This is one of the best, if not the best make a game tutorial I've ever seen on RUclips. You not only walked through the coding, but you also dedicated your knowledge to explain in which way those are important to make a game not only function, but fun as well. Most of these tutorials only show how coding in general works, but they never talk about other aspects of the developed game. I'm currently making an idle clicker game, where the coding isn't even the hard thing, rather balancing it with an engaging pacing. Thank you for all the explanations, especially the math part!
You are an excellent teacher. I have watched a few of your courses now and learnt a lot, so thank you very much for that . I'm thinking about your full on UI Course you have on your site. Coding isn't really a problem for me but UI still remains an issue. Everything starts out beautiful but then ends up looking, well, crap basically. Hence the reason why I am here. Peace be with you.
Thanks for this tutorial! I think it would also be a good idea if you show us how to publish our game on pc or mobile for example. I’ve been wanting to create a game for a while now and would love to actually publish it.
Here you can find one of my older tutorials how to publish game on Google Play: ruclips.net/video/UXl_C3ZnRLc/видео.html Here is how to publish on Web: ruclips.net/video/MIv0i8y5HqQ/видео.html Let me know if you have any further request
We want to Godot 🥵😍.. 🌟 I tried to start with you from RUclips, but I was shocked! 🤯 Even though I am Arab and Egyptian and don't understand English very well, I quickly understood the videos and applied what I learned. 🎥✨ It helped me a lot! 💪🎮 Now, I have created my first three games 🕹, and I didn't know anything about game programming before. 🎉 I really admire your editing and videos, and all of this is free! 🙌 You're truly amazing! 🌟👏
Wow, this is something new. RUclips added Portuguese language (and a few other) without my knowledge 👀 Please note that those translations are not official (are they at least good?)
@@CocoCode da pra entender, mas não são agradáveis de se ouvir, é bom pq ela faz com que seja acessível a brasileiros, inclusive, seu vídeo foi recomendado pra mim, como se estive em pt br
I love your UI teaching, but I hate your code... There's 0 reason not to use coroutines to "fire" the upgrades instead of your hacky way of doing it in the update loop. I get that you're mainly a UI guy, but maybe you need a teammate to help you with your videos for the coding aspect.
Hey, can you please elaborate which part of the code you are referring to? You mean the loop created in 44:58? Yes, in this project you could do it a couple of different ways. For example you can send to GameManager info how much a global count/s should be increased instead of recalculating that every second. But I went with this approach based on a few factors: - I went with a logic of storing values in the store item game objects to present an easy to understand code structure. Please note, that while making tutorials for the beginners sometimes it is more important to create "readable" code, rather than perfect/refactored one, but more hard to understand. - Triggering loop for 5 items x 5 times every second ( = 25/s) should be considered very cheap. As you could see later in a code, I ended up using this loop once more later on (to check if upgrade is purchasable), so it served a double purpose But if you are asking why I'm refreshing 5 times per second instead of doing it "live" (to have more "up to date" cookies counter) - the reason is to reduce workload. For example calculating if upgrade can be purchased every frame will be way more price'y, than doing it 5 times per second. This of course is just a very simple game with only a couple of upgrades, but imagine if you would have 100s of objects to pool/calculate all the time. 4-8 times per second is totally reasonable. To be honest with you, I'm not sure how would you like to add a coroutine to all of that. If I misunderstood something, please show me your preferred solution and I will be happy to discuss it. Thanks for the feedback!
This is one of the best, if not the best make a game tutorial I've ever seen on RUclips.
You not only walked through the coding, but you also dedicated your knowledge to explain in which way those are important to make a game not only function, but fun as well.
Most of these tutorials only show how coding in general works, but they never talk about other aspects of the developed game.
I'm currently making an idle clicker game, where the coding isn't even the hard thing, rather balancing it with an engaging pacing.
Thank you for all the explanations, especially the math part!
Great vid! I was particularly interested in how to make it more fun and "addictive." A full video on these topics I would really enjoy! :D
You are an excellent teacher. I have watched a few of your courses now and learnt a lot, so thank you very much for that . I'm thinking about your full on UI Course you have on your site. Coding isn't really a problem for me but UI still remains an issue. Everything starts out beautiful but then ends up looking, well, crap basically. Hence the reason why I am here. Peace be with you.
Thanks man audio is french very perfect
Thanks for this tutorial! I think it would also be a good idea if you show us how to publish our game on pc or mobile for example. I’ve been wanting to create a game for a while now and would love to actually publish it.
Here you can find one of my older tutorials how to publish game on Google Play: ruclips.net/video/UXl_C3ZnRLc/видео.html
Here is how to publish on Web: ruclips.net/video/MIv0i8y5HqQ/видео.html
Let me know if you have any further request
@@CocoCodety! Is it the same steps but with godot?
This is so helpful even though I'm using Construct 3 hahaha, especially the Math part.
I am really grateful for this video. Please, make more videos like this. I really appreciate that ❤❤❤❤.
Nice video! Can you please make a another separate video for adding support for multi-language system in a unity game.
this is a really cool project and fun i really like using unity maybe can u try godot next?
Thank you
This is really helpful thx!!
make tutorial on gotot how to save player progress and unlock levels pls🙏🙏
We want to Godot 🥵😍..
🌟 I tried to start with you from RUclips, but I was shocked! 🤯 Even though I am Arab and Egyptian and don't understand English very well, I quickly understood the videos and applied what I learned. 🎥✨ It helped me a lot! 💪🎮 Now, I have created my first three games 🕹, and I didn't know anything about game programming before. 🎉 I really admire your editing and videos, and all of this is free! 🙌 You're truly amazing! 🌟👏
We want another episode of godot platformer📣📣📣📣📣
Could you also do the tutorial for godot too please, and also bring tutorials for backend for games
Super tutorial
nice
Could you do it in Godot as well please?
We want godot tutorial
plz we want a shooter top down game for godot 4 plz
oke cool
essa faixa de audio em portugues kkkkkk , vou continuar usando a ingles mesmo melhor de intender
Wow, this is something new. RUclips added Portuguese language (and a few other) without my knowledge 👀
Please note that those translations are not official (are they at least good?)
@@CocoCode da pra entender, mas não são agradáveis de se ouvir, é bom pq ela faz com que seja acessível a brasileiros, inclusive, seu vídeo foi recomendado pra mim, como se estive em pt br
Planeta faktów, to ty?
Forcing us to join a mailing list to get the graphics is fucking scummy dude. Good tutorials, but now I've lost respect.
Did you know that you can make your own graphics?
This dude is doing a service for you for free and are you complaining?
I thought it was a Godot tutorial. But nevertheless a good video I might use when I start Unity.
I love your UI teaching, but I hate your code... There's 0 reason not to use coroutines to "fire" the upgrades instead of your hacky way of doing it in the update loop. I get that you're mainly a UI guy, but maybe you need a teammate to help you with your videos for the coding aspect.
Hey, can you please elaborate which part of the code you are referring to? You mean the loop created in 44:58?
Yes, in this project you could do it a couple of different ways. For example you can send to GameManager info how much a global count/s should be increased instead of recalculating that every second. But I went with this approach based on a few factors:
- I went with a logic of storing values in the store item game objects to present an easy to understand code structure. Please note, that while making tutorials for the beginners sometimes it is more important to create "readable" code, rather than perfect/refactored one, but more hard to understand.
- Triggering loop for 5 items x 5 times every second ( = 25/s) should be considered very cheap. As you could see later in a code, I ended up using this loop once more later on (to check if upgrade is purchasable), so it served a double purpose
But if you are asking why I'm refreshing 5 times per second instead of doing it "live" (to have more "up to date" cookies counter) - the reason is to reduce workload. For example calculating if upgrade can be purchased every frame will be way more price'y, than doing it 5 times per second. This of course is just a very simple game with only a couple of upgrades, but imagine if you would have 100s of objects to pool/calculate all the time. 4-8 times per second is totally reasonable.
To be honest with you, I'm not sure how would you like to add a coroutine to all of that. If I misunderstood something, please show me your preferred solution and I will be happy to discuss it. Thanks for the feedback!
first
why unity why why why
why why why why 🥺
Because it's a real engine.