About Quasar, there are 3 cards that imo could make it viable. The shack location that draws and reopens if you play the drawed card, the weapon that draws when you attack and the triple sevens (deal 7 to a minon, draw 7 cards, has a base cost of seven), which is useless in most situations, but amazing if you top deck it after Quasar. Honestly I don't think this deck will work, because it is inconsistent, but it can definitely make some pretty cool highlights.
Those are some great points! I’d agree much more with the first two, because they can be set up in advance, but to be fair if you’re running this deck you might want to throw in triple 7’s as well so once you use both location and weapon if you get to the 7’s you now have a regular hand again, but way cheaper! Maybe I’ll try throwing something like that together when the expansion drops. My buddy also speculated that playing this card off of secret passage would be pretty unreal.
About Quasar, there are 3 cards that imo could make it viable. The shack location that draws and reopens if you play the drawed card, the weapon that draws when you attack and the triple sevens (deal 7 to a minon, draw 7 cards, has a base cost of seven), which is useless in most situations, but amazing if you top deck it after Quasar.
Honestly I don't think this deck will work, because it is inconsistent, but it can definitely make some pretty cool highlights.
Those are some great points! I’d agree much more with the first two, because they can be set up in advance, but to be fair if you’re running this deck you might want to throw in triple 7’s as well so once you use both location and weapon if you get to the 7’s you now have a regular hand again, but way cheaper!
Maybe I’ll try throwing something like that together when the expansion drops. My buddy also speculated that playing this card off of secret passage would be pretty unreal.