1994 [60fps] Light Bringer 4Players Nomiss ALL
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- Опубликовано: 5 окт 2024
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「風雲児でナイスGUYなゲーム野郎」
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ライトブリンガー / Light Bringer (Japan / 4 Players for kaillera) Taito 1994 4P協力プレイ Player ノアの方舟&もんちゃん&TKG本部&p 収録Ver DDEmeMAME 1P ノアの方舟(システィー) 2P もんちゃん(グレン) 3P TKG本部(ヴォルド) 4P p(アッシュ) ノーミスALL 4人プレイが出来て感無量です。
mame replay site replayburners....
ライトブリンガー
発売年:1994.02
開発/発売元:タイトー
ジャンル:アクション
コントローラ:8方向レバー+2ボタン
システムボード:タイトー F3システム(旧F3基板)
CPU構成[68EC020, 68000] 音源チップ[ES5505]
大きなキャラクターが特徴のアクションロールプレイングの大作。 クォータービューの画面でゲームは展開し、経験値やレベルアップはもちろん、プレイヤーを助けるメッセージが多数用意されている。 また、ボスへ向かうルートもプレイヤーが自由に選択でき、途中には仕掛けを動かしたり罠を避けながら進めていくことができる。 最大4人まで同時にプレイ可能。 全4ステージ。 「旧F3」と呼ばれる単独基板仕様のF3システムとしては最後の作品になる。
ストーリー:
悪の魔術師が、魔神を復活させ世界を征服しようとたくらみ、生贄として王国の姫をさらった。 王国の騎士アッシュ、諸国をさすらう戦士グレン、魔神に一族を滅ぼされた妖精システィー、魔法の杖を持つ老魔術師ヴォルド。 この4人が姫を救うべく旅立った。
[出典:ライトブリンガー 業務用販促チラシ(タイトー)]
Lightbringer (c) 1994 Taito.
Four mythical heroes traverse dungeons and castles to find and defeat the source of evil corruptive power that is threatening their land. Gameplay is refreshingly less linear than most beat'em ups.
TECHNICAL -
Taito F3 System hardware
Prom Stickers : D69
Main CPU : 68EC020 (@ 16 Mhz)
Sound CPU : 68000 (@ 16 Mhz)
Sound Chips : ES5505 (@ 15.23805 Mhz)
Players : 4
Control : 8-way joystick
Buttons : 4
TRIVIA -
Lightbringer was released in February 1994 in Japan. It was known outside Japan as "Dungeon Magic".
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Lightbringer - PCCB-00154) on May 20, 1994.
STAFF -
Project leader : Keppel Maekawa
Game designers : Keppel Maekawa, Turtle Mizukami, Mucha
Software : Takahiro Natani, Hiroyuki Tanaka, Takafumi Kaneko, Toshiyuki Hayashi, Kunio Kuzukawa
Character designer : Kawamoyan
Character bit works : Kawamoyan, Makenjy, Zyjy-30, Akiyoshi Takada, Bibiko, Mari Fukusaki (Fire Fukusaki), Mochi Mochi Natsuko, Shigeki Yamamoto
All music and sound effects : Nakayama Jyotohei (Zuntata)
Music sound effects director : Hisayoshi Ogura (Zuntata)
Instructions : Naoto Hashizume
Image illustration : Kouichirou Yonemura
Hardware works : Hironobu Suzuki, Katumi Kaneoka
ライトブリンガーの音楽好きすぎて当時サントラ買ったけど、その後20年以上経って作曲家の方とFacebookで繋がれたのが感無量😇
ちゃんと全員のセリフを聞いてからどっかへ行く黒幕
なんか律儀で好き
I love these kind of games in the 80s, 90s
初っ端から処理落ちが半端ない
Another rare gem of the 90s arcade scene. I'd guess I probably saw 40-60 different arcades growing up as a kid vacationing all over the US to different theme parks each year, and I probably only saw this game once or twice. But like Cadash (which I also only saw 1-2 times) it was very memorable despite the rarity since fantasy/RPG style hack and slash games were my favorite and this was something new I hadn't really played before.
I do think it's not quite as good as D&D (Tower/Mystara) due to the iso perspective being a bit weird, and apparently it has painful slowdown in 4-player, but I still had a ton of fun with it the few times I played it.
this game, the punisher, Wizard Fire (1992), dungeons and dragons arcade and x-men arcade game would make a great beat em up arcade collection..
ただでさえ処理落ち酷いのに、吟遊詩人が出るともうカオス
Great gameplay of Dungeon Magic (Light Bringer). Cisty is such a cutie!
Now that's getting your quarters worth right there...
So many cool sound samples
Wow. I played Cadash, Dark Seal, King of Dragons and the Dungeons and Dragons games but I never even SAW this in the arcades. Did it ever come to the U.S.?
Yes, as Dungeon Magic. Not to be confused with Taito's NES game of the same name.
@@Bloodreign1 Thanks for the info!
@@ViccVegaa023 You are welcome.
在学时期街机玩过,十分怀念以前的风格,变化性多样,不是死板一条路线去闯关
49.02: What is a playboy bunny doing there ?!
My guess it's an "easter egg" for the Japanese arcade version.
ラスボス含めてボス戦の時間制限が厳しすぎるんだよな。時間切れを防ぐには結局ハメるしか無い。時間に余裕があればいろんな攻略法を考えられるんだけど。
スゴいね
このゲームもうちょっとテンポが良くて
スピード感があったら面白いんだけどな
処理落ちがΣ੧(❛□❛=)!
Fusoya and Rydia!
Ya game wasn't made to support 4 players, runs terribly. 2players seemed to run well, maybe 3 players might be the limit.
I couldnt tell if it was net play causing the lag or if it was the actual game
玩得不好,第三關沒走到最大路線,也沒引發出(無限寶石)
你打中文他們大概也看不懂
無限寶石是什麼?有很多石頭落下來的那個房間嗎?
可以帶一個商人賺錢生等
slow motion game
seems slow even at 1.5 speed
Just fine on 2 speed
World of Warcraft console ;)
lol 60 fps?
Nope there's a slowdown because of too many sprites on screen.
Taito, like Data East, loved being experimental with their games, sometimes the ideas worked, sometimes they didn't. But when they did, the games turned out great, but sometimes were a little too ambitious for the hardware they run on (Data East would do that too). Taito went the extra mile with this one, the F3 hardware may not have been strong enough for a game with so much moving around onscreen, and Taito's F3 games usually didn't have any issues running games (look at Arabian Magic, and the amount of sprites onscreen at a time, tons of enemies, no slowdown, but smaller sprites). Sprites in this game on the other hand, pretty big.
is there a permanent slowdown with 4 players ?