Hyper Demon is Surreal Perfection! (Review)

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  • Опубликовано: 13 сен 2024
  • Hyper Demon is Surreal Perfection! (Review). Plain and simple, Hyper Demon is one of my favorite FPS games ever made. The fact that this game came out last year with minimal hype and fanfare is a shame, but I am very excited to talk about the game and explain why I think it's so brilliant. Hyper Demon is the sequel to another favorite first person shooter of mine, Devil Daggers, which also features the same style of survival arena combat. I've head the game described as "bullet hell" and being a shmup player I don't that's totally accurate, but I get the idea because the series involves a lot of arcade design elements like routing, dodging, suppressive fire, and of course dense engaging level design. I've also seen it classified as a "boomer shooter" but I don't think that fits either, as it is new and innovative rather than a retro throwback. One comparison that I think would be interesting to talk about is the Treasure influence, with classic games like Sin and Punishment. I feel like Hyper Demon is a natural successor to what Treasure might have gone on to do in the future, rather than just sticking with shmups forever (they loved genre hopping.) In short this is going to be a glowing review of the game and I do hope we see some additional DLC for a Devil Daggers style survival mode. Though the scoring and design of the score attack Caravan mode is fantastic.
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Комментарии • 155

  • @SuperLlama42
    @SuperLlama42 Год назад +34

    It does look like a game that's an absolute nightmare to understand from an outside perspective but things probably make more sense when you actually play.

    • @TheElectricUnderground
      @TheElectricUnderground  Год назад +16

      yes but it's not actually that complicated, it's just unique. So if you sit in the training mode and go over the lessons, you'll have the feel for it in about an hour or so.

  • @maxkeegan2462
    @maxkeegan2462 Год назад +15

    Never even heard of this game (or any of the games you've mentioned in this, never got into shoot em ups) but this looks phenomenal and a truly artistic vision this is sick

  • @NeverPhD
    @NeverPhD Год назад +5

    holy shit man, you're such a clear and effective communicator, thanks SO MUCH for this review.

  • @artursjoblom5142
    @artursjoblom5142 Год назад +9

    Hyper Demon is a masterpiece of a game. What more modern games should strive to be.
    Gameplay density as you talk about is a perfect way to "categorize" games like this.
    I hope that we can look for game in the future and along the genres find not only "FPS", "MMORPG" etc but also "Gameplay Density".
    As time passes some of these games will reach the masses, and then the successful games will expose people to other "Gameplay Density" games within the same search tag, such as Shmups!

  • @MugGaming4586
    @MugGaming4586 Год назад +6

    Honestly I didn't know how to describe the graphics. until you mention the developer interview, it recapturing a dream makes so much sense now. Every time i look at it, it just gives me a otherworldly similar comfort that many of my dreams gave me and it feels so weird seeing a game capture that so perfectly

  • @grodycoyote
    @grodycoyote Год назад +12

    I remember really loving the sound design of DD too! DD was one of my favorites because of its elegance, but I’m definitely down for something more complex in the same vein.
    This channel is the only reason I know about the sequel, more people need to talk about this!

  • @ChillyUK77
    @ChillyUK77 Год назад +14

    Fantastic game and your point about how dense it is is well observed. Theres 0 downtime just full engagement with a scoring system that folds back on the game and incentivises tearing through enemies as fast and strategically as possible. It also challenged some of my pre conceptions about games. Like a lot of enemies arent very aggressive and will just go about their own thing or only attack when engaged by the player. Sure some swarm you like the skulls from spawners but it just goes to show that you dont neccesarily need super aggressive enemies to be a fast paced game. Then theres the visuals which at first seem un parsable but when actually playing become second nature, the rear view visual is also such a cool feature.

    • @TheElectricUnderground
      @TheElectricUnderground  Год назад +4

      We absolutely have similar thoughts on the game for sure! I do end up covering the visuals a lot in the review because I love them so much. And yes, they become totally coherent once you understand the game!

    • @junpei6180
      @junpei6180 Год назад +3

      Glad more people are starting to appreciate dence arcady fun nowadays

  • @boghogSTG
    @boghogSTG Год назад +15

    Gonna have to play this cause by the sound of it, it fixes every single issue I had with Devil Daggers like the slow start + long runs + a little barebones mechanics. The visuals are kinda nuts though, FPS are hard on my eyeballs already, hopefully it won't be too straining in practice.

    • @TheElectricUnderground
      @TheElectricUnderground  Год назад +3

      I really like the visuals a lot, I find the amount of stimulation delightful. One idea you could try Bog is go into your monitor settings and change your monitor color to be more monochromatic ha.

  • @ShapeyFiend
    @ShapeyFiend Год назад +9

    Sweet I played the hell out of Devil Daggers but I didn't know this was out. More freedom of movement ala Dusk is something I think I'll really enjoy. A little freeform Battle Garegga type room for improvision sounds dope as well.

    • @TheElectricUnderground
      @TheElectricUnderground  Год назад

      if you are a devil daggers fan, it's a must play. Just remember it's a bit more complicated than DD so look at that training mode.

  • @salmonconnections
    @salmonconnections Год назад +8

    The movement system upgrades over devil daggers are looking real nice.

    • @TheElectricUnderground
      @TheElectricUnderground  Год назад +1

      they are gorgeous! Being able to control yourself in the air and do the dashing and ground slams is really engaging.

  • @Fantacide8821
    @Fantacide8821 Год назад +3

    There it is! Glad you enjoyed it

  • @wolfiewoo3371
    @wolfiewoo3371 12 дней назад

    Underdogs is a VR mech game that seems to be doing well. It's not really a sim but I hope it inspires more developers to make VR mech games.

  • @vidyergaemenjoyer447
    @vidyergaemenjoyer447 Год назад +2

    Just bought it thanks to this review, so I'll be putting some time into it soon. I enjoyed DD fine, though I wasn't fully into it due mostly to me being very picky with movement systems in FPS games. I think Quake movement is not only the pinnacle of FPS movement, but also one of the greatest mechanics in any video game genre ever made, so I always have that longing in the back of my mind whenever I play any fps that doesn't have that ridiculously deep movement. (Thankfully there's almost bottomless Quake DeFrag content for me to play forever)
    I will say that we seem to be in a really good era for great indie FPS games, as Hyper Demon, Ultrakill, Turbo Overkill, and a bunch of others are some of the best FPS games released since the glory days of Quake 3 and UT.

    • @TheElectricUnderground
      @TheElectricUnderground  Год назад

      I'm glad you checked the game out! Yeah it's really cool how many great fps seem to be coming out. I think this is because the indie scene is finally starting to make its way into the 3d space, which was a big barrier before.

  • @DUBSDADEVILL
    @DUBSDADEVILL Год назад +5

    Your enthusiasm reminds me of myself talking about SF3 third strike in the 90s .Heavily in love with something literally NOBODY knows about lol.

    • @TheElectricUnderground
      @TheElectricUnderground  Год назад +1

      It does seem really similar ha! Also shout out to 3rd strike!

    • @j.l.9689
      @j.l.9689 Год назад +1

      Ive been playing Devil Daggers for a couple years so I was very very hyped when Hyper Demon dropped. It's a better game in almost every way, I couldn't have asked for more.

  • @Epicasfuk
    @Epicasfuk Год назад +7

    Devs if your reading this : Some of us 30 year old boomer gamers have burnt out there eyes the past 15 years of playing games and get motion sickness from graphics styles like this . Please add and option that normalizes the color pallet to look more like OG Devil Daggers w/ cleaner colors. (i can't play this atm because of this issue. )

    • @TheElectricUnderground
      @TheElectricUnderground  Год назад +5

      Yeah I think that is a good suggestion, for people more sensitive to colors. One trick you could try is play the game on a crt (that's how I play it) and then change your CRT color settings to be more monochromatic ha.

    • @e_ighth
      @e_ighth 3 месяца назад

      you should look into a program called "ReShade" :D

  • @zuffin1864
    @zuffin1864 Год назад +2

    I thought i was the only one that prefers Starcraft brood war over 2! In America at least. South korea still has thousands playing, which i think goes to show how timeless it is, as well as how a good game doesn't need updates to feel new and exciting each time you play

  • @KewieCRC420
    @KewieCRC420 Год назад +1

    Cool looking game. Will check it out later. Furi is on sale now on Sony PS4/5 for $6.00. Hope you can check it out soon. It’s pretty silky 60fps on consoles. Thanks for the review and take it easy.

  • @Squalid
    @Squalid Год назад +2

    always support the most bizarre and interesting ideas

    • @TheElectricUnderground
      @TheElectricUnderground  Год назад +1

      That's what I like to hear! check this game out, gonna cover it soon: ruclips.net/video/alKwJ7RZUgU/видео.html

  • @jadedbreadncircus9159
    @jadedbreadncircus9159 Год назад +2

    I just saw a trailer of a game called Squad 51 vs the Flying Saucers. Idk how crazy the mechanics are or anything, but it has a 1950's black & white space movie aesthetic. I can't believe nobody's thought to develop a game in that style yet cuz it looks great. Came out Sept 21st of 22.

    • @TheElectricUnderground
      @TheElectricUnderground  Год назад +1

      That sounds like a cool concept! Yeah I wonder why no one has done something like that before, visually

    • @life_is_gr8
      @life_is_gr8 Год назад

      Check out Trek to Yomi, similar style

  • @donkler5476
    @donkler5476 4 месяца назад

    Just curious; do you still play this game at all?
    Also; in the video are you using max FOV?
    Great video by the way. I just picked up this game yesterday.

  • @DanchiMJ
    @DanchiMJ Год назад +2

    I've never played Devil Daggers, but this game looks wild, definitely giving it a try.

  • @RICHUNCLEPENNYBAGS77
    @RICHUNCLEPENNYBAGS77 Год назад +2

    Being totally honest, between being an FPS and having a lot of complicated mechanics, I probably wouldn't have normally given this a second look. But anything with the Electric Underground imprimatur I'm interested in giving a try.

    • @TheElectricUnderground
      @TheElectricUnderground  Год назад +1

      That s awesome! It s def a beast of it s own, not just some generic shooter which I can't sit through either ha

  • @jack_crawford
    @jack_crawford Год назад +3

    bro i've used that dual wield strat before; it's hilarious and weirdly satisfying.
    also love the shit out of Hyper Demon and agree with all your positive remarks. i will say, despite the scoring system and all, the early game got a bit too repetitive for my tastes after i reached a certain level of consistency. lots of triple lasering in the first 30 seconds or so if you're playing optimally. 30 seconds may not sound like much but it's something like a quarter of a full run, and of course often you'll die before the end. still got a gold dagger and 50ish hours of ultra-dense enjoyment out of it though, great game.

    • @TheElectricUnderground
      @TheElectricUnderground  Год назад +1

      Great minds think alike my friend! XD Yeah I came up with the idea of dual wielding when playing sin and punishment 2 on dolphin, and then I realized this is boss and I should do it for all fps lol. Also I get what you are saying about the early game, and I think this is an issue that arises in all heavy scoreplay games, even my favorites like Dodonpachi. This is why I thought the game also having an additional survival mode would be a great addition because when you do hit that top tier of skill, it'll be a nice complimenting mode.

    • @jack_crawford
      @jack_crawford Год назад

      @@TheElectricUnderground true, survival mode would ensure that things get completely chaotic eventually. i also think it would be interesting to see a game like this with a scoring system that demands variety from you like in some character action games (not sure which ones off the top of my head but pretty sure this is a thing), to encourage more improvisational use of all the different tools instead of just triple lasering whenever possible. for example there's wacky stuff you can do with the bombs in this game, like jumping off them if i recall correctly, but because that's never optimal for score you never see it in replays and probably only do it by accident. it feels like wasted potential to me.

  • @rallyrobx7604
    @rallyrobx7604 Год назад +1

    Excellent review! I think I have pick up Devil Daggers too. I am digging that low polygon style.

    • @TheElectricUnderground
      @TheElectricUnderground  Год назад +1

      Yeah I'm a real fan of that era of 3d graphics. Razer sharp polygons are my jam. Every time I see a ps1 game get some bland pixar looking "remaster" I'm bummed.

  • @soratheorangejuicemascot5809
    @soratheorangejuicemascot5809 Год назад +4

    Off topic here: I found some games you might be interested on atleast trying. This one is called Noitu Love Devolution. Its a weird 2d platformer where attacks and some actions are triggered by clicking but the phasing and movement is similar to Gunstar Heroes.

    • @TheElectricUnderground
      @TheElectricUnderground  Год назад +3

      Oh wow that does look like gunstar heroes!

    • @junpei6180
      @junpei6180 Год назад +1

      Another really cool duology o treasure-like runguns is the bleed series,they are very fun but brutality hard to platinum,as it requires 1cc on all difficulties

    • @soratheorangejuicemascot5809
      @soratheorangejuicemascot5809 Год назад +1

      @@junpei6180 gotta see that. I love 2d platformer games but I want something less methodical metroidvania kind of games.

    • @soratheorangejuicemascot5809
      @soratheorangejuicemascot5809 Год назад +1

      @@junpei6180 ok I've seen Bleed 2, it looks pretty nice in my opinion. So far we got Xenogunners, Noitu and Bleed for twin stick run n gun that ain't treasure

    • @junpei6180
      @junpei6180 Год назад

      @@soratheorangejuicemascot5809 yeah,wish there was more along side twin shooting isometrical run and guns but oh well
      Also bleed has a bit of shmup elements to it,as you can brevly have 8 directional movement while dashing, meaning 8 directional patherns and micro dodging is a thing too!(one of the characters in bleed 2 even transforms the game in a full blown shmup, with a very ikagura style bullet absorption mechanic... though if I'm being honest it plays more like a euroshmup,not the best character in the game lol)

  • @foxstomp4016
    @foxstomp4016 Год назад +1

    Really fantastic review as usual. This is right up my alley, but had never heard of it. Great stuff!

    • @TheElectricUnderground
      @TheElectricUnderground  Год назад +1

      Thank you my friend! For some reason Hyper Demon slipped under the radar more than Devil Daggers did. I can only assume there has been a bit of a shift in game coverage where a lot of the types that covered Devil Daggers, like mathewmatosis, just aren't around anymore.

  • @junpei6180
    @junpei6180 Год назад +1

    Nothing to do with hyper demon but l...started getting more into shmups latter last year and it was a gaming revelation honestly, basically everything that i liked about projectile management and precision in runguns, FPS,etc is dial up to eleven,so much fun!!!! It helps that it was right after i got i job,they are perfect quick bursts of dopamine that are endlessly replayable,so even if I'm a long,looooong way to 1cc eschatos on normal,they are still very fun for a quick run(only did 1cc on easy as of writing this, and was my first of the genre, only did 1cc on 2 other run guns before but on all difficulties)
    So thanks you and shmup junkie for helping me getting more into it,so many badass games you've showed me,and on top of that is even teaching me how to play them,I'm really grateful!

    • @TheElectricUnderground
      @TheElectricUnderground  Год назад +1

      That is awesome to hear my friend!! I m glad my channel has helped you connect with the genre :-)

  • @ronnygranados2433
    @ronnygranados2433 Год назад +1

    great review, please let us know when this is coming to switch & ps4/5 if you can.

  • @Coreagrus
    @Coreagrus Год назад +2

    Not much to say, as I haven't played Hyper Demon, but I certainly look forward to playing it even more than I did Devil Daggers.

    • @TheElectricUnderground
      @TheElectricUnderground  Год назад +2

      Thank you for the comment :-) yes, if you liked DD you have to play Hyper Demon, it's taking that formula to the next level. It's sad that this time around the game didn't get as much coverage as DD, but times have changed.

    • @Coreagrus
      @Coreagrus Год назад +1

      @@TheElectricUnderground Yeah. At least I'm sure my man Matthewmatosis really likes it. He had so much faith left over from Devil Daggers that he defaulted to supporting Hyper Demon before even playing it. "Keep an open mind. I'm sure there's a good design reason for the FoV of Hyper Demon." - He said on stream more than once, and he was freaking right from what I can tell. Might be paraphrasing him there, but it was something to that effect.

  • @jonathanlisowski5618
    @jonathanlisowski5618 Год назад +1

    Looks Friggin'Trippy! Thank you again for an in depth review that dives deep into the mechanics.
    I was curious if you already did that second run of shirts for the ❄️ winter?

  • @AdamCHowell
    @AdamCHowell Год назад +2

    I bought devil daggers years ago and never got around to booting it up. It did seem interesting

    • @TheElectricUnderground
      @TheElectricUnderground  Год назад

      Oh fire it up today!! Devil Daggers is such a well made game. Engaging and brutal.

  • @kirkcavenaugh758
    @kirkcavenaugh758 Год назад +3

    Reminds me of a dxm trip

  • @SylvesterInk
    @SylvesterInk Год назад +1

    I had followed Devil Daggers since its initial release, but only got around to purchasing it last year. However, I haven't been able to get into the gameplay. It's not that the game is too fast or anything, as I'm a longtime AFPS player, and I especially enjoy those that are fast and have complex movement (such as CPMA, Warfork, and currently Quakeworld). It's just that Devil Daggers hasn't clicked with me yet.
    That said, as soon as Hyper Demon comes to Linux, it will be a day-one buy for me. I like to see developers innovating with fresh ideas, especially since the larger FPS industry as a whole has gotten stale, with focus more on spectacle than gameplay. And perhaps I may have finally gotten into Devil Daggers by then... :P

    • @TheElectricUnderground
      @TheElectricUnderground  Год назад +1

      oh yeah if you are looking for that complex movement, hyper demon has it. The added dashing and jumping really gives the game a more free form feel.

  • @JapaneseModernist
    @JapaneseModernist Год назад +1

    Can't wait to try this game! Have you played Post Void?

  • @MikeAKAm1ke
    @MikeAKAm1ke Год назад +1

    15:07
    Just wondering if you've ever used the controller's gyroscope to aim, like in Splatoon or CS:GO on the Steam Deck. I've played Doom total conversion mods such as Memoirs of Magic and Shrine II using a DualSense and Steam Controller respectively, and I've found each experience to be quite fun, although the initial setup is a bit of a hassle each time, regardless of whether I use JoyShockMapper or Steam's controller configurator. The most convenient experience of gyro aim on PC I've found thus far is Portal 2, and even then the sensitivity settings are hard to calibrate right. I've played a bit of Devil Daggers both with KBM and gyro aim controller, although the most I've managed with either of them is 105.1, even with a bit of calibrating between rounds.

    • @TheElectricUnderground
      @TheElectricUnderground  Год назад +1

      I have before! It s kinda cool but I don't think it's super precise or accurate like a mouse

  • @jmbmntis
    @jmbmntis 6 месяцев назад

    malevolent iridescence is how i would describe the graphics

  • @RichieRich0101
    @RichieRich0101 Год назад +1

    This is cool. Can do Ultrakill next please?

  • @morphtek
    @morphtek 7 месяцев назад

    what a gem ive missed

  • @magicjohnson3121
    @magicjohnson3121 Год назад +1

    Talking about confusing. Have you played Nights into Dreams? Had to look up how to play that game at first.

  • @TrTriTrippin
    @TrTriTrippin Год назад +1

    The review I have been waiting for

    • @TheElectricUnderground
      @TheElectricUnderground  Год назад +1

      I am glad to hear that my friend! Most of the other reviews for the game didn't really talk about the gameplay much

    • @TrTriTrippin
      @TrTriTrippin Год назад

      @@TheElectricUnderground They probs did not play it enough to truly fall into the unbelivable flow it offers, After 300 hours its the best FPS ive ever damn well tried lol.

  • @mokaandboudica
    @mokaandboudica Год назад

    I need to check this out - I was put off initially by the visuals perhaps being too much, but now seeing this in motion again, I'm intrigued enough to put it into the wishlist. BTW, what was the game you showed around the 5 to 6 minute mark to illustrate caravan more - it looks like one of the Star Soldiers, but somehow I just can't place it.

  • @HighLanderPonyYT
    @HighLanderPonyYT Год назад +1

    *here comes the algo-demon! rawr*

  • @deus_nsf
    @deus_nsf Год назад

    Oh nice! And yeah Devil Daggers is fascinating!

  • @windup13ird60
    @windup13ird60 Год назад

    Hyper Demon is so crazy looking. Would it actually help me to play Devil Daggers first because it seems to have a little more visual clarity/simplicity to it, or is Hyper Demon just the better game?
    I know I'll suck because I never learned to aim (Medic/Mercy main), but a cool single player FPS experience is something that might give me incentive to try, rather than getting yelled at by randos on my team.

  • @scottmichaelhedge5055
    @scottmichaelhedge5055 Год назад +1

    Devil Daggers is on sale now for $4, would you recommend a noob to start with that one, or jump straight into Hyper Demon? Thanks.

    • @TheElectricUnderground
      @TheElectricUnderground  Год назад

      I'd say so yes, starting with devil daggers is going to be really helpful :-) still a fantastic game anyway!

  • @Psych0boost
    @Psych0boost Год назад

    Oh snap, didn’t know they made a sequel

  • @kbxthegamemaster06
    @kbxthegamemaster06 Год назад +1

    might be the wrong video to comment this but, is it okay to use autofire in beat em ups???

  • @BBrecht
    @BBrecht Год назад +1

    This looks like it would be exactly my kind of game from a design perspective, but I know I won't be able to play it because I'm sensitive to strobing.

    • @TheElectricUnderground
      @TheElectricUnderground  Год назад

      Oh yeah light sensitivity could be a barrier. You know what you could maybe try is like mess around with the color settings on your monitor to make the game monochromatic?

  • @magicjohnson3121
    @magicjohnson3121 Год назад +1

    Are you a Metroid Prime fan? Or just a fan of the music?

    • @TheElectricUnderground
      @TheElectricUnderground  Год назад +1

      I like Metroid prime! It s a bit slower paced than I would like, but I like the game a lot and I think it was more influential than people realize

  • @Mingodough
    @Mingodough Год назад +1

    How do you play fps games, keyboard and mouse or controller? For me I love mouse but I hate keyboard so I take a controller with back paddles and play with that to move, and the mouse to aim and shoot. Best of both worlds

    • @TheElectricUnderground
      @TheElectricUnderground  Год назад

      I talked about it at the end, I dual wield lol. I have a pad on my left hand and mouse in my right

    • @Mingodough
      @Mingodough Год назад

      I just got to that part lol, I started playing the same way today

  • @AdsOfSteelGaming
    @AdsOfSteelGaming Год назад +1

    Have you played any Neon White? It really impressed me. Unique fps with high gameplay density (if you skip the story)

    • @TheElectricUnderground
      @TheElectricUnderground  Год назад +1

      I ve seen some footage! It looks interesting

    • @AdsOfSteelGaming
      @AdsOfSteelGaming Год назад

      @@TheElectricUnderground Totally not my style but it hooked me hard. I think you might dig it brah!

  • @J4k3_Ry4n
    @J4k3_Ry4n Год назад +2

    This is some Lawnmower Man shit lol. I love it.

  • @julianseph842gamez5
    @julianseph842gamez5 Год назад +3

    I don't even have a fvcking idea what's that game about...

  • @HotPocketHPE
    @HotPocketHPE Год назад +1

    Yeah this game is great overall, had a lot of fun improving at it. Sadly the final boss is awful which is an FPS staple.

  • @anaxe4370
    @anaxe4370 Год назад +2

    i like shooting skulls 😍

    • @Amiherre
      @Amiherre Год назад

      Agreed

    • @TheElectricUnderground
      @TheElectricUnderground  Год назад

      They are really fun enemy types! The whole style of the game is really appealing to me. Finally something with a bit of an edge to it ha

  • @atomicskull6405
    @atomicskull6405 Год назад +1

    This needs to support VR headsets (not VR controls just the headset)

    • @TheElectricUnderground
      @TheElectricUnderground  Год назад

      Oh man your head might explode lol. I'd love to try it though!

    • @atomicskull6405
      @atomicskull6405 Год назад

      @@TheElectricUnderground GRIP: Combat Racing with VR support is amazing. It just uses the headset as a 360 degree 3D display, you still control the game with a gamepad. I really wish more games did this, or just use it as a giant 3D screen like the Gungrave VR games do. I don't like VR controls but VR games that are controlled like traditional video games with a controller are great.

  • @diwajerebation4077
    @diwajerebation4077 Год назад +1

    commenting for the algorithm gods

  • @SilentIsles
    @SilentIsles 2 месяца назад

    A year later but I bet a gamepad could keep up with this game with gyro aiming

  • @jan-niklashoffmann4683
    @jan-niklashoffmann4683 Год назад +2

    My eyes are bleeding now

  • @swaghuh
    @swaghuh Год назад

    Love this Game. rich on gameplay backed up by fantastic visuals

  • @kleber7982
    @kleber7982 Год назад +1

    Game names? 0:42 and 5:50

  • @PedroFerreira-sx2gd
    @PedroFerreira-sx2gd Год назад +1

    Unfortunaly i AM not fan of fps. Gives me headhicks , specially now that i getting older. A friend of me is completely Addicted to hyper demon and showed me.the cheerful number of moves was quite amazing and at the same time hard to process. The game is quite unique And original. Would love to know what type of gamepad you use considering you are grabbing it only with One hand. i always hated playing fast paced games with mousse as i fell is not confortáble for the shoulders. I Also hád a Control scheme that i made in the past for fps but would only work with games that don t Need to look up and down. I had in the past an awful x arcade dual stick. And used to play Doom in newer engines. One stick doing the same as the keys wasd and the other stick with left and right moves to look to the sides , up to shoot and down to Open Doors. It looked awkard but it was very prátical and tons of fun. The butons of the stock would serve to Change weapons.

    • @TheElectricUnderground
      @TheElectricUnderground  Год назад

      Oh so when I play most FPS (not just devil daggers) I have an xbox 360 pad. That pad is still a beast in my opinion and is easy to hold with one hand. I also love the triggers on it.

  • @jonichai5816
    @jonichai5816 Год назад

    Striker 1999 review please sir

  • @soratheorangejuicemascot5809
    @soratheorangejuicemascot5809 Год назад +1

    Rewatching this again and I feel like this kind of game aren't for me.

  • @zuffin1864
    @zuffin1864 Год назад +1

    Also, this game looks sick and makes me think we could have a third person version of this with intense aiming but also more 3d movement and a sword
    Sin & punishment vibes

    • @TheElectricUnderground
      @TheElectricUnderground  Год назад +1

      I talked to the dev and he said he was heavily inspired by sin and punishment, what a legend.

    • @zuffin1864
      @zuffin1864 Год назад

      @@TheElectricUnderground BASED

  • @BrandonRealLilB
    @BrandonRealLilB Год назад +2

    I was gonna let it slide the first time you said it but then you said it again, homie what do you consider "level-design"???Because I assure you that both DD and HD have none 😂😂 they are both empty circle arenas!!!
    Great video otherwise glad you enjoy the game

    • @boghogSTG
      @boghogSTG Год назад

      Level design is a blanket term. Level design in DD, HD and basically every other game with no or simplified terrain (vertical shmups, beat em ups, arena shooters) means encounter design. Basically the way enemies/items spawn in, their overall sequence, even the procgen algorithm design if there is any - all that sort of stuff. Games like this are the polar opposite of walking sims in terms of level design, instead of *only* using environmental design, they use almost none of it.

    • @BrandonRealLilB
      @BrandonRealLilB Год назад +1

      @@boghogSTG I've been alive 29 years and a gamer for 26 I've never once heard the term used that. That would be game design, or enemy design. A level is the environment or map that all of the things you mentioned take place on. Doesn't matter either way you can call it what you want I just might think it's a little weird 😅

    • @boghogSTG
      @boghogSTG Год назад +1

      @@BrandonRealLilB Depends on the crowd I guess, I've noticed that FPS players use "level design" just to mean the layouts and seldom anything else. It's common that arcade games drop that sorta level design in favor of encounter design, so arcade players don't make the distinction. "Game design" is too broad, while "enemy design" is too narrow, "level design" hits the spot 👌

    • @BrandonRealLilB
      @BrandonRealLilB Год назад

      @@boghogSTG I play plenty of arcade games and to me if you say "level-design" I'm literally going to think you're talking about the background environment the game takes place in, even if it doesn't change the gameplay at all. If you want to say HYPER DEMON has level-design, well what are the different levels? Pre-deity spawn and fighting the deity? Otherwise the game is literally just a blend of spawns that variate depending on how fast you go through them. Hell, even blue and gold power-ups spawn at different times depending on how fast your PB is. If we can't even definitively label different levels, why are we pretending there is level-design?

    • @boghogSTG
      @boghogSTG Год назад

      @@BrandonRealLilB But that definition of level design is completely useless for analyzing shmups, some games have interactive elements but a lot of the backgrounds are straight up interchangeable. "Enemy design" wouldn't cut it either because enemy types can exist separately without ever being matched up, and spawns can also be separate.
      Not sure about HD yet, but in DD the spawns *are* the level design :
      1.) The way enemies are mixed in each spawn - do the combinations compliment each other? Do they get you to play differently? Are they challenging? Are they dynamic?
      2.) The overall pacing & sequence of enemies - does the game have a lot of downtime? What does it use to fill up parts between spawns, if there are any? Do the spawns overlap in ways that are interesting & snowball into each other? Do they create a sense of flow where the end of one encounter sets you up for another, or maybe disrupt it by forcing you to be in a shitty spot to deal with the next threat? How does the spawn pacing make you play?
      You can then say that DD's level design is lacking because a lot of the early encounters are spaced out too much and don't flow into each other, leaving massive gaps and feeling separate. This isn't entirely correct because the early parts encourage milking enemy spawners, but it's still a conclusion you can make when thinking about the level design itself. That's why using the term is useful here

  • @error4159
    @error4159 Год назад

    I love reading the reviews from the white bread pure as baby tears players who think this game is like being on acid, lol. Their overly exaggerated reviews will boost it sells far beyond Devil's Daggers.

  • @magicjohnson3121
    @magicjohnson3121 Год назад +1

    From an outsiders perspective this has to be the most confusing looking game.

    • @TheElectricUnderground
      @TheElectricUnderground  Год назад

      It is ha, but once you play it comes together :-)

    • @wetfloo
      @wetfloo Год назад

      it popped up in my recommended tab on release, watched the trailer, saw who made it, purchased instantly

  • @HeatIIEXTEND
    @HeatIIEXTEND Год назад

    less face moar game JCDenton.jpg

  • @seraph8293
    @seraph8293 Год назад +1

    Play ultrakill pls

    • @TheElectricUnderground
      @TheElectricUnderground  Год назад

      I will have to later this year yes :-) Or something along those lines. One boomer shooter I love and probably will cover soon is Turok lol

    • @seraph8293
      @seraph8293 Год назад

      @@TheElectricUnderground if it isn't too difficult can you throw in hotline miami as well

  • @BamdTheBamd
    @BamdTheBamd Год назад +1

    common game awards L

    • @TheElectricUnderground
      @TheElectricUnderground  Год назад +1

      Ha the fact that they had no FPS category, but had a mobile category tells all.