Well I actually have a use for it. I'm writing a campaign for Pathfinder (it's similar to Dungeons and Dragons) and I need a larger die to roll then multiply by 10 to calculate gold. 120 may be crazy huge but I reckon some tabletop RPG game enthusiast has used one before.
could you use it as a "lottery ticket" type thing? like have your players roll the d120 with every roll, or have the DM roll it every round, and 119 times out of 120, nothing happens. but if it rolls a 120 (or a 1), some incredibly unlikely pre-determined thing happens in-game?
it has practical use with TTRPG. A d120 divides a d4, d6, d8, d10, d12, and d20 all evenly. Further, if you're willing to put in the work building the tables, a d120 can easily be used to find the result of "8d8", "4d12", and many other dice sums with a single roll.
It's also usable for doing a percentage roll, either you can reroll if 101 or higher, or you can treat those values as an over-percentage for resounding power boosts. Also, 17x7 is 119, so you can use a d120 for d7 and d17. Also, you have of course d2, d3, and d5, plus a d15, So a d120 can even serve as some of the more obscure dice types out there, yet be fairer due to the fact that some of those types of dice use shapes that wouldn't be considered fair dice. So, a d120 allows rolling more obscure types of dice than just a standard polyhedral dice set, but in a way that produces a fairer result than the irregularly-shaped dice for those exotic numbers. Also, using a d120 will produce a fairer result than trying to approximate one using multiple smaller dice. Also, a d120 could be useful in a game for random encounters and raffle/lottery systems in a way that is fairer than using a d100 for because d100s aren't technically fair. Also, d120s are handy for stuff in games like fortunes, item drops, and other things. Also, a d120 has just enough sides to be able to host the contents of a spirit board (numbers 0-9, capital letters A-Z, Yes, No, Hello, and Goodbye), plus the 78 cards in a fortune-teller's card deck, plus the two jokers found in non-fortune card decks. The end result table perfectly fills a d120, with no side doing nothing. I made a table for a d120 that does this. In terms of what color of d120 would work best, malachite would probably be the best, unless you want a dark room to add to the mystical nature of the table, at which point you'd want the glow-in-the-dark one, which is white in the daytime but glows green in the dark.
@aarontoponce: considering that you have only a 1/16777216 chance of rolling 64 on 8D8, how do you propose that a D120 could be used to mimic a 8D8, other than simply rolling 8D120?
In principle, you could have a fair die with any number of sides by simply using a single axis of rotation--"barrel dice" and "long dice" work this way. But this is impractical for very large numbers of sides. So the d120 is probably the highest number of sides a semi-practical die whose fairness is guaranteed by geometric symmetry can have.
You could use it as the hitdice of an extremely gigantic and very wild dragon. Or maybe how many seconds an NPC hesitates after being struck or distracted (could possibly buy time for a player to make some kind of extra move in some weird circumstance).
Me: What should I eat for dinner? Scientist: Here take this d120 and this sheet of foods listed 1 - 120 Me: You're a genius? The next day My mom: What do you want for breakfast? Me: Wait a second. *Rolls d120 in front of mom and takes 10 minutes to find what it lands on*
So it has no uses I just made one in 10 minutes 120 Hero's: Paper die game You need: 120 sided die 6 sided die Paper Rules/how to play: 1 choose a class/character (class being warrior, crusader, priest, comedian etc...)pick a race draw him or her note the drawing has no restrictions and won't be perfect. 2 you are to draw a dungeon have the team approve there will be a town that has a armourer to buy armour obviously, a black smith for swords or anything thats smithed and a tavern to get more heroes they are very expensive go to 5 for details it will also have stables for pets and mounts for moving around efficiency 3 when in battle all enemies will have a random hp level based on life level (lvl1 75-150 lvl2 125-200 etc...use random number generator) 4 you will do damage or dmg the damage will be whatever you roll on the d120 multiplied by half your lvl plus your gear bonus Also if you roll a exact 1 on the d120 you can kill any one enemy with 1 hit a 1 does 13 octillion dmg 5 Hero's classes are Warrior, crusader, priest, rouge, wizard, megumin, and comedian because board game. 1 warrior carries a sword and shield can shield him/herself or other party members has a starting buff to damage 2 crusader carries a sword wears heavy armour and has a starting buff to def 3 priest carries a staff to heal people has a starting buff to magic 4 rouge carries a dagger has a starting buff to luck 5 wizard carries a staff and obviously uses magic also has a buff to magic 6 megumin carries a staff and can only use explosive magic also cannot use anything but explosive magic more buffs to magic 7 comedian has a bones to luck does double damage if he tells a joke and makes his/her party want to kill them selfs and uses words also here words can really hurt 6 how collecting exp and gold works: They are separate For gold you roll the 120 sided die and multiply it by what you rolled on the 6 sided die the for high lvl enemy's and bosses you multiply it by double the d6 result and by 3 for higher and higher you get the point its the same for exp you do the same thing but multiply the answer by 2
You can use it to replace a D2, a D3, a D4, a D5, a D6, a D8, a D10, a D12, a D20, a D30 and by rolling two numbers between one and ten you can generate random numbers between 1 and 100. What other kind of die would you need?
I'm thinking as a way to decide raffle winners, or to decide a random winner at the end of my trivia events where the winner gets some sort of consolation prize...higher scores will get more numbers than lower scores since I never have 120 teams competing.
I've played with one these dice and they are not very good. 1) It's difficult to tell which face is uppermost, giving false readings; 2) they roll forever (if you give them the same energy as a D6, they likely roll off the table); 3) the numbers are very small. You're better off rolling two D10s (one by one) to yield a two digit percentage score.
The war-movie podcast ”Friendly Fire” use the 120-sided dice every episode to randomly choose a movie from a long list of war-movies. I actually thought they made it up for comedic effect and used a random number generator. I an delighted to learn that the dice in fact, exist.
The formula for the surface area of a sphere is A=4πr^2, so, let's say you wanted each face (side) to be a square centimeter. The radius would be the square root of (100,000,000 divided by 4π) or 8862.27 cm, or 88.6 meters. Multiply that by 2 and you get a diameter of 177.24 meters. If you took the typical large stadium or arena used for sporting events or concerts, that is about how big the diameter of the sphere would be. Stand the stadium up on it's side and that is how tall the sphere would be. Imagine rolling a sphere that big across a large, flat surface; like a frozen lake, and then flying a drone up to the top of it, just to look down for spot the size of one of your fingernails. Any smaller sides and you risk the font of the larger numerals being illegible.
Would’ve a ball because no matter the size the proportion of the distance of each number compared to the spherical ball would always be the same. Whether it r was a marble or a planet it wouldn’t roll specifically
120 is the max limit of sides a die can have and still have a clearly sided "up face." If you cant tell what side of the dice you rolled, its not really a dice anymore.
The D120 is the most practical dice ever made all you need is a d120 and it emulates all other common dice. 7's and the likes however still need their own dice. Calling it useless is absurd. Thought somtimes its alittle annoying to roll as it might take a whole to stop without a crap shooting wall or cloth basin.
It can do a d7 because 7x17 = 119. Basically, if you get a 120, re-roll. A d120 can emulate a d2 (coin flip), d3, d4, d5, d6, d7, d8, (one commenter says use as a d9 potentially works) d10, (d11 could work according to a commenter because 11x11 is 121, so for d11 and d9 specifically, rounding is your friend, especially in the case of d9.), d12, d15, d17 (7x17 = 119, so re-roll if you get a 120), d20, d24, d30, d40, d60, and a percentage (101 to 120 can either be re-rolled or can be used as some form of random stat boost/bonus). So a d120 can emulate both common dice as well as quite a few uncommon dice, including ones which wouldn't be mathematically fair polyhedral dice, such as d7s. So, a d120 beyond just the common dice sets can emulate a significant amount of niche dice that have hard-to-represent numbers of sides. So, a d120 can actually replace almost an entire set of dice, including all the common ones, as well as a significant chunk of the uncommon ones. So a d120 in many TTRPGs could be all one needs to play them, even for games that use niche dice with uncommon numbers of sides. So a d120 could be used if you want to not worry about losing part of a dice set, because it's only one you have to deal with, and it's big. If you're playing in a carpeted room, a cluttered space, or outside, this is helpful.
Since it's so new, now uses will come, I wonder how many times they said it had no use. Seems it already has many uses, to me. I bet everyone but the people in the video that said is has no use can think of many uses!
Am I the only one who thinks how awkward it would be to make sure you are looking at the exact result of the number? It's so easy to argue over this haha.
Too bad the numbers aren't in order. Why? Two words: Norin Sisters. Also, I was looking at the die in the picture, and I thought one of the 7's was a 1. (This is why I cross my sevens.)
It’s laborious, but by dividing your result by 2, 3, 4, 5, 6, 7sorta (119 = 7 x 17), 8, 9notsomuch, 10, 11almost, 12, 13, 15, 17sorta, you have a pretty good ultimate Omni-die- one that can be used to choose randomly from among inconvenient numbers of items.
And then there's the the way it divides into the entire polyhedral dice set. Also, for use as a D7, if you get a 120, just re-roll. Ultimately, the D120 can basically replace an entire dice set of conventional and esoteric dice. Also, it can be used to generate random ASCII values since 120 - the 96 characters of ASCII (all visible characters plus space and tab, no newlines because of OS differences) = 24, and 24x4 = 96. So by rolling a D120 enough times, you can get random ASCII. Rolls over 96 become additional characters in the long run. 96 divides by 256 (byte) far cleaner than 98 (adding newlines) does. So via Base96 decoding on the rolls, you can use a D120 to efficiently generate random binary data that does not rely on digital random number generators in all their pseudorandom nature.
Rolls a d120
Still gets a nat1
@@lilauraraka8951 i rolled a 1 on a d20 on the 2nd battle of a campaign, then roled a 1 on a d100 when determining how big of a critical fail it was
"Has no practical use" magic the gathering players be like "pfft no"
finally i can play lifegain with less than a square foot of space full of d20s
"Do you have 104 or 13 life? I can't tell"
If you got 69 or 42 dance
Well I actually have a use for it. I'm writing a campaign for Pathfinder (it's similar to Dungeons and Dragons) and I need a larger die to roll then multiply by 10 to calculate gold. 120 may be crazy huge but I reckon some tabletop RPG game enthusiast has used one before.
Or just roll it behind the scenes and go
"Hmmm... intresting"
Granted to freak your players out
SamMiller yeah but Italy not “fair” some sides are more likely to land on than others
could you use it as a "lottery ticket" type thing? like have your players roll the d120 with every roll, or have the DM roll it every round, and 119 times out of 120, nothing happens. but if it rolls a 120 (or a 1), some incredibly unlikely pre-determined thing happens in-game?
Oh definitely.
it has practical use with TTRPG. A d120 divides a d4, d6, d8, d10, d12, and d20 all evenly. Further, if you're willing to put in the work building the tables, a d120 can easily be used to find the result of "8d8", "4d12", and many other dice sums with a single roll.
It's also usable for doing a percentage roll, either you can reroll if 101 or higher, or you can treat those values as an over-percentage for resounding power boosts. Also, 17x7 is 119, so you can use a d120 for d7 and d17. Also, you have of course d2, d3, and d5, plus a d15, So a d120 can even serve as some of the more obscure dice types out there, yet be fairer due to the fact that some of those types of dice use shapes that wouldn't be considered fair dice. So, a d120 allows rolling more obscure types of dice than just a standard polyhedral dice set, but in a way that produces a fairer result than the irregularly-shaped dice for those exotic numbers. Also, using a d120 will produce a fairer result than trying to approximate one using multiple smaller dice. Also, a d120 could be useful in a game for random encounters and raffle/lottery systems in a way that is fairer than using a d100 for because d100s aren't technically fair. Also, d120s are handy for stuff in games like fortunes, item drops, and other things. Also, a d120 has just enough sides to be able to host the contents of a spirit board (numbers 0-9, capital letters A-Z, Yes, No, Hello, and Goodbye), plus the 78 cards in a fortune-teller's card deck, plus the two jokers found in non-fortune card decks. The end result table perfectly fills a d120, with no side doing nothing. I made a table for a d120 that does this. In terms of what color of d120 would work best, malachite would probably be the best, unless you want a dark room to add to the mystical nature of the table, at which point you'd want the glow-in-the-dark one, which is white in the daytime but glows green in the dark.
@aarontoponce: considering that you have only a 1/16777216 chance of rolling 64 on 8D8, how do you propose that a D120 could be used to mimic a 8D8, other than simply rolling 8D120?
well i made a dice with infinite sides
it's a ball
I made a nothing sided dice.... It's just empty space.... Not even oxygen molecules are in it
Nothing i'm shocked.
It s just one side
How did you write infinite numbers
Let me guess you got 0 every time
What the hell does he mean by having no practical use? It certainly does, in role playing games!
Lukas Sprehn We can use it in DUNGEONS,DUNGEONS AND MORE DUNGEONS
*gravity falls reference*
The numbers are too high and it takes to long to roll to actually be useful
Give you're DM a heart attack.
@@FatPeopleismIt doesn’t take too long I have one
In principle, you could have a fair die with any number of sides by simply using a single axis of rotation--"barrel dice" and "long dice" work this way. But this is impractical for very large numbers of sides. So the d120 is probably the highest number of sides a semi-practical die whose fairness is guaranteed by geometric symmetry can have.
Pythagoras is rolling in his grave.
Illuminatist ;)
You could use it as the hitdice of an extremely gigantic and very wild dragon. Or maybe how many seconds an NPC hesitates after being struck or distracted (could possibly buy time for a player to make some kind of extra move in some weird circumstance).
Me: What should I eat for dinner?
Scientist: Here take this d120 and this sheet of foods listed 1 - 120
Me: You're a genius?
The next day
My mom: What do you want for breakfast?
Me: Wait a second. *Rolls d120 in front of mom and takes 10 minutes to find what it lands on*
Nice
So it has no uses I just made one in 10 minutes
120 Hero's: Paper die game
You need:
120 sided die
6 sided die
Paper
Rules/how to play:
1 choose a class/character (class being warrior, crusader, priest, comedian etc...)pick a race draw him or her note the drawing has no restrictions and won't be perfect.
2 you are to draw a dungeon have the team approve there will be a town that has a armourer to buy armour obviously, a black smith for swords or anything thats smithed and a tavern to get more heroes they are very expensive go to 5 for details it will also have stables for pets and mounts for moving around efficiency
3 when in battle all enemies will have a random hp level based on life level (lvl1 75-150 lvl2 125-200 etc...use random number generator)
4 you will do damage or dmg the damage will be whatever you roll on the d120 multiplied by half your lvl plus your gear bonus
Also if you roll a exact 1 on the d120 you can kill any one enemy with 1 hit a 1 does 13 octillion dmg
5 Hero's classes are Warrior, crusader, priest, rouge, wizard, megumin, and comedian because board game.
1 warrior carries a sword and shield can shield him/herself or other party members has a starting buff to damage
2 crusader carries a sword wears heavy armour and has a starting buff to def
3 priest carries a staff to heal people has a starting buff to magic
4 rouge carries a dagger has a starting buff to luck
5 wizard carries a staff and obviously uses magic also has a buff to magic
6 megumin carries a staff and can only use explosive magic also cannot use anything but explosive magic more buffs to magic
7 comedian has a bones to luck does double damage if he tells a joke and makes his/her party want to kill them selfs and uses words also here words can really hurt
6 how collecting exp and gold works:
They are separate
For gold you roll the 120 sided die and multiply it by what you rolled on the 6 sided die the for high lvl enemy's and bosses you multiply it by double the d6 result and by 3 for higher and higher you get the point its the same for exp you do the same thing but multiply the answer by 2
It's probably terrible but it's a stupid use
You can use it to replace a D2, a D3, a D4, a D5, a D6, a D8, a D10, a D12, a D20, a D30 and by rolling two numbers between one and ten you can generate random numbers between 1 and 100. What other kind of die would you need?
If one of my players pulled out a d120 I'd let probably let them have an extra feat
You can only use it if it lands 120 but its extremly powerful
I'm thinking as a way to decide raffle winners, or to decide a random winner at the end of my trivia events where the winner gets some sort of consolation prize...higher scores will get more numbers than lower scores since I never have 120 teams competing.
Honestly a great use for a D120 is raffles
“It has no practical use.”
Randomized tables in D&D: _Allow us to introduce ourselves~_
Enclosing it in a snowglobe-like container filled with a liquid would cause the die to “roll” for longer, but not require as much space.
That thing is massive
I’ll place my bets on Wikipedia’s d144
I've played with one these dice and they are not very good. 1) It's difficult to tell which face is uppermost, giving false readings; 2) they roll forever (if you give them the same energy as a D6, they likely roll off the table); 3) the numbers are very small. You're better off rolling two D10s (one by one) to yield a two digit percentage score.
1) just use a tutorial on reading them 2) just roll them in a box 3) the problem with 2 or more dice is because they have a bell curve
The war-movie podcast ”Friendly Fire” use the 120-sided dice every episode to randomly choose a movie from a long list of war-movies.
I actually thought they made it up for comedic effect and used a random number generator.
I an delighted to learn that the dice in fact, exist.
I would like this video, but it has 120 likes right now and I do not want to blow it.
Would A 100,000,000 sided die, be the size of a basketball?!
You'd never be able to figure out which side it landed on
Probably the size of the giant globe in Asia.
The formula for the surface area of a sphere is A=4πr^2, so, let's say you wanted each face (side) to be a square centimeter. The radius would be the square root of (100,000,000 divided by 4π) or 8862.27 cm, or 88.6 meters. Multiply that by 2 and you get a diameter of 177.24 meters.
If you took the typical large stadium or arena used for sporting events or concerts, that is about how big the diameter of the sphere would be. Stand the stadium up on it's side and that is how tall the sphere would be.
Imagine rolling a sphere that big across a large, flat surface; like a frozen lake, and then flying a drone up to the top of it, just to look down for spot the size of one of your fingernails.
Any smaller sides and you risk the font of the larger numerals being illegible.
Would’ve a ball because no matter the size the proportion of the distance of each number compared to the spherical ball would always be the same. Whether it r was a marble or a planet it wouldn’t roll specifically
@@ABitOfTheUniverse amazing.
How about 121 sides
Aren't you supposed to be finding the cure for cancer?
I want one.
Wolfknight1994 where did he buy it ?
Off dice lab websites, it's 12 dollars, but if you live in Arizona you have to pay an extra fee (why I haven't bought one.)
Same XD
I bought a set of these. They are pretty neat. Almost the size of billiard ball
So... where do I buy one
thedicelab.com/
Couldn’t we make a 240 sided die by doubling all the original sides?
Then to 480?
Or will it just turn into a ball at that point?
120 is the max limit of sides a die can have and still have a clearly sided "up face." If you cant tell what side of the dice you rolled, its not really a dice anymore.
There's a 400 sided die now, and it's actually easier to read as theres a clear "top" to it.
It’s due to symmetry. 120 is largest amount of faces for a mathematically fair nonprismatic die.
how do you tell what the top is?
There's like 4 numbers per piece on the top.
This dice would determined the hp of the final boss.
lands on 1
*B R U H*
that would be SANS
The interesting thing is I was figuring what is.the LCM of 4, 6. 8, 10, 12, 20 and I up with 120. And thus this video came up.
Would love to see an RPG system that used a d120 for its primary die rolls.
fuck
you mean there are even 100 sided die... I have one that I have had for 20 years....
You mean the Zocchihedron? The one you fill with water?
CAN WE SEE IT ACTuALLY ROLL, LIKE; MORE THAN 1 SECONDS OF FOOTAGE, HELLO??!!?,. PLEASE==????!?!?!
How many degrees have any triangle?
Street hustlers got a whole new game!
I have a set of these and they're HEAVY.... better have a padded gaming table or else they'll leave dents
So getting a Nat1 on a d120 causes the heat death of the universe in game, right?
you could roll the 120 sided die and also roll a normal die then multiply the numbers.
how did this pop up in my history when I never watched it. how does it have 30k views but only 200-some likes and 72 comments. somethings fishy
Well, you take...
(Rolls 1d120)
Six damage
Crazy!!!!
The D120 is the most practical dice ever made all you need is a d120 and it emulates all other common dice. 7's and the likes however still need their own dice. Calling it useless is absurd. Thought somtimes its alittle annoying to roll as it might take a whole to stop without a crap shooting wall or cloth basin.
It can do a d7 because 7x17 = 119. Basically, if you get a 120, re-roll. A d120 can emulate a d2 (coin flip), d3, d4, d5, d6, d7, d8, (one commenter says use as a d9 potentially works) d10, (d11 could work according to a commenter because 11x11 is 121, so for d11 and d9 specifically, rounding is your friend, especially in the case of d9.), d12, d15, d17 (7x17 = 119, so re-roll if you get a 120), d20, d24, d30, d40, d60, and a percentage (101 to 120 can either be re-rolled or can be used as some form of random stat boost/bonus).
So a d120 can emulate both common dice as well as quite a few uncommon dice, including ones which wouldn't be mathematically fair polyhedral dice, such as d7s. So, a d120 beyond just the common dice sets can emulate a significant amount of niche dice that have hard-to-represent numbers of sides. So, a d120 can actually replace almost an entire set of dice, including all the common ones, as well as a significant chunk of the uncommon ones. So a d120 in many TTRPGs could be all one needs to play them, even for games that use niche dice with uncommon numbers of sides. So a d120 could be used if you want to not worry about losing part of a dice set, because it's only one you have to deal with, and it's big. If you're playing in a carpeted room, a cluttered space, or outside, this is helpful.
Also if you use it like a d17 and reroll if you get 17 you can do a d16 with a d120.
no practical use you say, but its too damn cool not to want
The identations on it run the fairness.
How can you tell which side it lands on?
3:01
ODDS ON!
Since it's so new, now uses will come, I wonder how many times they said it had no use. Seems it already has many uses, to me. I bet everyone but the people in the video that said is has no use can think of many uses!
I can finally play Mario Party in a single turn!
No, Mario Party Doesn’t Use D120 Dice Blocks
Am I the only one who thinks how awkward it would be to make sure you are looking at the exact result of the number? It's so easy to argue over this haha.
use in the next 6th edition
What do you mean there is no use for it? It is obviously used to get a random number between 1 and 120!!!!
Says no real use
*explains all uses
Okay, wtf. Is the "c" silent in *dice?*
OKAY, WE HAVE THIS MAN, AT 1:12 THAT SAID *DICE.* He didn't say it like "die."
people say "die" or "dice", whatever they like the most, like when you pronounce "either"
Die means multiple dice dice means singular
Die is singular I believe
Die is plaural for dice
I think yoy can squeeze more on those pointy edges
I’m totally gonna make a game that uses a d120
If You Use It On Board Games Which Have A Start & A Finish, You Can Beat Your Rivals.
But is it a fair dice?
Yes. It is by all means a fair die.
What if you had to roll 10 D12s?
Those odds aren’t right
Just saying
If you roll 10d12, the lowest you could get is 10(rolling 1 on each die), but with with this, you could get 1. Just one, and therefore better.
120 sided die:
Practical? no way
possible? yell heah
y e l l h e a h
How many sides does Earth have?
These guys are exaggerating the difficulty. Just glue together 20 standard dice. Problem solved.
Too bad the numbers aren't in order. Why? Two words: Norin Sisters.
Also, I was looking at the die in the picture, and I thought one of the 7's was a 1. (This is why I cross my sevens.)
but why
It’s laborious, but by dividing your result by 2, 3, 4, 5, 6, 7sorta (119 = 7 x 17), 8, 9notsomuch, 10, 11almost, 12, 13, 15, 17sorta, you have a pretty good ultimate Omni-die- one that can be used to choose randomly from among inconvenient numbers of items.
And then there's the the way it divides into the entire polyhedral dice set. Also, for use as a D7, if you get a 120, just re-roll. Ultimately, the D120 can basically replace an entire dice set of conventional and esoteric dice. Also, it can be used to generate random ASCII values since 120 - the 96 characters of ASCII (all visible characters plus space and tab, no newlines because of OS differences) = 24, and 24x4 = 96. So by rolling a D120 enough times, you can get random ASCII. Rolls over 96 become additional characters in the long run. 96 divides by 256 (byte) far cleaner than 98 (adding newlines) does. So via Base96 decoding on the rolls, you can use a D120 to efficiently generate random binary data that does not rely on digital random number generators in all their pseudorandom nature.
D100?
ISAAC!
This die isn’t fair though
It is. It's strictly convex and face-transitive.
1:13-- DICE?!?
It has uses.
I have no this dice
*rolls a 1*
not so groundbreaking. interesting, but not really so difficult
YES DND
2:58 there are 120 numbers and he rolls a 2
3:09 what?!
play manopaly
roll with it ha
Dice in Ohio be like 💀
Bruh
roll to suduce tiamat
roll d(14!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!)
email me the result
70th comment hehehe I ruined it
69
1x2x3x4x5 = 270 not 120
Technoblqde Do you know how to use math? 1 × 2 = 2 x 3 = 6 x 4 = 24 x 5 = 120.
270 = 1x2x3x9x5
i like fortnite
OH GOD WHY
Nobody here cares.
No one cares , shut the fuck up