The documentation for The Rise of the Kral'dyr is really cool, especially the development journal. It gives me an idea of what taking on a project like this will involve. Thanks for sharing this stuff.
Heya. No problemo! Some of it is a bit dragged out as it was for a Uni project, but most of it is relevant in some form. Doing documentation like that also allows you to really plan out your game. I do want to revisit Rise of the Kral'dyr at some point and make it more complete - one little fetch quest doesn't sit right with me as there is so much more you can do in Huutan haha.
My question is how do you stop things from duplicating for example, you pick up a key and go to your inventory screen and go back to the screen you were at before and go to inventory it says key,key
That's one I wouldn't be able to answer right now. If you want, you can send me your game file in DMs on my Twitter @Liam__Gregory . Either that, or join the Twine Discord and ask them. I'm sure one of them will know. :)
The way I do it is to simply disable the "check inventory" option/footer in passages where the player picks things up. You may put it back when there's no variable involved. This will keep the game from reprocessing the variable and thus from duplicating objects. Hope this makes sense? Not sure if there's a better way to do it since I'm very new to this XD I'm more frustrated about not being able to completely overide one item's descrption with that of another. When you have like 10 items and click them all, your inventory look like a short essay that is hard to read.
When adding things to my inventory I use the command (set:$inv to $inv + (a: "Guest House Notebook")) But it changes nothing. It doesn't add to the inventory
Make sure your spacing is correct. Also, make sure if you're using ( ) to be in Harlowe. If you're in Sugarcube, you'd want < > instead. If that fails, probs best to ask on the Twinery Reddit. I'm on to pastures new now with my own IF tool RichCast - so a bit out of practice with Twine haha.
The documentation for The Rise of the Kral'dyr is really cool, especially the development journal. It gives me an idea of what taking on a project like this will involve. Thanks for sharing this stuff.
Heya. No problemo! Some of it is a bit dragged out as it was for a Uni project, but most of it is relevant in some form. Doing documentation like that also allows you to really plan out your game. I do want to revisit Rise of the Kral'dyr at some point and make it more complete - one little fetch quest doesn't sit right with me as there is so much more you can do in Huutan haha.
sooo good !!thanks,It help me a lot!
4:40 any reason that you have the click and display for the ring placed there ?
My question is how do you stop things from duplicating for example, you pick up a key and go to your inventory screen and go back to the screen you were at before and go to inventory it says key,key
That's one I wouldn't be able to answer right now. If you want, you can send me your game file in DMs on my Twitter @Liam__Gregory . Either that, or join the Twine Discord and ask them. I'm sure one of them will know. :)
The way I do it is to simply disable the "check inventory" option/footer in passages where the player picks things up. You may put it back when there's no variable involved. This will keep the game from reprocessing the variable and thus from duplicating objects. Hope this makes sense? Not sure if there's a better way to do it since I'm very new to this XD
I'm more frustrated about not being able to completely overide one item's descrption with that of another. When you have like 10 items and click them all, your inventory look like a short essay that is hard to read.
When adding things to my inventory I use the command
(set:$inv to $inv + (a: "Guest House Notebook"))
But it changes nothing. It doesn't add to the inventory
Make sure your spacing is correct. Also, make sure if you're using ( ) to be in Harlowe. If you're in Sugarcube, you'd want < > instead.
If that fails, probs best to ask on the Twinery Reddit. I'm on to pastures new now with my own IF tool RichCast - so a bit out of practice with Twine haha.