I think the main reason that the game is structured with increasing stakes is that it encourages people not to disconnect by sticking through the entire match, since even in the last phase you still have a chance of turning things around. If all phases were worth the same, way more people would disconnect if they felt like the score difference became insurmountable. At least, I think that's the theory. Still seems like many people still disconnect if they feel like their teammates suck (even though they might be the one to suck).
Yeah, if you ever played Wargame Red Dragon, you know how unfun it is when players in your team see the unfavorable situation on the battlefield, look at enemy's +1 tick and that there's not a lot of time left on the clock and so they just leave the game, because everything is already *kinda* decided. Or when enemy has enough winning points mid-end game and you just physically can't win even by out ticking them for these last minutes. In WG:RD, lots of people also leave the game early, because they lost some important unit, it happens because certain assets are the only moving force for some decks on some parts of the map, so if you loose them - match is unplayable. In BA all units are replenishable, so you can comeback easier. Also, since there's no economy compensating system for a loosing side too, it means that when you loose units = enemy just has more units on the field and keeps the income, which creates a snowballing effect, one who wins more engagements just gonna win even more engagements in the long rn because he just has more points working on his side. I love WG:RD, especially in 1v1, but BA is smarter and better in so many regards imo
That's how it is. Because if you completely dunked on the other team and won all the points the first 2 rounds you would have 18. If the other team mounted some kind of historic comeback and won every point round 3 you'd have 18 - 18. So it'll go into sudden death most likely at that point and give either team a fair shot.
If you had to have a comeback mechanic of some kind, the simplest way would be to allow the team getting absolutely dunked on to have an increased rate of point acquisition. That way they can call in more units more quickly to try to "hail mary" their situation.
i brought this up in the discord and its on there radar, I believe you shouldn't be able to join another game till the one you've joined has ended or at least a report function and if someone that leaves gets too many reports they go on a no match timer or sumthin.
@@dragoloco700Official the game shall put ai instead of leaving poeple...it is not a good idea to take the units cause more units in this game without good control are going to be annihilated
@@leroypc I'd wager they disconnect themselves more, after loosing there precious, people rage quit all them time, if they're loosing they nearly always quit lol
The point of the low point early rounds is actually to discourage turtling. If the kill differential awards more points early, it encourages people to be more cautious and careful with their units. If you are playing optimally, you should be aggressively fighting for map control early so that you have it later when there are more points up for grabs. Then they have to push into you to stop the cap points going to you, but they likely guarantee the kill points going to you. Balancing the rounds to the same points should have the opposite effect from what you want. What you are likely seeing is people panicking at the end of the game because they are behind, but it is not advantageous to turtle early (unless your opponent is overaggressive).
I believe each team should either defend or offense. In real life, battles don't occur with both parties try to advance (usually). This is especially true for city and urban battles, as one side almost always defends their ground against enemy assaults, maybe later launching counter-attacks to fully kick out the enemy if their initial assault fails. This needs to be reflected in the game as well. Team A should be the defender, and Team B should be the attacker, with different point incomes, increasing or decreasing time for reinforcements and perhaps defenders can start with units already deployed to the field. However, this type of battle shouldn't be the only type, this should be added alongside the normal gamemode we have.
Use hold fire more often to hide your units. It’s really useful for units like sniper recon units or any type of recon. It’s also good for being able to get close to an enemy vehicle. It gives time for that unit in hold fire to prep for using AT weapons.
Yo man, I'm not going to lie. The opening editing was really cool. It would be dope if you could just open every video with just straight into action stuff. Like just straight in we start with the air War because there's always an air war in the start of broken arrow. Would make me far more engaged.
Starting with Patriot missiles and SLAMRAAMs is much much better than going all air in the start imo. You very very rarely lose AA, but losing jets is pretty common when you skirmish at the start. Seems like a better way to save points in the start
Game is pretty great but needs some serious balancing. AA is way too weak, attack helos will counter my vehicle based surface to air AA it's absurd they take 4 missiles sometimes. There's also an issue with russian low altitude bombing spam apparently.
@AdamSchadow in my opinion as i played the game several rounds and love it soooo much... loved the tactics also... but this type of games is when you use less units accurately is nuch better to use bunches of units without tactics... i feel this game is meant to play like with small numbers of units but use them wisely so if you have alot of units standing still waiting to be used they will get destryed eith cruise or air strikes... last round it happened where 2 of team mates left and found myself struggeling with alot of units and could not use them wisely and got annihilated in seconds... it is better to be used by ai believe me... to be balanced if not every game if more than 1 player left 75% ur going to lose
I need Help please😢😢😢😢 My friends can't play game They enter the game they see all thing but can't join any lobby an quick match is searching for hours .when he wanna join to lobby or any host after minet of loading says:[ server respon took too long cusr poor conection] But they have strong Internet. 2 of my friends have this problem ..please if u know any way or tool please tell me ❤ We are trying so hard to play togher Thankyou all❤
Enjoyed the video, but why more points on end game? Because wars are won by those who can suffer 15 min more.. simple as that.. Called it realistic? Even from noobs..
@@monsterbuster1 Every time you start the game, it is recommended you “pay the Air Tax”, meaning everyone should bring in at LEAST one jet fighter. You should expect your opponents to do the same. If you pay the air tax, and your opponents didn’t, you may now destroy or damage many helicopters, or even units. If they pay the air tax, and you didn’t, they may devastate your lineup. If you both pay the air tax, which is the most common experience, there will be a massive air battle, to gain air superiority, and potentially follow through with some devastating attacks. Remember, you never want your opponents to control the skies. Same as, they never want you to control the skies.
Air tax referring to someone purchasing fighter jet to shut down enemy air unit/heli for air superiority real early game. Since these air unit will get destroyed by enemy air unit/long range AA most of the time that's why people call it a "tax". Air superiority at the first few mins of the game is very important due to the fact that heli drops are much faster than recon/veh rush therefore you can secure key position on the map much quicker than your enemy.
Yesterday only me and one other person paid the air tax by both bringing in 1 fighter. The enemy team brought in 10 and wiped our planes out almost instantly. Luckily I brought some AA with my ground troops and they weren't able to get a good bombing run on me, but I'll let you guess who ended up wining that game..
cheap ass AA anti missle shoots down 1000 point Nukes.. Got Planes for 380 that shoot missles from across the map to aa across the map like i dont get some of there Balance shit... match is already over burning 1 nuke and taking out all back line AA with a single airplane missle .. made me rage quit
I think the main reason that the game is structured with increasing stakes is that it encourages people not to disconnect by sticking through the entire match, since even in the last phase you still have a chance of turning things around. If all phases were worth the same, way more people would disconnect if they felt like the score difference became insurmountable. At least, I think that's the theory. Still seems like many people still disconnect if they feel like their teammates suck (even though they might be the one to suck).
Yeah, if you ever played Wargame Red Dragon, you know how unfun it is when players in your team see the unfavorable situation on the battlefield, look at enemy's +1 tick and that there's not a lot of time left on the clock and so they just leave the game, because everything is already *kinda* decided. Or when enemy has enough winning points mid-end game and you just physically can't win even by out ticking them for these last minutes. In WG:RD, lots of people also leave the game early, because they lost some important unit, it happens because certain assets are the only moving force for some decks on some parts of the map, so if you loose them - match is unplayable. In BA all units are replenishable, so you can comeback easier. Also, since there's no economy compensating system for a loosing side too, it means that when you loose units = enemy just has more units on the field and keeps the income, which creates a snowballing effect, one who wins more engagements just gonna win even more engagements in the long rn because he just has more points working on his side. I love WG:RD, especially in 1v1, but BA is smarter and better in so many regards imo
That's how it is. Because if you completely dunked on the other team and won all the points the first 2 rounds you would have 18. If the other team mounted some kind of historic comeback and won every point round 3 you'd have 18 - 18. So it'll go into sudden death most likely at that point and give either team a fair shot.
If you had to have a comeback mechanic of some kind, the simplest way would be to allow the team getting absolutely dunked on to have an increased rate of point acquisition. That way they can call in more units more quickly to try to "hail mary" their situation.
the fact they havent done that is soooo dumb
@@redshot1015 / @bullsMahunny they have in fact done that. The more troops you have the lower your income
The game is good if at least people wouldn't leave...
i brought this up in the discord and its on there radar, I believe you shouldn't be able to join another game till the one you've joined has ended or at least a report function and if someone that leaves gets too many reports they go on a no match timer or sumthin.
@@dragoloco700Official people get disconnected all the time
Lots are new so it's inevitable but the punishment to leave a multi-player match will be increased when the game is fully released
@@dragoloco700Official the game shall put ai instead of leaving poeple...it is not a good idea to take the units cause more units in this game without good control are going to be annihilated
@@leroypc I'd wager they disconnect themselves more, after loosing there precious, people rage quit all them time, if they're loosing they nearly always quit lol
The point of the low point early rounds is actually to discourage turtling. If the kill differential awards more points early, it encourages people to be more cautious and careful with their units. If you are playing optimally, you should be aggressively fighting for map control early so that you have it later when there are more points up for grabs. Then they have to push into you to stop the cap points going to you, but they likely guarantee the kill points going to you. Balancing the rounds to the same points should have the opposite effect from what you want. What you are likely seeing is people panicking at the end of the game because they are behind, but it is not advantageous to turtle early (unless your opponent is overaggressive).
I believe each team should either defend or offense. In real life, battles don't occur with both parties try to advance (usually). This is especially true for city and urban battles, as one side almost always defends their ground against enemy assaults, maybe later launching counter-attacks to fully kick out the enemy if their initial assault fails. This needs to be reflected in the game as well. Team A should be the defender, and Team B should be the attacker, with different point incomes, increasing or decreasing time for reinforcements and perhaps defenders can start with units already deployed to the field. However, this type of battle shouldn't be the only type, this should be added alongside the normal gamemode we have.
Use hold fire more often to hide your units. It’s really useful for units like sniper recon units or any type of recon. It’s also good for being able to get close to an enemy vehicle. It gives time for that unit in hold fire to prep for using AT weapons.
yeah i do that but they seem to open fire when they are spotted. i think i need to just turn off the weapons
Yo man, I'm not going to lie. The opening editing was really cool. It would be dope if you could just open every video with just straight into action stuff.
Like just straight in we start with the air War because there's always an air war in the start of broken arrow.
Would make me far more engaged.
Starting with Patriot missiles and SLAMRAAMs is much much better than going all air in the start imo. You very very rarely lose AA, but losing jets is pretty common when you skirmish at the start. Seems like a better way to save points in the start
That's true yea
If you don't pay air tax prepare to be audited by the VDV dropping all over the center within the opening minute.
yoooooooo intro lets goooo!
Nice round, that sex eagle mission at the end was sick
Nice intro!
Game is pretty great but needs some serious balancing. AA is way too weak, attack helos will counter my vehicle based surface to air AA it's absurd they take 4 missiles sometimes. There's also an issue with russian low altitude bombing spam apparently.
How do you party up with friends?
In my opinion i feel like the game can use ai if a human quits cause like this there is no balance at all
@@ahmedelkarimy2681 The simple solution is to give his units and the points for unitd he would be getting over time to the rest of the team.
@AdamSchadow in my opinion as i played the game several rounds and love it soooo much... loved the tactics also... but this type of games is when you use less units accurately is nuch better to use bunches of units without tactics... i feel this game is meant to play like with small numbers of units but use them wisely so if you have alot of units standing still waiting to be used they will get destryed eith cruise or air strikes... last round it happened where 2 of team mates left and found myself struggeling with alot of units and could not use them wisely and got annihilated in seconds... it is better to be used by ai believe me... to be balanced if not every game if more than 1 player left 75% ur going to lose
Your friend seems to be suffering from breathing issues. Any chance he could go off mic when he's flaring up? 😅
Hope there is a lot of videos to come, beta ends soon😭
good city fight
How do you play together with your friends?
we get a lobby going on discord
Any way to get into a game with you, or is that a subscriber only thing? :)
Just joining discord and joining in when you see me playing in a channel
@@SaucyNetworkEntertainment the official BA channel, or your own discord server?
The range of aa missile is too low in my opinion that's the main problem on the game for me.
I mean patriot missile range is 160 km. S400 60km etc..
I need Help please😢😢😢😢
My friends can't play game
They enter the game they see all thing but can't join any lobby an quick match is searching for hours .when he wanna join to lobby or any host after minet of loading says:[ server respon took too long cusr poor conection]
But they have strong Internet. 2 of my friends have this problem ..please if u know any way or tool please tell me ❤
We are trying so hard to play togher
Thankyou all❤
Enjoyed the video, but why more points on end game?
Because wars are won by those who can suffer 15 min more.. simple as that..
Called it realistic? Even from noobs..
yeah sometimes it feels like a drag to have to go through the third phase after owning the first two, but they might change that.
What's the air tax mean? My teammate usually said this on early game but i have no idea what it means
In my experience you’re determining who has air superiority to bomb and airdrop units atleast till a proper AA network is set up
@@monsterbuster1 Every time you start the game, it is recommended you “pay the Air Tax”, meaning everyone should bring in at LEAST one jet fighter.
You should expect your opponents to do the same.
If you pay the air tax, and your opponents didn’t, you may now destroy or damage many helicopters, or even units.
If they pay the air tax, and you didn’t, they may devastate your lineup.
If you both pay the air tax, which is the most common experience, there will be a massive air battle, to gain air superiority, and potentially follow through with some devastating attacks.
Remember, you never want your opponents to control the skies. Same as, they never want you to control the skies.
Air tax referring to someone purchasing fighter jet to shut down enemy air unit/heli for air superiority real early game. Since these air unit will get destroyed by enemy air unit/long range AA most of the time that's why people call it a "tax". Air superiority at the first few mins of the game is very important due to the fact that heli drops are much faster than recon/veh rush therefore you can secure key position on the map much quicker than your enemy.
Yesterday only me and one other person paid the air tax by both bringing in 1 fighter. The enemy team brought in 10 and wiped our planes out almost instantly. Luckily I brought some AA with my ground troops and they weren't able to get a good bombing run on me, but I'll let you guess who ended up wining that game..
Waiting for the finish products.
Honestly i want this game but its gonna cost alot
ey saucy, you can play a deck with full spam pls
It's funny when people play these kinds of games and complain about downtime in game, and wanting faster games. ADHD brain for sure.
True
cheap ass AA anti missle shoots down 1000 point Nukes.. Got Planes for 380 that shoot missles from across the map to aa across the map like i dont get some of there Balance shit... match is already over burning 1 nuke and taking out all back line AA with a single airplane missle .. made me rage quit
Nukes aren't really that worth tbh try getting a jet with JDAMs
3 rounds all worth 5 points would be a nice change