Being able to actually play Tetramon is way farther down the roadmap than most other planned features as its the most complicated feature that could be added
There is eventually going to be a TCG but having big money cards won't make a difference. The big money cards are based solely on rarity. There's no difference in play between a $2000 card and the $0.10 version.
The save files don’t Cary over so it doesn’t matter what cards he gets in the demo. And before anyone asks, the developer already said it’s just not possible because the demo save would brake the early access version, they simply aren’t compatible.
@@annastevic4529 -- All the cards they have in there ATM are all common cards, only the style and finish are of different rarity. I would imagine the real game will introduce uncommon, rare, ultra rare and super rare.
Watching this series make my collector soul scream. I would never sell the rare cards unless I had 2 or more, but I also wouldn't keep dozens of copies of the same card when I could just sell them
There's enough in the prologue to keep you busy for a while. I would even say keep playing it until September 25th, even if the content doesn't rollover to live.
Why do you keep adding more table, also why have you not changed the table event type to make more money per table? He comments multiple times about how fast the cards sell, but instead of adding another shelf he filled the whole place with table, when there's only ever 3 maybe 4 max being used at any time lol
Closed the shop at the end of day 4. Opened 12 packs of cards because they didn’t fit on the shelf. Got a shiny 906.08 card. I’m quite happy with the leftovers
You don't have to jump to next day right away. You can dig through cards, restock, and place cards and so on after close. Also stay out of Vegas and real card shops, you'd be in debt to the mafia to the tune of millions in about an hour either way.
@@cameronjacobs8538 if you go to the main game and scroll down a little bit it should say prologue under the release date with an icon it is a little hard to find
@@cameronjacobs8538 Just search for it, the main game and prologue are in different pages. Developers do that because they want there demo to have more attention by having it be it’s own page, steam recently updated there terms for sellers to try and stop prologue games, they instead made it so that demos linked to the full game could still have there own steam page. So it’s there if you look for it.
I sat my packs at 3.35$ and the spray at 24$ i think. So the first few days i just got major profit, just by selling cards and spray. Then i did save up the money until i could buy more stuff to make profit of. I also invested a box of card to my self just to open, got a card worth 980$ and now i have over 3000$ just to play arround with and i have just 3 play tables :)
It's a fun game but tbh I don't know how much they can add that isn't already in the demo. It will be fun to actually play the TCG but I don't know what they can add to the core gameplay loop.
Series/Event limited cards that can't be obtained from normal packs. More plushies, deck boxes, dice sets, Mons, and sprays. New merch like shirts, pins/badges, figurines, and playmats to name a few. Better displays for individual card sales. More shop expansions.
They are planning to add trading with customers, and many people are asking for events and marketing options, like being able to set discounts or special offers so it’s likely that will be included. There is also decorative items on the rode-map, and different difficulty modes. Then there is the fact that you can collect over 3.000 different cards in the full game, that is a lot of cards.
i'm not sure if its been said but you can just buy a box and actually pull out of the box to open them so you dont take from your shelf stock when doing pack open's its how i was doing it just cause then i know how many packs i'm opening through each day
That is actually wrong…sort of. For individual cards it does set it to market cost. But for shelf items it sets the items to average cost, not market cost.
@@clxckwxrk5902 You only loose money if you sell below average price, not market price. The market price (blue number) is what other stores are selling the item at, you still make money if you sell below this value, the top value is the per unit cost, it works like this. If you order a box of 10 items and you pay 100$ you payed 10$ per item, so your unit cost is 10$, if you sell over 10$ you will make a profit, even if market price is let’s say 15$, your still making a profit if you are selling at 12$ because 12>10 the base unit price. The tutorial is a little dumb when it says you need to price higher then market value (blue numbers) because you only need to price higher then unit value (top numbers) For single cards you do use the market value (blue numbers) because individual cards don’t have a per unit value like shelf items do. But you still don’t have to sell those cards at the blue value to make a profit, as long as the 7 cards in the pack sells for a combined value higher than the packs unit value you are technically making a profit. So if packs were at 1,50$ unit valve. And the 7 cards had a combined market value of 5$ you could sell them for less and still make a profit as long as the combined total from 7 cards is greater then 1,50$
I think it’s funny! It plays into the stereotype that the only people who go to TCG shops are stinky nerds with no social life, and that is somewhat accurate to reality.
@@bobross4106 a posible solution could be that you can have employees spray customers, you give them a bottle of sent spray and they can run around spraying all the stinky people.
They will eventually, at first they will say something like “it’s a great price! But I don’t have enough money”, but they will eventually buy it. The way it works (the developer explained this on X or something I believe) is that every customer has a limited amount of money that they can spend, and that amount increases as your level increase, so the higher your store level, the more money your customers can spend and eventually they will buy the really expensive cards.
This is just a demo, the early access version is launching September 25th. There will be more cards and card packs in the full version. And according to the rose-map, even a fully playable TCG eventually.
When it fully release u might want to keep the big $ cards. I heard their adding a setting where we can actually duel other people.
Being able to actually play Tetramon is way farther down the roadmap than most other planned features as its the most complicated feature that could be added
There is eventually going to be a TCG but having big money cards won't make a difference. The big money cards are based solely on rarity. There's no difference in play between a $2000 card and the $0.10 version.
The save files don’t Cary over so it doesn’t matter what cards he gets in the demo.
And before anyone asks, the developer already said it’s just not possible because the demo save would brake the early access version, they simply aren’t compatible.
@@annastevic4529 -- All the cards they have in there ATM are all common cards, only the style and finish are of different rarity.
I would imagine the real game will introduce uncommon, rare, ultra rare and super rare.
Full release Sept 25th :) Developer is super excited for the content going up. Thanks for sharing with us!!!
Watching this series make my collector soul scream. I would never sell the rare cards unless I had 2 or more, but I also wouldn't keep dozens of copies of the same card when I could just sell them
It wouldn't matter anyway. The saves from prologue won't transfer to the full release
Pretty sure he was referring to when the game goes live.
There's enough in the prologue to keep you busy for a while. I would even say keep playing it until September 25th, even if the content doesn't rollover to live.
while shop level 12 unlocks the final item to sell. shop level 15 unlocks the 2nd checkout counter in the prologue.
dont need second checkout counter, first employee sucks, save your 50 a day
Not sure how I stumbled upon this channel but dam glad I did keep up the good work my bro.🎉
Why do you keep adding more table, also why have you not changed the table event type to make more money per table? He comments multiple times about how fast the cards sell, but instead of adding another shelf he filled the whole place with table, when there's only ever 3 maybe 4 max being used at any time lol
I fail to see the point of adding so many tables when only 3-4 of them ever actually get used
I'm pretty sure that was Claire Redfield from Resident evil 2 remake at 15:14
The nerd card collector is just loving this series!❤❤❤
Anyone else?
1:13 if you’ve been to a show, you know this stank is all too real
Closed the shop at the end of day 4. Opened 12 packs of cards because they didn’t fit on the shelf. Got a shiny 906.08 card. I’m quite happy with the leftovers
You don't have to jump to next day right away. You can dig through cards, restock, and place cards and so on after close.
Also stay out of Vegas and real card shops, you'd be in debt to the mafia to the tune of millions in about an hour either way.
Indeed this is what I do, sell before 9PM, build/change after 9PM
Please keep these episodes going!
I’m glued to this game in at 31 days now with 17k it’s unreal the amount of money pouring in 😂
How do you play it. I was on the steam page and I couldn't find a prologue
@@cameronjacobs8538 if you go to the main game and scroll down a little bit it should say prologue under the release date with an icon it is a little hard to find
@@cameronjacobs8538 the prologue is listed as a different game on Steam, you can't find it on the actual game's page
@@cameronjacobs8538
Just search for it, the main game and prologue are in different pages. Developers do that because they want there demo to have more attention by having it be it’s own page, steam recently updated there terms for sellers to try and stop prologue games, they instead made it so that demos linked to the full game could still have there own steam page.
So it’s there if you look for it.
@@cameronjacobs8538he links it in the description if your still looking to play
I'm not sure, but the card on the pack might be the fully evolved form of Shallow. They kind of look alike.
lots of new character models this episode
I sat my packs at 3.35$ and the spray at 24$ i think. So the first few days i just got major profit, just by selling cards and spray. Then i did save up the money until i could buy more stuff to make profit of. I also invested a box of card to my self just to open, got a card worth 980$ and now i have over 3000$ just to play arround with and i have just 3 play tables :)
It's a fun game but tbh I don't know how much they can add that isn't already in the demo. It will be fun to actually play the TCG but I don't know what they can add to the core gameplay loop.
Series/Event limited cards that can't be obtained from normal packs. More plushies, deck boxes, dice sets, Mons, and sprays. New merch like shirts, pins/badges, figurines, and playmats to name a few. Better displays for individual card sales. More shop expansions.
@austinjones3383 yeah 75% of that is just more stuff to put on the shelf. I don't care if the dice are green or black, it's the same basic action
They are planning to add trading with customers, and many people are asking for events and marketing options, like being able to set discounts or special offers so it’s likely that will be included.
There is also decorative items on the rode-map, and different difficulty modes.
Then there is the fact that you can collect over 3.000 different cards in the full game, that is a lot of cards.
First pack I open had a $120 card in it
loving this series how come you stopped making the series its been 3 weeks ??
Yay 🎉
I'm excited for this too 😂
Keep up with the stinky's !!
i'm not sure if its been said but you can just buy a box and actually pull out of the box to open them so you dont take from your shelf stock when doing pack open's its how i was doing it just cause then i know how many packs i'm opening through each day
If you don't change a price, they buy it for market price
Wait you have to change the price every day? Why??
@@xSkysilver the value of packs and cards can change daily. sometimes it raises higher than you have set so u lose money.
That is actually wrong…sort of.
For individual cards it does set it to market cost.
But for shelf items it sets the items to average cost, not market cost.
@@clxckwxrk5902
You only loose money if you sell below average price, not market price.
The market price (blue number) is what other stores are selling the item at, you still make money if you sell below this value, the top value is the per unit cost, it works like this.
If you order a box of 10 items and you pay 100$ you payed 10$ per item, so your unit cost is 10$, if you sell over 10$ you will make a profit, even if market price is let’s say 15$, your still making a profit if you are selling at 12$ because 12>10 the base unit price.
The tutorial is a little dumb when it says you need to price higher then market value (blue numbers) because you only need to price higher then unit value (top numbers)
For single cards you do use the market value (blue numbers) because individual cards don’t have a per unit value like shelf items do. But you still don’t have to sell those cards at the blue value to make a profit, as long as the 7 cards in the pack sells for a combined value higher than the packs unit value you are technically making a profit.
So if packs were at 1,50$ unit valve. And the 7 cards had a combined market value of 5$ you could sell them for less and still make a profit as long as the combined total from 7 cards is greater then 1,50$
@@The_hot_blue_fire_guy see that makes more sense
Yes! 🥰
Yeah the mon on the packs isnt in the game. He is a rare level and we only have the common level cards in the prolog.
Season 2!
It really is a mobile game
There is only 1/4 of the cards available tilll full release
sold a 1000 dollar card on this game
is the prologue pretty long?
The stink thing is annoying. I feel that the stink element should not be in the game at all.
I think it’s funny! It plays into the stereotype that the only people who go to TCG shops are stinky nerds with no social life, and that is somewhat accurate to reality.
It should be part of the difficulty settings.
I get it but I just find it annoying is all. No worries.
@@bobross4106 -- It's funny at first, but definitely annoying later.
@@bobross4106 a posible solution could be that you can have employees spray customers, you give them a bottle of sent spray and they can run around spraying all the stinky people.
I opened $1000 card on my second day, but nobody buys it. even though i've put it slightly under market price and everything.
They will eventually, at first they will say something like “it’s a great price! But I don’t have enough money”, but they will eventually buy it.
The way it works (the developer explained this on X or something I believe) is that every customer has a limited amount of money that they can spend, and that amount increases as your level increase, so the higher your store level, the more money your customers can spend and eventually they will buy the really expensive cards.
I am like number 309
its funny game at the start but after some time its always the same thing over and over and gets boring.
Walker Edward Thompson Joseph Clark Shirley
Jackson Donald Allen Deborah Garcia John
Martinez Sharon Perez George Wilson Margaret
2nd
Today I managed to get a card worth $3,500
This game is good, and I understand that it will take a lot of time and effort, but they should make different card packs with different art work.
The dev tease them in the trailer. It not in the demo it will be available in the full version.
This is just a demo, the early access version is launching September 25th. There will be more cards and card packs in the full version. And according to the rose-map, even a fully playable TCG eventually.
and card sleeves