I Hate Mathmech

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  • Опубликовано: 1 окт 2024
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Комментарии • 751

  • @CaptainMarvel4Ever
    @CaptainMarvel4Ever Год назад +414

    “I hate Cyberse”
    Bruh, Josh confirmed Knight of Hanoi

    • @kilvun3790
      @kilvun3790 Год назад +6

      more like Varis/Revolver

    • @kohlenstoffmonoxid1215
      @kohlenstoffmonoxid1215 Год назад +14

      @@kilvun3790 Google Knights of Hanoi

    • @CaptainMarvel4Ever
      @CaptainMarvel4Ever Год назад +6

      @@kohlenstoffmonoxid1215 To be fair, it was only the main Knights who wanted to destroy the Cyberse. Most of the foot soldiers were just thugs who wanted to hang out online and cause trouble.

    • @KSNaethos
      @KSNaethos Год назад +1

      So true

    • @autobotstarscream765
      @autobotstarscream765 Год назад +9

      ​@@kilvun3790 Time for Joshua to run Dragon Link! 😎

  • @catcocaine9698
    @catcocaine9698 Год назад +370

    Admit it, the only reason why you harbour this hatred for Mathmech is because that one time you answered a Math question wrongly in class. It was a traumatic social experience. Thus why you cringe whenever a random Mathmech encounter happens. Fair points on your part though, good video

    • @brittt2421
      @brittt2421 Год назад +5

      He studied Math as his major...

    • @shrekisboss5759
      @shrekisboss5759 Год назад +16

      His points apply to most decks Tbf. Shs, kashtira, branded, etc. most decks have a one card starter that just says “respond or you die”

    • @Spellshot693
      @Spellshot693 Год назад +14

      @@brittt2421 Oh then THAT’S where the trauma came from

  • @eu4um
    @eu4um Год назад +339

    Honestly "Joshua hates Mathmech" is one of my fave memes rn and has a lot of potential.
    Edit: Well that was a fun run. GG Mr Schmidt!

    • @candyelysium451
      @candyelysium451 Год назад +2

      I love how both Joshua and Coder hate a specific Mathmech card.

    • @kroffen7
      @kroffen7 Год назад +1

      I like it, it’s just harmless fun!

    • @thedog7494
      @thedog7494 Год назад +1

      he's unfunny like every other yugituber

    • @joanaguayoplanell4912
      @joanaguayoplanell4912 Год назад +2

      I hate them, but for a very weird reason. Every time I am against them, I brick in the absolutely worst possible cards every time, then draw every card i need exactly 1 turn too late. I can't understand how it happens, but this is a constant

    • @kechitiabderrahmane6357
      @kechitiabderrahmane6357 Год назад

      @@joanaguayoplanell4912 well they are based on math
      You find out the answers for math exams by yourself after you have already finished it, then you start wondering how the hell you couldn't think of those answers when you were doing the exam

  • @Ragnarok540
    @Ragnarok540 Год назад +111

    Alternative title: "Why you should play Mathmech."

  • @TheMikman97
    @TheMikman97 Год назад +121

    "the cyberse archetype" as he accidentally said at the end perfectly entails this. Cyberse doesn't feel like a type, if feels like a single archetype because all cyberse archetypes and support do the same thing and splash the same cards

    • @amethonys2798
      @amethonys2798 Год назад +36

      Marincess at least locks you out of most other cyberse because it has a water lock

    • @ryuuohdeltaplus7936
      @ryuuohdeltaplus7936 Год назад +9

      The Live Twins are cyberse too but are more for aesthetic reasons

    • @xerospades
      @xerospades Год назад +8

      ​@@ryuuohdeltaplus7936 yeah but you get locked in to fiends tho

    • @TheMikman97
      @TheMikman97 Год назад +3

      @@ryuuohdeltaplus7936 yeah the links are fiends, that's OK imo

    • @charlesfort6602
      @charlesfort6602 Год назад +18

      Are we pretending like zombies dinos and dragons are not a thing or....?
      Hell even all the level 2s have basically became spright flavours

  • @europaboi
    @europaboi Год назад +34

    Hey Josh, Splash Mage make Update Jammer, Summon Transcode, revive Update Jammer Summon Accesscode activate Update Jammer in GY
    Response?

    • @freddief8253
      @freddief8253 Год назад +10

      Didn't activate Accesscode to gain 3k, win on crackback?

    • @europaboi
      @europaboi Год назад +2

      @@freddief8253 yeah, Accesscode got Imperm'd

    • @Jaggrias
      @Jaggrias Год назад

      ​@Europa BoiTM Great, so now I'll splash mage to make update jammer then make transcode to revive update jammer and make accesscode talker then I'll activate update jammer chain link 1 accesscode talker chain link 2 response?

    • @europaboi
      @europaboi Год назад

      @@Jaggrias that's the Joke man

    • @Jaggrias
      @Jaggrias Год назад

      @Europa BoiTM yes and the joke was that I did the exact same line to otk

  • @thejiban
    @thejiban Год назад +17

    All going first decks auto win the game today if u just dont stop them...

    • @1EvilWiz1
      @1EvilWiz1 5 месяцев назад +1

      ya like what lol. Every meta deck does some bullshit to make it strong.....

  • @straypaper
    @straypaper Год назад +75

    "Nice board you got there. Unfortunately..."
    Mathmech: "[Unaffected by card effects, other than Mathmech cards, while in the extra zone]"
    Tearlaments: *types up actual arguments and counter arguments*
    Marincess: "I'll just come back next turn."
    Kashtira: "You can't play."
    Labrynth: *blocked*
    Kaiju: *tributed*
    Naturia: "I am in your walls."

    • @pockit5107
      @pockit5107 10 месяцев назад +5

      You're actually delusional if you think Tearlaments is "typing up actual arguments and counter arguments". That deck is more degen than every deck you listed.

    • @safimaxmoon
      @safimaxmoon 7 месяцев назад

      @@pockit5107 what

    • @Avelo_venturian
      @Avelo_venturian 5 месяцев назад

      ​@safimaxmoon they're babies

    • @harrya9458
      @harrya9458 5 месяцев назад

      @@pockit5107Tear is definitely coming up with genuinely accurate arguments and counterarguments. Only problem is your pathetic little board can’t come up with a good comeback and just sits there and cries as Tear bullies you into a pulp with its words

    • @lightman9935
      @lightman9935 2 месяца назад

      @@harrya9458 Tearlaments be like: What the fuck is a fusion spell

  • @Powerman293
    @Powerman293 Год назад +28

    Change "Mathmech Circular" to "Junk Speeder" and Link climbing to Synchron climbing and you also have the same argument against Synchron.

    • @ashuraahunter
      @ashuraahunter Год назад +15

      Speeder loses to more interruptions than Circular does

  • @vietle8900
    @vietle8900 9 месяцев назад +10

    Happy now?

  • @croczOTK
    @croczOTK Год назад +24

    Joshua Schmidt isn’t allowed play superheavy samurai after this video

  • @Pyrrha_Nikos
    @Pyrrha_Nikos Год назад +125

    Cyberse decks fall into 2 categories: 2 hour long combo that link climbs into a Towers, or 2 hour long combo that sets up 2 or 3 interruptions and having 4 handtraps in hand.

    • @Pyrrha_Nikos
      @Pyrrha_Nikos Год назад +16

      Also, Cyberse brings in me the same hate I have for Dragons and Warriors. Like why is everything so toolbox with what seems no restrictions other than "Haha Cyberse lock surely will matter, right?". Snore gameplay

    • @lightman9935
      @lightman9935 Год назад +36

      No cyberse deck takes ''2 hours'' to combo. Mathmechs basic combo (heatsoul factorial) takes just about 2 minutes if you go uninterrupted. Mathmech literally has the quickest combo route in the meta and possibly ever (unless you count make drident pass a combo)

    • @lightman9935
      @lightman9935 Год назад +20

      @Sugatara ik that, hence the ''2 hours'" remark. 2 minutes is not a long time to combo at all. The opposite infact, its one of the fastest combos you can make. Decks like kashtira and purrely take 3 times as long to do their combos, sometimes even longer.

    • @RenegadeRacoon
      @RenegadeRacoon Год назад

      Don't forget the hand rip

    • @Phoenix3Fighter
      @Phoenix3Fighter Год назад +1

      @Sugatara Right?! For fucks sake...

  • @gekkouga-sl7lb
    @gekkouga-sl7lb Год назад +100

    He's a man of literature, what can we say. He's not a number cruncher

  • @gabrielgois8724
    @gabrielgois8724 Год назад +175

    In my opinion, the worst part of Cyberse decks is that since they only need 1 card to FTK you, they can play a shit ton of handtraps, and oh boy, it's not fun to get hit by 4 handtraps in a turn and lose to Circular eff on the next turn.

    • @Dreycoh
      @Dreycoh Год назад +36

      Almost like Kashtira and Purrrely does the exact same thing but better.

    • @Hawken123Phone
      @Hawken123Phone Год назад +4

      ​@@Dreycoh nop Xd. Purrely cant play with 1 hard. Kashtira yes

    • @Dreycoh
      @Dreycoh Год назад +18

      @@Hawken123Phone are you blind? Literally every spell in the deck gets your plays going, unless you play so many non engine that you whiff the excavation.

    • @Hawken123Phone
      @Hawken123Phone Год назад +3

      @@Dreycoh you play purrely? Most of the hands ends in noir or nothing cause of discards and random of duality purrely xD

    • @Hawken123Phone
      @Hawken123Phone Год назад

      @@Dreycoh and is fuckinh hard to play

  • @jakerobins83
    @jakerobins83 Год назад +39

    There are far more problematic and poorly designed architypes/types out there than Mathmech/Cyberse right now.

    • @alexYu-gi-oh
      @alexYu-gi-oh Год назад

      People should stop this stupid "there are other bad things so lets not talk about this bad thing" mentality. You people are dumb.

  • @RNE1993
    @RNE1993 Год назад +23

    “I hate decks based around one broken card.”
    You can just say Branded Fusion, Josh. It’s ok. We’ll still love you. 😂

    • @babrad
      @babrad Год назад +2

      Branded Fusion has restrictions that actually matter.

    • @99099
      @99099 Год назад +3

      ​@@babrad I agree and disagree with that statement, cuz yea, the restriction makes you vulnerable to d barrier as you have no other lines of play, but a fusion restriction in a fusion deck isn't that big of a deal.

  • @NixDolores
    @NixDolores Год назад +16

    Konami has spent the past several years muddling the meaning of "combo," and the consequence of that is a game in which even Trap-based decks like Altergeist and Traptrix are becoming combo decks, and an excessive percentage of games are decided by binary non-gameplay. I blame most of that on the design of Link Monsters, and I mean the cards themselves, not the entire mechanic. I don't think Link Monsters are inherently problematic or "ruined the game," but Konami seemingly forgot the inherent strengths of the mechanic after the first few releases.
    At its core, the Link mechanic does three unprecedented things:
    1. It gives you the ability to send monsters to the GY with a degree of freedom not present in any other mechanic. Fusions require an external effect to perform the summon and are usually pretty restrictive in what materials they allow; there's an opportunity cost in that you have to build your deck around the ability to Fusion Summon. Synchros require you to both perform specific addition to ensure the Levels match up and summon the right ratio of Tuners to non-Tuners. Xyz Monsters require every material to be the same Level (and don't send their materials to the GY until they're detached). Even Pendulums require the Scales to play nicely with the Levels of the monsters you want to Pendulum Summon. Meanwhile, Link Monsters just don't care (with notable exceptions like Cherubini). If you have the material, which is frequently as generic as "monster," you can send it away. They're essentially Contact Fusions without any of the drawbacks (more generic materials, don't banish or shuffle the materials away with half the card pool, plus the next two points).
    2. It gives you the ability to convert any garbage left on your board into a potential payoff. In an extension of point 1, the materials you're using aren't just being thrown into the GY for nothing; Link Monsters themselves are capable of having effects. This means that not only is any monster whose stats are listed in a Link Monster's materials able to be sent to the GY at any time to turn on any GY effects it might have, but it does this while also representing whatever effects that Link Monster might have. The most egregious example IMO is Striker Dragon. There are already a plethora of Level 4 or lower Dragon monsters with good GY effects. Because Striker Dragon exists, every single one of those cards is simultaneously always live and also always an extender. Link 1s are clearly the most heinous abusers of this power, but it applies to higher Link Ratings as well. Like all three of these points, this absolutely could be designed around; the problem arises when Konami decides to stop doing that, which they did.
    3. This is the most important one, and Joshua alluded to this while talking about Link climbing. It converts materials into a payoff WITHOUT SACRIFICING BOARD PRESENCE. When you convert two bodies on the field into a Link Monster, you're putting those bodies in the GY, getting whatever effects the Link Monster itself has, and functionally retaining the same number of monsters on the field. You've gone from two Link Materials on field to... two Link Materials on field. If you make a Fusion Monster, that's it; those materials are in the GY, and you have to find some other way to keep playing, whether it's a Miracle Fusion clone, the effect of the Fusion Monster itself, or some additional starter/extender. If you make a Synchro Monster, that's it; you need some other effect to be able to summon more monsters. Sure, the Synchro Monster retains the total Levels of its materials, but the mechanic doesn't solely care about Levels; the quantity of materials on board also affects what you're able to do. If you make an Xyz Monster, those materials are under the Xyz Monster, and that Xyz Monster itself only counts for what it is. There are plenty of Xyz Monsters that let you cheat them out or rank them up, but those are individual effects specifically designed for certain scenarios; they aren't fundamental to the mechanic.
    None of these things are inherently problematic, which is why I don't categorically hate Link Monsters, but they are causes for caution. Unfortunately, Konami didn't exercise that caution for very long. Instead, they designed a plethora of Link Monster payoffs that utilized all the above strengths without sacrificing any power relative to other mechanics. They then allowed this power to warp their design philosophy, causing a dependency on increasingly ridiculous Link Monsters in 2017-2019 that could only be quelled with (banlists and) the introduction of increasingly ridiculous Fusion Monsters, Synchro Monsters, Xyz Monsters, and blowout cards. This isn't just general complaining about power creep; the game has reached a boiling point where, while there is still a ton of room for skill expression, it's become reasonable for the average player to expect a majority of their games to functionally be non-games. Luck and variance will always play a part in this game, but when so many games are decided by a flowchart of questions that answer themselves (Did my opponent draw access to their linear gameplan that pseudo-FTKs me? -> Did I draw the blowout that stops my opponent from psuedo-FTKing me? -> Do they have the counter to that blowout?) instead of interactions between players and actively-thought-out decisions, there's a fundamental problem that needs to be addressed.
    And what I, as a D/D/D player, find personally offensive is how, at a certain point, the line between a combo deck and every other style of deck became so blurry that the only way for Konami to create a viable deck they could confidently classify as non-combo was to give it access to every Trap in the game and put a summon restriction on its best cards (I'm talking about Labrynth). The premiere "combo deck" of the past few years, literally just called "Dragon Link" [Monster Type + Summoning Mechanic], is nothing but a pile of power creep backlog that forms a yucky, homogenous mess of extenders (nothing wrong with enjoying Dragon Link, but it's true). Hell, we ended up with Eldlich, a control deck, becoming a combo deck by splashing a small engine that, you guessed it, abused generic Link Monsters to summon generic post-Link-era Synchro bosses. An ostensibly Trap-based control deck in Altergeist keeps getting new support in the form of monster extenders. The non-Labrynth "control" deck of the format, Traptrix, is also just a combo deck in a magenta disguise. Superheavy Samurai, an old and terrible deck, has received support that's good enough to propel it to "best deck of the format" status, but not because it bolsters Superheavy Samurai's existing game plan, but because it supplants the deck's identity in favor of turning it into the best shell for spamming out bodies and summoning every generic boss monster printed in the past several years.
    Everything is becoming combo, and "combo" is becoming meaningless.

    • @tankiegirl
      @tankiegirl 8 месяцев назад

      Great comment but unfortunately konami is a capitalist company and the best way to make profit is making cards counter intuitive to this philosophy. Power creep sells cards

  • @Dreycoh
    @Dreycoh Год назад +5

    You’re explanation as to why you hate Mathmech is just a projection of the entire meta game and you’re making the Cyberse typing the scapegoat. You know how many times as a Mathmech player I’ve had to play my ass off to break a Kashtira board just to see my opponent top deck ONE Unicorn which gets them the win or enough advantage to win. If you’re reasoning for hating the Cyberse archetype is that they have one card that’s too strong, then maybe that just shows that Konami has to update the other typing so they have enough gas to be able to compete in todays meta game. Its crazy how you overlook the best decks in the format just because one rogue tier deck is finally starting to get more representation in the meta game.

  • @AcroxShadow
    @AcroxShadow Год назад +22

    Accesscode Talker, and other generic bosses like it, is one of the biggest issues with the game today. Obscenely powerful cards that homogenize an enormous amount of strategies into effectively the same thing with different steps.

    • @Zeradias090
      @Zeradias090 10 месяцев назад

      I put/and use, and accescode talker in any deck i make in master duel and it work decently

    • @isidoreaerys8745
      @isidoreaerys8745 9 месяцев назад

      Absolutely.
      I like decks that have their Own boss monsters.
      Icejade. Marincess. Lair of Darkness.
      Every deck ending on Appoulusa, Baronne De Fleur and Accesscode is so fucking boring.

    • @tankiegirl
      @tankiegirl 8 месяцев назад +1

      No monster in Yu-Gi-Oh should be a staple in most decks imo

    • @Zeradias090
      @Zeradias090 8 месяцев назад

      @@tankiegirl it depens on the deck, or archetype

    • @tankiegirl
      @tankiegirl 8 месяцев назад +1

      @@Zeradias090 Maybe I'm wrong but it seems like certain hand traps and extra deck monsters tend to always been in the same deck lists regardless of the archetype

  • @abc-ki3xj
    @abc-ki3xj Год назад +43

    There is nothing worse than getting hit by 5 handtraps and for your opponent to go "circular effect"

    • @maple1234567890321
      @maple1234567890321 Год назад +1

      FuN

    • @DiKut1997
      @DiKut1997 Год назад +2

      I guess u like it more to see ur opponent combo for a hour till he has 20 interrupts and have fun to admit defeat then

    • @maple1234567890321
      @maple1234567890321 Год назад +2

      @@DiKut1997
      I was using alternating caps in my shitty attempt at the spongebob mocking meme.
      I guess it did not translate well when there are only 3 letters.

    • @DiKut1997
      @DiKut1997 Год назад

      @@maple1234567890321 i didnt wantet to reply to you. It was about the First comment here

  • @chefknv3858
    @chefknv3858 Год назад +4

    I find it very funny that a “pro” yugioh player complained for 10 minutes about a deck that literally dies from one Bystial. Someone is very salty that their god-kissed spright deck lost vs heatsoul pass :)))

  • @greggoso600
    @greggoso600 Год назад +16

    as a salamangreat enthusiast and a loyal marincess player i approve this video

  • @Pole961
    @Pole961 Год назад +15

    Kinda feel the same way. The only cyberse deck that I genuinely like is marincess, as its in archetype water restrictions force it to play within its own archetype and not "xd update jammer access code "

  • @voiceinmymind4790
    @voiceinmymind4790 Год назад +19

    In my local area we have like 6 Mathmech players every week... I am getting Circular nightmares...

    • @babrad
      @babrad Год назад +7

      Bystial Dragonlink player: And they ask me WHY I win every week.

    • @autobotstarscream765
      @autobotstarscream765 Год назад

      ​@@babrad Dragon Link is _designed_ to beat Cyberse. 😈

    • @babrad
      @babrad Год назад

      @@autobotstarscream765 on the contrary. Cyberse is designed to be better dragons. Dragons are Light Dark focused while Cyberse are elemental focused. It's just that mathmech happened to have some light monsters while Bystials are a thing.
      If mathmech were earth based for example, they wouldn't give an f

    • @autobotstarscream765
      @autobotstarscream765 Год назад +1

      @Bab Rad I mean because Revolver wiped the floor with most Cyberse-users in the anime, not literally outside of a few bad tech cards like Fire Prison that nobody uses. 🤣

    • @coqvaillant7806
      @coqvaillant7806 Год назад +1

      Circular effect?

  • @TheBigDeckClub
    @TheBigDeckClub Год назад +15

    Joshua Hates Mathmech has to be the best YGO meme in 2023

  • @freddief8253
    @freddief8253 Год назад +13

    How do you feel about circular putting 2 bodies on board which then become 3 which climb to Accesscode compared to say spright blue or wakaushi or any other 1 card combo piece putting enough material on board to make a big boss monster?
    Like yeah Cyberse decks never have 4 different monsters on field but hows that functionally different? If anything it just means holding your imperm/veiler/belle for the Transcode is a far harder chokepoint than a Spright deck just summoning another material from hand and still having 3 other bodies on field when you hit their Gigantic.
    And it's easier to just veiler the 5300 Accesscode with 2 attacks than it is to interrupt 4 different monsters all of which provide a threat

    • @regooddevil
      @regooddevil Год назад +2

      Exactly. If anything Cyberse decks are better because hand traps actually get value when using them. That’s why I hate Spright so much is because people say they love it and it has so many problems associated with it that are neglected.

    • @taznx1509
      @taznx1509 Год назад

      SHS is a problem. I think pretty much everyone would agree that one card getting you 2 omni-negates and 4 monster negates is bad design, but Spright is a very different deck.
      The goal for Cyberse decks going first is to combo off of one card into a decent, hyper consistent board that can be paired with an extreme amount of non-engine to secure a Accesscode OTK the following turn. Going second, it’s just the Accesscode OTK, again off of one card. Every time.
      Spright just tries to generate as much advantage as possible to run you out of resources over several turns. It’s endboards vary depending on what deck it’s up against, the interactions it offers aren’t oppressive (just a couple of negates and a banish at maximum), its boards are nowhere near unbreakable, and it doesn’t crush you with overwhelming force if you can’t break the board. Compare that with something like Heatsoul + Superfactorial + 3 to 4 non-engine in hand and the difference is pretty clear.
      I think what gets a lot of people confused is that this is a discussion of design, not strength. Spright in its prime is stronger than Mathmech, no question. But Mathmech is a much more boring, and in most cases, frustrating deck to play against. Similar to how Dark World is a nightmarishly bad deck from a design standpoint but doesn’t see as much success as most other decks.

  • @oblivionceriiue
    @oblivionceriiue Год назад +16

    I think its fine for cyberse to link climb easily, personally its what I feel the entire archetype is about. The issues I have is that cards like superfactorial feel like they were designed to be hard to set up to get their powerful effect, which circular made trivial. Accesscode is just a ban worthy generic card. I feel like cyberse locking was what was meant to keep the decks in check, but when you have the better link monsters to go into in the first place (heatsoul for +2, terahertz for aggregator + disabwurm, etc.) saying you can only make cyberse monsters feel pointless.

    • @amethonys2798
      @amethonys2798 Год назад +6

      Accesscode is literally fine as a generic card. The card actually takes effort to make in non-cyberse decks and also doesn't auto win the game on its own since it doesn't do 10600 damage and also most likely only has 1-2 pops.
      The issue is why literally any 2 bodies in Cyberse is an OTK because Splash and Transcode are the most insane link climbing tools.

    • @micahhorton762
      @micahhorton762 Год назад +1

      Literally just ban update jammer and the game is fixed lmao

    • @jangaman7823
      @jangaman7823 Год назад +3

      ​@@micahhorton762 Lol. Yeah lets forget the whole game is already a 2 turn game

  • @IWinY0UL0se
    @IWinY0UL0se Год назад +2

    So you would rather have more bad cards for potentially strong archetypes?
    All I’m really getting from this video.

  • @ivanmaterazzo2631
    @ivanmaterazzo2631 Год назад +9

    Josh: "Marincess doesnt end on oppressive boards".
    Average marincess player: " I constantly end into Towers, Omni, S/T neg, Monster Neg. "
    Sure, the water lock balances it somehow (for example you can't turn your combo into Bagooska turbo if interrupted) but i wouldn't call it "well designed". Same goes for Salad which for years now had been " get lucky to find a decent amount of interruptions/floodgates to survive until you can drop Jammered Accesscode".

    • @nicolasbolas5247
      @nicolasbolas5247 Год назад

      Actually, As a Marincess player, I think that marincess isn't that powerfull, ending on a towers isn't very common, all the things that you described aren't very often, maybe You always play against very lucky marincess players

    • @yasuiiiyt
      @yasuiiiyt Год назад +2

      you forgot the most common marincess endboard, one nibiru token

    • @TheUltimateCancerCell
      @TheUltimateCancerCell Год назад +2

      @@yasuiiiytAh a sentiment salad endboards also share

  • @nickonline5462
    @nickonline5462 Год назад +5

    Relying on Mathmech Circular is bad but you're okay with SHS having 12+ 1 card full combo starters? This just doesn't make sense

    • @JoshuaSchmidtYGO
      @JoshuaSchmidtYGO  Год назад +8

      who said I was okay with that? We making stuff up now as we please?

    • @CSCH69
      @CSCH69 Год назад

      math can make otk with 1 Card. has all the Power spells and traps and doesnt Lose to droll/dark ruler

    • @arc7xangel897
      @arc7xangel897 Год назад +3

      ​@@CSCH69 Dude math loses hard to droll and with everything you said the deck has never won anything outside of a regional. People seem to overrate their personal pet peeves to format warping issues in this game.

  • @raci_yt6647
    @raci_yt6647 Год назад +11

    I always hated mathmech since pote, and I didn’t know how to put it into words, and now I know why, love the vid!

  • @inciaradible7144
    @inciaradible7144 Год назад +10

    Mathmech really reminds me of Geist; an inconsequential archetype that is suddenly thrust into the competitive space because of one bloated support card that just does everything-Circular for Mechhs and Faker for Geist. Cyberse in general as a type feels wholly superfluous (much like Wyrms) and they seem more designed to work as a singular archetype than anything else; the amount of SS from the GY effects in the ED is absurd. Accesscode + Jammer is also very obnoxious, but I dislike Accesscode (and Borrelsword) in general for being OTK buttons that just sit in the ED.

  • @incredibledn
    @incredibledn Год назад +18

    hates mathmech but likes runick

  • @MrGrummel
    @MrGrummel Год назад +4

    "One card doing way to much is a very cybers kinda thing"
    Yes it is almost like 1 card combo is the expected standard for decks today.
    If you want examples for these cards: superheavy samurai prodigy wakaushi, Branded fusion, Generaider Boss Stage, Swordsoul Mo ye,...
    Just like a Mo Ye will make 2 Synchros, Circular makes 1 Link monster + superfactorial
    II think it is more of a problem of oversaturation. With every cybers deck using the same extra deck extenders, people get bored of seeing them.

  • @matthewbrewer8318
    @matthewbrewer8318 Год назад +6

    Nobody tell him that mathmech has another one card starter now.

  • @1pachuca1
    @1pachuca1 Год назад +6

    All I heard was " mathmech is a great deck if you want to win" 😂

  • @umb3rus108
    @umb3rus108 Год назад +17

    I completely agree with your take on Cyberse-monsters, and I think it's quite ironic that Mathmech is your go to example. The whole identity of Cyberse is making Link-monsters, and that typing will never get rid of that. Like 2/3rds of all Link-Monsters are Cyberse and support Cyberse. It's similar to how Zombies are bound to Zombie World or Reptiles to Snake Rain, just much more extreme. And ironically Mathmech was made as a Cyberse-Deck that doesn't use Link-Monsters, instead it's supposed to focus on XYZs and Synchros. And it even had it's own OTK-tool in Final Sigma. But instead they mostly use Links and Accescode for OTKs. They kind of became what they were supposed to "fight" (the reliance of Cyberse monsters on Links).
    In general I feel like MR4 was a huge mistake and that YGO would probably better off if it never existed

    • @spacepsycat
      @spacepsycat Год назад +3

      master rule 3 was the real mistake imo

  • @devonalbrecht5215
    @devonalbrecht5215 Год назад +12

    I feel the exact opposite and feel this a freezing cold take. The accesscode combo loses to 1 interruption.😂

    • @babrad
      @babrad Год назад

      Diameter: I guess they always link away the Xyz during their combo lines. Lucky you.

    • @dhiaajalloul7218
      @dhiaajalloul7218 Год назад

      If they have an extender, they can play through 1 disruption (nib,veiler,imperm)

    • @devonalbrecht5215
      @devonalbrecht5215 Год назад

      But a spot negate or pop usually does the trick

    • @devonalbrecht5215
      @devonalbrecht5215 Год назад

      That's fair I just feel that no different from any other deck.

  • @nutri474
    @nutri474 Год назад +2

    i genuinely don’t understand the hate. i understand that it’s a one card combo deck that’s versatile going first & second. every fucking deck this format is basically a one card combo. the way the meta has panned out for a while now is games tend to last 2-3 turns max and the person who’s going first usually wins if they go uninterrupted . to say that this is a thing unique to mathmech and cyberse makes 0 sense. you’re disappointed that your opponent opened circular? i’m disappointed you opened unicorn, i’m disappointed you opined branded fusion, i’m disappointed you opened soulpiercer. stop the cyberse hate, you’re complaining about the wrong things here.

  • @xyelsha5363
    @xyelsha5363 Год назад +2

    Could not agree more, I don't mind most cyberse cards themselves but the fact they can be just 1 card stun combos that exclusively go for the Accesscode OTK next turn (with the exception of marincess) is so boring. And it won't get better because of The new link 5 firewall the access otk becomes "neo terahertz otk".

  • @saturnamused2434
    @saturnamused2434 Год назад +2

    By this logic uct should be banned then or all hero fusion monsters should be banned it makes no sense there are a lot of decks that are just straight 1-2 combo lines so why does mathmech get crapped on when stuff like Sprights get the benefit of the doubt or kashtira plus he makes it sound like the deck lives and dies by circular which is does not it makes the deck more consistent sure and helps with there plays yes but it does not carry the entire weight of the archetype the deck is strong and can take hits and still keep trucking and the argument to ban or limit access code talker is dumb it’s an otk card built to otk cause if it didn’t it wouldn’t otk your opponent now would you plus the argument of mathmechs only do 2 to 3 turns or else it dies is literally every meta deck ever so that argument is instantly out the window

  • @IrooYGO
    @IrooYGO Год назад +2

    yea i understand that opressiv 1 card combos that play for 10 min are a real problem with cybers decks and make the games somethimes realy feel very unfai.
    so anyway activate spright starter summon blue, search jet.......

  • @cleankaibaandthegentlemen1695
    @cleankaibaandthegentlemen1695 Год назад +5

    1 card combos that end on way too good of board are always frustrating. The other 4 cards can be hand traps, consistency, extenders, traps, etc. when a deck ends on more interruptions than you have cards in hand, this causes a big problem in game design.

  • @neusyns
    @neusyns Год назад +3

    The guy who created runic spright says he hates 10 minute combos that end on broken shit lol love u bud

  • @amethonys2798
    @amethonys2798 Год назад +3

    I don't even mind Cyberse.dek's turn 1 because it is usually interesting interactions besides a vomit 5 negate board from other combo decks. Superfact+Conflict+a bunch of handtraps or any of the "worse" cyberse decks being towers turbo is at least interesting.
    The issue is moreso if they live with a decently weak board (Heatsoul+Conflict pass) they can still kill you out of nowhere turn 3 by sticking any 2 bodies.
    I don't even think Accesscode is the problem here since the card is fine in non-cyberse decks and it is moreso the literal free link climbing and doing 10600 damage with him.

    • @autobotstarscream765
      @autobotstarscream765 Год назад

      Accesscode outside of Cyberse often doesn't have the direct 10,600 and gets outclassed by Borrelsword that really does single-handedly win with minimal assistance.

  • @travisdinham6084
    @travisdinham6084 Год назад +2

    Circular clapped your cheeks at YCS and now you make a video hating on it 💀 unsurprising

  • @bballhunter2988
    @bballhunter2988 Год назад +5

    I can completely understand your arguments, but I do love the one card link climbing myself.

    • @gasmeister467
      @gasmeister467 Год назад +9

      he had 0 arguments lol, he claims you need circular for everything, he is way too biased

    • @saturnamused2434
      @saturnamused2434 Год назад +1

      @@gasmeister467 mathmech on its own was stable it isn’t simply circular or die it’s very durable and can play sometimes without it

    • @gasmeister467
      @gasmeister467 Год назад +5

      @@saturnamused2434 i can name you 5 different combos which one of them includes diametar normal summon with a 1 exteender mathmech, handtrap + paralel exceed and firewall defenser combo. Videos like these totally ruins the integrity of his content. Why would i listen to his advice on meta when he makes low effort videos with horrible takes like these? And he wasnt even joking which is the best part

    • @saturnamused2434
      @saturnamused2434 Год назад +2

      @@gasmeister467 lmao yeah exactly the deck isn’t linear it genuinely has a lot of fun stuff you can do it’s just an overhated for no genuine reason

  • @Al-tanin
    @Al-tanin Год назад +7

    i think branded on release is the perfect competitive deck.
    Very strong but fair, not too linear not too complex, and most of all, interactive.

    • @justice8718
      @justice8718 Год назад +2

      Branded feels like one of the few decks that go with how Yugioh was envisioned with powerful iconic monsters and a great mix of spells and traps to go along it.

  • @grimmreaper6354
    @grimmreaper6354 Год назад +2

    it's so funny to me when people want access banned when jammer + transcode is an otk in itself
    like how is every single deck for an entire type playing 8+ of the same extradeck cards it's a clear sign of horrendous game design

  • @arc7xangel897
    @arc7xangel897 Год назад +7

    I'd say that's a modern Yu-Gi-Oh issue not cyberse specifically.Many decks have been made relevant by one card. One card engines like prankids and invoked or one card additions like spyral double helix did the same yet at a higher level, as they were format warping. Mathmech itself does decently at the regional level and hasn't won a major despite circular or any other support. Support that I would add haven't made the deck any better tbh. It also seems to get out classed by Super heavy Samurai as far as a combo deck is concerned.

  • @protobass0451
    @protobass0451 Год назад +5

    Agreed, in a tournament i played against 3 cyberse decks (code talkers, mathmech, salamangreat) while I played dinobricks. Open with lith and pop 2 earth, they were all using accesscode so I banished their OTK monsters.The game got too slow when I couldn't follow my play, and the only one who endured the long game was salamangreat. Playing against them only affirms my hate to 1 card combo decks

  • @reisen9584
    @reisen9584 Год назад +2

    isn't marincess the same as mathmec? why diff? It ends on a tower if uninterrupted + at least monster negates on hand. Not including handtraps.
    You should change marincess to evil twin. Although that deck now isn't a cyberse but more like a spright card

  • @VuDude17
    @VuDude17 Год назад +9

    I really hate how branded fusion just summons a big body for basically free by using materials from almost anywhere. Imagine if i had a spell card that allowed me to go into accesscode talker with materials from my deck.

    • @arc7xangel897
      @arc7xangel897 Год назад +5

      Exactly, modern Yu-Gi-Oh is basically universal at this point with card design. Decks do the same shit in different ways.

    • @babrad
      @babrad Год назад +1

      "You can only summon fusions from the extra this turn"
      "You can only attack with 1 monster" / "you can only use cyberse this turn" (only transcode locks the entire turn)
      Fusion/Ritual are so resource-draining by design that you cannot make them remotely viable without "cheating". Instead of 1 monster link climbing to infinity, while generating its own resources to perpetually fuel the link summons, in Fusion you typically invest at least 3 cards and hope for the best. Rituals have it even harder by requiring even the end goal to be in hand.
      What made Shaddoll (later Branded) and Drytron successful is "cheating" their own mechanic, and I dare say they wouldn't be remotely meta if they didn't have that built-in, but instead relied on the typical way such decks work.

    • @AnRuixuan
      @AnRuixuan Год назад +1

      These are not really similar scenarios. If there was a Spell that let you summon Accesscode using monsters from deck, either no one would play it because it's less efficient than the current way to vomit out Accesscode (plus you need to set up your GY with other Links for Accesscode to be beneficial at all), or the card would be so broken that Branded Fusion would look terrible in comparison (ex: sending cards from Extra Deck as material). You'd have to run 3 of that Spell, plus a bunch of ways to search for that Spell, which takes up a lot of room in your main deck that is unnecessary bc of Link deck's current game plan. Link spam decks skirt all of those issues by relying more on the Extra Deck which is way more easily accessible and less counter-able, and all they need to do is rely on a single monster to get them going. All of that gives them way more room in the main deck for handtraps, tech cards, board breakers, or whatever else they need to counter decks, instead of having to spend so much space on engine.

  • @Rukarin-
    @Rukarin- Год назад +3

    I like Mathmech as long as I'm playing Branded and my deck can hold the line against any kind of non-floodgate board. Access can't OTK over a Quaeritis without a negate. Much less when Aluber is in the GY.

    • @BratShemi
      @BratShemi Год назад +1

      That's always a fun matchup tbh

  • @Mariyan6006
    @Mariyan6006 Год назад +2

    Well, as "Marincess player", I do find frustrating to just haha you combo of for like 10 mins and then just Kaiju/Rock me, while I'm locked into Water, meanwhile Circular just autopilot the deck by its own without even needed to NS, which is another problem with Marincess. Ok let them have it like option, but why no some kind of restric. Branded are same thing, just Branded Fusion, into whatever their board is nowdays..

  • @WyvernCrest
    @WyvernCrest Год назад +4

    I mean, I kinda see what he's getting at.
    My favorite and main deck rn is Branded Despia. I like a deck that can last past turn 3 and isn't focused on hyper combos to make unbreakable boards or a floodgate type board.
    (Before you ask, I hate Expulsion and the new Albion fusion too since it promotes a unhealthy playstyle)
    But admittedly, the deck lives and dies depending on whenever or not you have and can resolve Branded Fusion.
    I don't like it when a archtype is dependant on a single card and they lose hard when don't have that card.
    Because nowadays every new support a 1card deck gets revolves around that 1 power card.
    I would much rather have Branded in Red style support than even more ways to search Branded Fusion. Give me ways to play without having to rely on 1 super over the top power card a.k.a Circular.
    That's my 2 cents. I don't expect alot people to read this long winded rant of mine 😅

    • @richardmorton374
      @richardmorton374 Год назад

      This is why I like most of the Abyss lore decks. None of them are massive combo decks, they don't end on huge negate boards, and they have weaknesses that hinder them, ranging from slight to turn ending.

  • @dyyler1170
    @dyyler1170 Год назад +2

    Don't cry babygirl

  • @arayaerial
    @arayaerial Год назад +4

    Consider our offer Josh, 4k Subs for playing Mathmech in Nat seasons 👀

  • @leoruivos
    @leoruivos 5 месяцев назад +1

    I typed in "mathmech circular" and this is the first video that shows up. Perfection defines.

  • @thezestylime0989
    @thezestylime0989 Год назад +1

    "all cyberse decks end their games to quickly" Josh... fucking spright kills you on turn 3 if you aren't using runicks. every deck in the game worth playing, besides exactly runick variants, labrynth, and traptrix, kills you in one turn. cyberse decks just have the same way if doing it, because it's the most effective thing to do. if I could one punch you with finalsigma reliably I would. but you can't always, so accesscode for game.

  • @ssgod101
    @ssgod101 Год назад +1

    nah I'm not a fan of interacting with my opponent. If I can find a way to autowin then I will always go for those strategies. @ignister was my first deck and decks like those is what made me enjoy yu-gi-oh in the first place. The longer the game goes on, the more my brain rots and I would rather not have it that way.

  • @Mvp_Scaby
    @Mvp_Scaby Год назад +2

    ''cyberse strategies ends games too quickly'' said by the guy that got angry cause he lost to time in battle phase

    • @Mvp_Scaby
      @Mvp_Scaby Год назад +1

      but i agree to the fact that it was supposed to be the NON link cyberse strategy, but there are other decks that are unfair equally

  • @davidmorrison8658
    @davidmorrison8658 Год назад +9

    Based take on Marincess, deck is designed beautifully and will always be viable in the competitive sphere.

  • @bunniyubel3782
    @bunniyubel3782 Год назад +1

    Salad is the only cyberse deck I enjoy, and honestly doesn't even play that long turn 1 let's be honest, it barely plays longer than swso, if not less time, since all it does is literally either heatsoul pass, or wolf + bagooska pass. If the salad player takes a long time to make either board that not the deck's fault for being combo, that's the players fault for being slow

  • @Drachei
    @Drachei Год назад +1

    I would admit It the hate of mathmechs but then i saw when they were released.... Mathmech didn't changed....the meta did

  • @imerkadrija855
    @imerkadrija855 5 месяцев назад +2

    Sure you hating it. Because it's not a control/stun deck.
    The only decks you are playing.

    • @ayham613
      @ayham613 4 месяца назад

      control decks are fun but when did josh play a stun deck ?

    • @Layla-j6h
      @Layla-j6h 3 месяца назад

      ​@@ayham613 Looking at how snake eyes is dominating and their card advantage through out the combo
      Mathmech is a joke
      Not to mention it will got more worst after fiendsmith came
      Bruh

  • @99099
    @99099 Год назад +25

    As a fellow mathmech hater, it is so nice to have someone agree with me

  • @nightcrawlery2j
    @nightcrawlery2j Год назад +1

    Why hate mathmech the most fun deck. I bet u dont hate runick and also hate maxx c. Typical tcg meta sheep that dont want fun yugioh. Ocg and master duel is the true way to play yugioh🤷 maxx ciuuuuuu for the win

  • @GhostKing-bq4sh
    @GhostKing-bq4sh Год назад +1

    You hate the Cyberse cards for the same reason people hate Penduleum cards they are both just a pile of cards and archtypes that can be played together with no restrictions. They are just too generic to get any support as it wouldn't take much to launch them into tier 0.

  • @LIM-xn2pp
    @LIM-xn2pp Год назад +1

    Bro, todays mathmech has 12 starters including small worlds and the fire walls, superheavy samurai has also exactly 12 starters your argument for circular is basically the same for shs yet you just trash talk mathmech, you just hate that you lose to it , just admit it

  • @stiffeification
    @stiffeification Год назад +1

    doesnt every deck nowadays has this bsuted one card combos? How is one cyberse monster for example worse than summoning Rhinoheart and going into Kitkallos, search Merrli, summon mill 8 and then go bonkers?? It is the same exact thing to me imo... only difference that the latter play is more random.

  • @thezestylime0989
    @thezestylime0989 Год назад +1

    this video is just 10 mins of whinging about modern card design and scapegoating mathmech. "man if you didnt have -the out to my board- i wouldve won on the spot" as he complains about mathmech winning on the spot.

  • @CorvusCoraxPodcast
    @CorvusCoraxPodcast Год назад +2

    Do we also dislike the twins because one twin equals a Link 4?

    • @milesandrews6711
      @milesandrews6711 Год назад +1

      Or spright blue which ends in a link 2, monster/spell negate plus a non target banish just by summoning it out with starter

  • @fear7788one
    @fear7788one Год назад +1

    Delete cyberse ???!! Lol sheeesh even I don’t have that type of hatred

  • @trailerpark9911
    @trailerpark9911 Год назад +1

    I mean... this works for the whole actual meta... if your opponent draws shifter, you lose. If your opponent put baronne/apo/king therion/savage, you lose, and so one... For me , the problem with the actual yugioh, compared to the one i used to competitivly play back in the days (209/2014) is that the game is way too fast, you can put too many big monsters and negates which just fucks the game. Mathmech resume what the game is atm. Mathmech ain't the problem. The problem is the ay Konami thinks the game. I miss my Lightsworm/beast glad games.

  • @Littyagain97
    @Littyagain97 Год назад +1

    I mean every deck has a card that they need to be able to play easy example branded, so this doesnt make sense at all

  • @derperslarperson9924
    @derperslarperson9924 Год назад +1

    Josh I absolutely love your content but dont be wilin on Mathmech dog or we aint friends anymore

  • @justjoyas
    @justjoyas Год назад +1

    wait why all cyberse decks (minus salamangreat) but marincess isn't excluded?
    although i don't play marincess i don't usually see them crap out accesscode

  • @Giant_O
    @Giant_O Год назад +4

    As someone who played mathmechs before circular was released, and liked that they actually wanted to do Synchros and Xyzs and not just link-climb like any other cybers deck: I think Circular should have just locked you out of Link summoning for the rest of the turn.

    • @travisdinham6084
      @travisdinham6084 Год назад

      And continuing being shit to make other persons happy 👍 no thank you

    • @Lulu-ew7oh
      @Lulu-ew7oh Год назад

      They still do those plays are y’all mad that a typing is taking advantages of it tools 😂

  • @比企谷ノモブヨ
    @比企谷ノモブヨ Год назад +3

    Based take. But I feel like much more people dislike runick because they keep banishing their "important stuff". I'm kind of curious how you feel about that.

    • @CANWEGETMUCHHIGHERRRR
      @CANWEGETMUCHHIGHERRRR Год назад +1

      Runick is his favorite archetype rn

    • @比企谷ノモブヨ
      @比企谷ノモブヨ Год назад

      @@CANWEGETMUCHHIGHERRRR Hence why I want to know how he thinks about so many people hating the archetype.

  • @crazyvalman
    @crazyvalman Год назад +3

    I'm note sure about the Circular argument. Every deck has like 1 or 2 cards that are mandatory to the strategy to do anything.
    If Salam has no access to Gazelle, it loses. It @Ignister has no access to the field spell, it loses. If Mannadium has no access to Visas, it loses. If Bystials has no access to Lubellion, it loses. If Superheavy Samuraïs has no access to Wakauchi, it loses. If Sky Striker has no access to a Sky Monster, it loses. If Kashtira has no access to Unicorn/Fenrir, it loses. If Invoked has no access to Aleister, it loses. If Branded has no access to Branded Fusion, it loses ... Etc etc
    Your other arguments, i agree with.
    I'm a huge Mathmech player, but summoning Accesscode never feels good. It's lame af.

    • @MasStoryGamer
      @MasStoryGamer Год назад

      The "Mathmech Circular" syndrome is more than just "1-2 cards that are mandatory". It's usually legacy support, or second wave support at least, that is so absolutely busted that it MUST resolve in order for the deck to be competitively tiered.
      I don't know enough about Gazelle, but back in TOSS Format where it was limited and people ran 3 desires, banishing it can still lead to playable boards.
      @Ignister is not competitively viable, with or without field.
      Ditto Mannadium.
      Bystial is still playable as mini-engine even after Lubellion being limited in the OCG.
      Wakaushi is absolutely Circular Syndrome and shouldn't exist either.
      Sky Striker with no Raye was playable in Attribute 4. Not to mention Hornet Drones and Linkage allowing access to the ED monsters. The best thing about Linkage is that it's not Circular-level busted but still very good and integral to the deck.
      Kashtira starters are wave 1 support, as starters often are.
      Ditto Aleister.
      Branded Fusion is kinda similar to Circular in that it's released later and must go through most of the time, but it was limited in the OCG and the deck performs fine. Joshua even commented that if that's the case, then there might be a world where Branded Fusion is banned and the deck will still be fine.
      Of course all decks have starter cards that must resolve in order to function, but if those starters have been there since the beginning then they're part of the deck's identity instead of something Konami print explicitly to make that deck competitive. Another one of these Circular-like starter that hasn't been mentioned? Exosister Martha. Deck was unplayable then suddenly it becomes a 1.5 card combo deck.
      In the OCG, Branded Fusion at 1 doesn't kill Branded. Runick Fountain at 2 doesn't kill Runick. The same might not necessarily be true for Circular or Martha.

  • @rizkyaramdhan350
    @rizkyaramdhan350 Год назад +19

    Josh out here casually gaslighting the community to hate the entire cyberse type

  • @Vlauer94
    @Vlauer94 Год назад +2

    Shoutout to the mad lad who topdecked Circular vs you in the recent nationals

  • @tommoex
    @tommoex Год назад +19

    I'm glad someone brought up link climbing, it also means a big part of the extra deck has to be those cards and imo it also makes the rest of the extra deck type cards weaker. Why play synchros when they all require a tuner and another monster when you can play a link climb, I personally don't like the one card requirement extra deck cards, it's like releasing a synchro which requires 1 tuner only on its requirements and they usually have an effect to lead to more.

    • @Jrpg_guy
      @Jrpg_guy Год назад

      Well, thats a problem of design really, that each new summoning mechanic in yu gi oh got easier and easier

  • @timwalker510
    @timwalker510 Год назад +18

    Spot the cyberse fan: But it’s cool for Kash to play a really long turn 1 locking every zone you have and if they leave a zone can just banish anything you play 🙃

    • @stuckmeister7750
      @stuckmeister7750 Год назад +2

      I dont really think the problem with mathmech is that the turns are too long, it's not like shs or anything. Similarly, kash turns are not very long on average.

    • @amethonys2798
      @amethonys2798 Год назад +4

      Except Kash is fragile af and loses to Book of Moon or actually ANY board breaker besides Droplet. Mathmech runs like 20 handtraps and still has enough extenders to play through interruption and go "hey I got 2-3 monsters to stick so take 10600 damage"

    • @deadleftolaf3361
      @deadleftolaf3361 Год назад

      I don't think, he ever saied, that Kash is fun either

    • @matthewradabaugh1635
      @matthewradabaugh1635 Год назад

      The difference is that kashtira is reasonably hit
      By hand traps and can’t play too many of their own. This means that the full combo lock is only really doable in like 1/20 games. This is compared to mathmech being able to full combo and have 3 hand traps in reserve.

    • @saturnamused2434
      @saturnamused2434 Год назад

      @@matthewradabaugh1635 same could be said with super heavy and yet nobody is complaining about that archetype even though it’s a tier one deck compared to mathmechs which are tier two

  • @tadde98
    @tadde98 Год назад +2

    Oh no
    anyways, circular effect do you have any response ? :)

  • @Angels-Haven
    @Angels-Haven Год назад +1

    100% agree cyberse decks are so boring to play against

  • @Tokumastu1
    @Tokumastu1 Год назад +1

    Marincess being different from other cyberse decks? Marincess is basically the waifu pallet swap of @ignister. Both kick start their plays from one card, both search out most of their main deck cards in one turn, both use most of their extra deck to link climb, both are heavily reliant on their field spell, both end on a towers with a negate at the ready and both instantly scoop the minute they get kaijud cause they got no comback and will more than likely get otkd.

    • @Neverbloom
      @Neverbloom Год назад +1

      Aqua Lock makes them unable to Access Jammer OTK I guess. I don't agree with Josh. Marincess is just as bad as the others. I don't like Salad but it's literally the one unique Cyberse deck.

    • @Tokumastu1
      @Tokumastu1 Год назад

      @@Neverbloom They may not have be able to go into Jammer Access combo, but in everything else it really is just alt-Iginister. Salad I just wish had better end board options. It's so dull that their best board is just Wolf with Bagooska, while having a Salad Roar set.

  • @MANCO92687
    @MANCO92687 Год назад +2

    I can only remember losing once to mathmech. I feel like its a very easy deck to beat. Ive played it going first and second. Idk i think its a overrated deck. Ive played with tribrigade and sprights against it. Cyberse as a whole, i think they have so much support but have no meta decks....mathmech will never be meta imo. What happened to U-linking your opponent out and having negates??

  • @aligatoryisus9865
    @aligatoryisus9865 Год назад +1

    Hanoi Joshua , hating cyberse and hating people who don't touch grass

  • @FrankOcean--
    @FrankOcean-- Год назад +3

    Combine mostly one card combos, generic link monsters that extend your link climbing for free (or even worse, lock you into cyberse, like if that is gonna matter somehow), combine that most cyberse links are different attributes, combine transcode and update jammer and boom you have a cyberse deck, literally every time i play against a matchmech player i snore.
    Also add to it that they play tons of handtraps, I've had a game where this guy used gamma, ash, imperm, droll and next turn "activate circular effect"

  • @thegbboy01
    @thegbboy01 Год назад +1

    A guy play a fucking deck with full negates and handtraps lol...

  • @giannispapakrivopoulos5455
    @giannispapakrivopoulos5455 Год назад +1

    You mention that mathmech having that one broken card that needs it in order to play as a reason to hate it. However the same thing can be said about branded fusion and branded and you have expressed multiple times that you like branded a lot as a strategy. What is the difference between BraFu and Circular/branded and mathmech in your eyes?

    • @JoshuaSchmidtYGO
      @JoshuaSchmidtYGO  Год назад +2

      I find Branded Fusion also a very problematic card design. I would much prefer if Branded would be less reliant on that one singular card, just because I like that deck doesnt mean I love all of it’s card designs

  • @taznx1509
    @taznx1509 Год назад +3

    Cyberse decks feel very binary, I agree. You can either survive their very predictable and linear gameplan or you can’t, and because of how consistent they make those archetypes you pretty much know going in based on the first 5 cards you draw whether you can win or not. Same problem that negative vomit decks like SHS have.
    At least with a deck like Kashtira, and I wouldn’t even come close to calling that deck the pinnacle of fun and interactive design, Birth’s grind game and Ariseheart detaching certain materials can create interesting game states. Honestly think that decks like Swordsoul and to an extent Spright and Tears (actual strength of those not withstanding) should be the standard for design going forward.

    • @Al-tanin
      @Al-tanin Год назад

      Swordsoul not so much, i think branded on release is the perfect competitive deck.
      Very strong but fair, not too linear not too complex, and most of all, interactive.

    • @taznx1509
      @taznx1509 Год назад

      @@Al-tanin I considered putting Branded as an example, but I don’t think cards like Branded Fusion should be printed going forward. If Branded could put up similar boards but wasn’t so reliant on one card it’d be perfect imo. They’re trying to move away from it in recent support but you can tell just how restrictive the card actually is in terms of what support they can add that actually sees play.

    • @babrad
      @babrad Год назад

      @@Al-tanin Swordsoul was optimized with Tenyi (remember the "tenyi swoswo = bad ?" ), and even at their height it was Protos/IO that made them seem unfair. It's a great deck design, not super combo to the point of maining droll (shs) not stun on its own, with interactions coming both from monsters and s/t. A perfect balance between "mid-range" and combo while also not a gimmick otk strategy.

  • @XpLosION59
    @XpLosION59 Год назад +1

    It's quite sad cause I really enjoy the base gimmick of mathmech with synchro/xyz and atk manipulation but Circular just made it degenerate link combo deck #257

  • @Deluf
    @Deluf Год назад +3

    If your opponent takes 10 mins to do an ignister combo, you and your opponent are the problem, not the deck. Every combo that I do for link 6 takes MAXIMUM 5 minutes even if interrupted. Your opponent is just slow playing at this point or you are just thinking for 30 seconds for every interaction

    • @amelia9846
      @amelia9846 Год назад

      If your combo takes 5 minutes to do, while you speed through interactions and are knowledgeable about the deck, then it's a problem deck.

    • @Deluf
      @Deluf Год назад +1

      @@amelia9846 if I speed through, it's 2 mins, 5 minutes isn't speeding

    • @Deluf
      @Deluf Год назад +1

      @@amelia9846 Fr don't let your opponent slow play you, ignister is super linear there is not 100+ lines of play, you shouldn't have ever to sit through 10 mins of combo bc it shouldn't EVER take 10 mins, the only deck I can think of you can take more than 10 mins is dark world

  • @otterfire4712
    @otterfire4712 Год назад +20

    Cyberse is if Yusei's synchro deck became its own type and extra deck type, and they made them even more consistent. Take Link Climbing and look at what Synchrons do (with or without Junk Speeder) and you'll see the similarities. Starts with low levels and builds its way up to high level boss monsters.

    • @gabrielarocena3074
      @gabrielarocena3074 Год назад +1

      Heck even Yusaku/Playmaker feels like Yusei 2.0 at times in the show. The only reason why he is soo bland is Vrains is that the rest of the cast isn't compelling enough to keep the show going with maybe Revolver.

  • @sammydray5919
    @sammydray5919 Год назад +3

    Basically my issue about Pendulum decks XD

  • @mirceadolineanu9715
    @mirceadolineanu9715 Год назад +1

    Why did they have that one card? Starter Pack:
    Branded Fusion
    Floowonereeze & Robina
    Tearlaments Havnis
    Exosister Martha
    Mathmech Circular
    Shs Wakaushi
    Invokation
    Maybe yugioh is just broken to the core. So many decks in the past 2 formats and the current one are basically a get to this card or lose.

    • @TMKredible
      @TMKredible Год назад +1

      I would kinda argue that Invokation is more the point of the archetype as a whole and not really powerful enough to be "broken"

    • @mirceadolineanu9715
      @mirceadolineanu9715 Год назад

      @@TMKredible yeah, but in this regard is the same as Branded Fusion (the whole point of Branded) and Shaddoll Fusion. Invokation is is pretty much power crept, but when it was meta it was pretty nuts

  • @shmatet
    @shmatet Год назад +1

    Leave @ignister out of this. @ignister is the goat