console.log(`Spoofed your game to ${applicationName}. Wait for ${Math.ceil((secondsNeeded - secondsDone) / 60)} more minutes.`) }) } else if(taskName === "STREAM_ON_DESKTOP") { if(!isApp) { console.log("This no longer works in browser for non-video quests. Use the desktop app to complete the", applicationName, "quest!") }
console.log(`Spoofed your stream to ${applicationName}. Stream any window in vc for ${Math.ceil((secondsNeeded - secondsDone) / 60)} more minutes.`) console.log("Remember that you need at least 1 other person to be in the vc!") } }
Wow thank you you save my day Max Seya
Wow man thankyou its work
Thanks
Thanks bro it worked..
Thanks
Thanks bro, its working ❤🎉
let wpRequire;
window.webpackChunkdiscord_app.push([[ Math.random() ], {}, (req) => { wpRequire = req; }]);
let ApplicationStreamingStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.getStreamerActiveStreamMetadata).exports.Z;
let RunningGameStore = Object.values(wpRequire.c).find(x => x?.exports?.ZP?.getRunningGames).exports.ZP;
let QuestsStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.getQuest).exports.Z;
let ExperimentStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.getGuildExperiments).exports.Z;
let FluxDispatcher = Object.values(wpRequire.c).find(x => x?.exports?.Z?.flushWaitQueue).exports.Z;
let api = Object.values(wpRequire.c).find(x => x?.exports?.tn?.get).exports.tn;
let quest = [...QuestsStore.quests.values()].find(x => x.id !== "1248385850622869556" && x.userStatus?.enrolledAt && !x.userStatus?.completedAt && new Date(x.config.expiresAt).getTime() > Date.now())
let isApp = navigator.userAgent.includes("Electron/")
if(!quest) {
console.log("You don't have any uncompleted quests!")
} else {
const pid = Math.floor(Math.random() * 30000) + 1000
const applicationId = quest.config.application.id
const applicationName = quest.config.application.name
const taskName = ["WATCH_VIDEO", "PLAY_ON_DESKTOP", "STREAM_ON_DESKTOP"].find(x => quest.config.taskConfig.tasks[x] != null)
const secondsNeeded = quest.config.taskConfig.tasks[taskName].target
const secondsDone = quest.userStatus?.progress?.[taskName]?.value ?? 0
if(taskName === "WATCH_VIDEO") {
const tolerance = 2, speed = 10
const diff = Math.floor((Date.now() - new Date(quest.userStatus.enrolledAt).getTime())/1000)
const startingPoint = Math.min(Math.max(Math.ceil(secondsDone), diff), secondsNeeded)
let fn = async () => {
for(let i=startingPoint;i setTimeout(resolve, tolerance * 1000))
}
if((secondsNeeded-secondsDone)%speed !== 0) {
await api.post({url: `/quests/${quest.id}/video-progress`, body: {timestamp: secondsNeeded}})
}
console.log("Quest completed!")
}
fn()
console.log(`Spoofing video for ${applicationName}. Wait for ${Math.ceil((secondsNeeded - startingPoint)/speed*tolerance)} more seconds.`)
} else if(taskName === "PLAY_ON_DESKTOP") {
if(!isApp) {
console.log("This no longer works in browser for non-video quests. Use the desktop app to complete the", applicationName, "quest!")
}
api.get({url: `/applications/public?application_ids=${applicationId}`}).then(res => {
const appData = res.body[0]
const exeName = appData.executables.find(x => x.os === "win32").name.replace(">","")
const games = RunningGameStore.getRunningGames()
const fakeGame = {
cmdLine: `C:\\Program Files\\${appData.name}\\${exeName}`,
exeName,
exePath: `c:/program files/${appData.name.toLowerCase()}/${exeName}`,
hidden: false,
isLauncher: false,
id: applicationId,
name: appData.name,
pid: pid,
pidPath: [pid],
processName: appData.name,
start: Date.now(),
}
games.push(fakeGame)
FluxDispatcher.dispatch({type: "RUNNING_GAMES_CHANGE", removed: [], added: [fakeGame], games: games})
let fn = data => {
let progress = quest.config.configVersion === 1 ? data.userStatus.streamProgressSeconds : Math.floor(data.userStatus.progress.PLAY_ON_DESKTOP.value)
console.log(`Quest progress: ${progress}/${secondsNeeded}`)
if(progress >= secondsNeeded) {
console.log("Quest completed!")
const idx = games.indexOf(fakeGame)
if(idx > -1) {
games.splice(idx, 1)
FluxDispatcher.dispatch({type: "RUNNING_GAMES_CHANGE", removed: [fakeGame], added: [], games: []})
}
FluxDispatcher.unsubscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
}
}
FluxDispatcher.subscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
console.log(`Spoofed your game to ${applicationName}. Wait for ${Math.ceil((secondsNeeded - secondsDone) / 60)} more minutes.`)
})
} else if(taskName === "STREAM_ON_DESKTOP") {
if(!isApp) {
console.log("This no longer works in browser for non-video quests. Use the desktop app to complete the", applicationName, "quest!")
}
let realFunc = ApplicationStreamingStore.getStreamerActiveStreamMetadata
ApplicationStreamingStore.getStreamerActiveStreamMetadata = () => ({
id: applicationId,
pid,
sourceName: null
})
let fn = data => {
let progress = quest.config.configVersion === 1 ? data.userStatus.streamProgressSeconds : Math.floor(data.userStatus.progress.STREAM_ON_DESKTOP.value)
console.log(`Quest progress: ${progress}/${secondsNeeded}`)
if(progress >= secondsNeeded) {
console.log("Quest completed!")
ApplicationStreamingStore.getStreamerActiveStreamMetadata = realFunc
FluxDispatcher.unsubscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
}
}
FluxDispatcher.subscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
console.log(`Spoofed your stream to ${applicationName}. Stream any window in vc for ${Math.ceil((secondsNeeded - secondsDone) / 60)} more minutes.`)
console.log("Remember that you need at least 1 other person to be in the vc!")
}
}