FAQ Time! Q: Did you ever figure out what was up? A: Oceanbagel of the Underminer discord made an break down of the mechanics at play here (after the video had dropped) so I'm just gonna paste it all here: I'm watching it now and I do have an explanation for the room 412 thing. That room is not the legend on version 1.10, it's the dogcheck room. In chapter 1, your backup save is saved again upon reloading. This happens even if you load into the dogcheck room. So what happened was all the variables were initialized as they normally are before loading (which is mostly setting things to 0) and then the loading failed due to the corrupted save and then you're sent to the dogcheck room. Then the backup save is overwritten by all these initialized values plus the current room (the dogcheck room). So you would have needed to make a copy of the backup save file before reloading in order to use it. As for the save file, you should be comparing bytes rather than characters, since the idea is that the game first fills the file up with null bytes up to the correct size. 41,097 is within the range for number of bytes in a save file, which can vary based on the number of digits that happen to be in each flag. The difference that was unaccounted for in your calculations was that the line breaks are two bytes. So in your example, the number of bytes in the file would be 41,460 (counting the characters and spaces for 1 byte each and the line breaks for 2 bytes each). If the save file were null bytes then you would expect to get one line with the last column being the file size in bytes plus one because of how notepad counts columns. And that does seem to be what it looks like. Watching through the stream, it looks like their computer was really struggling with loads. The music not showing up indicates that the game wasn't able to load the music fast enough, and some of those room transitions were way slower than they should be. So I'd say it was either a performance issue or antivirus interfering with what the game wanted to do, and I think the save corruption itself happened during the save in card castle (the last save before the crash). Also this is mostly unrelated but has to do with the autosaves being re-saved when you load. In version 1.09, there was an issue where you could load into the next room past where you saved, and since autosaves are re-saved, you can repeatedly advance through rooms by repeatedly dying. So speedrunners routed it out like this: cdn.discordapp.com/attachments/934180998734839838/985515490963247154/2022-06-12_07-58-34.mov Q: @0:02 Is that.... A: Yep, that's Super Mario RPG sound effects. Q: Wait did you *actually* go to the hospital over a CAT? How?!? A: I'm deathly allergic to many many things, and one of them is cat saliva. This is not typically an issue because typically the cats just kinda... lay there and let me pet them. But this was my first time giving Lynx catnip, so I did not expect him to claw me up so badly. Getting clawed when you're allergic to cat is functionally identical to being injected with cat allergens, and the more claws you get, the higher the dosage. Oops!! Q: Shouldn't you maybe not have cats then? A: Going into an allergy induce shock is not at all limited to cats for me, it can happen when I'm grocery shopping, when someone eats a candy bar and I walk too close to the garbage can... Unless I spend my entire life hiding in my room away from all potential allergens, there's always going to be danger. For me this is part of life. As for cats, now that I know it's an issue I can just wear gloves when I try to brush them or use cat nip.
...that first answer you gave seems really stupid. Not because I think it's wrong, but because I feel like Toby should know a little better than that even though he's probably not a master programmer. The hell is the point of a backup save if it gets overwritten upon loading?! That's fuckin plain stupid man.
@@tripletsborn it may be possible that writing to the backup is on a separate function in the code, so if a glitch happens in a function that calls the function that writes to the backup and does other things, the backup gets overwritten.
@@joveaaron-real tl;dr Toby fucked up an if statement that is supposed to check for a condition before it writes the backup? That might be what happened, actually haha. He fucked up an if statement that creates the backup file when you start and load new save slot I bet.
My friend works with GMS2 a lot. I'm talking literally the only game making software he'll ever use, and we never had such glitch happening. I would guess that there was a write function that was cut off as the crash happened since saving files usually means to delete the old version and replace it. As for the crash, I have no idea. Game Maker just acts weird sometimes as I find it to be extremely finicky. Though the possible bit flip from cosmic radiation is possible and not uncommon.
I've never had this to a deltarune or undertale save, but I've seen the million spaces happen _countless times_ at work with files going to and from different file structures sometimes a file will copy and paste but when you open it, it's the spaces I have no clue what causes it, or how to stop it, but it happens maybe once every couple weeks across about half a million computers?
One thing that comes to mind is the rare occasion of a cosmic radiation partical hitting one of the bits causing something to flip, like the time the one Mario 64 player got warped up in tick tick clock
@@kalebb9983 my understanding is that such errors typically aren’t literally due to cosmic radiation (but on occasion could be, but there’s not really a good way to tell the cause). If you want info on that specific event search tic toc clock upwarp or TTC upwarp
Wait a minute: you were hospitalized by a cat. Cats are heavily related to Element 6. Element 6 is related to Gaster. It would seem that Dr. Gaster has gotten his revenge on you!
The only detail I have to add is it looks to me like the game was in the process of editing the backup file as well when code execution stopped. The fact that some of the data changed though is what gets me, it wasn't just erasing lines, it was writing garbage data too (at least to where the room number is stored). I have no idea *what* exactly happened, it could be one of those once in a lifetime glitches that you can never replicate again, but the fact it's happened to multiple people suggests to me there's something they all have in common that we overlooked. The reason I think that there must be a common element that is the root cause, is that Earthbound had a similar mystery that got solved a few years ago with the discovery of the Overworld Status Suppression flag (henceforth referred to as OSS) and how other elements interact with that flag. To make a long story short, sometimes the game over screen wouldn't appear on death, and no one could figure out why, this was dubbed the Game Over glitch. As it turned out, the reason is that the players got into a scripted battle with the OSS on and lost, and OSS being on interferes with the game over screen and doesn't let it start properly. Random battles prevented this by turning OSS off as soon as the fight starts, and several textboxes throughout the game also turn it off, but scripted battles don't turn it off. The one thing every example of the Game Over glitch had in common is that players had encountered an event that turned OSS on (ex. arriving in the Dusty Dunes Desert for the first time), and skipped everything after that event that could turn OSS off. They then entered a scripted battle, lost, and the Game Over glitch occurred.
Fun fact, before I get buried in comments. Recently a guy named "Andrew Cunningham" got the community thinking about the narrator of Deltarune, and whether or not it's diegetic. But one thing people who go over this tend to overlook is an obscure text box on the no mercy route in Ch-#1 where the narrator says something to the effect of *"Hathey will never forget you and what you did"* or something similar But Susey then hears this and asks aloud "*In a good way?"* Then the narrator answers her question saying *"In a bad way"* While you could argue that this is just a joke, it is cannon, and if it isn't a only there for the joke, then it proves that the narrator absolutely is diegetic. Because Susey can talk with whoever is doing the narration, it means that she is probably comfortable in knowing the person speaking... Which also narrows down the narrator to Either Kris, or Ralsei, because they are the only non-Hathey(s) in the room. Another thing that I brought up during Andrew's live stream of reading comments, was the fact the narrator doesn't follow Susey during cut scenes. He said on stream that he thinks that because we have the option of telling her to go right or left in ch-#1 is the narrator, but wasn't sure. So I would like to clarify this, the options we choose aren't the narrator, both Noell and Susey hear our disembodied player-commands as Kris's voice, also he's the one who speaks after the Spamton fight and talks to Susey on the couch at his home. The narrator however isn't heard by most characters, mainly only Kris and the rare exception like Susey during this joke. So the Narrator, while it could be Kris as well, or like his internal thoughts talking or something, it could also be Ralsei, since they aren't narratively connected as of Chapter 2. Just thought I'd get that out of the way, and I would like to hear your thoughts on the matter... :)
Eheh, when the trailer dropped I left a comment asking if he was going to discuss Hathy. He replied that he had no idea what I was talking about and was terrified of the implications.
I think sometimes something can be only sorta diegetic , or like, only-diegetic-when-it-is-funny . Like how Walter rabbit can get out of the handcuffs.
@@lorrainebrunner2490 honestly I’ve never watched it, but a person I follow on tumblr always reblogs whatever they were posting about a year ago, and so, because they talked about Rodger rabbit once, I see it at least once a year. I mostly don’t really watch movies, just people talking about movies. Kinda similarly for games, but not quite to the same degree. I don’t know why I’m like this.
Actually, something similar happened to me during early ch1 days that I have never seen reported anywhere else. In the are after the maze in chapter 1, earlier versions had no colision in certain parts of the floor, allowing for us to go too much out of bounds. I was once playing with this (I must have been hitting walk for some good 40 minutes) until my game suddenly just closed. "No big deal" I thought, and started it again, but the game brought me to the first cutscene of the chapter as if I had never saved, which is weird since I was playing on the same save I completed the chapter a day before. Unfortunately, I could never recreate it. I tried walking infinitely again out of bounds, but I either got bored after the first 15 minutes or when I actually got to the time I was before it never occured again, and now newer versions have the colision right.
We can make this even more cryptic by seeing how well we can connect this strange game malfunction to the actual lore of Deltarune :) A sudden loss of control over Kris and the game...I can think of a fun fan comic idea with this. In the time that the Player is gone, Kris gains freedom to do what they'd like for the week Player was deactivated. However, they are just as shook and confused as we are as we are trying to make it work again, so they just continue to keep to themselves and ask themselves repeatedly if this is all a dream. A soulless Kris wandering around with a heavy sense of derealism... ...or Kris just fuckin' keels over and dies, either way. What a spooky game error!
Deltarune fans when they see any concept in history: "THSI CULD BE MEYAPUOR FOR KRAS' SOUL AND HOW THETHE PLAYET IS EEEEVVVIIILLLL!!!! EVIL!!! EVIL!!! EVIL!!!!! CONTROL!!!!"
I had a strange glitch during the lancer and susie fight where the souls somehow managed to escape the battle boxes borders allowing me to move around the soul freely. I remember catching some video evidence of it happening
i have a weird chapter 1 glitch experience from my brother. apparently he was doing a no-save run and died, but then instead of ending up at the start, he ended up in the first puzzle room where the instructions are vandalized by Roulx, where there were also 2 Susies and no Ralsei.
Something similar happened to me when I was trying to do Snowgrave for the first time. My computer had very little memory left when I died to Berdly but instead of going to the game over screen the game crashed. When I kept trying to load my save file it kept giving me the dog check. In the game the save looked fine with the name, time, location and everything where I last saved, but the save wouldn't load. What I believe happened for me was that my game was trying to update my save file for whatever reason but my computer didn't have enough memory to save it, so the save got corrupted. A similar thing happened with my first Hollow Knight save file as well and maybe Undertale. Let's just say I had a problem in the past with always having low memory. ^^'
@@thirdwheel9938 You can die with Noelle if you get hit quickly enough before Berdly stops, kinda like an UT Toriel situation except there's no surprise expression coming from Berdly
@@thirdwheel9938 He attacks Noelle if Kris is dead if I remember correctly/lh If Noelle is the only one left there's noone else to take the damage, right? Edit: That or I'm an idiot. ^^` It's kinda late here so I might be remembering wrong.
Very interesting glitch! I did some digging myself to try and find out what happened. but sadly couldn't find anything worth mentioning. There's no script that executes during that room transition which has anything to do with saving or overwriting save files, and neither does the transition object. My best guess is that Ephemera somehow managed to trigger the save point in front of the shop while the room was still loading, even though that seems impossible.. Yeah I got no clue. Toby sure knows how to make his code hard to read.
This glitch is so bizarre. I wonder if the reason it happens is the Game Maker tool the chapter 2 could be affected by a similar glitch. Nice video and documentation of this! Hope ya get better soon
Curious, I always thought that you were called "HalfBREEDchaos", like, a Chaos born from the love of two Chaoses of different species finding love. Now I see, as "HalfBREADchaos" you're more like a little slice of white bread that got trapped in the toaster, being left alone, making it so that after seeing the maddening cruelty of the world, you decided to indulge in the lifestyle of absolute chaos, resulting in the creation of these videos in this specific order by pure chance, as nothing is more chaotic than randomness creating highly complicated elaborations.
This was a very interesting video. Feels very creepy how the save file corrupted so badly. On brand with the mystery of deltarune. I hope you feel better soon, cats can be dangerous yet adorable little things.
I had a similar experience with the PlayStation version of the game after beating chapter 1. From what I could understand from the error message, it seemed as though the game deleted the chapter select screen. Has anyone else had this issue?
The fact this happens on both console version and the pc version makes this even weirder and the fact they hasn't been a fix for it implies maybe it can’t be fixed or Toby and the game testers just can’t recreate it themselves making it almost impossible to deal with
My guess is that it has something to do with the tree room, you go into a loading zone and your sent to a room different than normal, except in the wrong loading zone. So it has a good amount of similarities.
Video Idea: Could you talk about the apparent checks the game make during the Carnival dialogue with Noelle? I never heard much about it and I don't know coding enough to check it I'm not sure there is enough to make a video on it, but maybe a compilation of things not big enough to make a full video on? iunno, just curious on the subject XD Cool video as always :p Also hope you get better soon
If you feel bad about the cat-a-strophe, think about that somewhere, some time ago, a human accidentaly touched some poisenous ivy (slightly painful and causes itching) and jumped back in surprise only to hit his head, forcing him to skip work for 2 days straight. Whadya looking at?! That didn’t happen to me
Great analysis video! I wonder if it was just another cosmic bit flip? I wonder if this is something that can only be figured out by like, playing with a memory viewer 24/7. Also, get well soon!
I'm guessing that the game of glitched when trying to enter the second loading zone and it frantically executed code which made them go to that room and it may have accidentally deleted some code
Hoi, here are my theories on the blank values: (For context, I am a programmer, but am unfamiliar with gamemaker, and the internal functions of undertale.) The blank numbers are called “null values,” they sometimes occur when a variable tries to assign itself to another variable of a different type (for example trying to make a number to a word). Usually, an error is thrown during this situation, which caused the game to crash. When the file somehow saved and the game reopened, it could have remained a null value. Toby likely did the dog screen when the game detected a null value on the save file. How the null value got there in the first place might have some of the variables originally had a different data type, but they changed the variable type to be more efficient. However, there might have been lines of code that toby forgot to delete. This is all speculation, just throwing ideas at the wall.
I'm a software engineer. Here's what I think happened. The last time Ephemera tried to save, somehow the mechanism that actually does the saving failed to access the game data, instead reading it as completely blank. Maybe something in the OS disallowed the read for some reason, maybe Ephemera's RAM is dying, I dunno, but that has to be what happened there. Because of this, everything was read as empty. Strings (lists of characters - names for example) became zero length, lists of digits became zero length, and numbers became zero. Had Ephemera loaded between their last save and the crash, the file would've already been corrupted, albeit not quite as badly. As for the new save file, I don't know what Game Maker uses under the hood, but if it's C, the following is plausible. There's a quirk in the C standard library (premade tools that are practically but not technically built into C) that can cause you to read the same character over and over again when reading from something like a hard drive if that character is unexpected. Between the bad save and the crash, the game must've decided to auto save at some point for whatever reason. When making the backup, it has to read the values from your old save file. The save file starts with your name, which in this case became blank. Because of this, the first character read from the save file might be a special character called NULL. Suffice to say, getting a NULL as the first character would be rather unexpected. If Game Maker's code is such that the value to write gets loaded from the old save, recorded in a variable declared outside the loop block (don't worry about it) and initialized as a space, then written from that variable to the save, all of which is entirely plausible (just trust me), then that could cause Game Maker to write infinite spaces to the file as fast as it could. You're probably gonna have to read that one again. If done correctly, this wouldn't interfere with gameplay for quite a while. It may have only created some real gameplay problem while Ephemera was walking through that room, triggering the problem on loading the next room. So in summary, the game data somehow became inaccessible to the save mechanism. Thus the mechanism wrote a save that is emptier than is supposed to be possible. When reading it again to try to do a backup, it might've found an unexpected character that might've triggered an obscure bug in Game Maker based on bad usage of the C standard library, which it may or may not use. Obviously this is entirely uncertain, but I think this is all plausible at the very least. Edit: Apparently GMS2 is built in C++, not C. I don't know C++ nearly as well as C so I don't know if it has a similar issue, but I think the idea of repeatedly reading and ignoring an unexpected character is still plausible.
knowing what i do about computers, and how many indie games have The Spaghetti for code, that sounds about right, for something to just randomly go catastrophically wrong
I hope youll get well soon! (Ill speak from personal perspective, but Im sure it applies to most people) I have been missing your videos, but now that I know the cause of why it took so long, please take your time! Great video with awesome editing, as usual.
i will say this, opening the jevil door is the point where the backup save was made as to prevent you from having to rewatch that cutscene every time you die
Well, I haven't had a file corruption, but I don't see what's so bad about it. Just another reason to replay Deltarune! Oh boy, do I love replaying Deltarune! Such a masterpiece! It never gets old! Great video by the way!
Get well dude, these videos always are interesting, as you bring some the most obscure facts of this series into the light and the fact is more impressive considering you do so mostly by pure dedication, as you don't have that much knowledge of a lot of these subjects. Take care and don't overwork yourself!
looks like this channel has an answer to everything, from little things to bigger and obnoxious stuff, once again i thank youtube's reccomendation system :D
Was re-watching this and it kinda reminded me on an old Zelda game glitch (Don't remember which) where you load the title screen while controlling link and then proceed to delete and save the save file at the same time then load it I think it sets most to all the values to 0 (including hp so when you load in you immediately die lol) This might be what's happening to backup save but I doubt it
Hey halfbread, I only found your channel 2 days ago and let me say im impressed. Ive finished watching every video youve posted for now haha keep up the hard work.
Hold on a second - there's something you overlooked here! The save file when loading the game up has data on it, including the player name. 0:54 - Name: EPHIE, Time: 227:12, Room: Card Castle - 1F
Wait- Card castle??? That's not even close to 412 *or* the actual room he was in and the one he was going to??? And how did the name and time get preserved? Is there some kinda emergency hidden backup file for that stuff or is it stored seperately or...? I have absolutely no idea what's going on there.
Ok, so, I have/had the original version of deltarune. I had 3 saves on it. ( 1) casual play thru. 2) full completion play thru. 3) play thru w/ friend.) after chapter 2 came out, I started playing both characters on the chapter 2 version for convenience (I was only playing my 2nd save slot to beat Jevil. I finally did in February!!!). At some point I decided to go check on the chapter 1 version of the game. When I booted up the save select screen, my 2nd save slot had the name and time, but not the room. It was blank(ish). I clicked on it and I got sent to the dog check room. I think cuz I saved in different spots on my chapter 2 version of the save, the original got confused and crashed. But who knows I’m not a coder :/
I'm pretty sure it's been confirmed that the Chapter 1&2 version had a different SAVE file structure (or something of that effect) than the original SURVEY_PROGRAM? The game's undergone quite a few changes in 3 years, Toby tried a few gamemaking engines before coming back to GameMaker, there's new mechanics like the SPARE % meter, etc :0
I just found your channel yesterday and you’ve quickly become my favourite deltatuber!...deltarune RUclipsr...deltarunetuber?! Anyways you probably understand what I’m trying to say :D
Cool video, this sorta reminds me when for some reason after booting deltarune to play chapter 2 the week it came out to play snowgrave my original file just disappeared and I had to get the backup to fix it
Thank you for the advice. It is a very weird glitch. I've never encountered it yet and hope I won't, but still, it's better to know what to do. P.S. I love your editing style :) And get better soon!
i think the reason it broke was because sometimes computers just randomly mess stuff up edit: either that or i heard there is like a 1 in a billion chance for like a particle or something from the sun to touch a gaming console and bug it out
Some days ago, In the fight against Susie and Lancer, in chapter 1. I found some weird glitch, where I could control the fighting menu and my soul at the same time, the soul was outside the attack box, and I could still play normally, except because in a moment I was able to control 2 souls at the same time.
can't wait for more hyperlink blocked 👍👍 i've never had any crazy bug things happen to me in deltarune, maybe it's because i don't play it enough or because i play the switch version...? anyways, tho... always excited for your vids, man keep up the great work and feel better soon ❤️
great video and from my basic knowledge it might just be that the game had something happen, unsure of the cause but dropping the game and reloading it like that could have caused the bug of deleting save file progress as the crash might have activated saving through some sort of room change, all i know is game bugged and thats it but i can speculate, considering the room also had a save it could have been the game clicked it to save somehow, but again, not sure
i dunno why but save file corruptions or things like that really creeps me out, just the things that malfunction, music not working, a character having a glitched or unused asset, its just, scary like this one time in the binding of isaac, i had the classic three save files, one for me and for my brother and the empty one, when i finished a run, and left to the home menu, the music started glitching and playing 3 times at the same time in like, 0.2x speed? i checked the save files and they were good, when i reopened the game when closing it, i saw the three save files say corrupted data with crying isaac's head, man its just so unnerving... totally unrelated but it was worth it to type it here
Lol I remembered the story because the same thing happened to me but I didn’t attach much importance to it except that I was offended, and it also happened on the Switch version. And I remember that there seemed to be something similar in Chapter 2, I just went through it on the switch and put it off until tomorrow, there were no patches, but when I tried to go to my save, the dog turned on,as I remember, I kind of stopped next to the robots that sell the bank after meeting the queen and the berdley statue
He uhhhhh, he might have accidentally doubled the number of characters cuz like, this is complete corruption of an important game file and in game mechanic, the SAVE.
Once, during the Susie-Lancer fight, I somehow managed to get two souls, one in the menu to fight, and one where the attack area would normally be, but it could go to the end of the screen
So for a while my computer had the equivalent to cancer I fixed it but before I fixed it when I was playing deltarune or undertale the same thing happened except it happened most likely when I saved
Wow, this glitch is really weird! I’ve never even seen this, thank god never experienced it… at least not with this game. Really good job on the video, and I hope you’re doing well!
FAQ Time!
Q: Did you ever figure out what was up?
A: Oceanbagel of the Underminer discord made an break down of the mechanics at play here (after the video had dropped) so I'm just gonna paste it all here:
I'm watching it now and I do have an explanation for the room 412 thing. That room is not the legend on version 1.10, it's the dogcheck room. In chapter 1, your backup save is saved again upon reloading. This happens even if you load into the dogcheck room. So what happened was all the variables were initialized as they normally are before loading (which is mostly setting things to 0) and then the loading failed due to the corrupted save and then you're sent to the dogcheck room. Then the backup save is overwritten by all these initialized values plus the current room (the dogcheck room). So you would have needed to make a copy of the backup save file before reloading in order to use it.
As for the save file, you should be comparing bytes rather than characters, since the idea is that the game first fills the file up with null bytes up to the correct size. 41,097 is within the range for number of bytes in a save file, which can vary based on the number of digits that happen to be in each flag. The difference that was unaccounted for in your calculations was that the line breaks are two bytes. So in your example, the number of bytes in the file would be 41,460 (counting the characters and spaces for 1 byte each and the line breaks for 2 bytes each). If the save file were null bytes then you would expect to get one line with the last column being the file size in bytes plus one because of how notepad counts columns. And that does seem to be what it looks like.
Watching through the stream, it looks like their computer was really struggling with loads. The music not showing up indicates that the game wasn't able to load the music fast enough, and some of those room transitions were way slower than they should be. So I'd say it was either a performance issue or antivirus interfering with what the game wanted to do, and I think the save corruption itself happened during the save in card castle (the last save before the crash).
Also this is mostly unrelated but has to do with the autosaves being re-saved when you load. In version 1.09, there was an issue where you could load into the next room past where you saved, and since autosaves are re-saved, you can repeatedly advance through rooms by repeatedly dying. So speedrunners routed it out like this:
cdn.discordapp.com/attachments/934180998734839838/985515490963247154/2022-06-12_07-58-34.mov
Q: @0:02 Is that....
A: Yep, that's Super Mario RPG sound effects.
Q: Wait did you *actually* go to the hospital over a CAT? How?!?
A: I'm deathly allergic to many many things, and one of them is cat saliva. This is not typically an issue because typically the cats just kinda... lay there and let me pet them. But this was my first time giving Lynx catnip, so I did not expect him to claw me up so badly.
Getting clawed when you're allergic to cat is functionally identical to being injected with cat allergens, and the more claws you get, the higher the dosage.
Oops!!
Q: Shouldn't you maybe not have cats then?
A: Going into an allergy induce shock is not at all limited to cats for me, it can happen when I'm grocery shopping, when someone eats a candy bar and I walk too close to the garbage can... Unless I spend my entire life hiding in my room away from all potential allergens, there's always going to be danger. For me this is part of life. As for cats, now that I know it's an issue I can just wear gloves when I try to brush them or use cat nip.
...that first answer you gave seems really stupid. Not because I think it's wrong, but because I feel like Toby should know a little better than that even though he's probably not a master programmer.
The hell is the point of a backup save if it gets overwritten upon loading?! That's fuckin plain stupid man.
@@tripletsborn it may be possible that writing to the backup is on a separate function in the code, so if a glitch happens in a function that calls the function that writes to the backup and does other things, the backup gets overwritten.
@@joveaaron-real tl;dr Toby fucked up an if statement that is supposed to check for a condition before it writes the backup?
That might be what happened, actually haha. He fucked up an if statement that creates the backup file when you start and load new save slot I bet.
Love your videos, hope you've recovered well from the kitty incident! :]
@@tripletsborn most likely
"And when the patient woke up, his skeleton was missing, and the doctor was never heard from again!"
KITTY
"Anyway that is how I lost my medical license"
@@DogsRNice anyway that is how i lost my programming license
:3
What
Seeing you in a red shirt is cool. I love all the outfits you make. I also love how you use the wingdings hands.
My friend works with GMS2 a lot. I'm talking literally the only game making software he'll ever use, and we never had such glitch happening. I would guess that there was a write function that was cut off as the crash happened since saving files usually means to delete the old version and replace it. As for the crash, I have no idea. Game Maker just acts weird sometimes as I find it to be extremely finicky.
Though the possible bit flip from cosmic radiation is possible and not uncommon.
i was thinking the same thing the universe itself hates computers lol
I wouldn't think its a bitflip though as he mentioned that this isn't a single case scenario.
I also thought about bit flip after watching the video, perhaps my only thought, though it's more unlikely this would be recorded
Its like that mario thing
in my eyes you are the top undertale/deltarune theorisete i know. thanks for your hard work
The editing on these videos are AMAZING. I cannot believe how cool it is to see.
This video is great, and please get better soon!
He's truly learning a lot very quickly
@@Benzinilinguine i remember like their pronounds are they/them but ok.
Agreed.
I've never had this to a deltarune or undertale save, but I've seen the million spaces happen _countless times_ at work with files going to and from different file structures
sometimes a file will copy and paste but when you open it, it's the spaces
I have no clue what causes it, or how to stop it, but it happens maybe once every couple weeks across about half a million computers?
One thing that comes to mind is the rare occasion of a cosmic radiation partical hitting one of the bits causing something to flip, like the time the one Mario 64 player got warped up in tick tick clock
@@MrFizzy-ur9eh source? this sounds really intresting
@@kalebb9983 my understanding is that such errors typically aren’t literally due to cosmic radiation (but on occasion could be, but there’s not really a good way to tell the cause).
If you want info on that specific event search tic toc clock upwarp or TTC upwarp
@@kalebb9983 cartridge was shifted for like one millimeter and the game glitched and teleported the mario to tick tock clock
@@quantdev very intresting....
Wait a minute: you were hospitalized by a cat. Cats are heavily related to Element 6. Element 6 is related to Gaster. It would seem that Dr. Gaster has gotten his revenge on you!
OH GOD NO!
The only detail I have to add is it looks to me like the game was in the process of editing the backup file as well when code execution stopped. The fact that some of the data changed though is what gets me, it wasn't just erasing lines, it was writing garbage data too (at least to where the room number is stored). I have no idea *what* exactly happened, it could be one of those once in a lifetime glitches that you can never replicate again, but the fact it's happened to multiple people suggests to me there's something they all have in common that we overlooked.
The reason I think that there must be a common element that is the root cause, is that Earthbound had a similar mystery that got solved a few years ago with the discovery of the Overworld Status Suppression flag (henceforth referred to as OSS) and how other elements interact with that flag. To make a long story short, sometimes the game over screen wouldn't appear on death, and no one could figure out why, this was dubbed the Game Over glitch. As it turned out, the reason is that the players got into a scripted battle with the OSS on and lost, and OSS being on interferes with the game over screen and doesn't let it start properly. Random battles prevented this by turning OSS off as soon as the fight starts, and several textboxes throughout the game also turn it off, but scripted battles don't turn it off. The one thing every example of the Game Over glitch had in common is that players had encountered an event that turned OSS on (ex. arriving in the Dusty Dunes Desert for the first time), and skipped everything after that event that could turn OSS off. They then entered a scripted battle, lost, and the Game Over glitch occurred.
My favorite Undertale/Deltarune secrets are the ones [[WHERE THEY DELETE CRITICAL GAME FILES FOR $4.99]] [[FOR FREE!!]]
* I LOVE IT WHEN THEY [[MAKE DEDUCTIONS]] ON MY [[Sweet Fall Vacation!]] WITHOUT ANY WARNING !
* LIVING IN A GOD DAMN [[Empty File?]]
Fun fact, before I get buried in comments.
Recently a guy named "Andrew Cunningham" got the community thinking about the narrator of Deltarune, and whether or not it's diegetic.
But one thing people who go over this tend to overlook is an obscure text box on the no mercy route in Ch-#1 where the narrator says something to the effect of *"Hathey will never forget you and what you did"* or something similar
But Susey then hears this and asks aloud "*In a good way?"*
Then the narrator answers her question saying *"In a bad way"*
While you could argue that this is just a joke, it is cannon, and if it isn't a only there for the joke, then it proves that the narrator absolutely is diegetic.
Because Susey can talk with whoever is doing the narration, it means that she is probably comfortable in knowing the person speaking...
Which also narrows down the narrator to Either Kris, or Ralsei, because they are the only non-Hathey(s) in the room.
Another thing that I brought up during Andrew's live stream of reading comments, was the fact the narrator doesn't follow Susey during cut scenes. He said on stream that he thinks that because we have the option of telling her to go right or left in ch-#1 is the narrator, but wasn't sure.
So I would like to clarify this, the options we choose aren't the narrator, both Noell and Susey hear our disembodied player-commands as Kris's voice, also he's the one who speaks after the Spamton fight and talks to Susey on the couch at his home.
The narrator however isn't heard by most characters, mainly only Kris and the rare exception like Susey during this joke.
So the Narrator, while it could be Kris as well, or like his internal thoughts talking or something, it could also be Ralsei, since they aren't narratively connected as of Chapter 2.
Just thought I'd get that out of the way, and I would like to hear your thoughts on the matter... :)
Eheh, when the trailer dropped I left a comment asking if he was going to discuss Hathy. He replied that he had no idea what I was talking about and was terrified of the implications.
I think sometimes something can be only sorta diegetic , or like, only-diegetic-when-it-is-funny . Like how Walter rabbit can get out of the handcuffs.
@@drdca8263 It's been ages since I've heard about Rodger Rabbit. *I see you are a man of culture as well...*
@@lorrainebrunner2490 honestly I’ve never watched it, but a person I follow on tumblr always reblogs whatever they were posting about a year ago, and so, because they talked about Rodger rabbit once, I see it at least once a year.
I mostly don’t really watch movies, just people talking about movies. Kinda similarly for games, but not quite to the same degree. I don’t know why I’m like this.
isn't the hathy just referring to herself from third person
Actually, something similar happened to me during early ch1 days that I have never seen reported anywhere else. In the are after the maze in chapter 1, earlier versions had no colision in certain parts of the floor, allowing for us to go too much out of bounds. I was once playing with this (I must have been hitting walk for some good 40 minutes) until my game suddenly just closed.
"No big deal" I thought, and started it again, but the game brought me to the first cutscene of the chapter as if I had never saved, which is weird since I was playing on the same save I completed the chapter a day before.
Unfortunately, I could never recreate it. I tried walking infinitely again out of bounds, but I either got bored after the first 15 minutes or when I actually got to the time I was before it never occured again, and now newer versions have the colision right.
sorry to hear about your cat-astrophe! fascinating video, it almost made me think there was a FUN value at play, with how rare it is...
Take my like.
We can make this even more cryptic by seeing how well we can connect this strange game malfunction to the actual lore of Deltarune :)
A sudden loss of control over Kris and the game...I can think of a fun fan comic idea with this. In the time that the Player is gone, Kris gains freedom to do what they'd like for the week Player was deactivated. However, they are just as shook and confused as we are as we are trying to make it work again, so they just continue to keep to themselves and ask themselves repeatedly if this is all a dream. A soulless Kris wandering around with a heavy sense of derealism...
...or Kris just fuckin' keels over and dies, either way. What a spooky game error!
This is an interesting -(lol lmao i said the funny gaster word)- concept actually, lmk if you do anything with this
Deltarune fans when they see any concept in history: "THSI CULD BE MEYAPUOR FOR KRAS' SOUL AND HOW THETHE PLAYET IS EEEEVVVIIILLLL!!!! EVIL!!! EVIL!!! EVIL!!!!! CONTROL!!!!"
@@leedlelel2373 "EEEEEEEEEEEEEEEEEEVVVVIIIIIIIIIIIIILLL"
It was actually Gaster, because everything slightly strange that happens in Undertale or Deltarune is because of Gaster, for some reason.
Oh boy! What a nice time traveling through the purple grass lands of card kingdom, I hope nothing unsettling and world destructive happens!
I had a strange glitch during the lancer and susie fight where the souls somehow managed to escape the battle boxes borders allowing me to move around the soul freely. I remember catching some video evidence of it happening
I had the same glitch once but can’t seem to recreate it now I don’t know what causes it either
Lemme guess 2 of them?
i have a weird chapter 1 glitch experience from my brother.
apparently he was doing a no-save run and died, but then instead of ending up at the start, he ended up in the first puzzle room where the instructions are vandalized by Roulx, where there were also 2 Susies and no Ralsei.
Something similar happened to me when I was trying to do Snowgrave for the first time. My computer had very little memory left when I died to Berdly but instead of going to the game over screen the game crashed. When I kept trying to load my save file it kept giving me the dog check. In the game the save looked fine with the name, time, location and everything where I last saved, but the save wouldn't load. What I believe happened for me was that my game was trying to update my save file for whatever reason but my computer didn't have enough memory to save it, so the save got corrupted. A similar thing happened with my first Hollow Knight save file as well and maybe Undertale. Let's just say I had a problem in the past with always having low memory. ^^'
If you had decided to go look at the save file you would have propably shat your pants from fear and think you have done something wrong
or maybe Berdly killed you for real
Wait (kinda unrelated but Im curious) how did you die to berdly on a snowgrave? I thought he wouldn't attack noelle....?
@@thirdwheel9938 You can die with Noelle if you get hit quickly enough before Berdly stops, kinda like an UT Toriel situation except there's no surprise expression coming from Berdly
@@thirdwheel9938 He attacks Noelle if Kris is dead if I remember correctly/lh
If Noelle is the only one left there's noone else to take the damage, right?
Edit: That or I'm an idiot. ^^` It's kinda late here so I might be remembering wrong.
Very interesting glitch! I did some digging myself to try and find out what happened. but sadly couldn't find anything worth mentioning. There's no script that executes during that room transition which has anything to do with saving or overwriting save files, and neither does the transition object. My best guess is that Ephemera somehow managed to trigger the save point in front of the shop while the room was still loading, even though that seems impossible.. Yeah I got no clue. Toby sure knows how to make his code hard to read.
I desperately wish you and bread did a colabuation
Very very interesting
This glitch is so bizarre. I wonder if the reason it happens is the Game Maker tool the chapter 2 could be affected by a similar glitch. Nice video and documentation of this! Hope ya get better soon
Curious, I always thought that you were called "HalfBREEDchaos", like, a Chaos born from the love of two Chaoses of different species finding love. Now I see, as "HalfBREADchaos" you're more like a little slice of white bread that got trapped in the toaster, being left alone, making it so that after seeing the maddening cruelty of the world, you decided to indulge in the lifestyle of absolute chaos, resulting in the creation of these videos in this specific order by pure chance, as nothing is more chaotic than randomness creating highly complicated elaborations.
Ahh Yes. My [BIG SHOT] has uploaded a new video!
i like to listen to these theories while doing literally anything they're nice white noise for me
This was a very interesting video. Feels very creepy how the save file corrupted so badly. On brand with the mystery of deltarune. I hope you feel better soon, cats can be dangerous yet adorable little things.
News reporters about to say that a cosmic ray from space flipped a byte in the room transition and fucked up his save:
I understood this reference.
Also, the end credits showing up after the intro is just toby's way of saying "i dont know where to go!"
It is my head cannon that it happens when Gaster is minding his business when he accidentally spills coffee on the files.
I had a similar experience with the PlayStation version of the game after beating chapter 1. From what I could understand from the error message, it seemed as though the game deleted the chapter select screen. Has anyone else had this issue?
The fact this happens on both console version and the pc version makes this even weirder and the fact they hasn't been a fix for it implies maybe it can’t be fixed or Toby and the game testers just can’t recreate it themselves making it almost impossible to deal with
this is honestly the creepiest bug i've ever seen happen
I got an advertisment at the excat moment he said "Not sponsored", funniest shit I've ever seen.
Well, that was very, very interesting.
Also "if I had less HP and Defense I would actually be Sans" killed me 😂
My guess is that it has something to do with the tree room, you go into a loading zone and your sent to a room different than normal, except in the wrong loading zone. So it has a good amount of similarities.
Video Idea: Could you talk about the apparent checks the game make during the Carnival dialogue with Noelle? I never heard much about it and I don't know coding enough to check it
I'm not sure there is enough to make a video on it, but maybe a compilation of things not big enough to make a full video on? iunno, just curious on the subject XD
Cool video as always :p
Also hope you get better soon
If you feel bad about the cat-a-strophe, think about that somewhere, some time ago, a human accidentaly touched some poisenous ivy (slightly painful and causes itching) and jumped back in surprise only to hit his head, forcing him to skip work for 2 days straight.
Whadya looking at?! That didn’t happen to me
RUclips should have alerted me to this vid sooner!! You are officially the first youtuber I've SMASHED THAT BELL for
Great analysis video! I wonder if it was just another cosmic bit flip? I wonder if this is something that can only be figured out by like, playing with a memory viewer 24/7.
Also, get well soon!
that WHAAAA---- at 3:50 was just-------
unforgettable
I genuinely think your videos are so interesting, I love to just sit and listen to them.
I loved the video, i hope you feel better soon and fully recover from the catastrophe!
I'm guessing that the game of glitched when trying to enter the second loading zone and it frantically executed code which made them go to that room and it may have accidentally deleted some code
I love the SMRPG sound effects at the start, very cool. And interesting video! Deltarune seems to be pieced together by duct tape and spaghetti.
im pretty sure all games are pieced together by duct tape and spaghetti from what ive heard
Wow, that is a crazy meta glitch. Also sucks to hear you having medical issues, hope you get better soon!
Never had anything like this, but I have had other games crash, reset all my stats, and dump me in an unused area.
Hoi, here are my theories on the blank values:
(For context, I am a programmer, but am unfamiliar with gamemaker, and the internal functions of undertale.) The blank numbers are called “null values,” they sometimes occur when a variable tries to assign itself to another variable of a different type (for example trying to make a number to a word). Usually, an error is thrown during this situation, which caused the game to crash. When the file somehow saved and the game reopened, it could have remained a null value. Toby likely did the dog screen when the game detected a null value on the save file.
How the null value got there in the first place might have some of the variables originally had a different data type, but they changed the variable type to be more efficient. However, there might have been lines of code that toby forgot to delete.
This is all speculation, just throwing ideas at the wall.
I'm a software engineer. Here's what I think happened.
The last time Ephemera tried to save, somehow the mechanism that actually does the saving failed to access the game data, instead reading it as completely blank. Maybe something in the OS disallowed the read for some reason, maybe Ephemera's RAM is dying, I dunno, but that has to be what happened there.
Because of this, everything was read as empty. Strings (lists of characters - names for example) became zero length, lists of digits became zero length, and numbers became zero.
Had Ephemera loaded between their last save and the crash, the file would've already been corrupted, albeit not quite as badly.
As for the new save file, I don't know what Game Maker uses under the hood, but if it's C, the following is plausible.
There's a quirk in the C standard library (premade tools that are practically but not technically built into C) that can cause you to read the same character over and over again when reading from something like a hard drive if that character is unexpected.
Between the bad save and the crash, the game must've decided to auto save at some point for whatever reason.
When making the backup, it has to read the values from your old save file. The save file starts with your name, which in this case became blank.
Because of this, the first character read from the save file might be a special character called NULL. Suffice to say, getting a NULL as the first character would be rather unexpected.
If Game Maker's code is such that the value to write gets loaded from the old save, recorded in a variable declared outside the loop block (don't worry about it) and initialized as a space, then written from that variable to the save, all of which is entirely plausible (just trust me), then that could cause Game Maker to write infinite spaces to the file as fast as it could. You're probably gonna have to read that one again.
If done correctly, this wouldn't interfere with gameplay for quite a while. It may have only created some real gameplay problem while Ephemera was walking through that room, triggering the problem on loading the next room.
So in summary, the game data somehow became inaccessible to the save mechanism. Thus the mechanism wrote a save that is emptier than is supposed to be possible. When reading it again to try to do a backup, it might've found an unexpected character that might've triggered an obscure bug in Game Maker based on bad usage of the C standard library, which it may or may not use.
Obviously this is entirely uncertain, but I think this is all plausible at the very least.
Edit: Apparently GMS2 is built in C++, not C. I don't know C++ nearly as well as C so I don't know if it has a similar issue, but I think the idea of repeatedly reading and ignoring an unexpected character is still plausible.
knowing what i do about computers, and how many indie games have The Spaghetti for code, that sounds about right, for something to just randomly go catastrophically wrong
tysm for fueling my hyperfixation
truely a hero
I love your videos and it is very clear that you put it a lot of time and effort in your videos which is great so keep up the good work.
I love the editing on these videos. It works perfectly with the text-to-speech in my opinion :)
I hope youll get well soon!
(Ill speak from personal perspective, but Im sure it applies to most people) I have been missing your videos, but now that I know the cause of why it took so long, please take your time!
Great video with awesome editing, as usual.
Oh my god, the _cat_ got you? That sucks, but that's also really hecking funny lmfao-
I'm sorry
this is seriously the best deltarune content channel I think I've ever found, keep it up
Ralsei wanted to tell his story again so much he corrupted the save file
Nice bite sized video, hope you get better soon!
Might want to look at the parser for the game savedata.
This is one of those channels where I'm always happy to see a new video, because you're editing is amazing, and well, I love Deltarune.
i will say this, opening the jevil door is the point where the backup save was made as to prevent you from having to rewatch that cutscene every time you die
Game developer here. My theory is that this corruption might be because of a bitflip, which is unavoidable and usually doesn't do too much damage.
Well, I haven't had a file corruption, but I don't see what's so bad about it.
Just another reason to replay Deltarune!
Oh boy, do I love replaying Deltarune!
Such a masterpiece! It never gets old!
Great video by the way!
That was such a great video! I'm glad I could be a part of it! :-))
Get well dude, these videos always are interesting, as you bring some the most obscure facts of this series into the light and the fact is more impressive considering you do so mostly by pure dedication, as you don't have that much knowledge of a lot of these subjects. Take care and don't overwork yourself!
looks like this channel has an answer to everything, from little things to bigger and obnoxious stuff, once again i thank youtube's reccomendation system :D
This scares me, because I play on switch, so spamton save editor can’t save me
Loved the aura of this video, good work and hope you doing good with the cat thing
Was re-watching this and it kinda reminded me on an old Zelda game glitch (Don't remember which) where you load the title screen while controlling link and then proceed to delete and save the save file at the same time then load it
I think it sets most to all the values to 0 (including hp so when you load in you immediately die lol)
This might be what's happening to backup save but I doubt it
Hey halfbread, I only found your channel 2 days ago and let me say im impressed. Ive finished watching every video youve posted for now haha keep up the hard work.
Interestingly enough, the page in the book Berdly reads at the beginning of chapter 2 is page 142.
The room he was sent to in the vid was 412
@@heatherramirez6141 Anagrams
@@heatherramirez6141 huh, didn’t realize that.
@Kel XD dude!
@deadchannel7895my piss is white it's the same color as gaster
Hold on a second - there's something you overlooked here!
The save file when loading the game up has data on it, including the player name.
0:54 - Name: EPHIE, Time: 227:12, Room: Card Castle - 1F
Wait-
Card castle???
That's not even close to 412 *or* the actual room he was in and the one he was going to???
And how did the name and time get preserved? Is there some kinda emergency hidden backup file for that stuff or is it stored seperately or...? I have absolutely no idea what's going on there.
@@Rainbowplayz-ix5ix Exactly It's strangeee
@@Rainbowplayz-ix5ix i think its stored seperately
@@emireri2387 Ah ok
Ok, so, I have/had the original version of deltarune. I had 3 saves on it. ( 1) casual play thru. 2) full completion play thru. 3) play thru w/ friend.) after chapter 2 came out, I started playing both characters on the chapter 2 version for convenience (I was only playing my 2nd save slot to beat Jevil. I finally did in February!!!). At some point I decided to go check on the chapter 1 version of the game. When I booted up the save select screen, my 2nd save slot had the name and time, but not the room. It was blank(ish). I clicked on it and I got sent to the dog check room. I think cuz I saved in different spots on my chapter 2 version of the save, the original got confused and crashed. But who knows I’m not a coder :/
I'm pretty sure it's been confirmed that the Chapter 1&2 version had a different SAVE file structure (or something of that effect) than the original SURVEY_PROGRAM? The game's undergone quite a few changes in 3 years, Toby tried a few gamemaking engines before coming back to GameMaker, there's new mechanics like the SPARE % meter, etc :0
@@anonymizationoverload9831 nope. i've done pacifist on all of my saves. but that's a good point :)
This is like Noelle's story.
But, darker...
7:28 you fed your cat CATNIP
1:05 THANK YOU SO MUCH, I'VE BEEN TRYING TO LEARN HOW TO CODE DELTRAUNE FOR SO LONG!
I just found your channel yesterday and you’ve quickly become my favourite deltatuber!...deltarune RUclipsr...deltarunetuber?! Anyways you probably understand what I’m trying to say :D
Cool video, this sorta reminds me when for some reason after booting deltarune to play chapter 2 the week it came out to play snowgrave my original file just disappeared and I had to get the backup to fix it
Yes glad I had notifications turned on
This is my favorite Undertale Deltarune channel out there
Thank you for the advice. It is a very weird glitch. I've never encountered it yet and hope I won't, but still, it's better to know what to do.
P.S. I love your editing style :) And get better soon!
i think the reason it broke was because sometimes computers just randomly mess stuff up
edit: either that or i heard there is like a 1 in a billion chance for like a particle or something from the sun to touch a gaming console and bug it out
Some days ago, In the fight against Susie and Lancer, in chapter 1. I found some weird glitch, where I could control the fighting menu and my soul at the same time, the soul was outside the attack box, and I could still play normally, except because in a moment I was able to control 2 souls at the same time.
Yeah I got that glitch and moving the soul into Susie or lancer still damaged it even when they weren’t atacking
My guess is that the game crashed while rewriting the save file and corrupted it
Me on my way to make a party of Ralseis:
wow, this is really crazy. I never would have thought Toby *could* make a glitch this bad
3:50 Loved what you did there with the
"w h a t"
the speed with which i clicked on the new HBC video was unfathomable
The editing is great and the tts is very unique and I like it
can't wait for more hyperlink blocked 👍👍
i've never had any crazy bug things happen to me in deltarune, maybe it's because i don't play it enough or because i play the switch version...?
anyways, tho...
always excited for your vids, man
keep up the great work and feel better soon ❤️
great video and from my basic knowledge it might just be that the game had something happen, unsure of the cause but dropping the game and reloading it like that could have caused the bug of deleting save file progress as the crash might have activated saving through some sort of room change, all i know is game bugged and thats it but i can speculate, considering the room also had a save it could have been the game clicked it to save somehow, but again, not sure
i dunno why but save file corruptions or things like that really creeps me out, just the things that malfunction, music not working, a character having a glitched or unused asset, its just, scary
like this one time in the binding of isaac, i had the classic three save files, one for me and for my brother and the empty one, when i finished a run, and left to the home menu, the music started glitching and playing 3 times at the same time in like, 0.2x speed? i checked the save files and they were good, when i reopened the game when closing it, i saw the three save files say corrupted data with crying isaac's head, man its just so unnerving...
totally unrelated but it was worth it to type it here
Lol I remembered the story because the same thing happened to me but I didn’t attach much importance to it except that I was offended, and it also happened on the Switch version.
And I remember that there seemed to be something similar in Chapter 2, I just went through it on the switch and put it off until tomorrow, there were no patches, but when I tried to go to my save, the dog turned on,as I remember, I kind of stopped next to the robots that sell the bank after meeting the queen and the berdley statue
The editing on these videos are AMAZING.
He uhhhhh, he might have accidentally doubled the number of characters
cuz like, this is complete corruption of an important game file and in game mechanic, the SAVE.
Once, during the Susie-Lancer fight, I somehow managed to get two souls, one in the menu to fight, and one where the attack area would normally be, but it could go to the end of the screen
So for a while my computer had the equivalent to cancer I fixed it but before I fixed it when I was playing deltarune or undertale the same thing happened except it happened most likely when I saved
Lavender town at the end
Thanks. :D It was made by Noxide, who can be commissioned here: ko-fi.com/vgraymusic
Wow, this glitch is really weird! I’ve never even seen this, thank god never experienced it… at least not with this game. Really good job on the video, and I hope you’re doing well!
Looks like his save file was... ephemeral!
(sorry)
The sleeping dog is the new loading screen for the ps4 and switch versions
Yes, more deltarune content!
Ugh I love ur content :) it’s always so interesting
finally another upload how are you
Sleepy and trying not to Heart every single comment I see.
.... I mean! Fine, and you?
@@HalfBreadChaos im doing great im in year 10 and just finished my end of years
I would ask for a voice reveal but the text to speech is so iconic for the channel