HOW TO MOD MINECRAFT ON DOCKER | RUNNING MINECRAFT IN PRODUCTION PART 2

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  • Опубликовано: 26 окт 2024

Комментарии • 32

  • @saeculorum8184
    @saeculorum8184 11 месяцев назад +3

    Great video!
    could you also make another entry to the series where you deploy the container to a cloud?
    like maybe gcloud or aws?

  • @GamerErgd
    @GamerErgd 4 дня назад

    Hi! Thanks 4 Tutorial, You've done awesome Job, you explained everything so clearly, but...
    unfortunatelly i proceed my yaml file and it hangs on of some API Check. It tells me that my Key is not valid. Than after regenerate a new one it goes not to be better... everytime i try to start this file it stops my server in docker... can you tell me please how i can fix this issue?
    Best Regards.
    H.

  • @mat3z_cz4
    @mat3z_cz4 4 месяца назад +2

    ive got this error even though i used right modpack URL
    A modpack page URL or slug identifier is required
    [init] ERROR failed to auto-install CurseForge modpack

  • @avatarmanz
    @avatarmanz 2 месяца назад +1

    I got my server running with one modpack. How do I get multiple modpacks added to one server?

  • @gamingwithmr.fregles8802
    @gamingwithmr.fregles8802 7 месяцев назад +1

    If we want to keep adding mods, do we just keep adding CF_PAGE_URL lines of code?

  • @BreadedButter-mk8ke
    @BreadedButter-mk8ke 17 дней назад +1

    I keep trying this but it always says the API key is wrong, even with the extra dollar signs. could you help me please? Also, at the start it mentioned the /mods attach point. do we need it? If so, how?

    • @_raptor4070
      @_raptor4070 11 дней назад

      hi, did you find a solution about the API key? No matter what i do, its always wrong.

    • @_raptor4070
      @_raptor4070 11 дней назад

      I finally got it
      I am using Coolify, a service doployment app for my VPS, and upon creating a docker composer file, it has an option that is turned on by default that escapes "$" for you. I disabled it, put the API key like so:
      CF_API_KEY: "$$2a$$10..."
      And this finally worked.

    • @BreadedButter-mk8ke
      @BreadedButter-mk8ke 10 дней назад

      @@_raptor4070 If it also says the rate limit isnt working, then just brute force it.

  • @kyle4726
    @kyle4726 3 месяца назад +1

    Going to give this method a try since Crafty Controller isn't supported on SteamOS despite using distrobox. Hope I can turn my handheld into a minecraft server lol.

  • @ZenityStudios
    @ZenityStudios 10 месяцев назад +1

    I'm trying to do this for the fabric loader and modrinth, but i don't see any API documentation for it. When running the server, I am getting a 403 status code so I assume i need an api key, though i dont see any instructions anywhere.

    • @ZenityStudios
      @ZenityStudios 10 месяцев назад

      I just did a manual install. Easier to figure out and with simple version management of mod compatibility.

  • @timonkovar5194
    @timonkovar5194 Год назад +1

    Your Videos are amazing and helped me finally set up an Skyfactory 4 Server in Openmediavault. But I would like to chanage the Topography Peset. When I ad it as "Generator Settings" in my .yml File it wont change. Ive deleted the old world folder too. Could you help me?

  • @Kaganerkan
    @Kaganerkan 3 месяца назад

    Hi can you make a video explaining how to acces config files of mods if possible.

    • @worldchallenge4840
      @worldchallenge4840 3 месяца назад

      If you created the volume, you can find all the mods config files in the config folder of the folder you choose to bind in your local machine

  • @willrun4fun
    @willrun4fun 4 месяца назад

    Is there a way to point this to a provided server zip file? I tried to do this and it insists on a client zip in the logs. Seems a server zip would be better as it does not have the client side mods in it.

    • @kyle4726
      @kyle4726 3 месяца назад

      idk if you ever figured it out but i think you can just replace the link to the client side zip with a server side zip. You can find it under server packs in the About Project section of the modpack page

  • @MatthewCiantar82
    @MatthewCiantar82 11 месяцев назад +1

    @the_sudo, I am new to mc, and trying to set up a home server, but my kid uses it on switch, so my understanding is that I am restricted to install bedrock version. Would this approach work on Bedrock running in docker?

    • @SoryuFLCL
      @SoryuFLCL 4 месяца назад

      Unfortunately, I don't think bedrock works on docker. Bedrock doesn't use the traditional method where a the host player needs to use a dedicated server, I think you use Microsoft's servers instead. The docker image for minecraft only functions when you're using your own (or another servers) system to host on.

    • @kyle4726
      @kyle4726 3 месяца назад

      docker is for the java version, but you can take a look at crafty controller if you want to use bedrock
      afaik it's pretty easy to setup

    • @-mryr-2364
      @-mryr-2364 2 месяца назад

      It's virtually the same. There's just different docker images for the bedrock version. I'm sure there's a tutorial out there for the bedrock version specifically

  • @Cdaprod
    @Cdaprod 3 месяца назад

    Bro teach some secure way to handle environment variables why dontcha

    • @TheSudo
      @TheSudo  3 месяца назад +2

      Just push them to github so you don’t lose them😎

  • @ConsideraCore
    @ConsideraCore 7 месяцев назад +5

    The constant docker compose up/down is really annoying. Just get to the point

  • @timonkovar5194
    @timonkovar5194 Год назад

    And I have another problem. I cant place any modded items.

  • @dragonkiller7400
    @dragonkiller7400 24 дня назад

    great video but i always get a timeout after 1 minute

  • @gamingofcette373
    @gamingofcette373 Год назад

    i cant get the page for the api keys i need to apply for it

    • @TheSudo
      @TheSudo  Год назад

      That is correct.