @southern7766
      @southern7766 3 года назад +1

      Edit: No need for response! It was user error lol. I didn't have the field point close enough to the field and I think there was interfering auger wagons. I got it to work:)

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад +1

      Ah good stuff, yes always a bit of trial and error with it to get it right, there are little things that you remember each time you do it that you carry forward to the next time you do it. 👍

  • @aceplaysgamesnetwork9566
    @aceplaysgamesnetwork9566 2 года назад +1

    This is great. Do I have to wait for course play to set this up for fs22 or do you think the auger wagon would unload the ai combine?

    • @TheFarmSimGuy
      @TheFarmSimGuy  2 года назад +1

      I haven’t tried it but possibly, but it would work if you were manually driving the combine I think 👍

  • @NdMoreSpd1.0
    @NdMoreSpd1.0 3 года назад

    Plenty of learning to be had here FSG but I am still impressed your chaser never appears to run across the fruit. I can not for the life of me seem to get the driver to not cut fruit on a field as simple as field 8 Ravenport. I've made sure the avoid fruit is enabled, I've started the headland loops first and from different sides/corners and still inevitably before the combine finished two headland passes the chaser is off sprinting through the field... I would so much rather receive an error message that the chaser can't find a path than look up and see it flying across the fruit...
    (though I also recognize how much work went into all of these -CP/AD/AIVE- mods...)

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад

      Weirdly, try turning off avoid fruit Mike, I had the same issue and somone else in the community suggested that and it seemed to work.

  • @peterclarke3300
    @peterclarke3300 3 года назад +1

    You make it look too easy 👍👍👍👍 nice job 👍

  • @MrSwagMcMuffic
    @MrSwagMcMuffic Год назад

    Great video thank you. I’m new to FS and wondering if any of these mods would work for the grape farms I set up as well as my normal fields?

  • @HOWNDOG66
    @HOWNDOG66 3 года назад +1

    Great video. Thx. I haven’t had much luck with course play and find it takes me longer than just doing the work myself. That said, will the auto drive portion work when using hired help to run the combine?

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад +1

      Yes it will as long as you have the target in the combine matching the auger wagon in Autodrive before you start the worker it should be fine

    • @HOWNDOG66
      @HOWNDOG66 3 года назад

      @@TheFarmSimGuy Thanks...Hoping to try this on my root crops....Potatoes n Beets.

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад

      @@HOWNDOG66 Nice, I'd be interested to hear how that goes!

    • @NdMoreSpd1.0
      @NdMoreSpd1.0 3 года назад

      @@TheFarmSimGuy Works great, I set the harvester to work with either AIVE or the default worker and set a chaser with at least the same capacity of the harvester with AD and a root storage of some kind as the drop point, works GREAT!

  • @jetegtmeier71
    @jetegtmeier71 3 года назад +2

    OMG thank you I've been working on trying to figure this out for days. I think I'm making a couple mistakes, 1 is I'm making a completely seperate AD course for the auger wagon, NOT connected in any way to the truck driver course, 2 I did'nt set the combine up to a course in AD like you did , 3 possibly I'm useing AI for the combine and not courseplay, 4 possibly I like to start my combine off first in the field, then drive the truck into the field so all activity is "infield". do you see any problems with that? Thanks for your time :)

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад

      It sounds like you’ve worked through most of your problems already, once you e opened up the headlands I see no issue with you working with the trucks on the inside of the field boundary, and it should work with the standard in game AI helpers as long as you e selected the same target for the combine in Autodrive before you start them off 👍

    • @jetegtmeier71
      @jetegtmeier71 3 года назад

      @@TheFarmSimGuy will AD unload on the go? I got the tractor to unload the combines once now it's just sitting there :(

    • @jetegtmeier71
      @jetegtmeier71 3 года назад

      @@TheFarmSimGuy Ok new problem :( I got the tractor to find the combines(won't unload on the go :( ) but I'm using the Wilson Pacesetter Super B trailers and I can get it to find one or the other trailers but not both. I've moved the unload point every position I can think of ( ahead of the truck {gets front trailer}, behind the truck {total miss}, in the middle near the back of the front trailer {gets rear trailer}) I hope I can get it to work with a "B-Train" :( thanks again for your time :)

    • @botarzoltan3206
      @botarzoltan3206 3 года назад

      @@jetegtmeier71 AD will NOT unload on the go, sry, not yet at least.
      About those B doubles... if the 2 courses are perfectly parallel and within reach of the auger's pipe, it should unload. Just keep the waypoint on the far side of the trailers so the trigger can be reached before the waypoint is reached.
      After the waypoint is reached the worker will start the next segment of the course, and won't bother unloading anymore.

  • @chuckfarley4401
    @chuckfarley4401 3 года назад +1

    I didn't know driving through the corn was "A little bit naughty."

  • @DriitzzCabal
    @DriitzzCabal 3 года назад +1

    Courseplay also creates alot of lag when trying to figure out the pathfinding on a big field , from steady 60fps down to a crawling 10-20fps for ~1-5mins depending on the field size and position of the tracktor... AutoDrive there's no lag at all. I only have 1 or 2 issues with AutoDrive tho... After loading from a combine the tracktor goes in reverse and might sit there for ~30 secondes or so, this is an issue as i am doing straw collecting behind the combine with FollowMe mod and sometimes it can get left behind the combine which breaks the FollowMe chain because of that. The other issue depending on the trailer you're using for the tracktor to get the ressources from the combine , it may fail to position itself properly to unload the combine and just start doing the same process over and over and failing everytime entering a loop of failures (To fix this i use 2 unloaders tracktor if one fails the other might not). Maybe a third Issue with AutoDrive... even if setting the option to sit and wait outside of the field , it will still sit inside of the field at least in No Man's land map.. not sure if it's a map issue or not. Same with avoiding Fruit on/off it will just drive right into the field instead of going around or even parking itself right in the middle !

  • @Graydevil1975
    @Graydevil1975 3 года назад +1

    Thats awesome now I wonder if it would work with a double belly trailer? Your using a single belly dump hmmm I'm going to have to try it out.

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад +1

      It absolutely will tried and tested on Flint Hills with no issues 👍

  • @paulstrehlow7383
    @paulstrehlow7383 3 года назад +1

    Will this work with double hopper semi trailers or is there more programming needed for the auger wagon to recognize?

  • @dixiemay1996
    @dixiemay1996 3 года назад +1

    Loving the tutorials. Where to find the auto drive? Please.

  • @eddiewinehosen6665
    @eddiewinehosen6665 3 года назад

    In Courseplay you can set the % when the auger wagon empties. But it seems AD figured it out itself.

  • @moraymsj
    @moraymsj 3 года назад +1

    Hey man awesome video Should this work method work with the variton 470 terra trac?

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад +1

      There is no reason why it won’t work 👍

    • @moraymsj
      @moraymsj 3 года назад

      @@TheFarmSimGuy I'll try again. I couldn't get the tractor to collect from the terra trac

  • @Verdekiwi
    @Verdekiwi 3 года назад

    you either very good or very lucky to have this working on the first run! I cannot make it properly work, the auger alway park too far from the combine. also it keep buzzing around the combine, and in couple of occasion crashing into it. after several attempt..... e finished the field :(
    I guess I'll try again next season!

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад

      Try changing some of your detection points?

  • @niaralosusa
    @niaralosusa 3 года назад

    Hello - great video!! I am preparing to use AutoDrive and this is really helpful!
    Quick question regarding Courseplay: I see that your harvester stopped while unloading to the trailer. Is there a way to have the harvester stop when unloading? Sometimes my harvester continues harvesting while unloading and sometimes it stops...I can't seem to find a setting to have it stop while unloading.
    Thanks!

  • @248JRO
    @248JRO 3 года назад +1

    I am using auto drive with course play and it works awesome! However how do you set it up to work with a trailer that has double hoppers? I find that if the 1st hopper is full it'll automatically leave to go to the silo without filling the 2nd hopper and there is grain still in the auger wagon.

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад +1

      Yes it can have issues, you could try it with the super B which is two separate trailers or the lizard trailer that holds110k litres but only has the one hopper bottom

  • @Darindul
    @Darindul 3 года назад +1

    I've never touched the combine unload options, because they seems complicated. But they not thank to You.
    I only wonder if You can improve the auger loop, by setting first the unload point and the field waiting point ahead. I seems like the tractor is making his way up to unload point with ease, but then he needs to loop back the longer way...

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад

      Yes that is a solution that would work 👍

  • @stapes3cx
    @stapes3cx Год назад

    Well that’s helped me immensely, thanks

    • @stapes3cx
      @stapes3cx Год назад

      I have some other niggling issues regarding some of the maps on the Hub, are you available to answer questions?

    • @TheFarmSimGuy
      @TheFarmSimGuy  Год назад

      Sure ask away

    • @stapes3cx
      @stapes3cx Год назад

      @@TheFarmSimGuy I’m currently on Calmsden on FS22, is it possible to remove any of the hedges to create entrances to fields or in my case, an entrance to a new yard I created???
      Thanks in advance

    • @TheFarmSimGuy
      @TheFarmSimGuy  Год назад +1

      @@stapes3cx I believe all the hedges in calmsden are built into the map, if you are feeling brave you can open up the map in Giant's editor and delete them through there, it's relatively easy to do, but definitely make a copy of the map before you do it.

  • @mickeymagnum2025
    @mickeymagnum2025 3 года назад +1

    Great tutorial! How did u get rid of the red dot markers on the route in edit mode? Looks a bit more sleek without them red dots.

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад

      Haha, you know I'm not actually sure... I think the red dots disappear when you are in Edit mode but not recording, I'd not even noticed when recording the vid 😂

    • @mickeymagnum2025
      @mickeymagnum2025 3 года назад

      @@TheFarmSimGuy Haha 😂. I did some clicking here and there and i found that if u right click on Edit mode it shows just the green lines. I learned something new too 😜.

    • @NdMoreSpd1.0
      @NdMoreSpd1.0 3 года назад

      @@mickeymagnum2025 you can also rid yourself of the AD dots (leaving just the line) via the control button (accidental discovery, I thought AD had crashed the first couple of times...)

    • @mickeymagnum2025
      @mickeymagnum2025 3 года назад

      @@NdMoreSpd1.0 Aha... Great tip 😉

  • @billfromkcmo1
    @billfromkcmo1 3 года назад

    Nice video thanks.. what button do you use to be able to move points around 🤔 didn't know you could do that

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад +1

      Right mouse button, just hold it down 👍

    • @billfromkcmo1
      @billfromkcmo1 3 года назад

      Very nice. Thank you..game changed

  • @Z71Silverad0
    @Z71Silverad0 3 года назад +1

    Great Tutorial. My grain cart didn't move. the Combine stopped at 95% and swung its pipe out. I suspect the grain cart is looking fo r100% full combine/harvester before it will unload. Not sure why but is there a way to set course play to fill 100% the combine bin?

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад

      You can change the percentage at which it calls the grain cart in the settings 👍

  • @farmerjimmy7453
    @farmerjimmy7453 3 года назад

    Great video and we'll explained has there been any update to this mod to allow wagon to unload combine while it's still moving rather then having to wait till it stops ?

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад

      Yes I tried it at the weekend for the first time but you can now unload a combine on the go 😊👍

  • @emmettburns7586
    @emmettburns7586 3 года назад +1

    Awesome tutorial. What map is this?

  • @mattedwards2792
    @mattedwards2792 3 года назад +1

    Can it be done without the use of the auger trailer? Filling straight into the trailer then unloading into the silo or sell point etc

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад

      Yes absolutely same principle as the tutorial but instead of unloading into the trailer run it to a silo or sell point

  • @PVT_Barry
    @PVT_Barry 2 года назад +1

    Awesome.

  • @Tommo46
    @Tommo46 3 года назад +1

    Really good thanks

  • @Flightsimmovies
    @Flightsimmovies 2 года назад +1

    Did auto drive work with American style grain bin that require auger to load as well?

    • @TheFarmSimGuy
      @TheFarmSimGuy  2 года назад

      Yes no reason why it wouldn’t, just don’t move the auger 😉👍

  • @rexfenris4856
    @rexfenris4856 3 года назад +1

    Hate to bother you with something that's probably trivial, but when I try to run the Pickup and Deliver route 12:04, the only thing that happens is that my trailer's cover opens. It's like it's waiting for something. I've run it twice from scratch with same results. I've set up my course as exact to yours as possible (same map, same vehicles, same settings (when I can see them)). Any ideas on what can be wrong? Thanks for any help.

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад

      Sometimes you have to be patient as it calculates the route 👍

    • @rexfenris4856
      @rexfenris4856 3 года назад

      @@TheFarmSimGuy Hey, thanks for the reply and suggestion! I waited a half hour and still nothing happened, so I filled the trailer 93% full with corn, and the course worked fine. I guess I just can't test the course empty. Fist bumps from Canada!

  • @jasonb102179
    @jasonb102179 3 года назад +1

    Do you need the Auger wagon or can any wagon be used to unload the combine ?

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад +1

      You can go direct if you want to drive a truck across the field

    • @jasonb102179
      @jasonb102179 3 года назад

      I tried with an Auger wagon but it does not unload into a trailer. I have to manually unload it. Such a bummer.

  • @medicineman303
    @medicineman303 2 года назад +1

    Thanks for your help, I feel like and idiot but I could have sworn that I had tried that and it shut down the tractor... I don't know. But I have another question completely unrelated. Why does all of the data on screen disappear when I press O for pipe out? It will return when I bring the pipe back in. I am sorry for the off topic question, I should take this to a forum somewhere. Thanks and God bless.

    • @TheFarmSimGuy
      @TheFarmSimGuy  2 года назад

      That sounds like you have flight mode enabled which uses the o button to hide the on screen data, go into easy developer mod (F11) and turn flight mode and hud visibility off

    • @medicineman303
      @medicineman303 2 года назад +1

      @@TheFarmSimGuy You nailed it. I do occasionally use flight mode but I didn't know about it hiding the screen. Thanks again, you are the man!

    • @TheFarmSimGuy
      @TheFarmSimGuy  2 года назад

      My pleasure 👍🙂

  • @CodyGroner
    @CodyGroner 3 года назад +1

    How big of a field is too big for autodrive and courseplay to work in their combine unload modes? I've noticed that in larger fields like in Flint Hills and Western Australia that the tractor with the auger wagon eventually just stops being able to find a combine on the field once it's out of range. What is that range? How do you extend the range? Why do articulated chasis tractors like the JD 9RX and 9R, they just want to do a painfully slow wiggle crawl with no attempt to drive in a straight line?

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад +2

      Loads of good questions here
      Quick answer on range is 200m but if you do a course around your field and put 2x augers at separate points you can mitigate that, it basically means Autodrive spends less time calculating a rout me as it’s nearer a course, you can also set Autodrive to find nearest point rather than looking for the target which helps reduce the number of calculations it has to do on the fly. As for articulated tractors, Autodrive seems to handle them better than courseplay but it’s a symptom of the continuous calculations it has to do to find the combine on the field. The difference is Autodrive calculates a route before it starts moving whereas Courseplay calculates its route on the fly.

    • @chastuk
      @chastuk 3 года назад

      On the 16x Australia map I set up 2 Autodrive courses to empty the combines on each field, first one normal, which i found covered to approx mid field, then the second course which I set up later around the middle of the field. had combine courses with lands set, so you get the big swathes cut relatively early on which gives you plenty of space to allow this second course.
      Had 3 combines and 2 auger wagons a mother bin and 3 lorries and trailers. Beware your farm silo fills up rather fast. On another note the wiggling comes from being overloaded or full, I believe, experienced this with combines as well, like a bee dancing.

  • @thegibb2008
    @thegibb2008 3 года назад +1

    How so you are it up on an existing Auto Drive course, like Flint Hills for example...

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад

      Yes easy just add some new points to the existing autodrive network

  • @nrs91
    @nrs91 3 года назад +1

    nice vid!

  • @viktorcarell1576
    @viktorcarell1576 3 года назад +1

    Does this work this good if you have multiple combines set up??

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад +1

      Yes it sure does 👍 multiple combines, multiple auger wagons (check out @Argsy Gaming’s Western Australia series)

  • @simonscottdotcom
    @simonscottdotcom 3 года назад +1

    Oh amazing... although is autodrive available on Stadia?

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад

      I don't think so Simon, just on the PC version of the game

    • @simonscottdotcom
      @simonscottdotcom 3 года назад

      @@TheFarmSimGuy Ohhhhh... that’s gutting... love the game though manually driving everything gets pretty tedious... I’ll check the farm manager game option to see if autodrive is there. Thanks heaps for replying.

  • @smfgrandad3568
    @smfgrandad3568 3 года назад +1

    how does the tractor know that the combine is full or did i miss something in the vod ...thanks

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад

      You can set the level that the combine is full, so for eg. if the combine reaches 85% full Autodrive instructs the tractor to come to the combine

  • @blueSkies777
    @blueSkies777 3 года назад

    Thx for the guide. I read we can do all this with just CP so I'm not sure what to learn first atm, this or CP?

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад +1

      I think Courseplay is the best one to learn first, it means at least you can be getting work done in your fields, You can do it all with Courseplay but after having used both comprehensively Autordrive handles the road courses much much better than Courseplay

    • @blueSkies777
      @blueSkies777 3 года назад

      @@TheFarmSimGuy Am I right CP routes are for 1 vehicle and AD routes all vehicles can use? That would make AD incredible.
      Just started out and doing contracts the default AI helpers are doing pretty good job so far, maybe they get a bit buggy when I expand. Thx, yr vids are a big help.

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад +1

      @@blueSkies777 Yes that's correct, Autodrive work for all vehicles, you can save courseplay courses, but if you have a combine with a 10m header, you can;t use that course for a 5m plow

  • @Lilchowder027
    @Lilchowder027 3 года назад +1

    When I tried this it never had my auger head to the combine on its own, pretty sure I did it almost exactly like you did.

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад +1

      Sounds like you hand missed a setting, make sure you have the wait point for your cart the same as in your combine, and don’t forget to turn Autodrive on it the tractor, I’ve done that more than once 😂

    • @Lilchowder027
      @Lilchowder027 3 года назад

      @@TheFarmSimGuy not really sure what I did but I got it to work, but only when I'm in the combine. I think I'll just start from scratch lol

  • @g_myster6827
    @g_myster6827 3 года назад

    Hi FSG I know im late to the party but I'm confused. At 14:38 you get in the combine to setup courseplay which I totally understand, but you also set Autoplay in the combine to Field 10 and I don't understand how you did that or where you set it. Sorry for what is likely a silly question.

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад +1

      Hi, not a silly question at all, I think the confusion is from the name of the wait point for Autodrive being Field 10 as well as selecting field 10 in Courseplay. Basically as long as you select the wait point name in the combine the tractor will find him 👍

    • @g_myster6827
      @g_myster6827 3 года назад

      @@TheFarmSimGuy Ahh ok thank you.

    • @NdMoreSpd1.0
      @NdMoreSpd1.0 3 года назад

      @@g_myster6827 don't forget on the combine you have to set the AD to the same target (but not enable AD on the combine) so the chaser knows who to watch.

  • @musiyyab
    @musiyyab Год назад

    I have tried multiple times but my wagon doesn’t move any where. I’m using fs 19, did i need to change any setting because I’m new in modding in game

  • @LordInter
    @LordInter 3 года назад +1

    I THINK IVE DONE IT :D : D: D
    Setting the combine to the auger park is VITAL!
    oh dear is 3:30am :p
    edit: I think i sent the wrong one of 2 combines off first so the auger has parked in the way of the other combine, first simple fix, send him to unload instantly, second fix (on the next field) send the left combine first :p

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 года назад

      Congrats, it’s a great sense of achievement when you nail it isn’t it 😊👍

    • @LordInter
      @LordInter 3 года назад +1

      @@TheFarmSimGuy when you poke that one button out of millions and it all works, bloody brilliant 🤣

  • @saintmichael01
    @saintmichael01 3 года назад

    I’ve had so many issues with my Autodrive my auger not unloading my combine my truck and trailer won’t move from unload point to silo point! Ready to pull my hair out