The Most EFFICIENT Base in Factorio // The Ultimate DeathWorld Challenge #29

Поделиться
HTML-код
  • Опубликовано: 29 дек 2022
  • - Support me on Patreon! / michaelhendriks
    - Buy me a cup of coffee! paypal.me/MichaelHendriksYT
    If you enjoy my work, consider buying me a cup of coffee for getting through those long editing sessions :)
    Git Gud @ my new Discord server! / discord
    Support the channel through affiliate links:
    - Get your T-SSSJJJhirt NOW from my "merch store"! teespring.com/nl/stores/micha...
    - Get MULTIPLE% off NordVPN: Only $NotMuch/mo + at nordvpn.org/Michael
    =
    Chapters:
    =
    Factorio "The Ultimate DeathWorld Challenge" - Maximum biters, No starting area, and further the Pure DeathWorld Preset: no cheesing other settings!
    Additonally:
    - No Omega 3 health potions (no eating fish to heal)
    - Achieve World Peace in the only way possible: eliminate all lifeforms from an infinite map!
    Mods used:
    - EvoGUI: Displays the time played and evolution factor in top left corner
    by "narc"
  • ИгрыИгры

Комментарии • 179

  • @peaoui165
    @peaoui165 Год назад +84

    94.5 SPM of space science?

    • @MichaelHendriks
      @MichaelHendriks  Год назад +82

      Sharp eye :) With the legacy rocket silo 100 launches, I stacked up quite a bit more space science compared to the others. The base is designed with space science in mind though, in the next ep I'll add new rocket silo's for the space science. I'm going to achieve 94,5 space science per minute by the highly scientific way of a single wire connection saying "launch a rocket whenever there's less space science in buffer than yellow science"

    • @psigreen3864
      @psigreen3864 Год назад +18

      @@MichaelHendriks Yeah! Science!

  • @lmprogramming8688
    @lmprogramming8688 Год назад +340

    From what I understand, underground belts are treated more as a container than a belt, and so inserters can pick up from them a lot faster

    • @XDRosenheim
      @XDRosenheim Год назад +50

      And from what I understand: It is because undergrounds end a bit before a normal belt, making the items end up closer to the "hand" of the inserter, so it needs less movement to pick up an item.

    • @mrfrederic703
      @mrfrederic703 Год назад +27

      I think this has more to do with the fact that inserters can only take items from the far (above) side of the underground conveyor. Because of this, they don't have to drag across the entire pipeline diagonally, which results in inserters using both sides of the belt with the same priority.

    • @bliskie
      @bliskie Год назад +2

      ily

    • @DSiren
      @DSiren Год назад +13

      from what I understand, it's that there are only 2-4 valid pickup locations on an underground belt end, and so instead of dancing between 15-45 different positions where an item might be, it's switching between the same 4 and getting filled like a loader from the loaders mod.

    • @TheFinagle
      @TheFinagle Год назад +14

      That used to be the case in an older version, but it was 'fixed' as the ability of stack inverters to instantly pickup a full hand of items was not intended.
      Now its the hand position thing where grabbing from the close side is slightly slower than the far side.

  • @_mwk
    @_mwk Год назад +315

    Michael: "Get ready for some pretty bot-shots!"
    RUclips compression bitrate: "imma ruin this man's whole career"

    • @MichaelHendriks
      @MichaelHendriks  Год назад +79

      Career ruined confirmed...
      Watch the Prettier Pre-youtube-compression version of Pretty Botshots here instead -->
      www.dropbox.com/s/7jgp0born3b2y9e/Pretty%20Botshots.mp4?dl=0
      Beware if you're on mobile, it's 600MB of data.
      After that, continue watching the video here again from 09:58
      (It's the part between 6:16 and 9:58. You need a high internet speed to watch this section in HD. (EDIT: or Dropbox may be throttling my account if too many people try to watch a 600MB file at the same time). if it still looks crappy, then download the file first)

    • @user-qp3qj2jv6f
      @user-qp3qj2jv6f Год назад +5

      @@MichaelHendriks Oh my god that's a lot.

    • @helleye311
      @helleye311 Год назад +15

      @@MichaelHendriks What a legend, thank you! So much more satisfying than the bitrate hell of youtube. What other youtuber would go out of their way to upload a 3 minute clip just to make it less compressed.

    • @Slada1
      @Slada1 Год назад +4

      @@MichaelHendriks have you considered recording at 4k? The game supports gui scaling, closeups would be in FullHD and better bitrate on RUclips

    • @zovisapphire
      @zovisapphire Год назад

      @@MichaelHendriks The file has been deleted :C
      Also what do you use to record and edit now? saw you used .AVI files in a few episodes back. Recording in uncompressed AVI is kinda crazy. Have you tried using highest quality settings MKV in OBS? You should be able to record in very high bitrates if you want and if I recall correctly it can compress in lossless form as well.

  • @zombiegamer123
    @zombiegamer123 Год назад +11

    Biters: hey, now that you’re not polluting our planet we can be friends.
    Mike: ….no

  • @three_black_knights
    @three_black_knights Год назад +182

    Seems Mike already won the war. Now all that's left is to go to battle

    • @MichaelHendriks
      @MichaelHendriks  Год назад +76

      Tun Szu

    • @drakedbz
      @drakedbz Год назад +12

      Making Sun Tzu proud

    • @skilz8098
      @skilz8098 Год назад +5

      If we considered this to be a chess board, then we could say the search for Bobby Fischer is finally over!

  • @trophyhunter3028
    @trophyhunter3028 Год назад +138

    26:12 what a time to realize the production menu has a search bar
    Only took 350 hours to stop manually clicking them like an ape 🙃

    • @MichaelHendriks
      @MichaelHendriks  Год назад +95

      Now just another quick 350 hours until you realize your handcrafting menu ALSO has a search bar ;)

    • @gaelas4853
      @gaelas4853 Год назад +46

      @@MichaelHendriks wait WHAT

    • @neelost5984
      @neelost5984 Год назад +32

      And in 350 more hours you'll notice that the trains & stations menu also has a search bar 😁

    • @NikopolAU
      @NikopolAU Год назад +31

      and then you will realize you can use CTRL-F shortcut...

    • @daviddelayat-dnapictures
      @daviddelayat-dnapictures Год назад +3

      And I still don't know how to access the production menu after 120H...

  • @Kato0909
    @Kato0909 Год назад +35

    Ending video with four trains of artillery plus land based arty firing in all directions at once, is the most cliffhangerest cliffhanger of your cliffhangers.

  • @ChrisWEarly
    @ChrisWEarly Год назад +11

    My new 90-hour world is a massive desert and I have used your philosophy here to help reduce my pollution. Thanks!

    • @MichaelHendriks
      @MichaelHendriks  Год назад +7

      It is my mission to convert the entire factorio playerbase to efficiency-module-lovers, muhahahaha!!

  • @VladTerrible
    @VladTerrible Год назад +81

    I did not realise artillery range was that expensive a research. Fortunately, you won't need a lot. I'm really curious as to how you will edit the finale.

    • @MichaelHendriks
      @MichaelHendriks  Год назад +48

      Yeah, it doubles with each range upgrade

    • @SleepyHarryZzz
      @SleepyHarryZzz Год назад +19

      @@MichaelHendriks You are such a tease for not giving us the map view as the range increased! Looking forward to next week's!

    • @canebro1
      @canebro1 Год назад +2

      Like most of the other infinite research, it doubles each time, so it starts (relatively) cheap and then gets expensive fast.

    • @VladTerrible
      @VladTerrible Год назад +1

      @@canebro1 yeah I never got that far

    • @canebro1
      @canebro1 Год назад +2

      @@VladTerrible Haha, no worries, it was like my 6th or 7th game before I really got that far. The trick is to way overbuild the base materials (iron plates, copper plates, steel, and green circuits), but not overbuild science (1 science per assembler cycle (1 per second if you ignore crafting speed)) is plenty and can be sustained a long time.

  • @veylenn
    @veylenn Год назад +37

    Can't wait to find out how you clear out those last chunks. so easy to accidentally have artilery generate the next chunk over!

  • @canebro1
    @canebro1 Год назад +6

    Wow, how far this series has evolved since grenading biter groups from chewing up pipe walls. Ome of your greatest series yet, for the fifth time!!

  • @calebmcleod4089
    @calebmcleod4089 Год назад +28

    Currently cleaning my house after hosting a party, and was looking for a good video to watch whilst washing dishes. Micheal you never cease to come to the rescue with your content, thank you.

  • @Chewbacca55
    @Chewbacca55 Год назад +26

    Happy Holidays to my favorite OCD Drug Dealer!

    • @skilz8098
      @skilz8098 Год назад +1

      Oh wait, according to Woke Stanford teachings, we're not supposed to use the term OCD it might "offend" someone, lol!!! And you dare not call them an addict either as that can be just as offensive...
      Don't mind me, I just watched a video about that while waiting for a new video in this series... I was bored with nothing better to watch...

  • @theAmazingJunkman
    @theAmazingJunkman Год назад +1

    I love when the bots all divert to a port to recharge at the exact same time

  • @SeresHotes25
    @SeresHotes25 Год назад +14

    Wait, it's an episode 29?!!!! I've been watching all episodes and I thought that we somewhere near episode 9. It means there is about 12 hours in this series. Wow! I can watch your content for hours

    • @MichaelHendriks
      @MichaelHendriks  Год назад +6

      The earlier episodes where a lot shorter, on average. It is thanks to my Patreons that I've started justifying putting more time in these videos and less time in day job work!

  • @centchu
    @centchu Год назад +40

    Beautiful work. The belts all lined up, with that rainbow effect is something special, I tell ya!

  • @annoyannoy
    @annoyannoy Год назад +11

    2:58 It could be because the undeground belts are shorter. Resulting in the inserters having to travel less forwards and backwards, focusing more on spinning.

  • @samsawesomeminecraft
    @samsawesomeminecraft Год назад +3

    reminder that fewer, faster machines at near-minimum pollution emits less pollution than many slow machines emitting absolutely minimum pollution

    • @MichaelHendriks
      @MichaelHendriks  Год назад +4

      I had to keep module cost in mind though, as my resources are not unlimited. With unlimited resources, all tier 1/2 eff mod could be upgraded to tier 3, leaving a bit more room for an extra speed module here and there. So while every machine is at -80%, not every machine is as fast as it can be.
      Keep in mind though that assemblers at -60% emit twice the pollution as assemblers at -80% (f.i. miner base: 10 pol/min, miner with 2 eff1mod (-60%): 4 pol/min, miner with 3 eff1mod (-80%): 2 pol/min). The last little bit down to the absolute minimum has a great effect.

  • @Virtualiz
    @Virtualiz Год назад +4

    I love the way you turned Factorio into story telling. This series is awesome and you are doing incredible work here. Thank you for that and I hope you will find lots of motivation in your life to create such masterpieces like this one!~

  • @thevorace
    @thevorace Год назад +1

    This makes me wonder what a power efficiency > productivity > spm/km^2 > ups optimized base would look like.

  • @dragonlloux
    @dragonlloux Год назад +2

    That cliffhanger was so evil and dirty that it refresh the pollution to the old bases lvl! 😫😫😆

  • @DavidLindes
    @DavidLindes Год назад +1

    14:46 - you know, I don't think I've ever thought to put a spidertron on that wide an array of belts... and the way you describe it.......... this, plus things like the undergrounds on green chips earlier.... there's just... something wonderful about your videos, Michael. Thank you for everything you put into them. 💗

  • @theokurpierz
    @theokurpierz Год назад

    I found your channel through the 100% very normal start series very recently, but Now I've watched all your series in just 2 weeks or so. Love it and I'm so hyped for the final episode of this one!

  • @Korobirne
    @Korobirne Год назад +2

    Binged the entire series in the last 3 days. What a journey, very well done!

  • @thenickdude
    @thenickdude Год назад +8

    Looking forward to the finale!

    • @MichaelHendriks
      @MichaelHendriks  Год назад +7

      Thanks mate :) There's a couple more surprises in store to properly prepare for the true ending ;)

  • @frontendchaos
    @frontendchaos Год назад

    Every time I watch your vids I learn new stuff about Factorio, even after all this time... crazy fun :)

  • @boijone8440
    @boijone8440 Год назад

    your compact bus is an affront to god and i love it

  • @reina4969
    @reina4969 Год назад +4

    What a lovely Christmas present! Thank you!

  • @convincingmountain
    @convincingmountain Год назад +4

    i love that you've found such interesting strategies to survive in, and have lead us on a journey of your adaptation to what seems like insurmountable odds. the game was meant to be beaten after all. i'm never gonna play this game in this way, but i love to watch someone who does, so i can learn the cool shit they're learned.
    and i haven't even mentioned the thoughful effort in visuals, timing, music, the base design ideals.... rad idea wrapped up in rad editing. great vids!!!

    • @MichaelHendriks
      @MichaelHendriks  Год назад +4

      Thanks mate... May I ask where your name comes from? I know of "Stealthy Mountain" as the twitter account who automatically grammar-nazid users who accidentally wrote Sneak Peak... Are you somehow related?

  • @gifedietherlaforteza2669
    @gifedietherlaforteza2669 Год назад

    Epic series. Made it to the latest episode in like a week of continuous watching.. So awesome and well planned!

  • @TheOracleofClocks
    @TheOracleofClocks Год назад +1

    I want to compliment you on your fun editing, scriptwork, and delivery. This is hardly a Hollywood blockbuster and you're no hotshot actor, but you've clearly put in time and effort to make this series that much more entertaining, when the premise alone could have carried it without any additional effort on your part. But now, the time is close at hand, for ultimate victory!

    • @skilz8098
      @skilz8098 Год назад

      Ultimate victory... you mean Ultimate Green Green Peace!!!

  • @noobartz0890
    @noobartz0890 Год назад +6

    6:10 oh it's UwU
    was not hard to guess

  • @manjunathhampole9399
    @manjunathhampole9399 Год назад +1

    NOOOOOOOOOOOOOOOOO!! how can you do this! THE ENDING!!
    Great video as always!!

  • @martinooliveri7310
    @martinooliveri7310 Год назад

    best series ever, ive learned a lot of this game from these videos.... +200 hours and i feel like a complete noob looking at those setups

  • @tobiassuarez948
    @tobiassuarez948 Год назад

    Amazing way to chill prior to new year's. After an interesting period of peace, the end of times will come for the biters. I'm thrilled to witness armaggedon!

  • @ethanwilson1001
    @ethanwilson1001 Год назад

    @3:12 I found that curving the belts in front of the inserters produces the same effect as using the underground inserters, and is cheaper (albeit less attractive).

  • @MCRuCr
    @MCRuCr Год назад

    detonating atomic bombs for 0.03/min of pollution absorbtion is truly next level factorio.
    your knowledge of the game is just astonishing for someone who has over 500h in the game himself

  • @derekexplosion
    @derekexplosion Год назад

    that ending was great. happy new year

  • @xJAKEx117x
    @xJAKEx117x Год назад

    Is anyone else sad whenever a Michael Hendriks video ends? It's like eating the last of a pie, it always taste amazing and you wish you had more and occasionally you wish you hadn't eaten it because you know it's not good for you since your overweight and shouldn't... Hmmm, it seems I have gotten a little off track here. I don't remember the point I was trying to make... Anyway, thanks for the video Sir Hendriks.

  • @josefrees
    @josefrees Год назад

    Just binged the series never played before this has been interesting

  • @babich1690
    @babich1690 Год назад +2

    Aaah, the ending was satisfying 😊

  • @ethancharim7321
    @ethancharim7321 Год назад

    Only one episode left, I imagine.
    The final push to world peace.

  • @rezrotsmalv7372
    @rezrotsmalv7372 Год назад

    Love this series!can't wait for the next one.

  • @TheeJake
    @TheeJake Год назад

    I really enjoyed your CBT!! (compact bus theory)

  • @BlackTempleGaurdian
    @BlackTempleGaurdian Год назад

    Personally, I just use splitters to move resources across a bus until they're adjacent, because I prefer having more splitters than more headaches.

  • @kingwolf468
    @kingwolf468 Год назад

    Man I love when the biters bit their last bite so I can turn on my wartime production! Oh wait, my bad…

  • @drdarth3115
    @drdarth3115 Год назад

    Awsome video, can't wait for the next one

  • @c4n0vsk1
    @c4n0vsk1 Год назад

    Just 94.5 spm? Dude that's kinda low :P
    Jokes aside, love the series man. The way you play is absolutely brilliant! I learned a lot about Factorio just from watching this series and I enjoy every second of each episode. Keep up the great work!

  • @notoriousgoblin83
    @notoriousgoblin83 Год назад

    28:00 Circuit network 12949? That's an impressively high number

    • @MichaelHendriks
      @MichaelHendriks  Год назад

      Lol, probably has something to do with linking all the artillery chests together and moving them all the time with bots

  • @jue9068
    @jue9068 Год назад +2

    I hope biters will be greeted with a new year next episode.

  • @jblmi1355
    @jblmi1355 Год назад

    Thank you for another wonderful video!

  • @audun1234567890
    @audun1234567890 Год назад

    Another great episode! Have you considered doing story driven playthroughs like this in different games? I feel like your style could work amazing in a game like dwarf fortress too!

  • @XavierCat
    @XavierCat Год назад +3

    I love this series!!

  • @vidyagaems4063
    @vidyagaems4063 Год назад +1

    Rather than "fuzzy" position, it seems that the underground belt forces the positions on both belts to be relatively close to center of the tile, so that the inserter can just wiggle left-right to pick things up.
    If you look at regular belt variant, it seems that they always pick from the left if possible, only grabbing the right if they can't grab the left. But since the distance between left and right is relatively long, it takes more time. In underground belt variant, the distance between end of left and end of right is kept low at all times.
    I'm just going by visuals here.

  • @mythologistthe92nd
    @mythologistthe92nd Год назад

    Yees... YEESSS!! Soon, very soon! "Deplomacy" for ALL the biters! Sooon... >:3

  • @zebrin
    @zebrin Год назад

    It's time for world peas.
    I mean piece!
    No... wait. Peace. Peace.

  • @skilz8098
    @skilz8098 Год назад +2

    With New Years right around the corner, these biters are going to get a taste of how we celebrate the New Year! Let the fireworks begin!!!

  • @permanent8387
    @permanent8387 Год назад

    gah damn i for some reason thought you ended the series last week since the last scene was very unexpected but guess we get more content :D yeppee

  • @theendofthestart8179
    @theendofthestart8179 Год назад

    I think the underground belts are actually harboring 2 circuits that the inserter can’t pick up, and so it doesn’t spend any time chasing it down the belt like it does when it’s on a belt

  • @kajacx
    @kajacx Год назад

    One way to pull items from a compact bus like this is with priority splitters. Set the filter to swap 2 adjacent ingredients to pull the belt you want closer to the side. Repeat with a "staircase" to pull a belt from anywhere to all the way to the top.

    • @MichaelHendriks
      @MichaelHendriks  Год назад

      That could look pretty cool acually

    • @ExtraRaven_
      @ExtraRaven_ Год назад +1

      is this... the most advanced spaghetti? or has it gone even further beyond, past linguini and fussili and tortellini, and become something new..?

    • @EpicMiniMeatwad
      @EpicMiniMeatwad Год назад

      @@ExtraRaven_ I like my spaghetti when it's made out of copper wires. Gives a rustic feeling

  • @neroasquaro4544
    @neroasquaro4544 Год назад

    Always waiting for new chapters of your challenges hehehe

  • @CPcamaro
    @CPcamaro Год назад

    Killing us with a cliffhanger...

  • @morpheus_uat
    @morpheus_uat Год назад

    ah, such a breath of fresh air seing the factory working for better pollution instead of output

  • @hamsterliebe_Official
    @hamsterliebe_Official Год назад

    I love it! Keep it up :)

  • @GoldenredDragon
    @GoldenredDragon Год назад

    Hahaha that cliff hanger is perfect

  • @panagiotisg83
    @panagiotisg83 Год назад

    Heh, super easy, barely an inconvenience. Liked that screenrant reference.

  • @ThreeEyedFish
    @ThreeEyedFish Год назад

    Im so blueballed for some biter genocide you have no idea

  • @robomac452
    @robomac452 Год назад

    Thanks!

  • @Grimmdus
    @Grimmdus Год назад +2

    Perfect ending to the episode :)

  • @TimidTerrapin
    @TimidTerrapin Год назад

    Those artillery pieces remind me so much of Total Annihilation / Supreme Commander. Good feels. :]

    • @QBAlchemist
      @QBAlchemist Год назад

      I remember playing skirmishes on the 4-player map with a quarter-circle of land in each corner connected at the centre by a high-ground chokepoint. I always put the AI on the hardest difficulty, then turtled up HARD. Dragon's teeth at the entryway with heavy lasers and small artillery covering the entrance - maybe even one of those doomsday lasers if I was playing the correct faction. Anti-Air lining the open sides of my land. Building my own air force, and eventually getting several big bertha's to absolutely destroy the AI.
      Was it unfair - sure
      Was it fun - damn right!

  • @HALFLIFETRUTHER
    @HALFLIFETRUTHER Год назад

    I CANNOT WAIT ANOTHER WEEK UGGH

  • @QuewithQ
    @QuewithQ Год назад

    Your ending...I hate you! Guess I come back to watch the next one! You produce some amazing videos. The story that goes along with the insane challenges youput yourself through is what makes this great. For some railroad challenge try 150% cliffs in an extreme distant resource railworld.

    • @MichaelHendriks
      @MichaelHendriks  Год назад +1

      Just Q up for the next one ;) The video's got to end somewhere...

  • @stevenk2163
    @stevenk2163 Год назад

    9:40. It's the bots planet, you just work there

  • @leshiq4214
    @leshiq4214 Год назад

    Nice ending!

  • @maxwel1
    @maxwel1 Год назад

    26:10 I feel you bro

  • @purplepumkiin4851
    @purplepumkiin4851 Год назад

    Excellent video as always, but where are you based out of that you upload at 3 in the morning New York time

  • @kronusaerospace8872
    @kronusaerospace8872 Год назад

    I have been wondering how you're gonna kill the nests in the map edges... extending a roboport tentacle remotely to laser turret them? The spider tron has a radar, so intuitively that would generate new terrain, although I don't know that for certain.
    I guess I have to wait and see!

  • @OccasusRaven
    @OccasusRaven Год назад

    couple mods could make bots a lot more effience, like faster recharge and bigger bot battery

  • @neroasquaro4544
    @neroasquaro4544 Год назад

    Thank you for your interesting video!
    Love it so much!

  • @dartnoob5532
    @dartnoob5532 Год назад

    I was literally watching bots moving those shells without realizing myself existing at that moment
    zombie mode discovered

  • @pinaz993
    @pinaz993 Год назад

    It occurs to me that when you run out of resources, you could double your land area using the same techniques with a lot less trouble than it took to get this way in the first place. I wonder how long it would take to re-achieve world peace.

  • @carlosdumbratzen6332
    @carlosdumbratzen6332 Год назад

    So for new years eve we get some pretty fireworks?

  • @krzyszwojciech
    @krzyszwojciech Год назад

    Detonating nuclear bombs to reduce pollution sounds like an Elon Musk idea.

  • @PiroteusGaming
    @PiroteusGaming Год назад

    gues he keeps the fireworks one for new years^^

  • @maelglorious
    @maelglorious Год назад +1

    Getting close to final mission complete

  • @TheNoodlyAppendage
    @TheNoodlyAppendage Год назад

    I maximize pollution by putting productivity modules in everything

  • @runelt99
    @runelt99 Год назад +2

    Wow perfect time for me to wake up, uploaded 1 min ago, yt is even lying to me about only 1 comment yet i can see 4

  • @HBon111
    @HBon111 Год назад

    Not a Factorio player, so I'm wondering how you're going to finish the bugs off without revealing more terrain tiles. It's an exciting thing to look forward to! :)

  • @walldeaf196
    @walldeaf196 Год назад

    Cliffhanger Woooohoooooo !!!

  • @Hedning1390
    @Hedning1390 Год назад

    With all those huge buffers, how are you going to check if it can sustain that 94.6 long term?

    • @MichaelHendriks
      @MichaelHendriks  Год назад

      The buffers should stay full (or refill back up after other parts of the base slow down, like module production)

  • @jawstrock2215
    @jawstrock2215 Год назад

    so ... this is 10 minutes of shifting around the dropbox area...

  • @rainbowhyena1354
    @rainbowhyena1354 Год назад +1

    Technically your base is not "THE MOST GREENISH POSSIBLE". The most greenish reasonable, sure. But if you want to make it really green, you can surround everyrhing, even furances with 12 beacons with tier 3 modules and overclock it as much as possible at -80% power consumption. High speed will ensure the lowest polution per unit of production

    • @MichaelHendriks
      @MichaelHendriks  Год назад +2

      I guess we could also pull a Spiff, throw away the miners and have hundreds of players handmining ore

    • @rainbowhyena1354
      @rainbowhyena1354 Год назад +1

      @@MichaelHendriks but miners are more sustainable. Since mining productivity cost grows linearly, you could research mining productivity around 35, then build miners field and supply it with short burst of power. Green bar will fill to 0.95 while purple bar will fill 3 times. Then you deconstruct miners and build them again with bots. So you create ore from nothing but pure patience. And it creates a lot of jobs for Spiff's slaves too

    • @MichaelHendriks
      @MichaelHendriks  Год назад +1

      Dang, you could even make that work with DaveMcW's recursive blueprints mod, I think. Unfortunately miner pollution is outputted every game tick, not after every "deserved" ore mined, so it wouldn't help for pollution

  • @MR_CROW1
    @MR_CROW1 Год назад +1

    can i get blueprint from base pls

  • @benjaminlorentsen2546
    @benjaminlorentsen2546 Год назад

    yes, there will be juice next time.

  • @Wumpy1
    @Wumpy1 Год назад

    yay new vid :D

  • @zilaxd1094
    @zilaxd1094 Год назад

    whats the music on 18:46? its so... beautiful

    • @MichaelHendriks
      @MichaelHendriks  Год назад +1

      All music is from the factorio soundtrack. This specific track is called "turbine dynamics" IIRC

    • @zilaxd1094
      @zilaxd1094 Год назад

      @@MichaelHendriks epic, thanks

  • @somal1anwarlord197
    @somal1anwarlord197 Год назад +1

    7:47 there's a line missing 😖😖

    • @Yugubugu
      @Yugubugu Год назад

      Scratches. HELP!!! I noticed it too ;)

  • @Makin-
    @Makin- Год назад +2

    These are still the video highlight of my week, apply this editing style to the new max biter series and I'll watch it too, but for now I guess when this ends I'm out.

    • @MichaelHendriks
      @MichaelHendriks  Год назад +6

      Fair enough. The other series is a less-edited extra for those who want it. It takes most of my week to make an episode of this main series, so I can't apply this to both series.

  • @stekra3159
    @stekra3159 Год назад

    We shoud bild factorys like that on earth.

  • @AntiElectric
    @AntiElectric Год назад

    travelling rn,damn this is nice