this game is the 2nd game that has left me on the verge of tears. the first one is NieR Automata. and yes, Emil's memories of his sister and his final encounter with Halua hit me like a drunk driver at 150kph
Hey I know your metaphor is very succinct for you but some people might see that last part and get butthurt. I'm not trying to make you or those people feel guilty but after loosing my mother to taking her own life hearing people exclaim "Ugh I'm gonna k*ll myself!" over a minor inconvenience still triggers me. I don't think you're a bad person and I feel the same as you do during that scene but... what if your siblings died because of a drunk driver?
@@tuckernutter you left me a rather complex case there friend. 1st: you cannot let words tumble you down. 2nd: this is the internet, it's beyond impossible to account every single person here that had a traumatic experience and look after their words to not trigger them. 3rd: truth can and will be hard, but it's the only thing you can always count with. and the truth is, you will have to come to terms with that reality someday and emerge victorious from it.
Welcome on the internet where you have milions of ppl with millions of different life experiences. There will be always someone who will be triggered by something. To avoid that we would need to not talk at all. Who knows maybe someone gets triggered by Nier, because they had a sick sister who died? @@tuckernutter
I heard the opening song and remembered why I loved video games as an art form. But I want to experience that myself, even if I’ve already played it I feel like going through at it again alone and at my own pace is going to pay off. I will come back to this video once I’ve finished Automata and Replicant. *I promise*
bro never finished the games 💀 ive already finished automata and i would give it a 9/10 loved how after you finished it wasnt really the end. started replicant yesterday and so far its a little boring (1 hour in)
The way I sobbed when you said there’s people that care about you (the viewer) the same way our protagonists care about each other regardless of anything. My heart ouch
Man oh man, it's been YEARS since I experienced this game, but every minute of cutscene just hit so hard that it was difficult trying to pay attention to your voice over while the nostalgia train was going full steam ahead. That ending D caught me so off-guard when it happened that I was left dumbstruck for DAYS I tell you. Such a gem of an art piece, Yoko Taro is a goddamn madman.
My first experience with the game was when Replicant came out and during the first play through I was like wow this is a good game, then the second play through instantly turned it into one of my all time favorites
I think it was critically important that all of the Routes but E were played by Nier. It adds finality to your past actions and doesn't allow you to change your choices. It ensures you have to live with your mistakes, even now know how cruel and monstrous they were.
Something interesting I didn't realize until recently is that, for all the murder Nier committed, if him and others don't go around killing Shades, the Shades themselves end up hurting the environment (the boar in Ending E) so somehow, in some way, all the fighting wasn't purely bad. It's strange, for sure
@@MysticZefer I cannot put into words what it made me feel but it's just one of those things (for me at least) that just gets better the more that I think about it
Nier is what taught me that video games can be beautiful and also be art forms as well. I would do anything to laugh, cry, and experience this game again, but at the very least, I can show this series to others so that they might have the same emotional attachment to the franchise as I have as well. What an amazing essay! I’m so glad I took the time out of my day to watch this. Please, keep up the great work.
oh my god, this was your first video essay? it rocks, I immediately went to look for what else you'd done and this was?? the first??? good good editing full marks
Thanks, it means a lot to me that you liked my first effort! You can tell I had to compromise with the mic but I promise to get something better for whenever the next one is going to be!
@@TNB12 The poor mic is conterbalanced by a very articulate speech, so the video is still very legible in the end. As a non native speaker, I greatly appreciate this, so good job. On an unrelated note, Keichi Okabe is a gift to mankind.
I remember as a kid playing Nier 2010, I was very mad and just disappointed. Now I was a 6 year old who didn’t really understand what was going on. Now I’m 18 and have played the Remake/Remaster. It’s just to beautiful of a story my childhood self wouldn’t be able to understand. In addition to this the music of the game. Damn it’s good. Have most of the orchestral and choir CDS
I have never had the chance to play Nier, though I thoroughly enjoyed Drakengard despite it being specifically created not to be enjoyable. I've been fascinated by the lore and writing of the series, and Taro is undeniably a mad genius of the video game medium. It's not too surprising really that most people just can't grasp the existential exploration and emotional rollercoaster that these games are calculated to evoke, and I am also deeply saddened that I won't ever be able to experience this wonder as a new player with no spoilers, but I appreciate lore channels like this because I simply don't have the time to game these days.
I just had to drop a comment to commend you for this incredible work. Not gonna lie, the mic quality almost made me quite in the first few minutes lol but I'm so glad I stuck around until the end. While I thought the video could've been shorter, all those thoughts vanished the moment you said you were a perfectionist and had to go through it all to make your point. And indeed, you really managed to make me relive Nier Replicant, which would have not been possible any other way. And I really deeply relate to most everything you say here because a lot of that also went through my mind when I played this game. Nier Replicant and Automats have undeniably impacted my personality as well; games like these (Death Stranding being a nice 3rd candidate here) really show and teach you to be kind towards and understanding of others because motivations are usually not as clear and straight forward as they appear to be. I have always strived to set myself in other people's minds and works like Nier just reinforce this attitude like no other can. Nier truly couldn't have been made outside the realm of video games. Not sure if I ended up making any point here lol but I just wanted to reflect on the video a little. You've really done an incredible job at portraying the game in all it's glory. I truly wish you the best of luck for your studies and anything else moving forward o/
This got recommended to me thanks to a recent Nier binge of mine. And until I heard the microphone quality, I could swear I was about to watch yet another video essay from just another 500k+ channel, just from the wonderful editing. I was shocked to see that this is pretty much a brand new channel, yet undiscovered. Hell, just writing this comment, I look up and see this is a year old video with just 22k views. You, sir, deserve much more attention!
Thank you algorithm for putting this video on my recommended page and thank YOU for making this. NieR and Automata are some of my favorite games of all time, with the OG slightly edging out Automata. You're absolutely right that these games push the limits of the medium and challenge conventional modes of storytelling in a way that actually matters. Also thank you for bringing up Kaine and Emil as queer rep; that kind of stuff is really meaningful. Also, while I absolutely LOVE the remake/master of 1.22, there's just something so goofy and charming about Papa NieR, especially in places like the "We're FRIENDS now!" scene. So iconic lol.
I'm just tuning into the vid but I'm glad this analysis exists because there's a milli good automata vids but no one has spoken at length about Replicant that I could find.
RUclips these days is full of long, video essays on video games. I really enjoy hearing other people's thoughts, but I gotta say, a lot of them are padded out, and don't say much interesting or smart(or sometimes even correct) to say. Your video was a pleasure to watch though. I really enjoyed it. Indeed, many people misinterpret spec ops. And my god, so many people misinterpret metal gear. But there are people with lovely thoughts on this platform worth hearing, like you. Dropped a like and a sub
Man what a beautifully made video! So much love for the game that is almost palpable. Thanks so much for making this! I’m waiting for the automata video ♥️
Thank you for this video. It was beautifully done and captures the complexity that is this game. I still think about the morality of NieR and the party actions in this game and the culpability they have for what they did. I’ll probably never find a satisfying answer to that question, but maybe that’s just because I’ll always be torn between being sympathetic to NieR and being scared shitless of him.
I absolutely loved the mermaid bit, the fight, soundtrack, the lead up, the only thing that holds the game back in my opinion is the level design. I get it was kind of intentional, but junk heap is literally a series of corridors, there isn't even any junk there, in the corridors themselves at least. Given how polished is everything else I don't believe they would just look at it and say, "yep, they're gonna love this". And personally for me combat balance, I would have loved if enemies were a bit more aggressive or had some more interesting moves, it seems like melee combat is simpler than automata but magic can be chained and used with melee which is awesome, counter feels pretty cool too, but there is literally no incentive to do any of that, even on hard difficulty
Yeah I didn't get into it in the video but I do have a lot to say about the combat. Looking back I do really, really love the Mermaid story as well, but having played through it like 8 times I guess I was just really annoyed when I wrote that part of the script lol. I do think the deathblow attacks are way too strong and as soon as you find out reliable ways to knock the lesser enemies on the ground, the combat becomes borderline trivial, which is a shame. They even went through the effort of adding juggling and air combos in the remake and I really only use it to style if ever. As you said, charging during combos and chaining magic was a brilliant idea, and it helps a lot over what little I played of the og version where you couldn't do that, but unfortunately the spells themselves aren't the most thrilling to use, and switching through them can be quite cumbersome so I stuck to the usual dark lance or dark execution for most of both my playthroughs.
@@TNB12 I used gluttony quite a bit, not very effective but I like the visual effect, plus getting rid of some of the orbs helps with dealing with other things on screen. I never played the original, but is the areal combat really improved? I don't use it much in hack and slash games in general, if only by accident, but it didn't feel like there was much added
@@glebkorniyenko1084 From what I recall there was no such thing as air combos in the original, just ground combat and some diving attacks you could do mid-jump.
Not to shit in your cereal, which I agree with your philosophy. Being kind to others sometimes will drag you down into betrayal. No matter how golden your heart is? The kindest people with no boundaries suffer the most first
Oh there was a point were things could have been fixed for almost everyone... the first encounter with the shadowlord... if noir and weiss would have fused replicants and gestalt would be forcefully merged... but neither party knew that so they missed that oportunity... so even good things can lead to a bad result.
Finished the game today and felt like I could grasp a lot of individual parts, but I had a hard time piecing them together. Your video helped me a lot and really layed everything out perfectly. Sadly I couldn't empathize with the replicants as the game failed to give me any arguments as to why they would be sentient conscious beings. The thing that carried me through all of the grueling repetition in the game wasn't the gameplay or the story, but instead the atmosphere and unbelievably good music. Every damn track fits it's area so damn well. This game really should have been given a higher budget full reimagination. A high potential story that suffers from budgetary issues even in version 1.22
This was a fantastic break down and I look forward to what you take away from automata, I can't think of anyone else who deserve subscriber's right now more than you the quality of your work is fantastic
I understand why people who played the original game may prefer Ending D as the ending, I think Ending E fills out the game in a way that feels much more satisfying and conclusive. I think my biggest criticism of Nier is how little you actually learn about what’s going on in the story, and while Automata held a lot of lore as side content I think they did job of including what was really important in the main story. Despite some of my grievances, Nier Replicant is incredible, it’s a really powerful game that’s beautiful atmospherically, and the fact that a game series can be so beautiful yet so sad is deeply inspiring. I’m glad it was able to set the stage for Automata, and in my mind it’s one of the most valuable games I’ve ever played. I really hope in a sequel we can see more of what happened immediately Post-Nier.
There's definitely a lot about Nier's setting that's only really accessible on wikis, the black loading screen text helps a lot but you only see it very infrequently so you gotta pretty much look it up. On that front Automata did do a far better job at explaining everything going on, one of the many reasons I think it's a stronger game overall.
This game, while not being the best in gameplay or the world being a little small in comparison to modern open world games, the story has stuck with me. Automata is great, oppressively sad, but gameplay is tight and fun (platinum games nails this). Replicant’s story stuck with me a lot more than Automata though. Not sure why, but it feels comfortable and the music is nostalgic.
Automatas story is what stuck with me a lot more than replicant. The philosophical nature of it just leaves so much room to just think about it. And the gift of automatas writing that just keeps on giving is just how insanely well written the overall situation the characters and beings of the game are placed in, especially 2B and 9S. It's like a complex spider web that all connects within itself and you just have to sit there and appreciate in awe of how tightly and neatly written all of its subject matter is. It hurt me emotionally much more than replicant and left me with much less questions or doubts of its story and events than replicants did. I find replicant trying to guilt the player into feeling like the villain is ridiculous since if nier were to just lay down and accept his fate to the shadowlord, that means he effectively dies anyways along with all the people he loves since they are replicants too. From a replicants perspective, killing the shadowlord is the only option even afforded to the protagonist. It's a no Brainer given his situation. It's stuff like that and a lot of other shit thrown into the story and characters that made me not like replicant as much. It's still amazing, but I can't help but eye roll when I see people say they liked replicant more than automata.
Oh but I do think I know where you saying it's comfortable comes from. It's an old game now. It shows its age when you play it. Old games have a certain charm to them. Because you can sit there and view a creation from a past time. Many old games have this charm. Replicant, skyrim, darksiders 1, god of war, rdr1, many of the older cod games. It's just a comfortable charming feeling that they provide. But also, replicant is a lot more conventional of a story in its telling and structure than automata is. Replicant has a pretty clear beginning middle and end to its story, and there is a definitive protagonist in it, and that protagonist has a clear and concise goal. To top it off there is also a clearly defined antagonist to our protagonist. And the icing on this common writing formulas cake is that it just rips the basic plot out of other games textbooks. The damsel has been captured, you must save the damsel (princess) in distress! Replicant has the same core story frame as a Mario or zelda game. It's very conventional and basic writing for a story structure. Automata is very unconventional. There is no clear beginning middle and end. There's no clear antagonist since the game actively changes who or what is the antagonist. It has no clear protagonist. 9s has the most play time, but he's not the intro character of the game, he's not the poster character of the game, and you play as A2 also in route C. And despite 2B being the poster character, you only really play her in route A. The potential protagonists also don't have a clear goal for the story to follow. They are simply just explained to be soldiers, and we are told what faction they belong to is fighting for and against. So the events of the game don't follow the characters decisions or personal drives. The game instead follows the string of events the world subjects the main cast to. In replicant, the world is subject to the actions of the main characters. In automata, the main characters are subject to the actions of others and the world around them. We don't get a hint of any personal motives in automata until route C 9S where he mentally collapses and essentially wants revenge and to die. Automata is a really unconventional way of telling a story when compared to replicant or other games in general. Hence why it's not a comfortable story. It's sort of meant to make you feel uncomfortable and out of your own body and skin. It's unsettling and disturbing in mental ways that replicant isn't.
Replicant gets my vote for music, characters and overall story. It's a smaller, more intimate journey. Automata explores more philosophical themes, less character focused and more theme focused, excellent music also, and better level design and more varied gameplay. Overall I preferred Replicant mainly because how much I am a sucker for character driven narratives, where characters are fleshed out and the themes come second.
4:03 its Nier, this is one of those oh so rare situations where the creator is **wrong** and the fans are **right.** Screw word of God, these games challenge that narrative too
i can't put into words how powerful Drakengard and Nier are, as soon as 00:00:19 happened i instantly broke out crying and currently my face is ruined by all the tears and snot running down my face as i am writing out this comment. I hate myself for how fucking unable i am to express what DrakenNier does to me and i wish i could put it into words and tell other people, it's just fucking impossible and i hate it when people are unable to understand the meaning of these games.
01:13:57 this, i played Nier Automata on release which is now almost 6 years ago ... i have tried like 10+ times to play it again but i never made it past the resistance camp everytime i get to the resistance camp i am overflown with tears and so much fucking pain i can't continue playing it's literally impossible for me, i have to force my friends to play the game and have them stream it for me so i can experience the game again while i am uncontrollable crying watching them play the game. god i wish so badly to be able to delete my memories to be able to experience Drakengard and Nier for the first time again, this is such extreme torture that i am also unable to play any other games or watch series/movies without comparing them to Drakengard/Nier and just be so fucking disappointed by them that i can't enjoy anything else in life anymore it really makes me so depressed that i would rather kill myself but the possibility of yoko taro making more video games and feeding my greed for heart breaking existential dread content is the only thing that keeps me alive.
@@cazzie9598 Wow that's a lot you just laid on there, I understand feeling like you might never experience something so special again, but you shouldn't get so discouraged by it! Art is vast and infinitely deep and complex, I'm sure that somewhere out there you can find something else that, while different, will still impress you just the same. And while it gives us a chance to entertain things we may never get to live out, don't discount lived experience either! As long as you live, you always have the chance to be happy.
Project Gestalt, born of dark magic and science, contained within itself the *seeds* of its own inevitable failure. It took a long 1,000 years for the truth to reveal itself in the painful revelations and sacrifice of its final protagonists,
I am very new to the NieR series I’ve seen the origin (Ending ‘E’ of Drakengard 1) and I’m thinking it maybe trying the NieR games out which ones should I start with? People say Automata but I kinda want to start with Replicant as it’s earlier in the timeline (I haven’t really played an RPG like these games but I want to try it out any advice?)
If you want my two cents on it, either one is fine. The two Nier games take place 10000 years apart and you can jump in with whichever one you like. I played Automata first and absolutely loved it, and thanks to it I was interested enough to play and finish Replicant. Overall I'd say Automata is the stronger game between the two as it has the far better gameplay, but if you want to go in chronological order to see what ideas pioneered in Replicant were eventually fine-tuned in Automata, that's also a valid approach. My recommendation goes to Automata first though, as I do think it's the better game of the two, and you will probably enjoy playing it more. If you prefer a historical outlook though, starting from Replicant to build up to Automata showcases a pretty substantial evolution of the gameplay systems and ludonarrative cohesion from one game to the next. It's your call whether you want the more fun experience first or you want to suffer a little bit before you reach the payoff.
@@TNB12 I appreciate your input as I’ve been on the fence with this series and with Replicant on a 50% sale (on Xbox) I was thinking should I grab it or wait for Automata to get a sale to try and see if I enjoy the style of game. Anyway I’m glad I heard your opinion so thanks as Ive really started to enjoy the lore of the series and want to give it a shot personally I think I’ll wait for Automata to go on sale just incase it’s not my style of game as I haven’t really played any JRPG prior (and have a great day 🙂👍)
@@TNB12 one last question is the Original NieR (2010), NieR Gestalt and Replicant all the same story (other than NieR’s Role as a Brother and Father being the only main difference) sorry if it’s confusing
@@TNB12 thanks for clarifying I admit I was clueless entering this series with Drakengard and NieR but now that I understand most things leading up to the Replicant and Automata I can’t wait to play them both and thanks for all your assistance with my questions I appreciate it although I’ve now got to decide if I get Replicant at 50% off or wait for automata to go on sale (as seeing Automata is what got me interested to this series in the first place + you and many others recommend on starting there then trying out replicant)
I just platinum’d Nier Gestalt on ps3. I really missed the lock-on with the magic attacks in the remake. Grinding for the weapon upgrades was not fun with the flying shades. 😫
For the Any who will read: The synthesis of ideas around the final chapters of the video, are beautiful. This video has made me realize a message in NieR about the beginning of conflict.. Which I never realized before about war, I only thought of war as the result of bigotry and misunderstanding with a pinch of self-interest ........ I this video's presentation of ideas has aided to my comprehension of war and humanity... Your Video essay is truly a hidden gem at least for me...i hope you make more
Having played Automata first, then the Replicant remake, I've come to conclusion that each is excellent in its own way. Because I have a background in philosophy, Automata did not present ideas that were shocking or new to me in that sense, although I was quite pleased to see a modern videogame sprinkle in a little bit. Certainly it may have been quite the revelation, perhaps life changing to the uninitiated. But although I would argue that Automata was the more balanced package overall, objectively more solid even, I preferred Replicant for its character driven narrative and fleshed out albeit flawed protagonists. It's a smaller scale, more traditional and more intimate tale about a group of misfit friends and a boy trying his darnest to save his little sister. Well, two boys and two sisters, but the point still stands. I couldn't help but love these characters in spite of their many mistakes and flaws. It was a human tale And because of that it definitely is/was the more memorable game of the series, for me at least.
I find automatas strength for its philosophy isn't that it HAS philosophy in it, it's how it portrays it in a practical manner. Reading a book about philosophy, on the same subjects that automata presents and represents, can be very...boring. It's not as engaging. There's not a lot of representation in the books about the philosophy being discussed. In automata you get to see these characters and the world go through legitimate tangible representations and lives filled with these philosophies and their themes. You get to see the philosophy put into practice. You're not reading a book about existentialism. You're seeing an entire "species" face existential emptiness and directionlessness. While also seeing characters losing everything and going through the worst of tragedies, showcasing the existential crisis that people face when rendered purposeless and when they've been emptied of what keeps them going. Its a great way of showing how people cope with their lives unfortunate situations. Since automatas characters suffer so much more than replicants, and as characters act as deconstructions of how suffering affects us, I grew a lot more attached to automatas cast than replicants. Replicants cast inflicts suffering onto others more than what they take onto themselves. The game points you out as the wrong-doer anyways.b But automatas cast takes on the weight of the world's suffering onto their backs and you get to see them and the world all break down once they've lost everything.
@@trevorveillette8415 It's a fair point and I cannot argue with that. It wasn't lost on me how Automata showcases its themes much like a piece of existential fiction (not non-fiction) would do. But art is a very subjective thing and the themes, ideas or characters that resonate with us do for very personal reasons. What I did take away from Automata was a message of hope. That purpose and meaning isn't so much something that is objective in nature, or laid upon us by an external force, since there is no such objective purpose or meaning to existence; more so, it is something that we can and should freely choose for ourselves, much like what Nietzsche was trying to convey. The characters simply had not realized that, but as time wore on it became more apparent to some of them. Replicant was a story of love, and what love pushes us to do, not hope or meaning. It was a tragedy born of love. Love and hate are two sides of the same coin. The protagonists, motivated by love, allowed hate to enter their hearts as well. And by the time they realized it was too late, but then again things were pretty much set in stone at that point and their actions might not have changed the big picture. As for which characters suffered the most, that too is highly interpretive and subjective. Suffering is mostly subjective in terms of experience, as is the perception of said suffering. The suffering in Replicant is presented as being more personal, whereas in Automata it's a product of the setting itself and the characters experience that because they're in it. Both stories deal quite extensively with the theme of suffering, whether it be suffering as a result of love (Replicant) or suffering as a result of existential angst and a struggle to derive meaning in said suffering (Automata).
@@kayskreed you're forgetting that the dread and emotions felt by 9s and 2b is because of their love. Automata is more of a love story than replicant is. Replicant is about love too, but more of a familial love. Replicant is about saving someone you love, and Automata is about losing someone you love. Replicant shows us the lengths a person will go to in order to save the ones they love. Automata shows us the depths someone will fall to when they lose the ones they love. I said the characters in automata suffer more, because the game is focused more on their suffering. Replicant guilts the player by showing the suffering you've been inflicting on others all along without you or the characters knowing. It's more about the wrong the protagonist does than what his enemies do. The game is basically about the suffering your own ignorance can cause for others. Automata, the characters are the ones subjected to the actual suffering. It shows us the suffering the enemies go through too, but it also focuses very heavily on the suffering of the main characters. In replicant, the protag isn't really the one suffering, his sister is. His suffering is basically his hustle and anxiety surrounding her. Compare that to 2B whose suffering is that she has to kill the man she loves over and over and over again, steal his memories, and keep her composure, all while being on the brink of madness like what 9S goes through in route C, and while its not mentioned in-game, the lore details that she is suicidal/has considered it. The characters in automata just simply go through sadder situations. It's why it's hope message is so strong. Gotta contrast that final hope with complete despair.
@@TNB12 I have to warn you right now, Yoko Taro's mentality, at least pre-Nier Automata was not unlike the creator of Shenmue and that is "Games don't have to be fun or entertaining to tell a story or convey a message" Drakengard is an obscure game only pulled into the spot-light thanks to Automata for a reason.
@@TNB12 Just one thing, don't be afraid to cheese it. Drakengard is sadly a poorly designed game with many flaws, so take advantage of anything that makes the game a better experience. Examples: Allies' charged magic is an overpowered nuke, play on easy until a weapon unlock requires you to play in normal, Chapter 1 Verse 8 is the best farming spot, Swordsmasher works wonders against antimagic, the first weapon you unlock is the worst weapon in the game so keep using Caim's Sword. And enjoy the experience, Drakengard is a game I love and I hope Scalebound's assets are repurposed into a remake
This was a really good video for the most part . The editing is great , and your pronouncing is on par , but unfortunately, you prefer the stupid little femboy instead of the gigachad father doing everything thing he can to protect his only daughter. Honestly , what brother would lift a finger to help his annoying sister? Let alone kill everything and destroy humanity for her sake. Hopefully, you see the error of your way and will remake the entire video to suit a random internet person's preference. Lol
What's interesting to me is that Nier is named as "World-ender" with the title "Lad" in Nier Reincarnation.
Yeah, considering what happens inbetween NieR and NieR Automata, the title "World Ender" fits a little too perfectly
It all began with a joke finale called Ending E in Drakengard (or Drag-on-Dragoon in Japan)...
We been bad...😢
@@swordmeisterguy6752 Ending E from Drakengard 1 was never a joke ending.
Nier has no actual official name.
this game is the 2nd game that has left me on the verge of tears.
the first one is NieR Automata.
and yes, Emil's memories of his sister and his final encounter with Halua hit me like a drunk driver at 150kph
only on the verge?
@@pongmagick7256
i had to :/ , i don't like the idea of explaining why am i crying.
if i was alone in my house when playing it i'd just let it rain
Hey I know your metaphor is very succinct for you but some people might see that last part and get butthurt. I'm not trying to make you or those people feel guilty but after loosing my mother to taking her own life hearing people exclaim "Ugh I'm gonna k*ll myself!" over a minor inconvenience still triggers me. I don't think you're a bad person and I feel the same as you do during that scene but... what if your siblings died because of a drunk driver?
@@tuckernutter you left me a rather complex case there friend.
1st: you cannot let words tumble you down.
2nd: this is the internet, it's beyond impossible to account every single person here that had a traumatic experience and look after their words to not trigger them.
3rd: truth can and will be hard, but it's the only thing you can always count with. and the truth is, you will have to come to terms with that reality someday and emerge victorious from it.
Welcome on the internet where you have milions of ppl with millions of different life experiences. There will be always someone who will be triggered by something. To avoid that we would need to not talk at all. Who knows maybe someone gets triggered by Nier, because they had a sick sister who died? @@tuckernutter
I heard the opening song and remembered why I loved video games as an art form. But I want to experience that myself, even if I’ve already played it I feel like going through at it again alone and at my own pace is going to pay off.
I will come back to this video once I’ve finished Automata and Replicant.
*I promise*
hows the game going mate?
Do play Replicant first! It is a remake of the first Nier, so it takes place before Automata
We will be waiting mate, hope you like the experiences :)
Hi
bro never finished the games 💀 ive already finished automata and i would give it a 9/10 loved how after you finished it wasnt really the end. started replicant yesterday and so far its a little boring (1 hour in)
The way I sobbed when you said there’s people that care about you (the viewer) the same way our protagonists care about each other regardless of anything. My heart ouch
i really hope this gets the attention it deserves
When I saw this giant flower appear I was preparing for a ruthless rhythm game final boss.
Someone held yoko taro back there im sure of it
Man oh man, it's been YEARS since I experienced this game, but every minute of cutscene just hit so hard that it was difficult trying to pay attention to your voice over while the nostalgia train was going full steam ahead. That ending D caught me so off-guard when it happened that I was left dumbstruck for DAYS I tell you. Such a gem of an art piece, Yoko Taro is a goddamn madman.
My first experience with the game was when Replicant came out and during the first play through I was like wow this is a good game, then the second play through instantly turned it into one of my all time favorites
I think it was critically important that all of the Routes but E were played by Nier. It adds finality to your past actions and doesn't allow you to change your choices. It ensures you have to live with your mistakes, even now know how cruel and monstrous they were.
Something interesting I didn't realize until recently is that, for all the murder Nier committed, if him and others don't go around killing Shades, the Shades themselves end up hurting the environment (the boar in Ending E) so somehow, in some way, all the fighting wasn't purely bad. It's strange, for sure
Nier replicant is my favorite game of all time, this video perfectly highlights what I love so much about it
Mine too. It's something that can only exist as a video game.
@@MysticZefer I cannot put into words what it made me feel but it's just one of those things (for me at least) that just gets better the more that I think about it
Nier is what taught me that video games can be beautiful and also be art forms as well. I would do anything to laugh, cry, and experience this game again, but at the very least, I can show this series to others so that they might have the same emotional attachment to the franchise as I have as well.
What an amazing essay! I’m so glad I took the time out of my day to watch this. Please, keep up the great work.
oh my god, this was your first video essay? it rocks, I immediately went to look for what else you'd done and this was?? the first??? good good editing full marks
Thanks, it means a lot to me that you liked my first effort!
You can tell I had to compromise with the mic but I promise to get something better for whenever the next one is going to be!
@@TNB12 The poor mic is conterbalanced by a very articulate speech, so the video is still very legible in the end. As a non native speaker, I greatly appreciate this, so good job.
On an unrelated note, Keichi Okabe is a gift to mankind.
I remember as a kid playing Nier 2010, I was very mad and just disappointed. Now I was a 6 year old who didn’t really understand what was going on. Now I’m 18 and have played the Remake/Remaster. It’s just to beautiful of a story my childhood self wouldn’t be able to understand. In addition to this the music of the game. Damn it’s good. Have most of the orchestral and choir CDS
holy moly play this game when you are also like, 25 and see how it would hit even differently!!!
I have never had the chance to play Nier, though I thoroughly enjoyed Drakengard despite it being specifically created not to be enjoyable. I've been fascinated by the lore and writing of the series, and Taro is undeniably a mad genius of the video game medium. It's not too surprising really that most people just can't grasp the existential exploration and emotional rollercoaster that these games are calculated to evoke, and I am also deeply saddened that I won't ever be able to experience this wonder as a new player with no spoilers, but I appreciate lore channels like this because I simply don't have the time to game these days.
Already played it. The title and thumbnail say all that I need to hear.
I just had to drop a comment to commend you for this incredible work. Not gonna lie, the mic quality almost made me quite in the first few minutes lol but I'm so glad I stuck around until the end. While I thought the video could've been shorter, all those thoughts vanished the moment you said you were a perfectionist and had to go through it all to make your point. And indeed, you really managed to make me relive Nier Replicant, which would have not been possible any other way. And I really deeply relate to most everything you say here because a lot of that also went through my mind when I played this game. Nier Replicant and Automats have undeniably impacted my personality as well; games like these (Death Stranding being a nice 3rd candidate here) really show and teach you to be kind towards and understanding of others because motivations are usually not as clear and straight forward as they appear to be. I have always strived to set myself in other people's minds and works like Nier just reinforce this attitude like no other can. Nier truly couldn't have been made outside the realm of video games. Not sure if I ended up making any point here lol but I just wanted to reflect on the video a little. You've really done an incredible job at portraying the game in all it's glory. I truly wish you the best of luck for your studies and anything else moving forward o/
This got recommended to me thanks to a recent Nier binge of mine. And until I heard the microphone quality, I could swear I was about to watch yet another video essay from just another 500k+ channel, just from the wonderful editing. I was shocked to see that this is pretty much a brand new channel, yet undiscovered. Hell, just writing this comment, I look up and see this is a year old video with just 22k views. You, sir, deserve much more attention!
Thank you algorithm for putting this video on my recommended page and thank YOU for making this. NieR and Automata are some of my favorite games of all time, with the OG slightly edging out Automata. You're absolutely right that these games push the limits of the medium and challenge conventional modes of storytelling in a way that actually matters. Also thank you for bringing up Kaine and Emil as queer rep; that kind of stuff is really meaningful.
Also, while I absolutely LOVE the remake/master of 1.22, there's just something so goofy and charming about Papa NieR, especially in places like the "We're FRIENDS now!" scene. So iconic lol.
this is might be my favourite Nier video, its so good, thanks for making it. by the way The End of Sad[F]utago is also beautiful
Honestly a superb video, it explains why I love this game so much in ways I never could.
one of the best video essays i’ve watched. thank you
my favourite series of all time. Both are my favourite games of all time that i love for different reasons
amazing video
While it may not be the best game ever gameplay wise, it’s a masterpiece, I think about it often.
"fun fact: this isn't snow" oh. my. god.
I played this whole series and read everything yet it only clicked Now lmao
Well done, you cover a lot of ground here and there’s no filler.
Lovely video, you did a really great job. Will forever love Nier as a series, it's truly special. Hope to see you do a video on automata too some day
i finished ending A and havent finished the rest. I watched up untill the third spoiler warning. I guess ill come back later lmao
I'm just tuning into the vid but I'm glad this analysis exists because there's a milli good automata vids but no one has spoken at length about Replicant that I could find.
This was great. like your editing to with some nier flare
Even 7 months down the line this is still a banger
RUclips these days is full of long, video essays on video games. I really enjoy hearing other people's thoughts, but I gotta say, a lot of them are padded out, and don't say much interesting or smart(or sometimes even correct) to say. Your video was a pleasure to watch though. I really enjoyed it. Indeed, many people misinterpret spec ops. And my god, so many people misinterpret metal gear. But there are people with lovely thoughts on this platform worth hearing, like you. Dropped a like and a sub
Man what a beautifully made video! So much love for the game that is almost palpable. Thanks so much for making this! I’m waiting for the automata video ♥️
Probably my second favourite game of all time, topped only by Automata. Absolutely profound storytelling, I can't simp for it enough lmao.
Thank you for this video. It was beautifully done and captures the complexity that is this game. I still think about the morality of NieR and the party actions in this game and the culpability they have for what they did. I’ll probably never find a satisfying answer to that question, but maybe that’s just because I’ll always be torn between being sympathetic to NieR and being scared shitless of him.
Great video essay, waiting for more.
thank you
I absolutely loved the mermaid bit, the fight, soundtrack, the lead up, the only thing that holds the game back in my opinion is the level design. I get it was kind of intentional, but junk heap is literally a series of corridors, there isn't even any junk there, in the corridors themselves at least. Given how polished is everything else I don't believe they would just look at it and say, "yep, they're gonna love this". And personally for me combat balance, I would have loved if enemies were a bit more aggressive or had some more interesting moves, it seems like melee combat is simpler than automata but magic can be chained and used with melee which is awesome, counter feels pretty cool too, but there is literally no incentive to do any of that, even on hard difficulty
Yeah I didn't get into it in the video but I do have a lot to say about the combat.
Looking back I do really, really love the Mermaid story as well, but having played through it like 8 times I guess I was just really annoyed when I wrote that part of the script lol.
I do think the deathblow attacks are way too strong and as soon as you find out reliable ways to knock the lesser enemies on the ground, the combat becomes borderline trivial, which is a shame. They even went through the effort of adding juggling and air combos in the remake and I really only use it to style if ever.
As you said, charging during combos and chaining magic was a brilliant idea, and it helps a lot over what little I played of the og version where you couldn't do that, but unfortunately the spells themselves aren't the most thrilling to use, and switching through them can be quite cumbersome so I stuck to the usual dark lance or dark execution for most of both my playthroughs.
@@TNB12 I used gluttony quite a bit, not very effective but I like the visual effect, plus getting rid of some of the orbs helps with dealing with other things on screen. I never played the original, but is the areal combat really improved? I don't use it much in hack and slash games in general, if only by accident, but it didn't feel like there was much added
@@glebkorniyenko1084 From what I recall there was no such thing as air combos in the original, just ground combat and some diving attacks you could do mid-jump.
Not to shit in your cereal, which I agree with your philosophy.
Being kind to others sometimes will drag you down into betrayal. No matter how golden your heart is?
The kindest people with no boundaries suffer the most first
Oh there was a point were things could have been fixed for almost everyone... the first encounter with the shadowlord... if noir and weiss would have fused replicants and gestalt would be forcefully merged... but neither party knew that so they missed that oportunity... so even good things can lead to a bad result.
Wonderful video. You’ve really gotten to the core of Nier, and what it means to be part of this temporary human experience.
hey that's that game I used to play
Great job dude, can't wait for Automata 😜
It's a nice video, although a little bit too long, but loved to work while listening to this.
Thank you for your effort on this incredible game
Finished the game today and felt like I could grasp a lot of individual parts, but I had a hard time piecing them together. Your video helped me a lot and really layed everything out perfectly. Sadly I couldn't empathize with the replicants as the game failed to give me any arguments as to why they would be sentient conscious beings. The thing that carried me through all of the grueling repetition in the game wasn't the gameplay or the story, but instead the atmosphere and unbelievably good music. Every damn track fits it's area so damn well. This game really should have been given a higher budget full reimagination. A high potential story that suffers from budgetary issues even in version 1.22
This was a fantastic break down and I look forward to what you take away from automata, I can't think of anyone else who deserve subscriber's right now more than you the quality of your work is fantastic
I understand why people who played the original game may prefer Ending D as the ending, I think Ending E fills out the game in a way that feels much more satisfying and conclusive. I think my biggest criticism of Nier is how little you actually learn about what’s going on in the story, and while Automata held a lot of lore as side content I think they did job of including what was really important in the main story. Despite some of my grievances, Nier Replicant is incredible, it’s a really powerful game that’s beautiful atmospherically, and the fact that a game series can be so beautiful yet so sad is deeply inspiring. I’m glad it was able to set the stage for Automata, and in my mind it’s one of the most valuable games I’ve ever played. I really hope in a sequel we can see more of what happened immediately Post-Nier.
There's definitely a lot about Nier's setting that's only really accessible on wikis, the black loading screen text helps a lot but you only see it very infrequently so you gotta pretty much look it up.
On that front Automata did do a far better job at explaining everything going on, one of the many reasons I think it's a stronger game overall.
Boutta watch this 👍🔥
Great video, you deserve way more views
What an absolutely amazing analysis!! You deserve all the followers and likes!! :)
This game, while not being the best in gameplay or the world being a little small in comparison to modern open world games, the story has stuck with me. Automata is great, oppressively sad, but gameplay is tight and fun (platinum games nails this). Replicant’s story stuck with me a lot more than Automata though. Not sure why, but it feels comfortable and the music is nostalgic.
Automatas story is what stuck with me a lot more than replicant.
The philosophical nature of it just leaves so much room to just think about it.
And the gift of automatas writing that just keeps on giving is just how insanely well written the overall situation the characters and beings of the game are placed in, especially 2B and 9S.
It's like a complex spider web that all connects within itself and you just have to sit there and appreciate in awe of how tightly and neatly written all of its subject matter is.
It hurt me emotionally much more than replicant and left me with much less questions or doubts of its story and events than replicants did.
I find replicant trying to guilt the player into feeling like the villain is ridiculous since if nier were to just lay down and accept his fate to the shadowlord, that means he effectively dies anyways along with all the people he loves since they are replicants too.
From a replicants perspective, killing the shadowlord is the only option even afforded to the protagonist. It's a no Brainer given his situation.
It's stuff like that and a lot of other shit thrown into the story and characters that made me not like replicant as much.
It's still amazing, but I can't help but eye roll when I see people say they liked replicant more than automata.
Oh but I do think I know where you saying it's comfortable comes from.
It's an old game now. It shows its age when you play it. Old games have a certain charm to them. Because you can sit there and view a creation from a past time.
Many old games have this charm. Replicant, skyrim, darksiders 1, god of war, rdr1, many of the older cod games.
It's just a comfortable charming feeling that they provide.
But also, replicant is a lot more conventional of a story in its telling and structure than automata is.
Replicant has a pretty clear beginning middle and end to its story, and there is a definitive protagonist in it, and that protagonist has a clear and concise goal. To top it off there is also a clearly defined antagonist to our protagonist.
And the icing on this common writing formulas cake is that it just rips the basic plot out of other games textbooks. The damsel has been captured, you must save the damsel (princess) in distress!
Replicant has the same core story frame as a Mario or zelda game. It's very conventional and basic writing for a story structure.
Automata is very unconventional. There is no clear beginning middle and end. There's no clear antagonist since the game actively changes who or what is the antagonist.
It has no clear protagonist. 9s has the most play time, but he's not the intro character of the game, he's not the poster character of the game, and you play as A2 also in route C.
And despite 2B being the poster character, you only really play her in route A.
The potential protagonists also don't have a clear goal for the story to follow. They are simply just explained to be soldiers, and we are told what faction they belong to is fighting for and against.
So the events of the game don't follow the characters decisions or personal drives. The game instead follows the string of events the world subjects the main cast to.
In replicant, the world is subject to the actions of the main characters.
In automata, the main characters are subject to the actions of others and the world around them.
We don't get a hint of any personal motives in automata until route C 9S where he mentally collapses and essentially wants revenge and to die.
Automata is a really unconventional way of telling a story when compared to replicant or other games in general.
Hence why it's not a comfortable story. It's sort of meant to make you feel uncomfortable and out of your own body and skin. It's unsettling and disturbing in mental ways that replicant isn't.
Replicant gets my vote for music, characters and overall story. It's a smaller, more intimate journey. Automata explores more philosophical themes, less character focused and more theme focused, excellent music also, and better level design and more varied gameplay. Overall I preferred Replicant mainly because how much I am a sucker for character driven narratives, where characters are fleshed out and the themes come second.
@@kayskreed automatas side stories fix that by giving huge character development and information for 2B and 9S especially.
4:03 its Nier, this is one of those oh so rare situations where the creator is **wrong** and the fans are **right.** Screw word of God, these games challenge that narrative too
i can't put into words how powerful Drakengard and Nier are, as soon as 00:00:19 happened i instantly broke out crying and currently my face is ruined by all the tears and snot running down my face as i am writing out this comment.
I hate myself for how fucking unable i am to express what DrakenNier does to me and i wish i could put it into words and tell other people, it's just fucking impossible and i hate it when people are unable to understand the meaning of these games.
01:13:57 this, i played Nier Automata on release which is now almost 6 years ago ... i have tried like 10+ times to play it again but i never made it past the resistance camp everytime i get to the resistance camp i am overflown with tears and so much fucking pain i can't continue playing it's literally impossible for me, i have to force my friends to play the game and have them stream it for me so i can experience the game again while i am uncontrollable crying watching them play the game.
god i wish so badly to be able to delete my memories to be able to experience Drakengard and Nier for the first time again, this is such extreme torture that i am also unable to play any other games or watch series/movies without comparing them to Drakengard/Nier and just be so fucking disappointed by them that i can't enjoy anything else in life anymore it really makes me so depressed that i would rather kill myself but the possibility of yoko taro making more video games and feeding my greed for heart breaking existential dread content is the only thing that keeps me alive.
@@cazzie9598 Wow that's a lot you just laid on there, I understand feeling like you might never experience something so special again, but you shouldn't get so discouraged by it!
Art is vast and infinitely deep and complex, I'm sure that somewhere out there you can find something else that, while different, will still impress you just the same.
And while it gives us a chance to entertain things we may never get to live out, don't discount lived experience either!
As long as you live, you always have the chance to be happy.
actually It's not square enix themselves, but usa that requested the change for nier to be a buff dad. though jp marketers had final say
Extremely well done!!
Btw Nier 2010 is called Nier Gestalt in Japan and Nier 2021 is the updated version of Nier Replicant
Project Gestalt, born of dark magic and science, contained within itself the *seeds* of its own inevitable failure. It took a long 1,000 years for the truth to reveal itself in the painful revelations and sacrifice of its final protagonists,
This video was awesome!
Thank very much! It was worth it every second.
I am very new to the NieR series I’ve seen the origin (Ending ‘E’ of Drakengard 1) and I’m thinking it maybe trying the NieR games out which ones should I start with? People say Automata but I kinda want to start with Replicant as it’s earlier in the timeline (I haven’t really played an RPG like these games but I want to try it out any advice?)
If you want my two cents on it, either one is fine.
The two Nier games take place 10000 years apart and you can jump in with whichever one you like.
I played Automata first and absolutely loved it, and thanks to it I was interested enough to play and finish Replicant.
Overall I'd say Automata is the stronger game between the two as it has the far better gameplay, but if you want to go in chronological order to see what ideas pioneered in Replicant were eventually fine-tuned in Automata, that's also a valid approach.
My recommendation goes to Automata first though, as I do think it's the better game of the two, and you will probably enjoy playing it more.
If you prefer a historical outlook though, starting from Replicant to build up to Automata showcases a pretty substantial evolution of the gameplay systems and ludonarrative cohesion from one game to the next.
It's your call whether you want the more fun experience first or you want to suffer a little bit before you reach the payoff.
@@TNB12 I appreciate your input as I’ve been on the fence with this series and with Replicant on a 50% sale (on Xbox) I was thinking should I grab it or wait for Automata to get a sale to try and see if I enjoy the style of game.
Anyway I’m glad I heard your opinion so thanks as Ive really started to enjoy the lore of the series and want to give it a shot personally I think I’ll wait for Automata to go on sale just incase it’s not my style of game as I haven’t really played any JRPG prior (and have a great day 🙂👍)
@@TNB12 one last question is the Original NieR (2010), NieR Gestalt and Replicant all the same story (other than NieR’s Role as a Brother and Father being the only main difference) sorry if it’s confusing
@@Oataro Yes, Nier 2010, Nier Replicant, Nier Gestalt and Nier Replicant ver. 1.22 all tell the same story.
@@TNB12 thanks for clarifying I admit I was clueless entering this series with Drakengard and NieR but now that I understand most things leading up to the Replicant and Automata I can’t wait to play them both and thanks for all your assistance with my questions I appreciate it although I’ve now got to decide if I get Replicant at 50% off or wait for automata to go on sale (as seeing Automata is what got me interested to this series in the first place + you and many others recommend on starting there then trying out replicant)
I just platinum’d Nier Gestalt on ps3. I really missed the lock-on with the magic attacks in the remake. Grinding for the weapon upgrades was not fun with the flying shades. 😫
ill always give replicant shit for censoring dialogue and deliberately choosing weaker verbiage throughout the game in comparison to gestalt
commenting for the algorithm thanks for the video!
u did amazing!
For the Any who will read:
The synthesis of ideas around the final chapters of the video, are beautiful. This video has made me realize a message in NieR about the beginning of conflict.. Which I never realized before about war, I only thought of war as the result of bigotry and misunderstanding with a pinch of self-interest ........ I this video's presentation of ideas has aided to my comprehension of war and humanity... Your Video essay is truly a hidden gem at least for me...i hope you make more
Great game, great video, there is nothing else to say, thank you
thats cool i'll stick with my copy of gestalt
Amazing video my dude!
This video is important!
YES
Having played Automata first, then the Replicant remake, I've come to conclusion that each is excellent in its own way. Because I have a background in philosophy, Automata did not present ideas that were shocking or new to me in that sense, although I was quite pleased to see a modern videogame sprinkle in a little bit. Certainly it may have been quite the revelation, perhaps life changing to the uninitiated. But although I would argue that Automata was the more balanced package overall, objectively more solid even, I preferred Replicant for its character driven narrative and fleshed out albeit flawed protagonists. It's a smaller scale, more traditional and more intimate tale about a group of misfit friends and a boy trying his darnest to save his little sister. Well, two boys and two sisters, but the point still stands. I couldn't help but love these characters in spite of their many mistakes and flaws. It was a human tale And because of that it definitely is/was the more memorable game of the series, for me at least.
I find automatas strength for its philosophy isn't that it HAS philosophy in it, it's how it portrays it in a practical manner.
Reading a book about philosophy, on the same subjects that automata presents and represents, can be very...boring.
It's not as engaging. There's not a lot of representation in the books about the philosophy being discussed.
In automata you get to see these characters and the world go through legitimate tangible representations and lives filled with these philosophies and their themes.
You get to see the philosophy put into practice.
You're not reading a book about existentialism.
You're seeing an entire "species" face existential emptiness and directionlessness. While also seeing characters losing everything and going through the worst of tragedies, showcasing the existential crisis that people face when rendered purposeless and when they've been emptied of what keeps them going.
Its a great way of showing how people cope with their lives unfortunate situations.
Since automatas characters suffer so much more than replicants, and as characters act as deconstructions of how suffering affects us, I grew a lot more attached to automatas cast than replicants.
Replicants cast inflicts suffering onto others more than what they take onto themselves. The game points you out as the wrong-doer anyways.b
But automatas cast takes on the weight of the world's suffering onto their backs and you get to see them and the world all break down once they've lost everything.
@@trevorveillette8415 It's a fair point and I cannot argue with that. It wasn't lost on me how Automata showcases its themes much like a piece of existential fiction (not non-fiction) would do. But art is a very subjective thing and the themes, ideas or characters that resonate with us do for very personal reasons.
What I did take away from Automata was a message of hope. That purpose and meaning isn't so much something that is objective in nature, or laid upon us by an external force, since there is no such objective purpose or meaning to existence; more so, it is something that we can and should freely choose for ourselves, much like what Nietzsche was trying to convey. The characters simply had not realized that, but as time wore on it became more apparent to some of them.
Replicant was a story of love, and what love pushes us to do, not hope or meaning. It was a tragedy born of love. Love and hate are two sides of the same coin. The protagonists, motivated by love, allowed hate to enter their hearts as well. And by the time they realized it was too late, but then again things were pretty much set in stone at that point and their actions might not have changed the big picture.
As for which characters suffered the most, that too is highly interpretive and subjective. Suffering is mostly subjective in terms of experience, as is the perception of said suffering. The suffering in Replicant is presented as being more personal, whereas in Automata it's a product of the setting itself and the characters experience that because they're in it. Both stories deal quite extensively with the theme of suffering, whether it be suffering as a result of love (Replicant) or suffering as a result of existential angst and a struggle to derive meaning in said suffering (Automata).
@@kayskreed you're forgetting that the dread and emotions felt by 9s and 2b is because of their love.
Automata is more of a love story than replicant is.
Replicant is about love too, but more of a familial love.
Replicant is about saving someone you love, and Automata is about losing someone you love.
Replicant shows us the lengths a person will go to in order to save the ones they love.
Automata shows us the depths someone will fall to when they lose the ones they love.
I said the characters in automata suffer more, because the game is focused more on their suffering.
Replicant guilts the player by showing the suffering you've been inflicting on others all along without you or the characters knowing.
It's more about the wrong the protagonist does than what his enemies do.
The game is basically about the suffering your own ignorance can cause for others.
Automata, the characters are the ones subjected to the actual suffering. It shows us the suffering the enemies go through too, but it also focuses very heavily on the suffering of the main characters.
In replicant, the protag isn't really the one suffering, his sister is. His suffering is basically his hustle and anxiety surrounding her.
Compare that to 2B whose suffering is that she has to kill the man she loves over and over and over again, steal his memories, and keep her composure, all while being on the brink of madness like what 9S goes through in route C, and while its not mentioned in-game, the lore details that she is suicidal/has considered it.
The characters in automata just simply go through sadder situations. It's why it's hope message is so strong. Gotta contrast that final hope with complete despair.
Damn. I love this game so much
I do agree though grandma is the best nier song
the original. Not the re-recorded version
NieR Replicant >>>>>> Automata
Game bad - made me sad :(
That’s kind of the point...
What music is at 0:40
Grandma, the new arrangement from ver. 1.22
@@TNB12 thank you
👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏
48:33
Try Drakengard
I will! Academia is taking up most of my time now but Drakengard's been on my backlog for a while.
@@TNB12 I have to warn you right now, Yoko Taro's mentality, at least pre-Nier Automata was not unlike the creator of Shenmue and that is "Games don't have to be fun or entertaining to tell a story or convey a message"
Drakengard is an obscure game only pulled into the spot-light thanks to Automata for a reason.
@@TNB12 Just one thing, don't be afraid to cheese it. Drakengard is sadly a poorly designed game with many flaws, so take advantage of anything that makes the game a better experience.
Examples: Allies' charged magic is an overpowered nuke, play on easy until a weapon unlock requires you to play in normal, Chapter 1 Verse 8 is the best farming spot, Swordsmasher works wonders against antimagic, the first weapon you unlock is the worst weapon in the game so keep using Caim's Sword.
And enjoy the experience, Drakengard is a game I love and I hope Scalebound's assets are repurposed into a remake
@@TNB12 and don't forget to upgrade your *Butchers joy*
Ps.: *Spiked wisdom* is for plebs :P
This was a really good video for the most part . The editing is great , and your pronouncing is on par , but unfortunately, you prefer the stupid little femboy instead of the gigachad father doing everything thing he can to protect his only daughter. Honestly , what brother would lift a finger to help his annoying sister? Let alone kill everything and destroy humanity for her sake. Hopefully, you see the error of your way and will remake the entire video to suit a random internet person's preference. Lol
username checks out (commentor is a loser edgelord)