No One Knows This Deck Building Rule…

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  • Опубликовано: 11 фев 2024
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    Today, I explain the 70/30 deck building rule in Yu-Gi-Oh!
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Комментарии • 149

  • @TheLordMillenium
    @TheLordMillenium 4 месяца назад +214

    I love that this video has to start with "This advice is good for everything but Runick because Runick is weird"

    • @SuperNovaX100
      @SuperNovaX100 4 месяца назад +10

      Well Runick ratios are very weird. Siding is a nightmare for them

    • @CoWxLuigi
      @CoWxLuigi 4 месяца назад

      @@SuperNovaX100 naw. you get like 5-6 slots for non engine. real easy to swap ash and w.e with ghost belle or soul release or w.e you need this format.

    • @guilty_neco
      @guilty_neco 4 месяца назад

      Not sojiro playing YGO 😭

  • @markman100
    @markman100 4 месяца назад +44

    This video is excellent. You explained complicated deck building concepts in a simple, digestible way. I’m loving these kind of videos you’ve made lately. If you create enough of these, it could be cool to create a Yugioh university playlist so it’s easy to find all of the educational-type videos in one place.

  • @robbymartin323
    @robbymartin323 4 месяца назад +28

    Other thing to know is that non-engine also means board breakers i.e evenly, thrust, pank, fenrir

  • @amethonys2798
    @amethonys2798 4 месяца назад +30

    5:46 this is important especially with things like the Kash example. It isn't completely unheard of for Kash to like Shifter you and you just pass turn and then they ALSO can't play through like your one imperm so you just win on turn 3 instead.

  • @Kurinth
    @Kurinth 4 месяца назад +45

    I would love to see a video going over how you build a deck, like picking semi-decent archetype at the moment, not necessarily a tier 1 deck and then going over how you decide how much engine you play and what non-engine you want for the deck and going over the side and how you decide what to side in and out.

    • @charliecruz5640
      @charliecruz5640 4 месяца назад

      the first 2 min... are him saying he does 70/30... he just said every 7 engine cards is 3 non engines...lol

    • @MrLastGuide
      @MrLastGuide 4 месяца назад +12

      @@charliecruz5640 and he said that he would be interested in seeing this actualy applied to a specific deck. which would be a lot more indepth than what you just repeated.
      begins with how to prioritise which non engine cards etc i guess

  • @Krullenkoning
    @Krullenkoning 4 месяца назад +6

    I think a better way to word 30% non-engine is 30% cards that can be used as. You will then find that even decks like runic follow the pattern.

  • @REDDAWNproject
    @REDDAWNproject 4 месяца назад +43

    I used to play about 10 years ago, and this is one of the big things that is both very differeent and very similar; back in the day it was more "staples" rather than non-engine, but tthe ratio was more 80-20 since there also wasn't a need to play as much non-engine since the games were slower.

    • @Vibe69420
      @Vibe69420 4 месяца назад +10

      Kinda funny how if you go even more back in time, decks were mostly what you'd call "non-engine" nowadays. Goat control for example

    • @carsonmontz4232
      @carsonmontz4232 4 месяца назад +3

      @@Vibe69420thats too far back. Doesnt really even count

    • @ashikjaman1940
      @ashikjaman1940 4 месяца назад +4

      ​@@Vibe69420 just goes to show that Yu-Gi-Oh has always been wonderfully bullshit

  • @deadlineuniverse3189
    @deadlineuniverse3189 4 месяца назад +13

    Runick is non-engine on legs

    • @jimtsap04
      @jimtsap04 4 месяца назад

      Nah that's cards like fenrir, runick is both engine and non engine

  • @McJohnSizzle
    @McJohnSizzle 4 месяца назад +3

    Great video as always.
    I will be checking up on my ratios in my decks.
    Also makes it easier when/if you want to go above 40

  • @dyyler1170
    @dyyler1170 4 месяца назад +1

    i literally figured it out today, trying to make a combo deck work, its crazy how you make this vid the same day. makes me feel smart

  • @bombalzalkgaming
    @bombalzalkgaming 4 месяца назад +3

    Great video, and I'm glad you also detailed the aspect of probability in the latter minutes with 12 handtraps providing a probability of 50% you open with two of them.
    One topic I haven't seen so much, but should definitely be addressed: 'OCG siding patterns aren't a meme' and siding in general. Side for your advantages, folks. I am reminiscing about Patrick Hoban siding a Gem-Knight Garnet to increase his probability post-side of not bricking on the Brilliant Fusion engine.

  • @99099
    @99099 4 месяца назад +7

    I actually followed this rule for locals this week and I did much better than normal, so thanks for the guu pak. Currently undefeated vs the snake eye deck with infernoble thanks to actually drawing non-engine for once.

  • @gatterlinux8426
    @gatterlinux8426 4 месяца назад +1

    I love when you share advices like this one

  • @ZarkionUltimate
    @ZarkionUltimate 4 месяца назад +2

    I wasn't sure whether I believed this is what I go for but then I thought about how much non-engine I like to run and looked up the percentage with it taken out and it was exactly 70% 😮

  • @LeanderMoores
    @LeanderMoores 4 месяца назад

    Nice video, and thanks for the tips

  • @Abov3Avg
    @Abov3Avg 4 месяца назад +33

    These are the videos we need.

    • @cutefacejay6703
      @cutefacejay6703 4 месяца назад +2

      I'll be honest, it's stuff everyone already knows. Every locals everyone is playing the same non engine all the time. It just comes down to the power creep.
      The reason player's keep pumping out the same content is to hide the fact if you aren't playing with the better power creep you simply not gonna catch the W.

    • @ShaytheProtagonist
      @ShaytheProtagonist 4 месяца назад +1

      As a returning player who dominated my playground and highschool but NEVER actually had locals because they were hours away, THIS is the exact content I need. Solid advice, probably obvious to more experienced players on the tournament scene but a 'good casual will very likely not have. The most I've heard on deckbuilding ratios was a 20/10/10 split mentioned in the anime during 5ds and 3-5 monsters of tribute from some pjo forum I think.. (5-6 count as 1, 7-8 count as 2). These are obviously not relevant now, and might not have ever been. However it was some of the best deckbuilding advice I could find, and I used it to have a nearly undefeated record against... actual 'bad casuals'. It's extremely helpful advice for helping me evolve beyond net decking.@@cutefacejay6703

  • @rorschach4502
    @rorschach4502 4 месяца назад +1

    This is a very interesting topic for me. Ive been playing drytron for years, and switching over to voiceless, it's CRAZY how much different deck building is when you can combo off of one card...

  • @joshuachoate163
    @joshuachoate163 4 месяца назад

    This video is a Gem. Thanks for the amazing tips.👌🏽🙏🏽

  • @Nero-hm1gi
    @Nero-hm1gi 4 месяца назад +5

    What about master duel tho with maxx c you already have 8-9 slots filled with non engine

  • @zestyflamingo
    @zestyflamingo 4 месяца назад +2

    Very well articulated

  • @poetic.wiz77
    @poetic.wiz77 4 месяца назад +1

    This is interesting especially as I play older Yu-Gi-Oh games. Deck building wasn't as easy back then

  • @carlosmtraverzo3121
    @carlosmtraverzo3121 4 месяца назад +2

    In the Theory of Influence there are 109 Deckbuilding Rules, none are the one you stated, that is why no one knows about it, and because of that I believe what you said about 7:3 engine/non-engine ratio though it might be a good theory or starting point, it should NOT be taken as a deckbuilding rule since it cannot be applied independent of format as all the 109 deckbuilding rules in the theory of influence, don’t take it wrong I have much respect for you Pak

    • @LazurBeemz
      @LazurBeemz 4 месяца назад

      why do you think a MTG theory list applies to Yugioh?

    • @carlosmtraverzo3121
      @carlosmtraverzo3121 4 месяца назад

      @@LazurBeemz you’re confusing it with “The Theory of Everything” by Patrick Chapin, the one that I’m talking about is not that one

  • @TheAz0680
    @TheAz0680 4 месяца назад

    I usually play 3 imperm, 2 ash, 2 veiler and the last 5 spots i reserve to a 3-of and a 2-of format cards. Right now, i am playing invoked dogmatika and i run 2 ash, 2 veiler, 2 belle, 3 imperms and 3 droplets. That totals 12 +he 1 called by just because. Probably good enough, feels safe to play second because its harder to open multiples of my handtraps and i feel confident on my board breaking capacity if i happen to open drip+handtrap+3engine because everything in the deck, every single spell, is a must negate card and droplets is funky.

  • @alledzebu1975
    @alledzebu1975 4 месяца назад +3

    Myutant is another nice example as an exception to this rule...
    Myutant has all one card starters, its super consistent, however its ceiling is low. So... you basically stuff the deck with an ungodly amount of non engine...

    • @hottsaucekid
      @hottsaucekid 4 месяца назад +1

      We Stan myutants around here ❤

  • @libragang874
    @libragang874 4 месяца назад +1

    Good video bro

  • @omfgusername002
    @omfgusername002 4 месяца назад

    Dark world would like a word with you pak

  • @Vibe69420
    @Vibe69420 4 месяца назад +1

    And of course there's the exception of decks like Agents which suck too much to run too much non-engine, and on top of that you have Eatos, who hates monster hand traps that discard themselves

  • @AndrewCrimefighter
    @AndrewCrimefighter 4 месяца назад

    1:08
    I think this is a bit off. I did a little math and got 41.52% to draw 2 non-engine if you exclude cases of opening duplicates (assuming you run 3/3/3/3). But my method might be wrong. I took the chance of opening 0-1 and then added to that 4x the chance to open 2 of a specific non-engine with no other non-engine, then took the inverse. If you played lower ratios with an extra card or 2 (like 2/2/2/2/2/2) it might be higher (I think it's like 44.36%, but again I don't know that my method is correct)

  • @IkmaLPCT
    @IkmaLPCT 4 месяца назад

    its very helpfull to know all this, i am a huge fan for deck nating, to lern what this deck can and what it need, after my comeback (2019 bad timing ty corona),
    i started to play yugi with the first yugi starter deck, und the rule back in day was 20 monster (with 1-3 tribut monsters) 10 sells 10 traps, (or 20 S/T)
    its helped me a lot to build decks against my friends, and to balnced it.
    but deck building now are so diffrent like its a other game we play. (Basicly its true lol) so a new rule for me, help me a lot.
    (hope you guys can understand what i mean, my english is not so well, my main langues is german)

  • @davidjaramillo6790
    @davidjaramillo6790 4 месяца назад

    Pak your video was pretty good ., I'm going to play ycs in my country next month with dragón link, could you help me for some ideas that how will you run dragon link. Tks

  • @silv3r7ongue97
    @silv3r7ongue97 4 месяца назад

    Both my DDD’s & ABC’s I run rn have 13 non engine but I count search cards like piri map & pot of desires

  • @jonanderirureta8331
    @jonanderirureta8331 4 месяца назад +3

    Snake Eye Ash is better than circular. Will end up banned.

  • @ftblszn
    @ftblszn 4 месяца назад +11

    I love playing lab because your imperm can count as part of your engine as well as mainly non engine

    • @vincentosburg941
      @vincentosburg941 4 месяца назад

      What would u say is engine in lab?

    • @jaketakenobreak
      @jaketakenobreak 4 месяца назад +4

      @@vincentosburg941because its a trap card and can get the effect of lady lab and is protected from interaction via lovely lab and can be reset by her too

    • @thiccupcake
      @thiccupcake 4 месяца назад +6

      you answered the wrong question​@@jaketakenobreak

    • @beegyoshi1685
      @beegyoshi1685 4 месяца назад +1

      @@vincentosburg941 every one off trap you have and the lab monsters but because lab is able to play with furniture during your opponent's turn i don't think you need to have a 70 30 split you probably can have 80 20 imo and i would count imperms you play in addition to the one searchable copy non engine for example

    • @saito853
      @saito853 4 месяца назад

      Imperm is not an engine card in Lab, it's not a removal until you have field spell on board.
      It's an engine in decks like Altergeist or Traptrix where flipping the card literally just let you go +2

  • @sunlightwolf752
    @sunlightwolf752 4 месяца назад +2

    What about utility cards like Called, pots and so on….do u count them in the 12 non-engine slots?

    • @natedog8281
      @natedog8281 4 месяца назад

      Yes, basically if you’re building a 40 card deck you’ll want 28 cards to be focused on your main strategy/archetype and then 12 cards outside of your main strategy to help it be more functional. For example, with the new Flame Swordsman cards that came out, most deck profiles are utilizing 28 cards as Flame Swordsman support and Infernoble Knights support and then the 12 cards are non support like Ash, Pot of Prosperity, imperm, etc.

  • @thekittenfreakify
    @thekittenfreakify 4 месяца назад +1

    Runick follows the old rule of deck building.
    16 utility 18 engine 6 board breaking.
    These are not percentages this is card ratio.

  • @uncleweirdbeard86
    @uncleweirdbeard86 4 месяца назад

    This is fairly sound advice. Ive never really messed with net decking as I have more fun making my own decks. But 70-30 is more of a generalization to get your deck closer to a good balance. Balancing based off this and based off the meta/what your playgroup is playing and you should be able to do well/be king of the playground

  • @Smol_Butt_Cheeky
    @Smol_Butt_Cheeky 4 месяца назад +1

    So where do "bricks" that you can't side out fit in the equation? Are they also included in the 70% engine?

    • @jimtsap04
      @jimtsap04 4 месяца назад

      Bricks really depend from deck to deck, how many of them are hard garnets vs soft, and how many of those soft garnets are bad to draw or can be helpful if the rest of your hand is good(for example here drawing an orcust that's normally a brick can be good if you have a discard outlet), how many are absolutely necessary to include vs cuttable etc. these numbers can really vary from deck to deck, but generally yes they are part of the engine so usually you don't want or shouldn't need to be siding them out

  • @skailerderkonigderdiebe5499
    @skailerderkonigderdiebe5499 3 месяца назад

    What about a deck like Drytron which needs 2 cards to combo uninterrupted ?
    2:24 does this rule apply in this case ?

  • @crosshair4483
    @crosshair4483 4 месяца назад

    Does called by the grave not count as non-engine? It still has good applications going 2nd

  • @zweis
    @zweis 4 месяца назад +1

    Tearlament has an easier time going second because all their cards float when destroyed

  • @thereaper5171
    @thereaper5171 4 месяца назад +2

    i need to learn how to shuffle so i dont brick all my games

  • @keepcookin
    @keepcookin 4 месяца назад

    See I feel this on a whole other level with the rituals I run, go at a 45-50 card for efficiency

  • @Harrowing999
    @Harrowing999 4 месяца назад +2

    You could’ve started this video with Nanami’s 7:3 ratio as the reason for deck building and I would’ve been sold on the spot.

  • @Exisist5151
    @Exisist5151 4 месяца назад

    Something for you guys to ponder I’ll leave my own thoughts with it:
    What is the best handtrap to run, whether you go first or second agnostic of the deck your opponent is playing?
    I believe it to be imperm, because if you draw it as your 6th card when going second it’s still valuable as a board breaker whereas most handtraps are dead as your 6th draw.
    If you go first, it’s still an interruption. Which is true of most handtraps except gamma.
    If you draw multiples, it is not a hard once per turn.
    I think it’s one of the neutrally best handtraps in the game all that matters is if what it does is enough.

  • @vincentosburg941
    @vincentosburg941 4 месяца назад

    Hey Pak, can u make a vid about what cards can be considered non-engine. Like the criteria behind it. Cheers!

    • @Themfeels101
      @Themfeels101 4 месяца назад

      Read the comment section.

  • @timmwidau4756
    @timmwidau4756 4 месяца назад

    very off topic but I have seen multiple youtubers with a big poster of a card in their background and I simply need to know where y'all are getting these

  • @captainjack9779
    @captainjack9779 4 месяца назад

    love the jujutsu's reference

  • @AdroNier
    @AdroNier 4 месяца назад +1

    So would you use this 7:3 rule on Branded or Mannadium?

    • @babrad
      @babrad 4 месяца назад +1

      Only with specific cards. For example, Super Poly can help your engine in Branded, just like Fen is a starter in Mannadium. Otherwise both engines can push through interruption while not being compact so you go something like 8/2 (and this is the reason they opt for boardbreakers instead since you get the 6th card)

  • @F0r3v3rT0m0rr0w
    @F0r3v3rT0m0rr0w 4 месяца назад

    so what im getting is "learn to play control not combo" as someone that comes from magic the gathering and plays blue thats kinda second nature which is why a lot of my decks are hand traps with small engines like icejades.

  • @anthonySanutelli
    @anthonySanutelli 4 месяца назад +1

    Now when siding, do you only side out non engine for non engine? Or is it okay to take out some engine for going 2nd for more outs to their board?

    • @opticallion1674
      @opticallion1674 4 месяца назад

      It is ok, but just remember that the less engine in your deck less of a chance to draw it. If your playing a really consistent deck you shouldn't have too many issues tho.

    • @gilgameshkingofheroes2042
      @gilgameshkingofheroes2042 4 месяца назад

      If im playing 3 Prosperity, I side out 1 copy when siding in handtraps but leave it at 3 when siding in boardbreakers. Also you can side out engine starters that need to be ns'ed. When going second on Unchained I would side out 1 Tour Guide and 1 Rhino in matchups where I´ll try to break the board with damage step effects.

    • @anthonySanutelli
      @anthonySanutelli 4 месяца назад

      Okay okay. Yeah in my rescue Ace if I was going 2nd I’d usually side out most of my consistency cards like rota or prosp because people like to side droll against rescue.

    • @anthonySanutelli
      @anthonySanutelli 4 месяца назад

      Also going 2nd id side out 1/3 witches and 1/3 hydrants

    • @babrad
      @babrad 4 месяца назад

      @@anthonySanutelli while siding prosp in droll format is reasonable, prosperity is busted post side and if you banish 6 there is no way your opponent wont try to do something since you have so many chances to get a blowout.
      When you think of siding out engine, it should be the worst/winmore of your extenders and not consistency boosters, especially if those can get you staples or raw draw power

  • @devonmantle6127
    @devonmantle6127 4 месяца назад

    How would you apply this to labrynth? With rollback, 3 clock and arias its hard to fit 12 handtraps like they used to. Is it worth cutting some clocks to go from 9 to 12 or is 9 fine because clock + furniture and other combinations help u go 2nd as well?

    • @saito853
      @saito853 4 месяца назад

      Who the f plays 3 clocks, it's always been a one of.

    • @devonmantle6127
      @devonmantle6127 4 месяца назад

      @@saito853 pretty sure most topping lists play 3 clock. It's at least more popular than 1 anyway whether you think it's optimal is a different matter.

    • @saito853
      @saito853 4 месяца назад

      ​@@devonmantle6127 well admittedly I have not been looking at Lab lists post Arias/Rollback release, the standard build probably just shifted to 3 clocks (I think 1 was the standard before?)

    • @devonmantle6127
      @devonmantle6127 4 месяца назад

      @@saito853 1 was standard when furniture started seeing play in kashtira format but overtime and especially after Ryan Yu's top people shifted to 3 clock and that was even before rollback.

  • @mehd0gbRdme
    @mehd0gbRdme 4 месяца назад

    whats the math for duel links 20 card deck?

  • @srod9752
    @srod9752 4 месяца назад

    Remember this is just a vague guideline. Theres also starter/ extender ratios, if needed, brick ratios, and a ton of other things that lead to side patterns and essentials. Building a deck is a science that is the reason why good players usually stay near the higher brackets, even in newer formats

  • @Ps.lySaber
    @Ps.lySaber 3 месяца назад

    I used the 70 30 rule in my dm deck it's crazy good now
    Deck:
    1x Dark Magician
    2x Nibiru, the Primal Being
    1x Dogmatika Maximus
    1x Chronicle Magician
    1x Diabellstar the Black Witch
    1x Dark Magician Girl
    2x Magician's Rod
    1x Magikuriboh
    3x Droll & Lock Bird
    3x Magicians' Souls
    3x Illusion of Chaos
    1x The Eye of Timaeus
    3x Nadir Servant
    2x Soul Servant
    1x Super Polymerization
    1x Secrets of Dark Magic
    1x WANTED: Seeker of Sinful Spoils
    1x Mask Change II
    1x Dark Magical Circle
    1x Magician's Salvation
    1x Sinful Spoils of Betrayal - Silvera
    1x Shaddoll Schism
    3x Summon Limit
    1x Eternal Soul
    3x Powersink Stone
    ---------
    Extra Deck:
    1x Red-Eyes Dark Dragoon
    1x Master of Chaos
    1x The Dark Magicians
    1x El Shaddoll Apkallone
    1x Masked HERO Dark Law
    1x Garura, Wings of Resonant Life
    1x El Shaddoll Winda
    1x Mudragon of the Swamp
    1x Chaos Angel
    1x Herald of the Arc Light
    1x S:P Little Knight
    1x I:P Masquerena
    1x Imduk the World Chalice Dragon
    2x Artemis, the Magistus Moon Maiden
    ---------

  • @vitorapollinario9335
    @vitorapollinario9335 4 месяца назад +1

    When someone start by saying Runick is a anomaly, you know that person knows what he is talking 😅.
    Great job Pak! Make want to see how you see Runick deck building, even if isn't good right now, would be nice to hear from, a non based opinion if know mean 😸🤟🏾.

  • @poopunit
    @poopunit 4 месяца назад +10

    I remember you talking about how you stole this rule from jujutsu kaisen on stream 😂

  • @itzginga9450
    @itzginga9450 4 месяца назад

    @paktcg what if I am playing sky striker with 15 hand traps, is that fine? It is a little more than 30%

    • @notenriqueiglesais5524
      @notenriqueiglesais5524 4 месяца назад

      Since striker is mostly "oops all spells" these ratios probably don't apply here. It's a weird deck like runik but different.

  • @hiro37x1
    @hiro37x1 4 месяца назад +1

    Well, in a Traptrix deck, how am I supposed to count Imperm and Evenly ? I mean, they are Normal Traps for Holeutea, so I'm not sure

    • @ct1296
      @ct1296 4 месяца назад +2

      They’re usually not really engine - they can be used to fuel your engine when you open a playable hand. Also bear in mind that going second, you’re not likely to be discarding an imperm or evenly instead of just using it.

    • @saito853
      @saito853 4 месяца назад +1

      They are just non engine that doubles as discard fodder.

  • @LazurBeemz
    @LazurBeemz 4 месяца назад

    in the Olden Days, I used to build decks with 50% monsters, 50% spell/traps. In the New Days, that sort of distinction doesn't matter as much, so breaking it down into Engine vs Non-Engine makes sense.

  • @jizojeyg6792
    @jizojeyg6792 4 месяца назад

    I think Runick is weird because it’s engine is also non engine but less impactful

  • @chaosky9
    @chaosky9 4 месяца назад

    This is just a simple rule in magic ironically, because lands are like engine you need to open lands, to play the game as such you need a density of lands to fit your mana curve.

  • @kdhansome
    @kdhansome 2 месяца назад

    Blink… Blink….. So we went from deal with my boss monster with protection from spell to I go first, set up my board and you player 2 struggle to play your hand.

  • @YeahSureLetsGoSeeYamcha
    @YeahSureLetsGoSeeYamcha 4 месяца назад +7

    Pak is STILL the undefeated all time champ of making obvious statements that everyone already knows or uses, tells everyone how they don’t actually know said idea, then makes content out of it 😂😂😂😂😂😂

  • @heavywaterr5434
    @heavywaterr5434 4 месяца назад

    What about branded

  • @Zachpi
    @Zachpi 4 месяца назад

    Runick is interesting, it's like non-engine: the engine, really screwy.

  • @alainvandamme972
    @alainvandamme972 4 месяца назад

    How do you call cards like one for one and monster reborn, talents etc? Is that within the 30%?

    • @MarioLopez-xs3vc
      @MarioLopez-xs3vc 4 месяца назад +1

      That really feels like a grey area where depending on how hard the deck interacts directly with those cards they can be engine (One for One is a Starter, Monster Reborn is an Extender that can sometimes disrupt) or non-engine(board breakers that don't directly affect your other cards, Monster Theft cards are somewhere in between as potential Extenders).
      Like with Sky Striker, once they get their new Links and Cyanos, generic Spells slot more smoothly into Engine because they can be used as more than just Spell counts in GY(Cyanos can discard a dead Spell to special itself, Azalea Temprance can banish a card to equip an opponent's monster as spot removal in case your other options to do that are bad or nonexistent). I always preferred to run cards like Droplet and Talents over high hand trap counts there just because of the Spell counts thing already.

    • @alainvandamme972
      @alainvandamme972 4 месяца назад

      @@MarioLopez-xs3vc thank you for the answer. To clarify my question a bit more. Pure snake-eye has between 10 and 20 flex spots. If i keep the 7:3 rule. The 12 handtraps is not that difficult but how will you fill in the other 8 spots. I can count called by, crossout, one for one and monster reborn and double talents. Is that how you look at it them.

    • @babrad
      @babrad 4 месяца назад +2

      @@alainvandamme972 personally, for me even consistency boosters that can get you staples like Prosperity getting an Evenly are considered engine. Because it's mainly about your own deck. Same with Monster Reborn.
      Non-engine on the other hand is all about your opponent, so handtraps + boardbreakers and even those "gray area cards" like both TTTs or CBTG that depend on your opponent's action but can help your engine as well.

  • @kylesipsas
    @kylesipsas 4 месяца назад

    7:3 has been a rule forever play, 40 is more consistent draws if i was still playing this is the bread and butter

  • @lennsplays
    @lennsplays 4 месяца назад

    This only holds true for 1-2 Card Combo Decks (like most playable decks, but also D/D/D) If your Deck needs 3+ engine cards on the starting Hand (like pendulum) this doesnt apply.

  • @nnikfl3770
    @nnikfl3770 4 месяца назад

    Why you tell them?

  • @DMCEagles05
    @DMCEagles05 4 месяца назад

    You brought up your Infernoble deck is like 2-3 SEPERATE points of your video lol

  • @PhilipMonsos
    @PhilipMonsos 4 месяца назад

    I always try to follow Jesse Kotton's rule of 5s.

  • @foxblackbirds777
    @foxblackbirds777 4 месяца назад

    8 : 2 but no more then 5 bricks lol

  • @themoonlitduelist7395
    @themoonlitduelist7395 4 месяца назад

    I already knew...

  • @Razor-so9zk
    @Razor-so9zk 4 месяца назад

    I will never use any handtraps more than 2 copies. The ammount of bricks I've got is too damn high. And I only play up to 10 handtraps.

  • @kindklan8020
    @kindklan8020 4 месяца назад

    danger dark world :)

  • @dandsw9750
    @dandsw9750 4 месяца назад

    Your bind

  • @tapinijackson6574
    @tapinijackson6574 4 месяца назад

    Have cash u will need cash n remember u need some more cash in two months

  • @glrbrasil
    @glrbrasil 4 месяца назад

    I believe this ratio changes depending on how many cards a deck requires to play, a 1 card combo deck can pack 12-15 techs, while decks that require 2-3 cards should probably play less, 6-9 I guess. Decks like Tear can afford to use different theory because they have too many names to activate (6-7 tear cards, heroes, shufflers, night serpent, dangers). “Relevant names you can activate” is often overlooked but it’s what allows some decks to play through interruptions.

  • @goozilla123
    @goozilla123 4 месяца назад +1

    Man we really out here still pushing the circular grift, huh?

  • @LG22475
    @LG22475 4 месяца назад

    I'm assuming that we are considering consistency cards like Bonfire and Cynet Mining to be non-engine correct?

  • @SharkdYGO
    @SharkdYGO 4 месяца назад

    JJK best anime 🔥

  • @johntheamazing9337
    @johntheamazing9337 4 месяца назад

    The most important part is, dont play non-engine just for the sake of non-engine.

  • @codenamexelda
    @codenamexelda 4 месяца назад

    So it's more of a rule of thumb?

  • @corbinbrunson6132
    @corbinbrunson6132 4 месяца назад +1

    What's crazy is you are so new to yu gi oh and you understand the game so well.

    • @xgqv
      @xgqv 4 месяца назад +5

      reading cards, playing consistently and a willingness to learn goes a long way.

  • @prosamis
    @prosamis 4 месяца назад

    Are you from Star Rail?
    Cause you're spitting out like Dr Ratio

  • @JolteOnWisconsin
    @JolteOnWisconsin 4 месяца назад

    It’s the Nanami rule

  • @wardy4903
    @wardy4903 4 месяца назад

    Yeah yeah we heard it already you were high watching jjk one day and you took the cool characters technique and used it for yugioh.

  • @Ezj9727
    @Ezj9727 4 месяца назад

    No one huh…….?

  • @DuncanHarbison
    @DuncanHarbison 4 месяца назад +2

    If your opponent makes a board thats not a floodgate and you can't break it with 6 engine cards, you need to play a better engine.

    • @beegyoshi1685
      @beegyoshi1685 4 месяца назад +3

      i don't think so my guy if your opponent has 2 pops 4 mat apollousa and 2 omnis or something you are not really going to break that board with 6 engine this is what pak was talking about when he was saying he only sides out engine when against ftk like decks some decks have way too high of a ceiling to break with engine. Also only engines that have 6 different actually good engine that i know of are maybe snake eyes and full power tear or something excluding runick because they are also non engine at the same time

  • @musvijajuzagrilariocara8583
    @musvijajuzagrilariocara8583 4 месяца назад

    80/20 is a better rule

  • @charliecruz5640
    @charliecruz5640 4 месяца назад

    the man brang JJK into this... instant like!

  • @gungnir382
    @gungnir382 4 месяца назад +1

    I like this.

  • @kyuuketsuki2494
    @kyuuketsuki2494 4 месяца назад

    I looked at that horus orcust list and died so hard when i saw it

    • @advent_ds
      @advent_ds 4 месяца назад

      Why lol

    • @kyuuketsuki2494
      @kyuuketsuki2494 4 месяца назад +1

      @@advent_ds the bystial engine and it's ratios as well as the extradeck

    • @advent_ds
      @advent_ds 4 месяца назад

      @@kyuuketsuki2494 ahh gotcha lol think its too much?

    • @DuncanHarbison
      @DuncanHarbison 4 месяца назад

      Yeah that list is extremely questionable

  • @literallygrass1328
    @literallygrass1328 4 месяца назад

    Why do you sound like a quiet coder?

  • @lament22
    @lament22 4 месяца назад

    I do.

  • @notoriousb3498
    @notoriousb3498 4 месяца назад +13

    if you only run 12 handtraps i fell bad for you son, I got 99 problems but not drawing 2 hand traps aint one

    • @viizva
      @viizva 4 месяца назад +16

      cringe

    • @ASoldierify
      @ASoldierify 4 месяца назад

      Is bricking one of those problems?

  • @Ragnarok540
    @Ragnarok540 4 месяца назад

    This clearly applies to competitive environments, but if your local meta is less competitive, some cards that are pretty good can become bricks, like Triple Tactics Talents and Thrust, Nibiru, Droll, etc. You will probably want to play some non engine but I think you can get away with less in that environment.

  • @christopherroe664
    @christopherroe664 4 месяца назад

    JJK is mid af tho

  • @bladeknight_4748
    @bladeknight_4748 4 месяца назад

    This is a perfect example of wtf has yugioh become 🤣

    • @Geo-ok1nw
      @Geo-ok1nw 4 месяца назад +4

      What do u mean?

  • @brooce4942
    @brooce4942 4 месяца назад

    But what if you're not a meta scrub and play the decks u actually enjoy. And now imagine those decks are all rogue and require almost everything engine. Then what?

    • @LazurBeemz
      @LazurBeemz 4 месяца назад

      sounds like you should get used to the fact that you're playing Bad Decks and will lose a lot, then! I hope you enjoy your time in tournaments anyway. :)

    • @brooce4942
      @brooce4942 4 месяца назад

      @LazurBeemz i wouldn't say the decks i play are bad the game itself is just too power crept.
      All my decks can set up 5+ disruptions that's not bad. All the meta decks are just easy to play braindead oppressive decks. But that's my opinion.
      I do agree yes i do enjoy playing my rogue decks but it does make me lose more than needed haha