Tattered Flags - Into the Whirlpool - Intro play of Scenario 1

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  • Опубликовано: 5 окт 2024
  • Into the Whirlpool is the updated game from Hermann Luttmann dealing with battle in Rose's Wheatfield during day 2 of Gettysburg. This regiment / company level game shows tactical action in the small area of the field.

Комментарии • 13

  • @Hex2Hex
    @Hex2Hex 2 дня назад +3

    Great intro Play Alan.

    • @campsawyer
      @campsawyer  2 дня назад

      Thanks Hexy. Really liking the company level feel to the game.

  • @hermannluttmann1637
    @hermannluttmann1637 2 дня назад +2

    Thanks so much for doing this video! A terrific overview and I appreciate the kind comments. Your idea to include an abandoned artillery mechanic is excellent and I agree. We'll add one in to future editions of the series and maybe even some extra counters that can be used in this game. My first shot at this new engine and design was to not make things too complex or crunchy. So I opted out of a detailed sequence for artillery - they are just flat eliminated if they lose and I did that to show that if they are engaged in close combat, artillerists had almost no chance historically but also as a game mechanic to make players more careful with their guns. But adding an Abandoned Guns marker (that would score VP) and a withdraw option for the artillerists should work. Thanks!

    • @campsawyer
      @campsawyer  2 дня назад +1

      Thanks for watching Hermann. The insight is great on your design and I thought that you are still tinkering with the rules, as I know this from your other designs. I cannot highlight enough how unique this is in ACW games. It really feels like a company level game and you are making me break out my Hardee manual and Hess's ACW tactics books again.

  • @phantomcaptain13
    @phantomcaptain13 2 дня назад +2

    Very nicely done! Artillery can withdraw by fire, and it was used pretty commonly. They would fire the guns and let them roll as far backwards as they would, reload them while pushing them backwards and then fire and roll back again. And no infantry wants to charge artillery, frontally and uphill, at 50 yards or less either so the 15th GA just got intimidated and resorted to firing instead of outright charging! Also, the 15th should have gotten a confident marker as Smith's battery withdrew which means the 15th wins the combat even though there wasn't any. Seeing those guns pull back from their advance and giving them the top of the hill gives those boys a big morale boost! One final thing about artillery in close combat. There is an overrun for artillery: Close Combat section, number 13, c) If the losing unit is an Artillery unit and it fought at least one Round of Bayonet Combat, it is immediately eliminated, regardless of condition and Morale Test result. I am really loving this game!

    • @campsawyer
      @campsawyer  2 дня назад +1

      Thanks for watching and the comments. I did note with further reading of the rules that artillery are eliminated after a round of bayonet combat.

  • @charleslatora5750
    @charleslatora5750 2 дня назад +1

    Me: an intro.
    I think this game is above my weight class. If you will.
    I'm quite comfortable with Worthington's new ACW games. I keep hearing the word crunchy used with GBACW and GCACW. I have a couple of both but I don't think they're going to be something I can work out. I'll try them out, probably next year.
    Just like Hannut/Goss. After kind of figuring everything else out (couple of Hours), I looked at the CRT, and I'm thinking this is nuts and I put it away.
    I understand that supposedly OSG Napoleonic series is complex, but i find the rules very neat & clean. Readable.
    Hex2hex is someone who i watch all his videos. An enjoyable view.
    I am going to try n watch as many of your videos as possible
    Great content. Most excellent video
    Hex does challenges us, doesn't he?
    I enjoy Simonitch's 194x games.
    I also mess around with miniatures, skirmish games.
    Playing Compass Schutztruppe right now with Worthington's Franklin 1864 & possibly Legion's Nemesis Burma coming soon.
    Hexy put me on the spot with his one video. I am the support unit.
    Good Lord, I'm rambling... got to go got dice to throw 🎲

    • @campsawyer
      @campsawyer  2 дня назад +1

      Thanks for watching Charles. I have subscribed to your channel as well and going to work through your videos as there are many that look interesting. As you can see I am a tactical level guy, but do enjoy all games. I have some of the Worthington ACW games as well and do like them as they are simple, old school hex and counter games. The others you mention are good as well and have enjoyed some. Look forward to seeing more from both of us.

  • @charleslatora5750
    @charleslatora5750 2 дня назад +2

    Evening Sir. Tea time?

  • @danielweitz6632
    @danielweitz6632 2 дня назад +3

    nice job; this begs for add-on maps and units for the entire Sickles position

    • @campsawyer
      @campsawyer  2 дня назад +1

      Thanks for watching. I agree more is wanted.

  • @Peterhuska-t5p
    @Peterhuska-t5p 2 дня назад +1

    Hi, good video. I am also just learning the game. The artillery is eliminated if it loses the melee. Check page 27 rule 13 C.

    • @campsawyer
      @campsawyer  2 дня назад +1

      Thanks for the view. I did note this after further reading