Agisoft De-Lighter -- Awesome Free Texturing Tool!

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  • Опубликовано: 8 июл 2019
  • Today we are checking out Agisoft De-Lighter, an amazing free tool for removing lighting and shadow from textured 3D objects. If you scan a 3D object, or acquire a texturemap from a real world source, chances are there are lighting and shadow details you dont want. This tool makes it extremely easy to remove the light and shadow highlights from such models. All for free and available on Mac, Windows and Linux.
    Link:
    www.gamefromscratch.com/post/...
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Комментарии • 52

  • @gamefromscratch
    @gamefromscratch  5 лет назад +12

    Link:
    www.gamefromscratch.com/post/2019/07/09/De-LIghter-Free-Texturing-Tool-By-Agisoft.aspx

    • @gladiumcaeli
      @gladiumcaeli 5 лет назад

      @Gamefromscratch check out this site soundimage.org thought it might be interesting to share a site where people can get free resources by only giving attribution

    • @edwinjordy3264
      @edwinjordy3264 3 года назад

      pro trick: watch series on Flixzone. I've been using them for watching a lot of movies these days.

    • @caseyaydin8242
      @caseyaydin8242 3 года назад

      @Edwin Jordy yup, I've been watching on Flixzone for since november myself :)

    • @benedictadonis8426
      @benedictadonis8426 3 года назад

      @Edwin Jordy yup, been using flixzone for months myself :D

    • @langstonmarcos6668
      @langstonmarcos6668 3 года назад

      @Edwin Jordy definitely, I have been watching on Flixzone for years myself :D

  • @rubhan94
    @rubhan94 5 лет назад +10

    Amazing tool! I've never delved into 3D scans but I have given it some thought and this has been one of the problems that came to mind.

  • @brokenmatrix366
    @brokenmatrix366 5 лет назад +3

    Wow this is amazing. I have been in the process of getting equipment for photogrammetry, and plan on purchasing Agisoft Metashape Standard Edition and was disappointed to find that the delighter was only available in the Advanced Edition (3.5 thousand dollars for a single perpetual advanced license). Glad to see they made it available!

  • @jurandfantom
    @jurandfantom 5 лет назад +8

    Already used it. I can belive such option from pro version land as separate application. AMAZANGA!

  • @genkidama7385
    @genkidama7385 5 лет назад +2

    its about time i start scanning stuff ! Thanks !

  • @Aaronmac404
    @Aaronmac404 5 лет назад +2

    This is ridiculously freaking amazing

  • @jakejake6029
    @jakejake6029 Год назад

    Great one, thanks for the information

  • @olory3869
    @olory3869 5 лет назад

    great ! Thanks for the information ! 👍👍👍

  • @DjClimamusic
    @DjClimamusic 5 лет назад +1

    Thank you very much! :)

  • @AlenHR
    @AlenHR 5 лет назад +12

    man.. i scanned so much stuff.. from entire castles to tiny bugs.. there is so much to talk about in photogrammetry.. don't feel bad if your scans don't turn out great at the start.. i bounce between agisoft and reality capture.. i wish i could merge them into one package..
    cloudy day is still your best bet.. occlusion is still a pain.. taking environment probe on site is still best delighting tool, but so painful to get results (kinda sad they didn't include probe tools in delighter).. scale reference is important, color chart too.. think about number and density of photos.. when taking photos, try to mimic taking a video in really low frame rate, so if you playback photos as video, everything should make sense and movement should be smooth without large jumps/cuts..
    and after all that.. you are ready to start with gamedev stuff.. retopo is so tedious.. unwrapping, baking, celanup, creating missing maps, loding.. man.. sometimes....

    • @abanoubfawzy984
      @abanoubfawzy984 4 года назад

      @3ds max funny how you dont use Recap xD , u need alot of CPU power to get over the crawl but i always found RC faster

  • @wilhelm992
    @wilhelm992 5 лет назад

    This is great!

  • @thurbaran6324
    @thurbaran6324 Год назад

    Guapísimo la verdad

  • @gulagwarlord
    @gulagwarlord 5 лет назад +1

    Amazing... I have been waiting for something like this for years!

  • @omaromor3250
    @omaromor3250 5 лет назад +1

    gotcha! 😃

  • @valentink487
    @valentink487 4 года назад +1

    I'm getting a "Levels empty: r=0" error when I calculate. Everytime

  • @SianaGearz
    @SianaGearz 5 лет назад

    This is smart!

  • @UncleBurrito15
    @UncleBurrito15 5 лет назад +1

    Just the thumbnail surprised me.

  • @William3DArtist
    @William3DArtist 5 лет назад

    You and this software is godsent thank you. Awesome timing. Curious if there is a batch calculation for specularity, reflection, refraction removal in processing the images before using Meshroom. That would be a cool software.

    • @brokenmatrix366
      @brokenmatrix366 5 лет назад +2

      Editing photos before processing is known to cause problems in photogrammetry, so that likely wouldn't be a good idea. Luckily you can use this tool in combination with polarizing lenses to accomplish the same end result.

    • @William3DArtist
      @William3DArtist 5 лет назад +1

      @@brokenmatrix366 Yeah I know. Waiting for the technology. Just like this Delighting tool. Thank you.

    • @AlenHR
      @AlenHR 5 лет назад

      @@brokenmatrix366 you can always correct your set after you align and create pc/mesh.. and then use corrected set for texture projection.. i'm kinda sad nobody seems to make delighter based on probes.. it is so much better, but so tedious to recreate lighting in 3d app and then subtract results from textures..

  • @erikpolygon5471
    @erikpolygon5471 3 года назад

    amazing. But i am sceptical when it comes to more color complex objects

  • @T5JCS
    @T5JCS 11 месяцев назад

    Amazing Tool but need to export only textures feature please !

  • @user-yt3fx8kl9s
    @user-yt3fx8kl9s 4 года назад

    Maybe it works for scans, but i have fbx with tiled texture on my model, and guess what - delighter can't even represent it properly in veiwport...
    So not usable for me...

    • @shwetangpathak
      @shwetangpathak 3 года назад

      Try importing the fbx in blender and exporting it from there as an obj with all the textures baked, then you can use delighter to remove any shadow or lighting

  • @phobos2077_
    @phobos2077_ 5 лет назад

    Can you recommend some free tool for scanning objects into 3D models? I tried a few with my smartphone camera but it didn't work at all for some reason )

    • @gamefromscratch
      @gamefromscratch  5 лет назад

      Try the linked meshroom. That said, due beach post processing, phone camera are kinda bad at it. Try setting your phone to RAW and as dumb mode as possible.

    • @yasirlight6811
      @yasirlight6811 5 лет назад

      VisualSFM

    • @brokenmatrix366
      @brokenmatrix366 5 лет назад

      As the channel mentioned, Meshroom is good, but it will only work if you have an NVIDIA GPU (well it will work if you have something else, but it will give you a very low quality mesh that didn't use any depth maps to compute, hence is pretty useless and almost impossible to remove lighting due to the incredibly low resolution)

    • @brokenmatrix366
      @brokenmatrix366 5 лет назад

      Also note that most free programs are very inefficient regardless. If you don't have a beefy computer, you can expect to wait probably 15+ hours for a mesh and texture on medium settings. If you plan to do a lot of scanning, it's going to be worth the investment in better software just for the processing times alone (Agisoft's software is really good, and you can get a perpetual license for $150, which is the best deal I could find in the top 2 best quality programs I could find)
      EDIT: I think this is mostly due to the inactivity of the developers in free / open source photogrammetry programs, and most of them used dated methods and don't support the full utilization of modern hardware.

  • @charlescortes873
    @charlescortes873 5 лет назад +1

    I would hope this is free....its super easy to do

  • @tlilmiztli
    @tlilmiztli 5 лет назад +3

    It would be amazing if it also worked for simply photos.

    • @DaroxxFR
      @DaroxxFR 5 лет назад

      Just put your photos on a simple plane and maybe it will work ?

    • @AaAa-up3tc
      @AaAa-up3tc 5 лет назад +1

      You can remove light and shadow with photoshop, go to image adjustments and click light and shadow

  • @astubbornonly
    @astubbornonly 5 лет назад

    Does this work for 2D textures?

    • @gamefromscratch
      @gamefromscratch  5 лет назад

      Well technically all textures are 2D ;)
      To actually answer your question though, you need to have the texture applied to a 3D object for this to work. It's using the underlying geometry (and your markup) that it determines where the shadows are.

    • @europeansovietunion7372
      @europeansovietunion7372 5 лет назад

      Maybe you can model a quick 3D mesh to help the software to remove light from a 2D texture.
      I'm curious if the result and time required for that would make it a viable solution compared to using GIMP/Photoshop/whatever.

  • @christophwinkler5954
    @christophwinkler5954 5 лет назад

    I think it isn't free anymore :(

  • @gower1973
    @gower1973 5 лет назад

    Shame it doesnt work on textures like Substance Alchemist Delighter node, but I guess you could just do that manually in photoshop or GIMP

  • @kishars3716
    @kishars3716 5 лет назад +1

    Why? Crashed many tiemes....

    • @agisoftmetashape3247
      @agisoftmetashape3247 5 лет назад +1

      Hello! If you are experiencing the crashes with De-Lighter, please submit the crash report and describe the workflow, so that we could reproduce the issue and fix it in the next version update? You can include your e-mail address to the crash reporter, so that we can contact you in case of additional questions. Current "known bug" is related to the non-square texture atlas pages of the imported model, that like leads to the crash when Brush tool is used.

  • @Kombi-1
    @Kombi-1 4 года назад

    owww

  • @mgeorgescu
    @mgeorgescu 5 лет назад

    "free"

    • @jurandfantom
      @jurandfantom 5 лет назад +2

      it is!

    • @GrzegorzWronkowski
      @GrzegorzWronkowski 3 года назад

      @@jurandfantom but max textures is limited to 1024px size, so not useful at all