Hi! Thanks 4 Tutorial, You've done awesome Job, you explained everything so clearly, but... unfortunatelly i proceed my yaml file and it hangs on of some API Check. It tells me that my Key is not valid. Than after regenerate a new one it goes not to be better... everytime i try to start this file it stops my server in docker... can you tell me please how i can fix this issue? Best Regards. H.
ive got this error even though i used right modpack URL A modpack page URL or slug identifier is required [init] ERROR failed to auto-install CurseForge modpack
I keep trying this but it always says the API key is wrong, even with the extra dollar signs. could you help me please? Also, at the start it mentioned the /mods attach point. do we need it? If so, how?
I finally got it I am using Coolify, a service doployment app for my VPS, and upon creating a docker composer file, it has an option that is turned on by default that escapes "$" for you. I disabled it, put the API key like so: CF_API_KEY: "$$2a$$10..." And this finally worked.
Going to give this method a try since Crafty Controller isn't supported on SteamOS despite using distrobox. Hope I can turn my handheld into a minecraft server lol.
I'm trying to do this for the fabric loader and modrinth, but i don't see any API documentation for it. When running the server, I am getting a 403 status code so I assume i need an api key, though i dont see any instructions anywhere.
Your Videos are amazing and helped me finally set up an Skyfactory 4 Server in Openmediavault. But I would like to chanage the Topography Peset. When I ad it as "Generator Settings" in my .yml File it wont change. Ive deleted the old world folder too. Could you help me?
Is there a way to point this to a provided server zip file? I tried to do this and it insists on a client zip in the logs. Seems a server zip would be better as it does not have the client side mods in it.
idk if you ever figured it out but i think you can just replace the link to the client side zip with a server side zip. You can find it under server packs in the About Project section of the modpack page
@the_sudo, I am new to mc, and trying to set up a home server, but my kid uses it on switch, so my understanding is that I am restricted to install bedrock version. Would this approach work on Bedrock running in docker?
Unfortunately, I don't think bedrock works on docker. Bedrock doesn't use the traditional method where a the host player needs to use a dedicated server, I think you use Microsoft's servers instead. The docker image for minecraft only functions when you're using your own (or another servers) system to host on.
It's virtually the same. There's just different docker images for the bedrock version. I'm sure there's a tutorial out there for the bedrock version specifically
Great video!
could you also make another entry to the series where you deploy the container to a cloud?
like maybe gcloud or aws?
Hi! Thanks 4 Tutorial, You've done awesome Job, you explained everything so clearly, but...
unfortunatelly i proceed my yaml file and it hangs on of some API Check. It tells me that my Key is not valid. Than after regenerate a new one it goes not to be better... everytime i try to start this file it stops my server in docker... can you tell me please how i can fix this issue?
Best Regards.
H.
ive got this error even though i used right modpack URL
A modpack page URL or slug identifier is required
[init] ERROR failed to auto-install CurseForge modpack
I got my server running with one modpack. How do I get multiple modpacks added to one server?
If we want to keep adding mods, do we just keep adding CF_PAGE_URL lines of code?
I keep trying this but it always says the API key is wrong, even with the extra dollar signs. could you help me please? Also, at the start it mentioned the /mods attach point. do we need it? If so, how?
hi, did you find a solution about the API key? No matter what i do, its always wrong.
I finally got it
I am using Coolify, a service doployment app for my VPS, and upon creating a docker composer file, it has an option that is turned on by default that escapes "$" for you. I disabled it, put the API key like so:
CF_API_KEY: "$$2a$$10..."
And this finally worked.
@@_raptor4070 If it also says the rate limit isnt working, then just brute force it.
Going to give this method a try since Crafty Controller isn't supported on SteamOS despite using distrobox. Hope I can turn my handheld into a minecraft server lol.
I'm trying to do this for the fabric loader and modrinth, but i don't see any API documentation for it. When running the server, I am getting a 403 status code so I assume i need an api key, though i dont see any instructions anywhere.
I just did a manual install. Easier to figure out and with simple version management of mod compatibility.
Your Videos are amazing and helped me finally set up an Skyfactory 4 Server in Openmediavault. But I would like to chanage the Topography Peset. When I ad it as "Generator Settings" in my .yml File it wont change. Ive deleted the old world folder too. Could you help me?
Hi can you make a video explaining how to acces config files of mods if possible.
If you created the volume, you can find all the mods config files in the config folder of the folder you choose to bind in your local machine
Is there a way to point this to a provided server zip file? I tried to do this and it insists on a client zip in the logs. Seems a server zip would be better as it does not have the client side mods in it.
idk if you ever figured it out but i think you can just replace the link to the client side zip with a server side zip. You can find it under server packs in the About Project section of the modpack page
@the_sudo, I am new to mc, and trying to set up a home server, but my kid uses it on switch, so my understanding is that I am restricted to install bedrock version. Would this approach work on Bedrock running in docker?
Unfortunately, I don't think bedrock works on docker. Bedrock doesn't use the traditional method where a the host player needs to use a dedicated server, I think you use Microsoft's servers instead. The docker image for minecraft only functions when you're using your own (or another servers) system to host on.
docker is for the java version, but you can take a look at crafty controller if you want to use bedrock
afaik it's pretty easy to setup
It's virtually the same. There's just different docker images for the bedrock version. I'm sure there's a tutorial out there for the bedrock version specifically
Bro teach some secure way to handle environment variables why dontcha
Just push them to github so you don’t lose them😎
The constant docker compose up/down is really annoying. Just get to the point
And I have another problem. I cant place any modded items.
great video but i always get a timeout after 1 minute
i cant get the page for the api keys i need to apply for it
That is correct.