Agisoft De-Lighter -- Awesome Free Texturing Tool!
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- Опубликовано: 8 июл 2019
- Today we are checking out Agisoft De-Lighter, an amazing free tool for removing lighting and shadow from textured 3D objects. If you scan a 3D object, or acquire a texturemap from a real world source, chances are there are lighting and shadow details you dont want. This tool makes it extremely easy to remove the light and shadow highlights from such models. All for free and available on Mac, Windows and Linux.
Link:
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Link:
www.gamefromscratch.com/post/2019/07/09/De-LIghter-Free-Texturing-Tool-By-Agisoft.aspx
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@Edwin Jordy yup, I've been watching on Flixzone for since november myself :)
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@Edwin Jordy definitely, I have been watching on Flixzone for years myself :D
Amazing tool! I've never delved into 3D scans but I have given it some thought and this has been one of the problems that came to mind.
Wow this is amazing. I have been in the process of getting equipment for photogrammetry, and plan on purchasing Agisoft Metashape Standard Edition and was disappointed to find that the delighter was only available in the Advanced Edition (3.5 thousand dollars for a single perpetual advanced license). Glad to see they made it available!
Already used it. I can belive such option from pro version land as separate application. AMAZANGA!
its about time i start scanning stuff ! Thanks !
This is ridiculously freaking amazing
Great one, thanks for the information
great ! Thanks for the information ! 👍👍👍
Thank you very much! :)
man.. i scanned so much stuff.. from entire castles to tiny bugs.. there is so much to talk about in photogrammetry.. don't feel bad if your scans don't turn out great at the start.. i bounce between agisoft and reality capture.. i wish i could merge them into one package..
cloudy day is still your best bet.. occlusion is still a pain.. taking environment probe on site is still best delighting tool, but so painful to get results (kinda sad they didn't include probe tools in delighter).. scale reference is important, color chart too.. think about number and density of photos.. when taking photos, try to mimic taking a video in really low frame rate, so if you playback photos as video, everything should make sense and movement should be smooth without large jumps/cuts..
and after all that.. you are ready to start with gamedev stuff.. retopo is so tedious.. unwrapping, baking, celanup, creating missing maps, loding.. man.. sometimes....
@3ds max funny how you dont use Recap xD , u need alot of CPU power to get over the crawl but i always found RC faster
This is great!
Guapísimo la verdad
Amazing... I have been waiting for something like this for years!
gotcha! 😃
I'm getting a "Levels empty: r=0" error when I calculate. Everytime
This is smart!
Just the thumbnail surprised me.
You and this software is godsent thank you. Awesome timing. Curious if there is a batch calculation for specularity, reflection, refraction removal in processing the images before using Meshroom. That would be a cool software.
Editing photos before processing is known to cause problems in photogrammetry, so that likely wouldn't be a good idea. Luckily you can use this tool in combination with polarizing lenses to accomplish the same end result.
@@brokenmatrix366 Yeah I know. Waiting for the technology. Just like this Delighting tool. Thank you.
@@brokenmatrix366 you can always correct your set after you align and create pc/mesh.. and then use corrected set for texture projection.. i'm kinda sad nobody seems to make delighter based on probes.. it is so much better, but so tedious to recreate lighting in 3d app and then subtract results from textures..
amazing. But i am sceptical when it comes to more color complex objects
Amazing Tool but need to export only textures feature please !
Maybe it works for scans, but i have fbx with tiled texture on my model, and guess what - delighter can't even represent it properly in veiwport...
So not usable for me...
Try importing the fbx in blender and exporting it from there as an obj with all the textures baked, then you can use delighter to remove any shadow or lighting
Can you recommend some free tool for scanning objects into 3D models? I tried a few with my smartphone camera but it didn't work at all for some reason )
Try the linked meshroom. That said, due beach post processing, phone camera are kinda bad at it. Try setting your phone to RAW and as dumb mode as possible.
VisualSFM
As the channel mentioned, Meshroom is good, but it will only work if you have an NVIDIA GPU (well it will work if you have something else, but it will give you a very low quality mesh that didn't use any depth maps to compute, hence is pretty useless and almost impossible to remove lighting due to the incredibly low resolution)
Also note that most free programs are very inefficient regardless. If you don't have a beefy computer, you can expect to wait probably 15+ hours for a mesh and texture on medium settings. If you plan to do a lot of scanning, it's going to be worth the investment in better software just for the processing times alone (Agisoft's software is really good, and you can get a perpetual license for $150, which is the best deal I could find in the top 2 best quality programs I could find)
EDIT: I think this is mostly due to the inactivity of the developers in free / open source photogrammetry programs, and most of them used dated methods and don't support the full utilization of modern hardware.
I would hope this is free....its super easy to do
It would be amazing if it also worked for simply photos.
Just put your photos on a simple plane and maybe it will work ?
You can remove light and shadow with photoshop, go to image adjustments and click light and shadow
Does this work for 2D textures?
Well technically all textures are 2D ;)
To actually answer your question though, you need to have the texture applied to a 3D object for this to work. It's using the underlying geometry (and your markup) that it determines where the shadows are.
Maybe you can model a quick 3D mesh to help the software to remove light from a 2D texture.
I'm curious if the result and time required for that would make it a viable solution compared to using GIMP/Photoshop/whatever.
I think it isn't free anymore :(
Shame it doesnt work on textures like Substance Alchemist Delighter node, but I guess you could just do that manually in photoshop or GIMP
Why? Crashed many tiemes....
Hello! If you are experiencing the crashes with De-Lighter, please submit the crash report and describe the workflow, so that we could reproduce the issue and fix it in the next version update? You can include your e-mail address to the crash reporter, so that we can contact you in case of additional questions. Current "known bug" is related to the non-square texture atlas pages of the imported model, that like leads to the crash when Brush tool is used.
owww
"free"
it is!
@@jurandfantom but max textures is limited to 1024px size, so not useful at all