THE FOX I had a Dwarf character that didn’t bathe and barely ever took his armor off. Eventually, he got a myconid infestation in the crouch piece of his plate male. Took 3 Druids, a Cleric, and 5 different salves to get rid of the itch. I tried to get the party’s paladin to Lay on Hands but I’m sure you can understand why she was opposed to the idea.
Dude, AJ Pickett it's so passionate at explaining things that for the first three and a half minutes when he was describing the myconids I really thought he was talking about real life fungus
Oh man, when you were mentioning the hive mind aspect of these myconids and mind flayers, I wondered what if you and your party were to find a myconid village under attack by mind flayers and the way you defeat it is by joining the entire myconids collective hallucinations and overcoming the elder brains hive mind through it, that would be epic!
Fun fact, these jolly fellows got their debut in The Lion the Witch and the Wardrobe, marching alongside the hordes of the White Witch. They are originally an evil species, and were probably meant by C.S. Lewis as a dark subterranean counterpart to the tree based Dryads.
I have been using myconids in a game i am running currently. In my game the myconids are contacting the astral plane when they meld, since the astral is like a realm of dreams. Anyone in rapport with the sovereign can effectively see into the part of the astral from which they have their hallucinations. As a bonus ability, a large tree that they draw nutrients from has a portal to the astral plane between its roots. They have grown down into the shallow cavern inhabited by the myconids and other fungus. A local group of goblins have been capturing myconids and removing their spores, to drug their enemies. They also have corrupted the Rapport spores, turning them into a street drug called "Kack". So when the PCs, eliminate the goblin threat for the myconids, they can also take the spores harvested by the goblins and use them in combat. I would recommend myconids to any DM wanting to stretch their imagination. +
Okay... I'm gonna befriend a myconid sprout. Keep it safe and fed in my sachel and name him Groot... Teach it dance. Use Telepathy for the party as needed. Reanimate party members for battles to be reincarnated later. Throw hallucinate packets at enemies.
I can just imagine a colony of these guys living in a sewer beneath a large city, living off the wastes of the society above. Farming with human manure as the growing medium.
Actually might be an interesting start to one off, or taken further of there is a fix, to have the players start out as reanimated corpses by Myconids. They would not know who they were, would follow orders from Myconids, and with the right tools you maybe could even do something like they fill in pieces of what their character was like before. Sort of like an in story character creation, with them brought back to life at the end.
AJ Pickett I had heard of the prison unknown traits thing, but it kind of sounds hard to understand a story reason to not know who you are or gage other characters. But if you were fungus zombies which did not have self awareness at first, I could see just asking to role just for height when it might come up to random parts of memories, or languages. A reason people to monster races could find themselves together. I had been really busy with work lately, but with Xanathar's guide I had been playing around with ways to randomly roll everything about a character. Past idea I had been trying think of was a real horror story for in Underdark, mostly been thinking of Ilithid, but not think that despite Myconids not being evil, they could open a whole lot of horror potential.
For some reason I got a huge feeling of Amish monks, haha. Just want to be left alone, very spiritual, don't press or infringe on others. I like these characters a lot. Thanks for bringing them to my attention!
I think the Myconid's would just dose them with Psilocybin and you would have a pod of Ilithids floating around mentally giggling and talking about how their tentacles are melting.
I'm going to be making a coral variant of the myconids, so I'm coming back to this video again. This is going to help a lot for our underwater adventure. :)
One thing to keep in mind is that coral is formed by tiny Cnidaria, the Polyps, little sea anemone clones, millions of them, covering the hard shells of previous generations, so the living part is the skin. They also have a mobile stage where they spread out and drift to new surfaces, settling and feeding by filtering the water. A mobile form could be a connected skin of Polyps that move together like a sheet of muscle, with a solid core, like an endoskeleton, or, they could settle as a skin across an old, actual skeleton of some long dead creature, effectively animating it. So, they could exist in many forms, an immobile "Thinker" colony, a mobile "cloak" or "Web" form that can smother and poison a target, and a "Skin" form that anchors to and animates something else, either a coral core or an old skeleton. They could have a potent toxin they can jrelease into the water or stingers like any of the other jellyfish species.
THAT'S SO COOL! There's an area called the Cnideria Ridges our DM made. Our DM wanted the Cenosarcids to have a wide range of physical appearance, so the polyps take on the growth traits of other mundane corals they settle near. We named this variant the Cenosarcid (from the cenosarc of coral anatomy), a nod the the Myconid naming. I think the new UA Druid Circle of Spores could still be used for corals. Flavor-wise, it would probably not be spores but chemicals like hormones. I'm not a biology buff so I hope I'm not missing something here. I was thinking of taking away the light sensitivity, since corals seem to do well enough in sunlight, and make it viable for a player coming in soon to play as one. Also, if a single "creature" would be made up of hundreds of Cnideria, I'm thinking of taking inspiration from the Geth of the Mass Effect series. My worry is game balance. If they lose the daylight sensitivity, what negative should they have to balance it? Maybe disadvantage against poison saves?
I would make them more sensitive to temperature, the Cenosarcids are vulnerable to heat and cold attacks, plus, if they spend more than an hour in freezing temperatures, or very hot temperatures (say, close to a volcanic vent or in the very cold, deep water) they start taking damage and suffer cumulative states of exhaustion, leading to death.
AJ Pickett Thanks! This really helps us out a lot! :) That feels like a fair trade, daylight sensitivity for temperature sensitivity. Does it make sense to change the spores into hormones or toxins more?
We visited a wizards village with a myconid cavern underneath. That cavern was coming under attack by more zenophobic myconids, my druid (LN) really apriciated the various uses for the huge variety of mushrooms and spores. Used goblin gained gold to tade for a lot of them. Used that druid for so many campaigns and made the supplies bought from that village for a long time. Long may you serve the cycle Sayn Worwalker, who died slaying a Green dragon.
I'll soon be running n updated version of the old AD&D A series slaver modules - which use the myconids. I think I'll have these creatures take a more active role, with the slavers using tactics like Illithids. I also like the idea of making them jungle based rather than forest based. Thanks!
I know a lot of these are older videos, but I just got into painting miniatures. I watch your videos to learn about each creature or being that I'm painting as to get a background of who each miniature is, where they came from, what color and why, Is it recovering from some sickness or other. Now I'm doing myconids and fungal beings. Awesome content as always.
How well do they get along with flail snails? Do they ever meld with them to collect and archive some of their poetic wisdom? Are there any rare cases where a myconid might meld with a non-myconid they are particularly fond of and travel out of the colony with them for a while?
One of my players is actually running a myconid homebrew character. It's pretty interesting when he trys to interact with a person who is unfamiliar with rapport spores
Thanks for bringing these guys to my attention, I was trying to think of an interesting non hostile creature to introduce a group to the under dark before they have to deal with their Mind Flayer problem. I was thinking Flumps but I think I can do so much more with this.
Our DM played these folks so well in Out of the Abyss. It was kinda hard for us to go back to adventuring because we just wanted to hang out with the myconids and do shrooms.
Im new to all the d&d lore and actual playing. Im giving it my best shot to learn about whats out there and honestly there is way more then i thought. You videos are a great help with learning about it all but ive still got some questions. Like what is a tortle or i think they are called the tortoise folk? Thanks for the videos keep'm coming
Hey AJ like the channel. Learned so much from your channel. One thing that I like to do with Myconids is that when they drop to 0 hp a cloud of hallucinate spores as a final defense. Have you ever thought about doing Nagas?
So I've got a weird fungi related situation in my game and I need advice. The players have made a pit in the middle of the forest and thrown some russet mold in there. Then they've thrown corpses in, human corpses. Then they threw picks in and helped the vegepygmies widen the space AND gave them a tunnel to the surface. Then they fed 8 goats and a giant corpse to them. A week passes of the pygmies and thornies hunting for food and a chief grows. The players try to explain to the pygmies to NOT kill them or their workers but it's tricky. Now the players have realised there's about 60+ fungi monsters in there and they want them dead. They set a few on fire by burning a barrel of dwarvern booze but they're hard negotiating with me that basically the monsters wouldn't know how to put the fire out and they'd just run around into eachother and tons of them would burn to death because they're plants. (except they're not weak to fire and they're actually fungi) It's a damp cave and they'd have side tunnels now after a week of digging through soft soil. Should I kowtow to them and let tons of them die or should I let this obviously f**king stupid mistake they made have the horrible, potentially game ending consequences you'd expect.
MrCompassionate01 make them role an intelligence check depending on the role tell them that "you remember from your studies that fungi actually don't share many traits with plants, and further more tools considerably speed up the excavation process." Or on a low role "this should defiantly work, fungi are basically plants right? And it's not like we gave them tools or anything."
I would absolutely let this escalate to disaster.. then give the player characters a lead on a magical artifact that could deal with this situation, but they have to go on a fairly difficult quest to attain it.
Good idea! I'll do that if they escape but right now we ended the session with them throwing barrels of burning booze into the hive of 60+ monsters. Luckily Thornys only run 30ft per turn so they might be able to run away if things get rough. Strangely some of them are on the verge of blaming me for this on the grounds of "you let our schemy player have a vial of Russet Mold". This is like sueing a hammer company because you repeatedly hit yourself in the head with a hammer. Players be crazy. PS: The schemy player isn't a traitor or working against them, he's just terrible at scheming.
I agree with PeramFare. My personal tactic is, if the players do something really, really dumb, i'll make sure they are actually doing that, give them a chance to change their mind, and then after they fail to do either, (There is no if.), they suffer the consequences and somehow scheme their way out of it.
3.14 Dragon I agree it's the done thing to warn your players. I always give them a chance to figure out how silly they'e being. I had the Vegepygmies hiss like evil monsters and when a player used comprehend languages to talk to them the creatures simply said 'SUSTINENCCCCEEEEEE' Then there started to be drag marks with blood trails leading into the cave, as if they'd been hunting. I made sure the players were well aware of how many of these things appear from merely a single humanoid corpse, let alone Giants. The townsfolk started to complain about groups of mushroom dog monsters running amok. I even let them know that the soldiers they'd ordered would arrive in a day or two but they rushed out the fire plan immediately anyway. Problem is by this point it's far, far too late for four level 5 heroes to solve this problem. It has grown horribly out of control so it's gonna end up like this: cdn.discordapp.com/attachments/368317981681385472/391542960635772928/PAMTq3W.png
Great video as always! I liked expecially the reanimation spores suggestions. Meanwhile watching i was thinking about leafcutter ants (who grow mushrooms for eat feeding them with leaves) and so i've imaginated a community of Formians and Myconid in a sort of symbiosis. There was also a type of mushroom who grow on the head of certain type of insects and manipulate them (made more famous by the videogame Last Of Us), so maybe such thing can change the political status of such colonies...
Hey brother! I was wondering if you could shed any light on the relationship between Myconids who are Lawful Neutral and the evil Demoness lady of Fungi, Zuggtmoy. THANKS!!!
Such a beautiful race!!! So delightful. I was worried at first that they would be evil servants/soldiers of Zuggtmoy. Is that another race of mushroom folk I'm thinking of?
They are easily corrupted and dominated by the Demon Queen of Fungus, some might be warped after hundreds, if not thousands of years of her influence, so, they may have been Myconids, but are not something very foul and deadly.. a name springs to mind.. Death Caps.. but I will need to look into that..
In out of the abyss a similar plot occurs in which zuggtomoy is corrupting a group of myconids. The effects she has on them are actually really fascinating
I love myconids and other fungi. I know you did an ecology of oozes, how about an ecology of fungus creatures - hit myconids, gas spores, shriekers, brown mold and yellow mold, and all of the other related things that might actually form a full ecology in some damp underdark cavern.
Thank you for making this very informational video, I loved it! I'm making a myconid character to play through the Out of the Abyss module and having no real prior knowledge of how hive-mind/community based they were, I'm excited to see what interactions will take place with the other myconid NPC at the beginning of the campaign. :D
This is perfect. I'm working on an encounter with Myconids. The adventurers find a cavern occupied by Myconids. In the distant past an earthquake destroyed a massive natural column. Fearing a cave-in, their aging king climbed the remnants of the column and found he could just reach the ceiling. Bracing himself beneath the rupture, the king cut off contact with his fellows and entered a trance-like state before eventually dying. Since then, any Myconid sensing their end makes the climb and joins the King Column, intertwining as best they can with their petrified kin. The Myconid's have been receiving visions during their meld that make them think the column is in trouble. They ask the adventurers to take a spore-potion that will shrink them down so they can enter the column to investigate. Any suggestions on what they encounter in there?
The thing to note is that Tardigrades aren't extremeophiles. They can survive in their, but not live. So if the players make it a hellish wasteland, THEY DID EVENTUALLY KILL THEM. With luck. I hope.
A whole bunch of that would be ants (using a giant spider/giant wolf spider stat blocks) burrowing and making a nest in the column weakening the structural integrity
Myconids can be found in cow pastures underneath what is known as a "cow-pie". This "cow-pie" is actually the excrement of cows, and not as the name suggests a delicious cowfectionery creation. But this inedible shit pie hides a trippy secret...
@1:05 oh well aren't you just living the f-ing dream. I've got a biomedical science degree and would love to work in a genetics lab. Specifically a research lab focusing on CRISPR/CPF1. I'd also like to make informational youtube videos like you. Exploiting all those years of finely developed research skills. Anyway... Talk to you later on Patreon.
I do hope you read the comments on these older videos. I have a very specific request (should you have the time and ambition to fulfill). Could you consider making some location specific playlists? (underdark, feywild, alternate planes, etc) The idea is to assist viewers find the information they may be looking for. This is a selfish request, I admit, as your Ecology of the underdark video inspired me to make an adventure in the darkness for my players, but trying to find more videos specifically in that space is less than fluid.
Yes, it is somewhat unrealistic to comb through 700 video thumbnails trying to guess where I mention the Underdark. I am being increasingly prodded by viewers to make a big series of videos where I systematically tour the entire realms.. and of course, the Underdark is part of the realms!
There's a few hiding out in the Cypress swamps down here in Louisiana. Its rumored that the owner of the club in New Orleans called The Parade is actually a Myconid.
@@ryderma1 Well, I've never been to the swamps of Louisiana so I guess you could be right. Do they make good pets? A mushroom man sounds like a kick-ass pet.
My friends and I have determined that they CAN in fact be poisoned, but only with vinegar or alkali, or something similar with an extremely high ph content. However, fire seems to be the most effective solution.
Theirs even a base for that, it's a warlock incantation called something like Steel Mind if I remember? One of my players took that a while back, I don't know.
First encountered these guys in icewind dale in a sub terranian cave leading to Dorn's Deep. They were violent but so was everything in that game. Thought it was a cool monster myself. Would probs try playing as a homebrew monk. Will let my firends name the char to reflect the lore
So because I love cheese and like the idea of eating cheese and D&D talk like you do I always have these guys addicted to cheese and good ones will help or trade for cheese while evil one's will steal or lead players into dangerous places to eat the cheese advantage on rolls dealing with good guy's with cheese used or disadvantage if evil and they know players have cheese for skill checks please keep doing more videos love the shows and thanks for pink ooze cheese I thought of the two together making more people addicted to the best cheese in toril that my halflings make and use to get in close or get the players assassinated it is outlawed in 3 towns now to own or possession of cheese with any pink colors and my halflings use this as well slipped into players bags ect. And telling that they were selling to towns folk
The Forgotten Realms has Araumycos as the lord of the Myconids, that would be an excellent adventure arc. I've never heard of a fiendish myconid with a connection to Zuggtmoy, the Demon Queen of Fungi, does anyone out there run that idea in their campaign?
Myconids have often impressed me; a hove mind that isn't bad. Formians don't have to be, either, but they often seem more driven to skirt the edge of tipping past their resources, meaning every action IA about increasing said things, and even the biggest, most powerful of them hardly seem motivated beyond "get food, make space, increase number." Illithids are just evil, but Myconids can combine higher thinking patterns with their hive mind mentality, and not see everything else as either a resource, or an option for torture. I do wonder, though, why Zuggtomy doesn't have a majority of them under her control? Numerous Prime Material creatures have been dominated by such a Demon Lord, and fungi seems to be her thing. She has Cultists here, and used to visit more often, so why aren't more of them under her sway? Do they have a defense against madness, and corruption?
Special homebrew status: Myconids using animation spores on living beings and that being failing to resist. It's an opportunity to get creative, a special fungal-base pseudo-undead (not undead and never really died, more of a fungal hybrid that tends to favor Myconid relations and mutate).
"Juffo-Wup is the power of life... hot warmth in the cold Void. It flows through all things, binding them together, making them one. You are Non-Juffo-Wup, you cannot understand. Below is the pod of Juffo-Wup -- there for a thousand centuries. When we are cold, the pod opens and warms us. When it is dark, the pod clenches and lo, there is light. You are the Non. The pod is not for you. You must leave."
I know these guys are normally peaceful, imagine if somewhere you have a rogue circle that forms a cult to worship Zuggtmoy. I mean she is the demon of fungus. Maybe she corrupts the peaceful mushroom people.
Yeah, basically, though I think they are content with who and what they are, evolution will end up favoring the more intelligent and aggressive myconids. The more passive and contemplative will tend to get killed off more often, so, evolution is basically the end result of many years of brutal attrition and basic statistics.
I would have thought that the reanimation spores would not reanimate via necromancy magic, but would infest the corpse and control it through these means. I.e. If the corpse was cut open, it would be filled with fungal webbing and growths.
You try to communicate with the Myconid, but it ignores you and tries to meld with your athletes feet.
THE FOX I had a Dwarf character that didn’t bathe and barely ever took his armor off. Eventually, he got a myconid infestation in the crouch piece of his plate male. Took 3 Druids, a Cleric, and 5 different salves to get rid of the itch. I tried to get the party’s paladin to Lay on Hands but I’m sure you can understand why she was opposed to the idea.
Dude, AJ Pickett it's so passionate at explaining things that for the first three and a half minutes when he was describing the myconids I really thought he was talking about real life fungus
A mushroom walks into a bar.The bartender says, "we don't serve your kind here"The mushroom says, " why not? I'm a fungi."
Lol you guys
Please leaf
@@gekolvr0734 You mean... Lett-uce leaf?
that joke was quite sporing
It’s not that we’re against myconids. It’s just that we’re kind of busy at the moment; there isn’t mushroom in the dining hall.
Oh man, when you were mentioning the hive mind aspect of these myconids and mind flayers, I wondered what if you and your party were to find a myconid village under attack by mind flayers and the way you defeat it is by joining the entire myconids collective hallucinations and overcoming the elder brains hive mind through it, that would be epic!
Jacob Brown that is a brilliant idea!
Wow. Now that would be fun. The War of Mushroom vs Mind.
This is your elderbrain. This is drugs. This is your elderbrain on drugs.
No joke, I am 95% sure this is literally the story to the new game of Resident Evil: Village.
Your gonna love bulders gate 3 then
Recently, the group I dm, taught a young myconid, Stool, how to surf spider webs. It caught on very fast, and loved every moment of it.
"Fondness for Fungus" should be a Grateful Dead cover band name.
Da fungus, among us!
Fun fact, these jolly fellows got their debut in The Lion the Witch and the Wardrobe, marching alongside the hordes of the White Witch. They are originally an evil species, and were probably meant by C.S. Lewis as a dark subterranean counterpart to the tree based Dryads.
I have been using myconids in a game i am running currently. In my game the myconids are contacting the astral plane when they meld, since the astral is like a realm of dreams. Anyone in rapport with the sovereign can effectively see into the part of the astral from which they have their hallucinations. As a bonus ability, a large tree that they draw nutrients from has a portal to the astral plane between its roots. They have grown down into the shallow cavern inhabited by the myconids and other fungus. A local group of goblins have been capturing myconids and removing their spores, to drug their enemies. They also have corrupted the Rapport spores, turning them into a street drug called "Kack". So when the PCs, eliminate the goblin threat for the myconids, they can also take the spores harvested by the goblins and use them in combat. I would recommend myconids to any DM wanting to stretch their imagination.
+
Excellent! I particularly like the idea of the Goblins using the spores as a street drug.
Thanks bro!
Okay... I'm gonna befriend a myconid sprout. Keep it safe and fed in my sachel and name him Groot...
Teach it dance.
Use Telepathy for the party as needed. Reanimate party members for battles to be reincarnated later. Throw hallucinate packets at enemies.
I can just imagine a colony of these guys living in a sewer beneath a large city, living off the wastes of the society above. Farming with human manure as the growing medium.
Like a week ago I homebrewed up some mushroom people, i haven't used them yet and this is a much better option, so thanks!
Your wealth of knowledge and experience really show what a fungi you are!
So a third of the time, Myconids are magic mushrooms :)
Yes. :D
They're only doing magic mushroom stuff 1/3 of the time.
That skeletal mushroom corpse...... damn.....
Actually might be an interesting start to one off, or taken further of there is a fix, to have the players start out as reanimated corpses by Myconids. They would not know who they were, would follow orders from Myconids, and with the right tools you maybe could even do something like they fill in pieces of what their character was like before. Sort of like an in story character creation, with them brought back to life at the end.
Hey DuskyPredator, nice to see you again. Great idea, certainly beats waking up in prison for the start of the adventure :)
AJ Pickett I had heard of the prison unknown traits thing, but it kind of sounds hard to understand a story reason to not know who you are or gage other characters. But if you were fungus zombies which did not have self awareness at first, I could see just asking to role just for height when it might come up to random parts of memories, or languages. A reason people to monster races could find themselves together.
I had been really busy with work lately, but with Xanathar's guide I had been playing around with ways to randomly roll everything about a character. Past idea I had been trying think of was a real horror story for in Underdark, mostly been thinking of Ilithid, but not think that despite Myconids not being evil, they could open a whole lot of horror potential.
Finally a video on us little guys
You are looking for the video of mine on the Campestri
For some reason I got a huge feeling of Amish monks, haha. Just want to be left alone, very spiritual, don't press or infringe on others. I like these characters a lot. Thanks for bringing them to my attention!
As à fellow biologist I can appreciate what you do, and love it
Can't believe I missed this one! It's like in my top ten and races. Super stoked you made a video thank you sir
So if my character mind melds with a myconid, will that mushroom man know my thoughts, or will i just trip.
Love the videos would love to see one on Vegepygmy aka Mold Folk.
Great idea!
7:39 is a picture from my legit favorite Wii game called Mushroom Men: The Spore Wars
In fact it looks like a few mushroom men pictures are in it! That's awesome. They are essentially Myconids. It works perfectly
I wonder what interactions between Ilithids and Myconids would be like.
Terrifiying, I bet.
It would be strange, since the Myconids are intelligent, but have no tasty brain meat for the Mind Flayers.
@@AJPickett It's antagonistic but not for competitive reasons.
I think the Myconid's would just dose them with Psilocybin and you would have a pod of Ilithids floating around mentally giggling and talking about how their tentacles are melting.
Had a player want to play a myconid enchanter wizard a master of spore magic. Could not say no to that. It was a strange and fun as you can imagine.
I'm going to be making a coral variant of the myconids, so I'm coming back to this video again. This is going to help a lot for our underwater adventure. :)
One thing to keep in mind is that coral is formed by tiny Cnidaria, the Polyps, little sea anemone clones, millions of them, covering the hard shells of previous generations, so the living part is the skin. They also have a mobile stage where they spread out and drift to new surfaces, settling and feeding by filtering the water. A mobile form could be a connected skin of Polyps that move together like a sheet of muscle, with a solid core, like an endoskeleton, or, they could settle as a skin across an old, actual skeleton of some long dead creature, effectively animating it. So, they could exist in many forms, an immobile "Thinker" colony, a mobile "cloak" or "Web" form that can smother and poison a target, and a "Skin" form that anchors to and animates something else, either a coral core or an old skeleton. They could have a potent toxin they can jrelease into the water or stingers like any of the other jellyfish species.
THAT'S SO COOL! There's an area called the Cnideria Ridges our DM made. Our DM wanted the Cenosarcids to have a wide range of physical appearance, so the polyps take on the growth traits of other mundane corals they settle near. We named this variant the Cenosarcid (from the cenosarc of coral anatomy), a nod the the Myconid naming.
I think the new UA Druid Circle of Spores could still be used for corals. Flavor-wise, it would probably not be spores but chemicals like hormones. I'm not a biology buff so I hope I'm not missing something here. I was thinking of taking away the light sensitivity, since corals seem to do well enough in sunlight, and make it viable for a player coming in soon to play as one.
Also, if a single "creature" would be made up of hundreds of Cnideria, I'm thinking of taking inspiration from the Geth of the Mass Effect series.
My worry is game balance. If they lose the daylight sensitivity, what negative should they have to balance it? Maybe disadvantage against poison saves?
I would make them more sensitive to temperature, the Cenosarcids are vulnerable to heat and cold attacks, plus, if they spend more than an hour in freezing temperatures, or very hot temperatures (say, close to a volcanic vent or in the very cold, deep water) they start taking damage and suffer cumulative states of exhaustion, leading to death.
AJ Pickett Thanks! This really helps us out a lot! :) That feels like a fair trade, daylight sensitivity for temperature sensitivity. Does it make sense to change the spores into hormones or toxins more?
The mobile polyps behave a lot like spores, I think you could get away with leaving them largely the same.
Druid:These mushrooms are my friends...
Barbarian:*chewing on a small squirming shroomling* uh...
We visited a wizards village with a myconid cavern underneath. That cavern was coming under attack by more zenophobic myconids, my druid (LN) really apriciated the various uses for the huge variety of mushrooms and spores. Used goblin gained gold to tade for a lot of them. Used that druid for so many campaigns and made the supplies bought from that village for a long time.
Long may you serve the cycle
Sayn Worwalker, who died slaying a Green dragon.
Im a huge fungus nerd too, largest organism in north america is a fungus
What about Pando?
I'll soon be running n updated version of the old AD&D A series slaver modules - which use the myconids. I think I'll have these creatures take a more active role, with the slavers using tactics like Illithids. I also like the idea of making them jungle based rather than forest based. Thanks!
Most welcome Kurt, let me know how they work out for you.
I know a lot of these are older videos, but I just got into painting miniatures. I watch your videos to learn about each creature or being that I'm painting as to get a background of who each miniature is, where they came from, what color and why, Is it recovering from some sickness or other. Now I'm doing myconids and fungal beings. Awesome content as always.
Awesome video I have long loved Myconids
How well do they get along with flail snails? Do they ever meld with them to collect and archive some of their poetic wisdom? Are there any rare cases where a myconid might meld with a non-myconid they are particularly fond of and travel out of the colony with them for a while?
Great video AJ - I've been looking forward to this one for ages. Many thanks :)
Most welcome!
Thanks for taking my suggestion, AJ! i love your content, keep up the good work!
Thank you Don! Great suggestion, really inspired me.
I once made a myconid character named mycelium. He was a great spell caster
For some reason i can imagine a scene stolen from star trek with a Psionic Elf mind melding with a Myconid to communicate.
One of my players is actually running a myconid homebrew character. It's pretty interesting when he trys to interact with a person who is unfamiliar with rapport spores
Thanks for bringing these guys to my attention, I was trying to think of an interesting non hostile creature to introduce a group to the under dark before they have to deal with their Mind Flayer problem. I was thinking Flumps but I think I can do so much more with this.
Our DM played these folks so well in Out of the Abyss. It was kinda hard for us to go back to adventuring because we just wanted to hang out with the myconids and do shrooms.
I love Errol Otis illustration of a myconid melding circle in module A4…… he had them in a shapes and sizes instead of Fantasia like mushrooms.
Opened my mind and made my day, thankyou.
Im new to all the d&d lore and actual playing. Im giving it my best shot to learn about whats out there and honestly there is way more then i thought. You videos are a great help with learning about it all but ive still got some questions. Like what is a tortle or i think they are called the tortoise folk? Thanks for the videos keep'm coming
Seriously, so many people are asking me to do a vid on the Tortles.
I am going to make a vid on them for you.
Keep you the good work please you make really good videos
Hey AJ like the channel. Learned so much from your channel. One thing that I like to do with Myconids is that when they drop to 0 hp a cloud of hallucinate spores as a final defense. Have you ever thought about doing Nagas?
Oooo, good choice Robert! *adds to list*
So I've got a weird fungi related situation in my game and I need advice. The players have made a pit in the middle of the forest and thrown some russet mold in there. Then they've thrown corpses in, human corpses. Then they threw picks in and helped the vegepygmies widen the space AND gave them a tunnel to the surface. Then they fed 8 goats and a giant corpse to them. A week passes of the pygmies and thornies hunting for food and a chief grows. The players try to explain to the pygmies to NOT kill them or their workers but it's tricky.
Now the players have realised there's about 60+ fungi monsters in there and they want them dead. They set a few on fire by burning a barrel of dwarvern booze but they're hard negotiating with me that basically the monsters wouldn't know how to put the fire out and they'd just run around into eachother and tons of them would burn to death because they're plants. (except they're not weak to fire and they're actually fungi)
It's a damp cave and they'd have side tunnels now after a week of digging through soft soil. Should I kowtow to them and let tons of them die or should I let this obviously f**king stupid mistake they made have the horrible, potentially game ending consequences you'd expect.
MrCompassionate01 make them role an intelligence check depending on the role tell them that "you remember from your studies that fungi actually don't share many traits with plants, and further more tools considerably speed up the excavation process." Or on a low role "this should defiantly work, fungi are basically plants right? And it's not like we gave them tools or anything."
I would absolutely let this escalate to disaster.. then give the player characters a lead on a magical artifact that could deal with this situation, but they have to go on a fairly difficult quest to attain it.
Good idea! I'll do that if they escape but right now we ended the session with them throwing barrels of burning booze into the hive of 60+ monsters. Luckily Thornys only run 30ft per turn so they might be able to run away if things get rough. Strangely some of them are on the verge of blaming me for this on the grounds of "you let our schemy player have a vial of Russet Mold". This is like sueing a hammer company because you repeatedly hit yourself in the head with a hammer. Players be crazy.
PS: The schemy player isn't a traitor or working against them, he's just terrible at scheming.
I agree with PeramFare. My personal tactic is, if the players do something really, really dumb, i'll make sure they are actually doing that, give them a chance to change their mind, and then after they fail to do either, (There is no if.), they suffer the consequences and somehow scheme their way out of it.
3.14 Dragon
I agree it's the done thing to warn your players. I always give them a chance to figure out how silly they'e being. I had the Vegepygmies hiss like evil monsters and when a player used comprehend languages to talk to them the creatures simply said 'SUSTINENCCCCEEEEEE'
Then there started to be drag marks with blood trails leading into the cave, as if they'd been hunting. I made sure the players were well aware of how many of these things appear from merely a single humanoid corpse, let alone Giants. The townsfolk started to complain about groups of mushroom dog monsters running amok. I even let them know that the soldiers they'd ordered would arrive in a day or two but they rushed out the fire plan immediately anyway.
Problem is by this point it's far, far too late for four level 5 heroes to solve this problem. It has grown horribly out of control so it's gonna end up like this: cdn.discordapp.com/attachments/368317981681385472/391542960635772928/PAMTq3W.png
Great video as always!
I liked expecially the reanimation spores suggestions.
Meanwhile watching i was thinking about leafcutter ants (who grow mushrooms for eat feeding them with leaves) and so i've imaginated a community of Formians and Myconid in a sort of symbiosis.
There was also a type of mushroom who grow on the head of certain type of insects and manipulate them (made more famous by the videogame Last Of Us), so maybe such thing can change the political status of such colonies...
oooo good ideas!
I'm going to be playing as a myconid druid in an upcoming game. Thought it would be fun to try out, and the GM was cool with it.
Mushroom people are the dankest.
I wonder how a PC myconid would overcome the sunlight sensitivity when outside?
Paint and an umbrella.
@@AJPickett Maybe something like a sedge hat with a veil?
I like those guys❤️
Made a squad for my games recently. Anticipate new scenes with them 🤩
I need to remember to not let these monster videos auto-play all night: I had some extra strange dreams.
I wonder if Myconids might use Gas Spores as decoys to scare off enemies.
Yep, they certainly do (you can see them deployed in a lot of the art work)
Hey brother!
I was wondering if you could shed any light on the relationship between Myconids who are Lawful Neutral and the evil Demoness lady of Fungi, Zuggtmoy. THANKS!!!
Much the same way Humans view Asmodeus.
This was great. Did you ever do an Out of the abyss walkthrough? I think it would be super helpful. Not many on youtube.
Not really my forte
I have a picture in my head of a Samurai Myconid. I'll have to draw/paint this at one point 😁🍄🍄😁
Possible remastered video candidate but audio quality is ok enough
15:00 you’ve just described Weekend at Bernie’s in the Underdark
Are there any other fungi races and monsters? I could really use some inspiration.
Yes, a few, most of them are evil.
@@AJPickett Perfect! The bigger the better.
Such a beautiful race!!! So delightful. I was worried at first that they would be evil servants/soldiers of Zuggtmoy. Is that another race of mushroom folk I'm thinking of?
They are easily corrupted and dominated by the Demon Queen of Fungus, some might be warped after hundreds, if not thousands of years of her influence, so, they may have been Myconids, but are not something very foul and deadly.. a name springs to mind.. Death Caps.. but I will need to look into that..
In out of the abyss a similar plot occurs in which zuggtomoy is corrupting a group of myconids. The effects she has on them are actually really fascinating
I love myconids and other fungi. I know you did an ecology of oozes, how about an ecology of fungus creatures - hit myconids, gas spores, shriekers, brown mold and yellow mold, and all of the other related things that might actually form a full ecology in some damp underdark cavern.
Can do.
Myconids aka Hive Mind Druids
Thank you for making this very informational video, I loved it! I'm making a myconid character to play through the Out of the Abyss module and having no real prior knowledge of how hive-mind/community based they were, I'm excited to see what interactions will take place with the other myconid NPC at the beginning of the campaign. :D
I want a official PC Myconid template now =D if anyone knows of a good one tell me
This is perfect. I'm working on an encounter with Myconids.
The adventurers find a cavern occupied by Myconids. In the distant past an earthquake destroyed a massive natural column. Fearing a cave-in, their aging king climbed the remnants of the column and found he could just reach the ceiling. Bracing himself beneath the rupture, the king cut off contact with his fellows and entered a trance-like state before eventually dying.
Since then, any Myconid sensing their end makes the climb and joins the King Column, intertwining as best they can with their petrified kin.
The Myconid's have been receiving visions during their meld that make them think the column is in trouble. They ask the adventurers to take a spore-potion that will shrink them down so they can enter the column to investigate.
Any suggestions on what they encounter in there?
Sentient Nematodes are under attack from an invasion of demon infused Tardigrades.
The thing to note is that Tardigrades aren't extremeophiles. They can survive in their, but not live. So if the players make it a hellish wasteland, THEY DID EVENTUALLY KILL THEM.
With luck.
I hope.
A whole bunch of that would be ants (using a giant spider/giant wolf spider stat blocks) burrowing and making a nest in the column weakening the structural integrity
Myconids can be found in cow pastures underneath what is known as a "cow-pie". This "cow-pie" is actually the excrement of cows, and not as the name suggests a delicious cowfectionery creation. But this inedible shit pie hides a trippy secret...
@1:05 oh well aren't you just living the f-ing dream. I've got a biomedical science degree and would love to work in a genetics lab. Specifically a research lab focusing on CRISPR/CPF1. I'd also like to make informational youtube videos like you. Exploiting all those years of finely developed research skills. Anyway... Talk to you later on Patreon.
Science is mostly quite boring as a career, but, not having to deal with customers was awesome.
Some manure compost for gardens bought by the truck load also have some very interesting mushroom growths to .. analyze .. through personal testing.
I'm a Bio major currently doing my undergrad, good on you AJ
I do hope you read the comments on these older videos. I have a very specific request (should you have the time and ambition to fulfill). Could you consider making some location specific playlists? (underdark, feywild, alternate planes, etc) The idea is to assist viewers find the information they may be looking for. This is a selfish request, I admit, as your Ecology of the underdark video inspired me to make an adventure in the darkness for my players, but trying to find more videos specifically in that space is less than fluid.
Yes, it is somewhat unrealistic to comb through 700 video thumbnails trying to guess where I mention the Underdark. I am being increasingly prodded by viewers to make a big series of videos where I systematically tour the entire realms.. and of course, the Underdark is part of the realms!
@@AJPickett that would also be good! I wish it was possible for viewers to make playlists. The internet would crowd source that in a couple days lol
Balders Gate 3 brought me here. Thank you for the info!
Myconids are easily my favourite fantasy creature
I’m borrowing them in my Star Wars RPG, they make a great new addition to the universe
I dont know if i really believe this. I never saw a mushroom move at all, where did they say these things live? Are there any in North America?
Only near lake Geneva, originally.
There's a few hiding out in the Cypress swamps down here in Louisiana. Its rumored that the owner of the club in New Orleans called The Parade is actually a Myconid.
@@ryderma1 Well, I've never been to the swamps of Louisiana so I guess you could be right. Do they make good pets? A mushroom man sounds like a kick-ass pet.
I remember play a game with those mushroom in it
My friends and I have determined that they CAN in fact be poisoned, but only with vinegar or alkali, or something similar with an extremely high ph content. However, fire seems to be the most effective solution.
Or an evaporative effect
The real Mushroom Kingdom ;]
It might be an idea to have any kind of psychic damage do damage to other creatures who have a strong telepathic bond with that creature.
kind of like conducted lightning. I like it!
Theirs even a base for that, it's a warlock incantation called something like Steel Mind if I remember? One of my players took that a while back, I don't know.
First encountered these guys in icewind dale in a sub terranian cave leading to Dorn's Deep. They were violent but so was everything in that game. Thought it was a cool monster myself. Would probs try playing as a homebrew monk. Will let my firends name the char to reflect the lore
So because I love cheese and like the idea of eating cheese and D&D talk like you do I always have these guys addicted to cheese and good ones will help or trade for cheese while evil one's will steal or lead players into dangerous places to eat the cheese advantage on rolls dealing with good guy's with cheese used or disadvantage if evil and they know players have cheese for skill checks please keep doing more videos love the shows and thanks for pink ooze cheese I thought of the two together making more people addicted to the best cheese in toril that my halflings make and use to get in close or get the players assassinated it is outlawed in 3 towns now to own or possession of cheese with any pink colors and my halflings use this as well slipped into players bags ect. And telling that they were selling to towns folk
The Forgotten Realms has Araumycos as the lord of the Myconids, that would be an excellent adventure arc. I've never heard of a fiendish myconid with a connection to
Zuggtmoy, the Demon Queen of Fungi, does anyone out there run that idea in their campaign?
Myconids have often impressed me; a hove mind that isn't bad. Formians don't have to be, either, but they often seem more driven to skirt the edge of tipping past their resources, meaning every action IA about increasing said things, and even the biggest, most powerful of them hardly seem motivated beyond "get food, make space, increase number." Illithids are just evil, but Myconids can combine higher thinking patterns with their hive mind mentality, and not see everything else as either a resource, or an option for torture.
I do wonder, though, why Zuggtomy doesn't have a majority of them under her control? Numerous Prime Material creatures have been dominated by such a Demon Lord, and fungi seems to be her thing. She has Cultists here, and used to visit more often, so why aren't more of them under her sway? Do they have a defense against madness, and corruption?
Because of Psilofyr, the creator and patron to Myconids. He's a really fun deity with some cool lore.
Special homebrew status: Myconids using animation spores on living beings and that being failing to resist. It's an opportunity to get creative, a special fungal-base pseudo-undead (not undead and never really died, more of a fungal hybrid that tends to favor Myconid relations and mutate).
whenever i heard about fungi people i had flshbacks from warhammer 40k and the orks
P.d i also love myconids although i don't play much of dnd i used them in the rpgs i play
Would a Monk be immune to the effects of spores due to the poison and disease immunity?
Yes.
Really would want to play a myconid PC but the sun damage is a big bummer...
Ahhh yes the myconids,the druids best buddy! 😁
reminds me of odo from ds9
Ayýyy another great vid
A bit of a weird question but as u metioned in the dryad video u said that they can Bond with mushrooms. Can they Bond with myconids?
Love the summary: things that go beep.
"Juffo-Wup is the power of life... hot warmth in the cold Void.
It flows through all things, binding them together, making them one.
You are Non-Juffo-Wup, you cannot understand.
Below is the pod of Juffo-Wup -- there for a thousand centuries.
When we are cold, the pod opens and warms us.
When it is dark, the pod clenches and lo, there is light.
You are the Non. The pod is not for you. You must leave."
I know these guys are normally peaceful, imagine if somewhere you have a rogue circle that forms a cult to worship Zuggtmoy. I mean she is the demon of fungus. Maybe she corrupts the peaceful mushroom people.
I remember these guys being super tough in bg2.
So myconids can use the Wood Wide Web for Noosphere Drift? ^_^
Yes, and you heard about it on the interblag.
they make excellent alchemists.
Where could I find the 5e stat block for these?
So are they mindhives that want to become a havemind?
Yeah, basically, though I think they are content with who and what they are, evolution will end up favoring the more intelligent and aggressive myconids. The more passive and contemplative will tend to get killed off more often, so, evolution is basically the end result of many years of brutal attrition and basic statistics.
So eventually Flumphs will become violent?
It would have to be under extraordinary provocation.
Nice guys
do they like to play infected mushroom music in the underdark lol
Cool for you :)
I would have thought that the reanimation spores would not reanimate via necromancy magic, but would infest the corpse and control it through these means.
I.e. If the corpse was cut open, it would be filled with fungal webbing and growths.
That is exactly what they do, and what you would find if you cut them open.
AJ Pickett
Ah, I see. It must be a difficult task for a player to RP their PC in this form.
Would melding with them
Be like doing Ayahuasca with them?
Pretty much, yeah.