No Camera Angle Cinematic Overdrives

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  • Опубликовано: 21 ноя 2024

Комментарии • 68

  • @odavex2848
    @odavex2848 10 дней назад +622

    Faust just stopping and then purposefully ramming you're shins is hilarious

  • @tronixchl2004
    @tronixchl2004 11 дней назад +364

    like how faust pushes the wheelchair on their feet

  • @trypticon8619
    @trypticon8619 10 дней назад +271

    That’s so smart to have the effects hand drawn on the screen over the moving models, that’s cool

  • @thunderstar7682
    @thunderstar7682 7 дней назад +102

    Aba and Zato having their shading appear due to it being a hand drawn effect is really cool

  • @discordd4089
    @discordd4089 10 дней назад +310

    potemkin is just too excited to do ahpb that his whole body is shaking

    • @Maxler5795
      @Maxler5795 3 дня назад +1

      "OH BOY OH BOY AN HPB!"

  • @sodamustdie4372
    @sodamustdie4372 7 дней назад +27

    I love behind the scenes stuff for animation.
    Arcsys' understanding of 3D, 2D animation, Sfx, Vfx, and cinematic direction is otherworldly

  • @gruggedup9083
    @gruggedup9083 10 дней назад +101

    Slayer hovering in front his opponent was too good

  • @nickel-ab
    @nickel-ab 10 дней назад +66

    I like how Sin's flag just stretches fullscreen

  • @Adu767
    @Adu767 11 дней назад +232

    Chipp's is one of the most visually interesting even without the camera work.

    • @Galagashipreal
      @Galagashipreal 10 дней назад +18

      Honestly I think, except for the latter half, I prefer it without the camera work. It gives a larger sense of chipp’s character being, you know, a fly buzzing all over the place.

    • @xcreenplay7264
      @xcreenplay7264 7 дней назад +1

      He doesn't even hit you during the supper no damage should be taken 😂

    • @Adu767
      @Adu767 7 дней назад +17

      @@xcreenplay7264 He hits you so fast you can't even see it. If you were a ninja you'd be able to see it. Clearly you need more training.

    • @xcreenplay7264
      @xcreenplay7264 7 дней назад

      @@Adu767 😂

    • @HeraldOfOpera
      @HeraldOfOpera 6 дней назад +1

      Most Supers like Chipp's do indeed not bother trying to do any camera work for the exact reason that actually appreciating the nonsense superspeed is important.

  • @banbanthebandit4002
    @banbanthebandit4002 6 дней назад +16

    All this time I thought Aba’s overdrive was drawn but now knowing that that was genuinely the actual model gives me so much more respect for the animators, really goes to show how well strive toes the line between 2D and 3D that I couldn’t tell the difference on a super I’ve seen hundreds of times.

  • @normalrachael
    @normalrachael 10 дней назад +73

    so cool! i love watching the characters transition from their gameplay models to the high fidelity models, and also noticing which effects are composited on.

  • @ShadowNinjaMaster93
    @ShadowNinjaMaster93 10 дней назад +46

    The hand drawn effects on the screen is a very smart trick

  • @JefryU
    @JefryU 10 дней назад +157

    Its really cool how a lot of the effects are pre rendered or hand drawn

    • @insaiyanfromearth
      @insaiyanfromearth 5 дней назад +5

      This is actually one of the reasons why ggst characters are so damn expensive. Almost every frame of the animation is hand drawn and it's crazy.

  • @xcreenplay7264
    @xcreenplay7264 7 дней назад +12

    I like that the majority of these overdrive's, the actual character model, perform the super with no pre-rendered tricks

  • @L1K34PR0
    @L1K34PR0 7 дней назад +26

    1:53 Potemkin had too much glue and started sticking to air

  • @haikei888
    @haikei888 7 дней назад +14

    Potemkin looks like someone is playing with GMod's gravity gun

  • @NearlyHollow
    @NearlyHollow 6 дней назад +6

    This just goes to show the care and thought put into each of the cinematic overdrives. I love this game

  • @Nzargnalphabet
    @Nzargnalphabet 10 дней назад +19

    I love how slayer is just kinda floating around in his

    • @HeraldOfOpera
      @HeraldOfOpera 6 дней назад

      It even makes sense, given that that's established as a power he has and will use just to flex on the opponent.

  • @MiguelGuillermoSanchez
    @MiguelGuillermoSanchez 4 дня назад +3

    The amount of camera trickery to make fighting game 3D models cinematic is hilarious.

  • @v1lkins
    @v1lkins 4 дня назад +1

    This really made me appreciate the camera angles, i don't always notice it in the game but those animations are so nuanced and beatiful

  • @The_FrozenFox
    @The_FrozenFox 9 дней назад +10

    Stuff like this is so fun and interesting to me it's like a little sweet treat behind the scenes

  • @InternetAddict069
    @InternetAddict069 9 дней назад +17

    Ky's RTL without the cinematic angles feels normal

  • @elijah0208
    @elijah0208 11 дней назад +19

    Aba move is my fav, so badass and so creative

  • @memorableman3709
    @memorableman3709 10 дней назад +25

    7:12 ASUKA WHAT HAPPENED TO YOUR NECK (Watch frame by frame if you don't see him)

    • @thunderstar7682
      @thunderstar7682 7 дней назад +3

      I SEE IT LOL
      Perspective is so funny with 3D models

  • @GenericUsername997
    @GenericUsername997 10 дней назад +23

    I bet with a couple touch ups this could be a neat option in-game

  • @dracosol4415
    @dracosol4415 10 дней назад +11

    Zato looks cooler without the camera angle 😮

  • @sleepi8454
    @sleepi8454 7 дней назад +7

    8:09 CREEPY PARACELSUS FACE ON THE BOTTOM LEFT???????

  • @Niccotheducklover
    @Niccotheducklover 5 дней назад +1

    i love how johnny teleports forward and backward again for no reason (makes him cooler)

  • @manicbeyond
    @manicbeyond 9 дней назад +7

    Zato's looks cool as fuck, I want that to be in the game.

  • @bittersweetpepper2482
    @bittersweetpepper2482 6 дней назад +1

    It shows how much effort they put into this.

  • @caseyogden9268
    @caseyogden9268 9 дней назад +5

    god i love this game

  • @xcreenplay7264
    @xcreenplay7264 7 дней назад +2

    8:41 😂😂 the person getting bit is fully rendered. Wow

  • @af2547
    @af2547 6 дней назад +1

    I like how most of them look like normal attacks? Like, outside of the camera angles

  • @Maxler5795
    @Maxler5795 7 дней назад +5

    Ive seen these so many times thats its nice to see them like this.
    Where tyrant rave tho

  • @oddyssi
    @oddyssi 10 дней назад +9

    this is so fuckin funny

  • @omegashenron4241
    @omegashenron4241 5 дней назад

    Ride the lighting still looks dope

  • @desperado3347
    @desperado3347 5 дней назад

    HEAVENLY! POTEMKIN! BUST!

  • @h2hydro
    @h2hydro 6 дней назад +1

    FAUST HOLY SHIY

  • @tommysuiza8148
    @tommysuiza8148 10 дней назад +5

    Feels like the good old days. From guilty gear to accent core

  • @yurareigiryu
    @yurareigiryu 5 дней назад +1

    Surprised to see the lack of squash and stretch of models like in DBFZ. Is this a superior animation style for a more desirable product?

    • @sincostanman
      @sincostanman 4 дня назад +1

      it's moreso exaggerated curves than squash and stretch I see. It's more likely a difference in direction than anything

  • @YetAnotherLowPopularityChannel
    @YetAnotherLowPopularityChannel 6 дней назад

    It's so weird hearing HPB in English. The japanese version is just so much more hilariously over the top.

  • @a_shrxydud
    @a_shrxydud День назад

    wouldve been cool to see tyrant raves startup non cinematic

  • @sylorrin7298
    @sylorrin7298 7 дней назад

    how the hell they model the aba's weapon, it shifted so crazy

  • @atunalamarinera
    @atunalamarinera 6 дней назад +2

    When the intros?

  • @rfchimzyyt2760
    @rfchimzyyt2760 7 дней назад

    Why does chipps overdrive remind me of vegas ultra combo from SF4? Bloody high claw

  • @xcreenplay7264
    @xcreenplay7264 7 дней назад +6

    0:40, so Kyle DI transformation is pre-rendered, but his RTL is not cool 😂

  • @Lato-1
    @Lato-1 День назад

    Millia floating💀

  • @maizakame689
    @maizakame689 7 дней назад

    DBFZ with no camera: LOOK WHAT THEY HAVE TO DO TO MIMIC A FRACTION OF OUR POWER

  • @papajohn6249
    @papajohn6249 2 дня назад

    I need this as a mod please

  • @qduyhn97
    @qduyhn97 8 дней назад

    Millia look so rough

    • @xcreenplay7264
      @xcreenplay7264 7 дней назад +3

      That's the point of closeups. You can get away with less animation 😂

  • @sandwich4916
    @sandwich4916 5 дней назад

    Holy hell English dub sounds dead as hell

  • @xcreenplay7264
    @xcreenplay7264 7 дней назад

    I like that the majority of these overdrive's, the actual character model, perform the super with no pre-rendered tricks