Bases Explained in TERRATECH WORLDS
HTML-код
- Опубликовано: 13 окт 2024
- Subscribe for more Developer Content
► / terratechgame
DEVELOPER LIVE STREAMS EVERY FRIDAY FROM 1PM UK TIME!
► / terratechworlds
Official Website ► terratechworld...
Steam ► store.steampow...
Twitter ► / terratechworlds
Facebook ► / terratechworlds
Reddit ► / terratech
Official Forums ► forum.terratec...
Honestly looks like a ton of fun. As someone who’s poured hours into the original, can’t wait to see where this takes me.
But why you got to tease us with the “soon” 😭
how many hours tho?
TTW just keeps looking cooler, awsome work guys!
Dean vibes + game that looks like such fun. Great combo!
This form of content was really entertaining. Super excited to make some dumb stuff when we get a proper release.
oh hell yeah, ammo is definitely something that's gonna be cool in this game. one of the worst things in terratech is the lack of punishment when you build bigger things with more guns. every playthrough I've done just ends up with me building a monstrosity of guns and bubbles everywhere on my vehicle and just winning easily; if there was an ammo system for example, it would be so much better cause I would think more about how I build my vehicles or when to use them.
I still don't understand the point of bases in an exploration game of this scale. Bases tie you down to an area. You're not going to do anywhere near as much exploring if you're focused on a base.
If the game is anything like the original terra tech, there'll be a way to make mobile bases later on in the game
@@hunkydoodle2374 the games have very different play philosophies. For better or worse, TerraTech let you just zoop up your entire base and take off with it to wherever, then plant it back down. And frankly, as novel as the game is, it never had any challenge to it; an hour in and everything is maxed out, you can build anything anywhere, etc. Worlds doesn't look like it's going to let you move your bases around like that, and the limited inventory size makes bases a necessity; which is good. But it also discourages exploration. You don't gain anything from going to new places in either game. There doesn't seem to be things gated behind the exploration in order to encourage that play style.
Looks great! I like the changes to the crafting system, but i do hope we can still automate everything with conveyors like in terra tech.
Edit:
Appatrently you can! Using the new "conduits" that seem to act in a similar way
I hope our needs, including but not limited to Carbon for Power will be Renewable or we eventually gain the strength and Tech to make stuff that is.
P.S. I am Tyrax Lightning... Harvester, Devourer, and Destroyer of Worlds... and i'm not sorry. >:D
STOP TEASING i CANNOT WAIT!
So far all the techs you've shown are starter size. How big can we get?
yeah it's just been small vehicles with small guns, I really hope I can build big things with massive guns lol
Do you and Jack still make videos?
Привет Translated into English: hello
why the fuck is dean dobbs talking about terratech
I have no idea, I just wake up in Payload Studios and they won't let me leave.
@@DeanDobbs hahaha I havent seen you in years - thats where you've been
how the FUCK do you power the workbench ,mine wont do anything power is on iron in but no crafting base says power 0/10 ?
I’ve been waiting for this for how long and it’s very irritating when you keep posting videos playing the game and not the release date.
They have no idea how many issues may or may not cop up along the development process and the game is still far from finished, as such there is no release date. If you are really interested go sign yourself up for the mailing list
🤣
About to turn this small base into satisfactory sized factory