I was trying to teach myself a triangle phenomenon after watching the Turning a Sphere Inside out video, and wanted to learn about Degenerate triangles, especially in gaming. Cool find
I was just talking about ray tracing with degenerated triangle like an hour ago and now RUclips recommended me this video. I was not even searching it. I was just doom scrolling gaming videos to relax 😂
This showed up in my recommended. What the hell is this? I wanna see what in-game consequences of this look like, and i dont even know what game you’re talking about.
This is an explanation for what happens here: ruclips.net/video/ZqHdksEDN3c/видео.html The Chocobo Farm model on the world map contains several triangles that, on the x/z collision plane, are degenerate and are flagged to load the chocobo farm when collided with. In the video, Kuma collided with one such triangle by being on the exact same z-coordinate as it, even though he was far from the actual farm itself. Note that this doesn't let you collide with such triangles from arbitrarily far away, as Cloud must be in the same chunk as the relevant triangle. We researched each place where this could be hypothetically useful in a speedrun context, but there appear to be no useful degenerate triangles that would allow us to perform major skips by remotely touching loading zones (such as the back of Mt. Nibel from the Nibelheim side or entering the City of the Ancients from the area north of Bone Village).
@@AceZephyr1 would a 'triangle' be 1 of 2 triangles on a square, and the game is checking if you're on triangle 1 or 2 of a 'tile' or the 'square' at a given time?
@@SavvygeMediaGroup yes, the world map is entirely made of triangles. If you have any polygon, it's possible to represent a shape that takes the same area with triangles instead.
I was trying to teach myself a triangle phenomenon after watching the Turning a Sphere Inside out video, and wanted to learn about Degenerate triangles, especially in gaming. Cool find
I was just talking about ray tracing with degenerated triangle like an hour ago and now RUclips recommended me this video.
I was not even searching it. I was just doom scrolling gaming videos to relax 😂
This showed up in my recommended. What the hell is this? I wanna see what in-game consequences of this look like, and i dont even know what game you’re talking about.
This is an explanation for what happens here: ruclips.net/video/ZqHdksEDN3c/видео.html
The Chocobo Farm model on the world map contains several triangles that, on the x/z collision plane, are degenerate and are flagged to load the chocobo farm when collided with. In the video, Kuma collided with one such triangle by being on the exact same z-coordinate as it, even though he was far from the actual farm itself. Note that this doesn't let you collide with such triangles from arbitrarily far away, as Cloud must be in the same chunk as the relevant triangle.
We researched each place where this could be hypothetically useful in a speedrun context, but there appear to be no useful degenerate triangles that would allow us to perform major skips by remotely touching loading zones (such as the back of Mt. Nibel from the Nibelheim side or entering the City of the Ancients from the area north of Bone Village).
@@AceZephyr1 would a 'triangle' be 1 of 2 triangles on a square, and the game is checking if you're on triangle 1 or 2 of a 'tile' or the 'square' at a given time?
@@SavvygeMediaGroup yes, the world map is entirely made of triangles. If you have any polygon, it's possible to represent a shape that takes the same area with triangles instead.
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