UE5 PokeClone Tutorial - Part 2 - Rolling for Random Encounters

Поделиться
HTML-код
  • Опубликовано: 8 фев 2025
  • This episode we're looking at the mechanic of rolling for a random encounter. We create a small area (like the grass in Pokemon) and add the random aspect to it.
    Please like, comment and subscribe if you like the series, as any interaction goes a long way, especially as a small channel.
    While you're at it, why not join my discord server for more help with UE5? My link is / discord
    #pokemon #unrealengine5 #tutorial

Комментарии • 3

  • @GrunkleSoos
    @GrunkleSoos Год назад

    Thanks for the great tutorial!

  • @knifecarrot123
    @knifecarrot123 Год назад

    Hi im having the problem where if i am in the encounter zone and i walk out before it says "Battle"
    "Failed" will keep looping and it will send me to the battle arena when i am out of the Encounter zone

    • @BurrowGames
      @BurrowGames  Год назад

      Sounds like you're continuing the timer. Do you have a EndOverlap event? Feel free to join the discord, and I can send screenshots of my code.