yep graphics haven't gotten realistic enough where if you make the resolution of the visuals low compression but leave the textures really high quality it makes it appear as if its real footage absolutely love it
absolutely love it, I think later on in the development for even more immersion you can focus on auditory noises and reverb off the walls depending on the walls and the scale of the room having different reverb. unreal engine has convolution reverb and ambisonics feature, you could also add the ability to see your own character maybe and have shuffling noises of the suit as he walks around and footsteps I'm sure you plan on implementing similar if not the same suggestion but I thought I'd add in this suggestion.
@@daniilfilms probably. Kane Pixel's universe of the Backrooms is interesting and I like it. I prefer the original Backrooms the community wrote. Really cool stuff tbh
Well what it really means, is that we live in a simulated existence. It is simulation that we are in. We're in it. So somewhere, obviously, there is someone running out around in the real world who is the "player" playing the game. We're all background characters being simulated for verisimilitude. We are an afterthought to the programmer of all of existence. My proposal, then, is to use the back rooms as a back door. A back door to the code so that we can become administrator of all existence. We just have to be careful not to "break" the game. It might make the player quit.
ah yes the days where game resolution goes backwards for realism. I LOVE IT
I love the slight out of focus look also
yep graphics haven't gotten realistic enough where if you make the resolution of the visuals low compression but leave the textures really high quality it makes it appear as if its real footage absolutely love it
The sound fx and atmosphere is so damn good. Nice job def keeping my eye on this :)
atmosphere looks on point damn !
I'm gonna love this game
THIS IS A GAME?!?
@@axetrotl9203 Yes did you not read the word game in the title?
@@cupded yeah but it looked so good i tought it wasnt
I can't wait for this to drop. Me and my friends are going to try to play it on our VR headset to up the realism factor
I can already tell this is going to be good
absolutely love it, I think later on in the development for even more immersion you can focus on auditory noises and reverb off the walls depending on the walls and the scale of the room having different reverb. unreal engine has convolution reverb and ambisonics feature, you could also add the ability to see your own character maybe and have shuffling noises of the suit as he walks around and footsteps I'm sure you plan on implementing similar if not the same suggestion but I thought I'd add in this suggestion.
Someone should throw the Doomslayer into the Backrooms.
Soon as this is release I'm getting it
That exit must go game master
The backrooms had new life breathed into it by Kane.
Oh man this game is gonna be so gooooood
This is so cool! I love it!!
The graphics are nice
I wish I had a PC right about now
this game looks so sexy and impressive great job
Cant wait
This will be the next biggest thing. Just you wait
Wow this gameplay looks "sick"
cool
Looks great
Cool
I'm so excited!
Nice!
I love it!
Amazing
By "The Complex" do you mean Level 5 of the Backrooms? Also referred to as Hotel of Terrors. (or ignore- nvm haha)
Maybe it’s a reference to Kane pixels Series
@@daniilfilms probably. Kane Pixel's universe of the Backrooms is interesting and I like it. I prefer the original Backrooms the community wrote. Really cool stuff tbh
this is Game the complex found footage or the complex expedition
The entities are taking the backrooms back from the govt, about time!!! (BACK ROOMS BACK...ALRIGHT!!!)
Wow, can you make the camera and walking more realistic
Fps
ooh
subscriber # 857
yoooooo
Ah shit here we go again 100/100 nice
Well what it really means, is that we live in a simulated existence. It is simulation that we are in. We're in it.
So somewhere, obviously, there is someone running out around in the real world who is the "player" playing the game. We're all background characters being simulated for verisimilitude. We are an afterthought to the programmer of all of existence.
My proposal, then, is to use the back rooms as a back door. A back door to the code so that we can become administrator of all existence.
We just have to be careful not to "break" the game.
It might make the player quit.