In case anyone is wonder, this is the original campaign (unmodded version). The one with Duke and other heroes added in are additions by Executor Nral (and I also approve of it as I welcome others to mod said maps if they see it fit. Plus, he added voice acting and custom voicelines which for the most part I like 🙂) Also for mission objectives in killing structures, generally you are only required to kill the production facilities (CC/Rax/Factory/Starport) to count as destroying the enemy (in all missions with that requirement). Also, I find it funny because AIs have map hacks, so Kerrigan being the only remaining target means the AI army just moves to her location while cloaked.
i think the "starcraft 1 blindness" you talked about is because units in SC1 dont have idle animations. scvs just stand still and blend into the environment.
34:24 Ms. Pacman was a sequel to the original and had a number of differences, primarily the map shapes were different and the progression between maps was different, but there were also moving bonus fruit instead of static bonuses in the middle, improved ghost AI (the four ghosts were coded to move with different levels of aggression and random movement after their initial random patterns on release from their jail, some heading directly towards you constantly and others behaving erratically), some new small story cutscenes between levels, and the orange ghost was named Sue instead of Clyde (latter versions made her purple to make it easier to tell her apart from red and pink/Blinky and Pinky). Ms. Pacman is widely regarded as the best Pacman game, and is a marked improvement on the original.
@@cali5nia_ i don't think there's a noticeable difference. I watched a couple videos side by side and i think their move speed relative to the maze was pretty close. May not be identical, but there isn't enough of a difference to really say. I think Ms. Pacman might seem faster because of the visuals, but by gameplay i think they're the same or at least close.
Seeing grant talk about being bad at sc1 and missing sc2's comforts literally as he's grabbing ship weapons instead of vehicle armor again is such peak ggg lol. Love to see it
26:24 A small hint was that White’s forces were crowding around Kerrigan. This will happen with the AI if you have a cloaked unit. This did also happen in a few of Grant’s challenges.
Kerrigan was part of the fight with Orange (you could hear the ghost shots), but when orange lost all their buildings, she stopped attacking but didn't de-cloak. Then she ran out of energy and white killed her.
26:00 Something really important from when you have allies: they will know where enemies are, even if cloaked. This will for sure come up again in the future. We are going to have back to back missions where there's ghosts or something like that, one Grant will lose his mind because it takes him 20 mins to find them, the next he will spend 30 mins looking for them and find out there were no ghosts. In the second mission, I'd like it if the Norad was the objective but it didnt draw aggro (neutral player or something), and killing each terran was a secundary objectives (so you can keep track of when enemies are eliminated). That way you dont accidentaly win and can clear both bases if you want, and the objective remains the same pretty much, other than killing Raynor's base not being a win condition.
1:28 That is a sign from God, it means "Steal it. _ALL OF IT."_ 4:36 Wow, how many marines does _that_ support? 14:38 Aaaaand, you got jebaited. 16:35 FLASH! AAH-AAH! Wait, wrong Flash? 27:29 Duke has a base! Covered by a big, black thing! 36:07 Crack-lings best 'lings.
also, i think they did add the trigger for all the production buildings, because in the previous episode, you won mission 3 while there were still buildings on the map. it was probably just because removing Kerrigan was a mission objective why it didn't end sooner.
It's like the short movie where the murderer beats his victim with a spoon. Jim dies and just continues to live in the next mission. And again and again and again.
Honestly I hope RTS games in the future embrace things like silly resource patches, I prefer silly naturalistic resource distribution over the neat and tidy symmetrical gas/minerals in every single base. Command and Conquer with resource patches being big fields was something i liked
36:22 Raynor must build two drop ships and send them to duke. Duke: Where did you study tactics boy?! I'll build my own damn drop ships. No idea why I did not use them to escape the zerg though.
"Before the machines were capable of self-production, there was the human production of them. In particular, there was a person, their identity lost to legend, who created the first dozen factories. These factories were not originally tooled to create the machines that came later, but it was their birthplace, their origin, that draws much hatred from the organic population. For the machines, they are a messiah, the creator. For without them, they do not exist. They believe that the hatred of machines that started the war, never touched The Factory Maker. And was a prime argument against the destruction of the human species, before they became required for processing power."
Lol! I knew that Kerrigan had to be the hold up, and rewinding it white knew where she was and was clustered on her. No idea why she wasn't attacking though. I've heard of Terrans lifting their buildings to drag the match out, but keep a character cloaked and holding fire is next level!
if you want to be able to use control groups for zerg, unburrowed units are different for allowing double click into control groups. Its also very satisfying to unburrow all and have a try ling flood
Ms pacman has 4 major gameplay differences from Pacman Ms Pacman has 4 levels instead of 1 level The levels have 2 warp tunnels instead of 1 warp tunnel Fruit spawns dynamically and will leave the map via a warp tunnel if not collected fast enough compared to spawning in a static position Red and Blue ghost AI has been updated to have semi random movements compared to their rigid AI logic in the original. They still follow it but they'll introduce random movements to keep them from being too predictable. For a quick refresher of ghost AI for original Pacman with brackets for the Ms Pacman version) Blinky will chase you (Still chases you but will occasionally randomly turn then continue chasing you) Inky will use a logic combination of Pacman's movements and Blinky's movement to try and stay away from Blinky by at least 8 tiles then meet up with Blinky every 20 tiles traveled (Still tries to meet up with Blinky but will randomly meet up with Blinky between 20 and 40 tiles traveled) Pinky will try and cut Pacman off Clyde will maintain a distance of 8 tiles away from Pacman (Clyde is renamed to Sue in Ms Pacman) Ms Pacman is overall significantly harder than Pacman because in the original Pinky was the only ghost you really had to keep an eye on because the other 3 ghosts were very easily manipulated. Ms Pacman ghosts you will need to keep an eye on all 4 ghosts at the same time because of the randomness factored into their movements
24:57 actually, production structure is just a simple trigger in bw; it is one of the main trigger options for checking if a player has certain things. The mission would've been better if it used production structures instead of any structure. Could add a second trigger to the group for SCVs if you want to factor in rebuild as well.
I gotta say, my biggest thing about this guy is the fact he sounds like he's having an absolute blast casually playing what would be an extremely difficulty scenario for me. I'd be like "Okay, fuck. Fuck, okay, I got that. Shit, that thing died. Damnit, shit okay, I still got this." Something kinda bad happens and he's like "We're gonna pretend that's not happening." And when a structure of his or an ally dies, he's like "Oh cool. They held. I'm pretty happy about that." Dude. Infectious energy. It's so rare nowadays. I love it.
Ms. Pacman actually was a hacked version of the original Pacman, and the developers were forced to present it to Midway due to legal stuff. Gameplay wise it did in fact change a number of things, mainly improving gameplay and replayability. Primarily it tweaked the ghosts logic so they aren't as predictable along with adding additional stages to the game. Funnily enough, theres actually some ownership issues with the character of Ms. Pacman herself, as Bandai Namco has replaced her in recent rereleases pacman arcade game bundles.
After 25 years, and playing this mission countless times, I was today years old when I realized that I haven't tried to outplay the alpha squadron by building endless supply depots to slow the enemy approach, and tire them down... If this is what Duke's boys have had to put up with then no wonder his ship fell and crashed in disappointment
On the first mission. I am curious if you mined 100 minerals and floated over to the top right could you build a missle turret to reveal Kerrigan to allied bunkers, stopping the mission short.
So when Grant was reading the next missions out my brain did that thing where it swapped first letters of words, so "The Big Push" became "The Pig Bush" and that makes me ask: Just how large is Jimmy's bush for it to become an entire mission on its own.
Love the content! As to your question about the differences between Pac-Man and Ms Pac-Man; as far as Im aware, its mostly cosmetic differences. The orange ghost is named Clyde and not Sue, and the cutscenes. The one mechanical difference is that the fruit bonuses wander the map. (Apparently there are new maps styles too; mainly concerning the number and placement of 'warp tunnels')
This immediate floating factory move was actually very good. This mission could become crazy if you are sloppy in the begining. Lots of siege tanks, marines, wraiths, ghost, even BCs
The ai in this game is so random in it's plan every iteration. They doom dropped my buddy 10 minutes in my first play, wraith harassed me the second. Third time i tried getting the island like you did and fought till i was out of resources over it. Love the ramped up ai in these reverse campaigns.
32:50 I was thinking more like Age of Empires 2 where Petards are actually suicide units like the infested terran from sc1. Not as devastating (or fast) though as petards only do lots of damage to buildings and are mediocre against regular units.
In regards for building clearer which seems to be abundant in this mod, the highest DPS for Terran in terms of DPS/Population space is stim Marine, secondplace is Unsiege Siege Tank, and third place go for both Goliath and 2 Marine. Vulture, Ghost, Wraith, Firebat only deal 25% against building, and If I recall 1 BC lost in DPS against 6 Firebat without stim.
Ms. Pacman started as a modded Pacman machine, they added different maze layouts, changed the AI for the ghosts, made the mazes change colors instead of the default blue that the original Pacman used. Ms. Pacman was an unlicensed mod created by two college students who also owned a small arcade, when the Pacman popularity started to fall off so their their income from the arcade, so they decided to mod their Pacman machine into Ms. Pacman. Word spread about their modded Mr. Pacman, some other arcade owners wanted to buy their mods because their income was dropping, so they two guys who modded Ms. Pacman started a business of modding arcade machines. Some game companies were not happy with them modding their IPs and sued the guys, but others like Bally / Midway (they own the rights to Pacman in North America) worked with them to mass produce Ms. Pacman. So Ms. Pacman isn't just a reskin, it's almost entirely a new game. Pacman had the same maze layout no matter how many times you cleared the board, Ms. Pacman you'd have to clear the board twice, then you'd get a whole new maze layout that's a different color; there were 4 different maze layouts in Ms. Pacman that you had to progress through, but you had to clear each maze twice before getting a new maze. Back then games didn't have endings, and what proved you to be an elite gamer back then was being able to make the score rollback over to 0 for whatever game you were playing. I remember the original version of that mission you're playing, that was the first mission where you could build Wraiths, and that's what you were supposed to build to defeat the enemy at the bottom of the map. Siege Tanks vs Wraiths, not a good match up. I'm surprised it gave you the option of building Battlecruisers, that's what I would've gone for, a massive fleet of Battlecruisers. :)
I think you took the base orange was supposed to get, right in the beginning. And the marine pressure in the second mission is, I'm assuming, the result of the AI pulling preplaced marines.
Yeah, played this first campaign and some missions from the zerg campaign and some missions are really hard and in others the enemy attacks a few times and then nothing ... Also spoiler I guess xD . . . . . The CC on the lowground in the top left is built for a nuke silo @16:10
This mission could be SO MUCH MORE FUN if you destroyed everything!!! Starcraft is about conquering the whole map! You paid for 100% of the map, you have to conquer 100% of the map.
Just want to say i subscribed for two reasons: you are absolutely hilarious and love starcraft AND "general duke has an interesting shaped base" hahaha for the next flood joke, the Johnstown, PA flood of 1936 is your joke. It was the worst flood ever and can be heard as the Pittsburgh, PA flood BECAUSE the flood in Johnstown reached Pittsburgh. Johnstown itself had 5 different major floods in its time.... the more you know ;)
I can't wait to see how Grant handles this mission, this was the mission I had to float a proxy base over to get a proper start on the map, the AI goes hard with 3 different factions. Edit: turns out if you don't give the AI time to do anything, they don't lol. This was the mission that the orange player massed ghosts and nukes for me, getting every vehicle and ship locked down whist red washed over with their own starships was an incredible experience.
why do you get siege tanks on this map? The confederates do not utilize tanks in the campaign until the mission where you deploy the psi emiter, i think 2 levels later.
lol i heard kerrigan shoot during your initial attack, if only once, i think she shot an then booked it, if the Ai can determin if its a losing battle? dunno if thats a thing in sc1 or not
4:40 Depot Dave has been busy I see... 5:52 Clearly Depot Dave is *not* on your side this time. 8:04 Doordash dropship ready for some lunch orders. 12:50 "It's nicer to not be supply blocked." -GGG, 2024 13:38 Did he just get ship weapons upgrade for his *0* attacking ships? 14:50 Uno reverse card
35:51: what is going on with that teal factory on the left? It looks like two factories are stacked on one another. Also, a bit later we see teal dropships. f the Terran objective is for red/yellow to bring dropships to the Norad II, why does teal get to build them? Minor logic issue with the mission.
The teal is trying to build a machine shop and attack wave is blocking the available space then teal bugged out. Agree with teal shouldn't have dropships but I think there's an issue with ai scripts if you disable a unit, they will not attack and train a bunch of units or do nothing, just mining.
Some of this is recalling from memory and may be inaccurate, but the ghosts in the original pacman - with the notable exception of Clyde, the orange one - have deterministic movement patterns making them among the first programmed AI behavior in games (Clyde adds difficulty to the game by being the one who just wanders, and is therefore erratic.) Ms. Pacman started as a bootleg version of the original with a different treatment to the AIs, before being brought to the original creators and changing from "bootleg" to "proper sequel."
In case anyone is wonder, this is the original campaign (unmodded version). The one with Duke and other heroes added in are additions by Executor Nral (and I also approve of it as I welcome others to mod said maps if they see it fit. Plus, he added voice acting and custom voicelines which for the most part I like 🙂)
Also for mission objectives in killing structures, generally you are only required to kill the production facilities (CC/Rax/Factory/Starport) to count as destroying the enemy (in all missions with that requirement). Also, I find it funny because AIs have map hacks, so Kerrigan being the only remaining target means the AI army just moves to her location while cloaked.
Yes hopefully he does the nral version otherwise it's still good other than brief dialogue being a random mess other than ai in nral's version
Thank god, it’s not Nral’s.
@@UncleMetallichwhat's up with Nrals version?
Did the author forget to set the "set next mission" triggers or did blizzard break/remove that trigger? (I haven't made sc maps in twenty years)
@@floppywere7022 it’s filled with unfunny reddit shit humor
i think the "starcraft 1 blindness" you talked about is because units in SC1 dont have idle animations. scvs just stand still and blend into the environment.
So SC1 units are basically Drax? Got it.
Especially since he was playing the brown Terran on a mostly brown map.
I think air units "hover" a little when idle (at least some of them)
also the lack of all units/idle worker button makes finding them harder.
Some units have idle animations, mostly infantry though, and air stuff bobs up and down a bit
34:24 Ms. Pacman was a sequel to the original and had a number of differences, primarily the map shapes were different and the progression between maps was different, but there were also moving bonus fruit instead of static bonuses in the middle, improved ghost AI (the four ghosts were coded to move with different levels of aggression and random movement after their initial random patterns on release from their jail, some heading directly towards you constantly and others behaving erratically), some new small story cutscenes between levels, and the orange ghost was named Sue instead of Clyde (latter versions made her purple to make it easier to tell her apart from red and pink/Blinky and Pinky). Ms. Pacman is widely regarded as the best Pacman game, and is a marked improvement on the original.
It's sort of the Brood War of Pacman. Yes, it's more of an expansion pack than a totally new game, but it really elevates the experience.
Tell me if I'm wrong but does Ms. Pacman move faster than pacman?
@@Warclam "The brood war of Pacman" Is a quote to keep.
@@cali5nia_ i don't think there's a noticeable difference. I watched a couple videos side by side and i think their move speed relative to the maze was pretty close. May not be identical, but there isn't enough of a difference to really say. I think Ms. Pacman might seem faster because of the visuals, but by gameplay i think they're the same or at least close.
Wait, are you telling me Wayne's World lied to me??!
Seeing grant talk about being bad at sc1 and missing sc2's comforts literally as he's grabbing ship weapons instead of vehicle armor again is such peak ggg lol. Love to see it
I think we won
White ally AI: *kills Kerrigan* Indeed we've won.
That scan revealing the depots has me rolling :D
The most important thing in the universe for Terran, the depots.
I'm so glad my cup hadn't reached my mouth yet, because otherwise I'd have spat all over the screen.
Reminds me of his 2-player run with 7thAce.
"I have found their overlords!"
It's just depots all the way down
@@yessir6919gimme the link to that pls
26:24 A small hint was that White’s forces were crowding around Kerrigan. This will happen with the AI if you have a cloaked unit. This did also happen in a few of Grant’s challenges.
The pacifist run, Gates of Hell.
@ also the Great Train Robbery
@@jaydenly8153 Why do we remember those things? WHat is wrong with our lives?
There's nothing wrong with remembering these kinds of details, dude. 😐
"When things are not moving, they are actually really hard to see" Giant Grant confirmed to be a T-rex
"duke has ....... an interestingly shaped base"
XD
I didn't even notice when I played it xD
I don't know what you mean. That is clearly the prow of a battlecruiser.
Well you can blame blizzard on the terrain actually x) they did it with WoW and WC3 as well lol
Let's face it, starcraft 1 basically has two modes. "Dead broke" and "help my coffers are overflowing".
Kerrigan was part of the fight with Orange (you could hear the ghost shots), but when orange lost all their buildings, she stopped attacking but didn't de-cloak. Then she ran out of energy and white killed her.
26:00 Something really important from when you have allies: they will know where enemies are, even if cloaked. This will for sure come up again in the future.
We are going to have back to back missions where there's ghosts or something like that, one Grant will lose his mind because it takes him 20 mins to find them, the next he will spend 30 mins looking for them and find out there were no ghosts.
In the second mission, I'd like it if the Norad was the objective but it didnt draw aggro (neutral player or something), and killing each terran was a secundary objectives (so you can keep track of when enemies are eliminated). That way you dont accidentaly win and can clear both bases if you want, and the objective remains the same pretty much, other than killing Raynor's base not being a win condition.
it will definetly come up with DTs again :P
Grant: "I do prefer how slow building die in SC1 as opposed to SC2."
Cracklings: "Hold my mineral."
1:28 That is a sign from God, it means "Steal it. _ALL OF IT."_
4:36 Wow, how many marines does _that_ support?
14:38 Aaaaand, you got jebaited.
16:35 FLASH! AAH-AAH! Wait, wrong Flash?
27:29 Duke has a base! Covered by a big, black thing!
36:07 Crack-lings best 'lings.
That depot wall was the best part of my day, totally worth staying up till 3am to see this
Grant got to see what it's like when the enemy has Depot Canyon instead of him. The reaction was priceless, with him even looking for Depot Dave.
also, i think they did add the trigger for all the production buildings, because in the previous episode, you won mission 3 while there were still buildings on the map. it was probably just because removing Kerrigan was a mission objective why it didn't end sooner.
The depot cluster is really player like lol. genius
"Wait, it's all depots?"
"Always has been"
It's like the short movie where the murderer beats his victim with a spoon.
Jim dies and just continues to live in the next mission.
And again and again and again.
lol kerrigan just sitting in the corner is so funny, she just let Jim the Pig die
Hey to be fair, us players love our marines too. Man with gun just can't be beat.
That was literally 10yo us beating any RTS game, just mass range unit. To hell with army comp, more dakka is better!
Honestly I hope RTS games in the future embrace things like silly resource patches, I prefer silly naturalistic resource distribution over the neat and tidy symmetrical gas/minerals in every single base. Command and Conquer with resource patches being big fields was something i liked
36:22 Raynor must build two drop ships and send them to duke.
Duke: Where did you study tactics boy?! I'll build my own damn drop ships. No idea why I did not use them to escape the zerg though.
Calling that SCV “The Factory Maker” makes him sound like a figure from myth and legend, it’s like something from the Matrix.
"Before the machines were capable of self-production, there was the human production of them. In particular, there was a person, their identity lost to legend, who created the first dozen factories. These factories were not originally tooled to create the machines that came later, but it was their birthplace, their origin, that draws much hatred from the organic population.
For the machines, they are a messiah, the creator. For without them, they do not exist. They believe that the hatred of machines that started the war, never touched The Factory Maker. And was a prime argument against the destruction of the human species, before they became required for processing power."
@@nonya1366 Canon.
Lol! I knew that Kerrigan had to be the hold up, and rewinding it white knew where she was and was clustered on her. No idea why she wasn't attacking though. I've heard of Terrans lifting their buildings to drag the match out, but keep a character cloaked and holding fire is next level!
Kerrigan just stood there killing like 20 units lol.
Spider petards. Now I want those in my ZeroSpace
if you want to be able to use control groups for zerg, unburrowed units are different for allowing double click into control groups.
Its also very satisfying to unburrow all and have a try ling flood
Duke stacking his factory on top of another factory, what a tactical genius
Ms pacman has 4 major gameplay differences from Pacman
Ms Pacman has 4 levels instead of 1 level
The levels have 2 warp tunnels instead of 1 warp tunnel
Fruit spawns dynamically and will leave the map via a warp tunnel if not collected fast enough compared to spawning in a static position
Red and Blue ghost AI has been updated to have semi random movements compared to their rigid AI logic in the original. They still follow it but they'll introduce random movements to keep them from being too predictable.
For a quick refresher of ghost AI for original Pacman with brackets for the Ms Pacman version)
Blinky will chase you (Still chases you but will occasionally randomly turn then continue chasing you)
Inky will use a logic combination of Pacman's movements and Blinky's movement to try and stay away from Blinky by at least 8 tiles then meet up with Blinky every 20 tiles traveled (Still tries to meet up with Blinky but will randomly meet up with Blinky between 20 and 40 tiles traveled)
Pinky will try and cut Pacman off
Clyde will maintain a distance of 8 tiles away from Pacman (Clyde is renamed to Sue in Ms Pacman)
Ms Pacman is overall significantly harder than Pacman because in the original Pinky was the only ghost you really had to keep an eye on because the other 3 ghosts were very easily manipulated. Ms Pacman ghosts you will need to keep an eye on all 4 ghosts at the same time because of the randomness factored into their movements
"in this area thee is this weird...." "depots...." i laughed
I like how the white ally sends the troops pre-emptively knowing *Exactly* where Kerrigan is even though she's cloaked, and just... Camps her out
If you think the Wraith's were annoying, I actually let the enemy AI get the extra base and got hit by a massive battlecruiser wave around minute 25.
Depot Dave truely outdid himself today for raynor and his crew
Loving watching this series. it's always fun to see your StarCraft 1 stuff as well as SC2
StarCraft 1 reversed be like: Too many minerals...mine less minerals.
General Norad 2 will be sorely missed.
I swear i heard Kerrigan attacking whilst grant was attacking
24:57 actually, production structure is just a simple trigger in bw; it is one of the main trigger options for checking if a player has certain things. The mission would've been better if it used production structures instead of any structure. Could add a second trigger to the group for SCVs if you want to factor in rebuild as well.
I gotta say, my biggest thing about this guy is the fact he sounds like he's having an absolute blast casually playing what would be an extremely difficulty scenario for me.
I'd be like "Okay, fuck. Fuck, okay, I got that. Shit, that thing died. Damnit, shit okay, I still got this."
Something kinda bad happens and he's like "We're gonna pretend that's not happening." And when a structure of his or an ally dies, he's like "Oh cool. They held. I'm pretty happy about that."
Dude. Infectious energy. It's so rare nowadays. I love it.
The AI will start loving battle cruisers and nukes really soon too
So now we know that Grant is a T-Rex, since his vision is based on movement
Let's poor one out for Derek the dropship, a real G
Ms. Pacman actually was a hacked version of the original Pacman, and the developers were forced to present it to Midway due to legal stuff. Gameplay wise it did in fact change a number of things, mainly improving gameplay and replayability. Primarily it tweaked the ghosts logic so they aren't as predictable along with adding additional stages to the game.
Funnily enough, theres actually some ownership issues with the character of Ms. Pacman herself, as Bandai Namco has replaced her in recent rereleases pacman arcade game bundles.
After 25 years, and playing this mission countless times, I was today years old when I realized that I haven't tried to outplay the alpha squadron by building endless supply depots to slow the enemy approach, and tire them down... If this is what Duke's boys have had to put up with then no wonder his ship fell and crashed in disappointment
I have only a couple days ago discovered Starcraft 1's lost campaigns and it's hard to describe the amazing feeling and now this. Insanity.
You make it sound like the average player doesn't build 762 827 depos. Them's rookie numbers
The louder the OG music and sounds, the better!
lol, I just trying to tell Grant "follow the white rabb.., ally" but white just fouund Sara
Grant is still Puffin Certified 'adorable'. Love the videos and this playthrough.
I love how you completely missed kerrigan sniping your troops for a good 3-4 minutes.
it is funny just watching the enemy force get obliterated on the minimap by the two lurkers
It's funny cuz Lurkers were a brood war only unit.
Good to know the AI took care that they don't get supplyblocked!
Very fun series, love your long form stuff but this is very fun to watch.
Thank you for playing these! I hadn’t heard of these maps and they are awesome!
Love everything you do, this mod seems like such a fun idea
Depot Dave decided not to join Duke and remained loyal to Jim Raynor
If they don't have any fruit they are gonna get wrecked... Immediately walks into their tank line.
Really loving the mod and campaign so far. Super excited to see the All the campaigns. so heres hoping!
Will happy to see later series! Good modders job
On the first mission.
I am curious if you mined 100 minerals and floated over to the top right could you build a missle turret to reveal Kerrigan to allied bunkers, stopping the mission short.
It's been so long kerrigan was a human..i was like "Wut, we're introduced to the queen of blades?!"
She's more of the princess of blades at this point?
@@poilboiler Viscountess of blades since she hasn't been adopted into the royal zergy family yet?
Next mission she will be. Kinda
So when Grant was reading the next missions out my brain did that thing where it swapped first letters of words, so "The Big Push" became "The Pig Bush" and that makes me ask: Just how large is Jimmy's bush for it to become an entire mission on its own.
Love the content!
As to your question about the differences between Pac-Man and Ms Pac-Man; as far as Im aware, its mostly cosmetic differences.
The orange ghost is named Clyde and not Sue, and the cutscenes.
The one mechanical difference is that the fruit bonuses wander the map.
(Apparently there are new maps styles too; mainly concerning the number and placement of 'warp tunnels')
This immediate floating factory move was actually very good. This mission could become crazy if you are sloppy in the begining. Lots of siege tanks, marines, wraiths, ghost, even BCs
26:32 She was sitting there watching all her friends die
The ai in this game is so random in it's plan every iteration. They doom dropped my buddy 10 minutes in my first play, wraith harassed me the second. Third time i tried getting the island like you did and fought till i was out of resources over it. Love the ramped up ai in these reverse campaigns.
Always a pleasure to see your videos !
You can see the teal dropships moving just above Grant's base at 8:49. That was how teal attacked from the other side.
I love how they splice briefings from other missions to explain your objectives.
Also, pretty sure Ms Packman just has an updated AI.
32:50 I was thinking more like Age of Empires 2 where Petards are actually suicide units like the infested terran from sc1. Not as devastating (or fast) though as petards only do lots of damage to buildings and are mediocre against regular units.
In regards for building clearer which seems to be abundant in this mod, the highest DPS for Terran in terms of DPS/Population space is stim Marine, secondplace is Unsiege Siege Tank, and third place go for both Goliath and 2 Marine. Vulture, Ghost, Wraith, Firebat only deal 25% against building, and If I recall 1 BC lost in DPS against 6 Firebat without stim.
Ms. Pacman started as a modded Pacman machine, they added different maze layouts, changed the AI for the ghosts, made the mazes change colors instead of the default blue that the original Pacman used. Ms. Pacman was an unlicensed mod created by two college students who also owned a small arcade, when the Pacman popularity started to fall off so their their income from the arcade, so they decided to mod their Pacman machine into Ms. Pacman. Word spread about their modded Mr. Pacman, some other arcade owners wanted to buy their mods because their income was dropping, so they two guys who modded Ms. Pacman started a business of modding arcade machines. Some game companies were not happy with them modding their IPs and sued the guys, but others like Bally / Midway (they own the rights to Pacman in North America) worked with them to mass produce Ms. Pacman.
So Ms. Pacman isn't just a reskin, it's almost entirely a new game. Pacman had the same maze layout no matter how many times you cleared the board, Ms. Pacman you'd have to clear the board twice, then you'd get a whole new maze layout that's a different color; there were 4 different maze layouts in Ms. Pacman that you had to progress through, but you had to clear each maze twice before getting a new maze. Back then games didn't have endings, and what proved you to be an elite gamer back then was being able to make the score rollback over to 0 for whatever game you were playing.
I remember the original version of that mission you're playing, that was the first mission where you could build Wraiths, and that's what you were supposed to build to defeat the enemy at the bottom of the map. Siege Tanks vs Wraiths, not a good match up. I'm surprised it gave you the option of building Battlecruisers, that's what I would've gone for, a massive fleet of Battlecruisers. :)
Not complaining about the audio as long as I hear banging sc1 terran music
I think a safe flood is the flooding of the Nile. Didn't it basically make it so they could grow things there?
Leaving a comment to show that I am very invested in you playing through all these reversed campaigns.
I think you took the base orange was supposed to get, right in the beginning. And the marine pressure in the second mission is, I'm assuming, the result of the AI pulling preplaced marines.
Gonna flood like Halo. There ya go. A usable flood reference.
Thanks for the fun reversal! ^^
28:30 I loved the SC1 bases more it always made it feel more naturally formed. The inconveniences of it were easily worth it for me.
Was that a factory stacked on top of another factory in Duke's base?
Yeah, played this first campaign and some missions from the zerg campaign and some missions are really hard and in others the enemy attacks a few times and then nothing ...
Also spoiler I guess xD
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The CC on the lowground in the top left is built for a nuke silo @16:10
14:08 Nothing quite like the moment when you just hit F it is there?
This mission could be SO MUCH MORE FUN if you destroyed everything!!!
Starcraft is about conquering the whole map! You paid for 100% of the map, you have to conquer 100% of the map.
You're right. It does bother me when you don't repair really messed up units. Medium is fine to ignore
Just want to say i subscribed for two reasons: you are absolutely hilarious and love starcraft AND "general duke has an interesting shaped base" hahaha for the next flood joke, the Johnstown, PA flood of 1936 is your joke. It was the worst flood ever and can be heard as the Pittsburgh, PA flood BECAUSE the flood in Johnstown reached Pittsburgh. Johnstown itself had 5 different major floods in its time.... the more you know ;)
I can't wait to see how Grant handles this mission, this was the mission I had to float a proxy base over to get a proper start on the map, the AI goes hard with 3 different factions.
Edit: turns out if you don't give the AI time to do anything, they don't lol. This was the mission that the orange player massed ghosts and nukes for me, getting every vehicle and ship locked down whist red washed over with their own starships was an incredible experience.
That MS pacman hit me in the nostalgia good. I think every laundromat in the 80s and 90s had a Ms Pacman table.
why do you get siege tanks on this map? The confederates do not utilize tanks in the campaign until the mission where you deploy the psi emiter, i think 2 levels later.
lol i heard kerrigan shoot during your initial attack, if only once, i think she shot an then booked it, if the Ai can determin if its a losing battle? dunno if thats a thing in sc1 or not
You could use the supply block strategy attacking from that angle :D
You missed a golden opportunity for a flood joke. The biblical flood! "I'm gonna flood Duke so bad he's gonna need a guy named Noah and a Ark."
Grant, just wanna let you know, this is awesome :D
4:40 Depot Dave has been busy I see...
5:52 Clearly Depot Dave is *not* on your side this time.
8:04 Doordash dropship ready for some lunch orders.
12:50 "It's nicer to not be supply blocked." -GGG, 2024
13:38 Did he just get ship weapons upgrade for his *0* attacking ships?
14:50 Uno reverse card
35:51: what is going on with that teal factory on the left? It looks like two factories are stacked on one another.
Also, a bit later we see teal dropships. f the Terran objective is for red/yellow to bring dropships to the Norad II, why does teal get to build them? Minor logic issue with the mission.
The teal is trying to build a machine shop and attack wave is blocking the available space then teal bugged out. Agree with teal shouldn't have dropships but I think there's an issue with ai scripts if you disable a unit, they will not attack and train a bunch of units or do nothing, just mining.
35:47 Fac-Stac. A stacktory if you will.
I cannot wait for more! :D
Ah yes, "an Rebel Bases", I think this mod might need a once-over to fix stuff like that.
Some of this is recalling from memory and may be inaccurate, but the ghosts in the original pacman - with the notable exception of Clyde, the orange one - have deterministic movement patterns making them among the first programmed AI behavior in games (Clyde adds difficulty to the game by being the one who just wanders, and is therefore erratic.)
Ms. Pacman started as a bootleg version of the original with a different treatment to the AIs, before being brought to the original creators and changing from "bootleg" to "proper sequel."
Ms Pacman is a reskin with a randomizer for the power-ups and stuff.