It probably took me about 15-20 iterations before I found a method that I could be satisfied with. I could not get a good result with pattern on path. I also tried many different permutations by varying the compute option. Initially, my intention was to go through all the failed methods. But that would have been too much material to cover. In the end, I decided to mostly cover what I personally feel is the most elegant method. If you have found this useful, do consider giving this a like. If we reach 500 likes, I will do a full video to show how the whole handle was created. 😀
I figured out that the path doesn't matter, we can get the path from an offset of the face, and use that to cut the features at the right face value! I used the surface command offset and added thickness and used cut! Thank you!!!!
Excellent presentation. I appreciate your exploration of different techniques and investigations as to why they will or won't work. I have learned a ton watching. Thank you!
I like this, I think I have refined the method further, I was able to get the handle and pattern down to like 5 steps total. If you use an offset surface you can cut down some of the hand work! around keeping that surface face
You can get a pretty big hint on how he did the handle by looking at the timeline. He revolved a sketch and likely did an extrude-cut towards the stem of the handle to get those oval features.
I have gone through this workflow multiple times. In some instances, after the split body, the pattern did not regenerate correctly, as shown in 8:08. For those of you who have tried, I am curious to know whether you managed to get the correct pattern after the split body. Maybe just a simple yes or no to this comment. Thanks for the feedback.
hey, hope to doing well. as you promised if we reached 500 likes. you will cover the entire video. we reached that target goal. hope youj will keep your promise. thank you in advance.
Great video as always, a full video on the handle sounds good, surfacing in Fusion especially with the timeline on still frustrates me more often than not, so much that i stopped doing anything with surfaces and use blender if i need to mess with anything more than the base shapes
@@Fusion360School saw that or figured it would be a revolve while writing the comment, but still wanted to rant about fusion not doing what i want it to do haha, but figured you would get where the (sometimes not always) frustration is coming from, love the videos, really helpful
I'd love to see you try to take on the Monopole spherical gears that have been making their way around. Lots of people attempting it and not many good solutions.
@@Fusion360School Not that I've found so far. It's trying to replicate a paper titled "Active ball joint mechanism with 3-DOF based on spherical gear meshings." Hope this helps!
I wonder if you could expand this to 2 rectangular patterns, with the first just being a 4x4 layout of the seed shape instead of 28x28. The second would be a 1x25 rectangular pattern of the previous pattern along the axis of the handle, with spacing to match, so that overlapping objects merge. I don't know if the patterns will work or fail, but it trades the body cut (and its sketch + measuring) for a rectangular pattern operation.
@@olilles7 Yes, I do use a 3D connexion mouse. But it is an interesting thought to make this kind of smooth motion possible for conventional mice as well. Not sure if there is any limitation, software/hardware wise.
It probably took me about 15-20 iterations before I found a method that I could be satisfied with. I could not get a good result with pattern on path. I also tried many different permutations by varying the compute option. Initially, my intention was to go through all the failed methods. But that would have been too much material to cover. In the end, I decided to mostly cover what I personally feel is the most elegant method. If you have found this useful, do consider giving this a like. If we reach 500 likes, I will do a full video to show how the whole handle was created. 😀
Would love the full tutorial!
I figured out that the path doesn't matter, we can get the path from an offset of the face, and use that to cut the features at the right face value! I used the surface command offset and added thickness and used cut! Thank you!!!!
What can’t you do with Fusion. Next you’ll have a 10 minute solution for fluid simulation. Always a pleasure to watch you work.
There is actually CFD simulations for fluids in Fusion 360 these days :P Maybe not a 10min solution though, I have not tried it myself yet.
Fusion 360 School is S-tier education.
Excellent presentation. I appreciate your exploration of different techniques and investigations as to why they will or won't work. I have learned a ton watching. Thank you!
Brilliantly done. Thank you!
Excellent case study! Fusion is amazing
Great video as usual, thank you very much for sharing.
You're a Saint. Thank you
Excellent once again
Always learning new tricks from your great videos, thanks!
Very informative. Thank you. I look forward to seeing a video with the full handle design.
I like this, I think I have refined the method further, I was able to get the handle and pattern down to like 5 steps total. If you use an offset surface you can cut down some of the hand work! around keeping that surface face
It's a very good video. I'm learning a lot from your videos. Subscribe.
Just awesome.
Very helpfull, good ideas and explanations. Thank's alot for you time.
thanks as always for the great videos!
Love your tutorials! So well done and packed with knowledge. 👊
Might be interesting to apply such a pattern to a fish lure.😀
@@Fusion360School are you a mind reader?!?!?!?!? :-)
I’d live to see the handle being done, I always learn a lot with you!
You can get a pretty big hint on how he did the handle by looking at the timeline. He revolved a sketch and likely did an extrude-cut towards the stem of the handle to get those oval features.
I have gone through this workflow multiple times. In some instances, after the split body, the pattern did not regenerate correctly, as shown in 8:08. For those of you who have tried, I am curious to know whether you managed to get the correct pattern after the split body. Maybe just a simple yes or no to this comment. Thanks for the feedback.
hey, hope to doing well. as you promised if we reached 500 likes. you will cover the entire video. we reached that target goal. hope youj will keep your promise. thank you in advance.
Great video as always, a full video on the handle sounds good, surfacing in Fusion especially with the timeline on still frustrates me more often than not, so much that i stopped doing anything with surfaces and use blender if i need to mess with anything more than the base shapes
There is actually no need for any surfacing for the whole handle. Just a good old revolve.
@@Fusion360School saw that or figured it would be a revolve while writing the comment, but still wanted to rant about fusion not doing what i want it to do haha, but figured you would get where the (sometimes not always) frustration is coming from, love the videos, really helpful
EXCELLENT and clear video! Do you do Solidworks as well? I'm just starting in SW now.
Thank you. I do use SolidWorks at work. Unfortunately, I don't have personal access to the software to make videos.
I'd love to see you try to take on the Monopole spherical gears that have been making their way around. Lots of people attempting it and not many good solutions.
Sounds interesting. Any good examples on RUclips?
@@Fusion360School Not that I've found so far. It's trying to replicate a paper titled "Active ball joint mechanism with 3-DOF based on spherical gear meshings." Hope this helps!
I wonder if you could expand this to 2 rectangular patterns, with the first just being a 4x4 layout of the seed shape instead of 28x28. The second would be a 1x25 rectangular pattern of the previous pattern along the axis of the handle, with spacing to match, so that overlapping objects merge. I don't know if the patterns will work or fail, but it trades the body cut (and its sketch + measuring) for a rectangular pattern operation.
Is there a possibility that the pattern elements are always facing the normal of the point it sits on?
Make the full model
How can you move your camera so smoothly ? :D
He most likely has a 3D connexion mouse. They are amazing.
@@baconlube i see. I thought its Just some kind of option that can be turned on
@@olilles7 Yes, I do use a 3D connexion mouse. But it is an interesting thought to make this kind of smooth motion possible for conventional mice as well. Not sure if there is any limitation, software/hardware wise.
"At this point, I advise you to Save"
WHY OH WHY must Fusion 360 be so buggy and crash prone??!!