What If Light Was Really Slow? Again.

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  • Опубликовано: 14 дек 2023
  • I decided to rediscover the world in which light is slow. The implications are much more interesting than I thought.
    The relativistic raytracing uses Sebastian Lague's raytracing project as the base. Check it out here: • Coding Adventure: Ray ...
    If you are feeling generous:
    / worldsinmotion
    - - - - - - - - - -
    🖥️ Links to my gear: (I get a commission from Amazon if used)
    CPU: amzn.to/43hTIkF
    GPU: amzn.to/3PnZMlS
    RAM: amzn.to/3TB07Ea
    Mic: amzn.to/3PnW5ww
    Audio Interface: amzn.to/3x6yQk7
    Headphones: amzn.to/4cgPTjM
    - - - - - - - - - -
    📃Sources & Further Reading:
    Sources:
    github.com/SebLague/Ray-Tracing
    Yurtsever, U., & Wilkinson, S. (2015). Limits and Signatures of Relativistic Spaceflight. ArXiv. /abs/1503.05845 - arxiv.org/abs/1503.05845
    file.scirp.org/Html/10-750328...
    github.com/MITGameLab/OpenRel...
    en.wikipedia.org/wiki/Electro...
    - - - - - - - - - -
    🎵 Music used:
    Virtual Roaming Charges - half.cool
    Rinse Repeat - DivKid
    Icelandic Arpeggios - DivKid
    Intellect - Yung Logos
    Final Girl - Jeremy Blake
    - - - - - - - - - -
    For business inquiries: lermand77@gmail.com

Комментарии • 288

  • @dIancaster
    @dIancaster 6 месяцев назад +182

    The way you so nonchalantly say "So I programmed this super-difficult photon path visualizer with a dynamic POV." I'm impressed.

    • @MP-wt9kz
      @MP-wt9kz 5 месяцев назад +4

      or just modified an existing one.

    • @eigentensor
      @eigentensor 5 месяцев назад

      it's not at all difficult, and it's very poorly implemented compared to what many write as teenagers

    • @bigboy-gw8me
      @bigboy-gw8me День назад +1

      @@eigentensor what teenagers?

  • @AverageSealEnjoyer69
    @AverageSealEnjoyer69 6 месяцев назад +611

    It really hurts to see such high-quality content get so few views

    • @SomeRandomGerman
      @SomeRandomGerman 6 месяцев назад +9

      well clearly it didnt have enough time to grow yet

    • @Alfred-Neuman
      @Alfred-Neuman 6 месяцев назад

      Yeah, instead of using boring buildings and teapots, he should've used 3d animations of some fat african-american girls doing some twerking or something like that.

    • @Maebbie
      @Maebbie 6 месяцев назад +12

      be glad you found him early and actually get to communicate with him via the comments.

    • @keagandavidson4250
      @keagandavidson4250 6 месяцев назад +5

      So few views? 45k is a pretty big number I’d be overwhelmed if that many people watched a video i made (not just a Mario kart clip)

    • @Dana__black
      @Dana__black 6 месяцев назад +3

      You can share instead of complaining

  • @BloodyMobile
    @BloodyMobile 6 месяцев назад +151

    I never thought that "light shockwaves" were a thing. Mainly because you need a _really_ special approach (and idea) to even got to the point where they are non-instant.
    I love these videos ♥

    • @user-yb5cn3np5q
      @user-yb5cn3np5q 6 месяцев назад +5

      Actually there is real-world video of light bouncing off the PET bottle in the same way. Of course femtosecond lasers were involved.

  • @h.a.9880
    @h.a.9880 6 месяцев назад +228

    In the Discworld novels, light travels very slowly, thus sunrises are describe as golden light moving across a landscape like honey. I wonder if you could visualize that with a basic 3D landscape and a sun slowly moving across the sky while also sending out sub-sonic photons.

    • @serbianspaceforce6873
      @serbianspaceforce6873 6 месяцев назад +6

      I actually didn't know that about discworld. I'm reading Guards! Guards! right now and that's a cool fun fact

    • @h.a.9880
      @h.a.9880 6 месяцев назад +7

      @@serbianspaceforce6873 You're in for a treat, the Night Watch novels on the discworld are absolutely stellar.
      But then again, all of Pratchett's work is fun to read.
      The early Rincewind novels have a very different feel compared to the later ones, you can really watch Discworld grow and mature as a setting.
      The books featuring the witches are also a blast.
      In short, you're in for a treat with every book.

    • @serbianspaceforce6873
      @serbianspaceforce6873 6 месяцев назад

      @@h.a.9880Prachett definitely has a very unique writing style and tempo, it's great fun to read.

    • @ai_serf
      @ai_serf 6 месяцев назад +2

      @@h.a.9880 I've gone through 20+ discworld books, as much as I love the seriies, i'm disappointed in the tonal shift from the first few books to the rest of the seriies, I wish we would havegot 20 rincewind focused books, ala Conan by R.E Howard.
      Moving Pictures is probably my favorite discworld book.

    • @h.a.9880
      @h.a.9880 6 месяцев назад +4

      @@ai_serf As much as I can understand that feeling, I am very glad that the setting branched out and also added some parodies of a city watch, witches, the post and banking systems... it's a lot of variety.
      Personally, I would have prefered a more focused middle-ages fantasy setting rather than tha (at times) almost victorian setting here and there, but it's still very enjoyable to me.

  • @iamsushi1056
    @iamsushi1056 6 месяцев назад +13

    Seeing the light bouncing making shockwaves really changed how I understand Diffuse Lighting, wow, thank you! So cool

  • @oflatt
    @oflatt 6 месяцев назад +54

    Really cool! I implemented a similar ray tracer for my graphics class, and now I don't have to make a video about it

    • @oflatt
      @oflatt 6 месяцев назад +6

      One thing you might try to increase the resolution is to render all of the frames in one big batch, instead of rendering over and over again (which I assume you are doing?)

    • @worldsinmotion
      @worldsinmotion  6 месяцев назад +15

      Vram becomes a problem, Unity kept wanting to crash so I had to stack some shots :)

    • @TheUnderscore_
      @TheUnderscore_ 6 месяцев назад +2

      @@worldsinmotionWhat GPUs do you have? You could buy four V100 SXM2s, an AOM-SXMV, and all the necessary connectors (PCIe ribbons, 2x RSC-G-6) for another 64GB of VRAM and extra computing power. If you have US$1050 and an extra 1000W to spare that is.

    • @Splarkszter
      @Splarkszter 6 месяцев назад +1

      ​@@worldsinmotion Please share how much VRAM you had so we know what to demand for :)

  • @ozzyg82
    @ozzyg82 6 месяцев назад +35

    This is fascinating. Those low light room simulations remind me of walking about the house in the dark / at night - my eyes only catching a dull grainy, gray image.

    • @EliSmith
      @EliSmith 6 месяцев назад +5

      And only out of the edges of your vision since that's where the most light-sensitive(but monochrome) receptors are

    • @ozzyg82
      @ozzyg82 6 месяцев назад +1

      @@EliSmithyes, indeed.

    • @Restrocket
      @Restrocket 5 месяцев назад

      I believe that is an artifact of the first moments after the light gets on, eventually the whole room will flood with fotons and you will see the same picture as normally, until spmething moves.

    • @zoranradakovic2199
      @zoranradakovic2199 5 дней назад

      It's gray because there is barely any light so everything is discolored due to lack of input from the eyes

  • @Selicre
    @Selicre 6 месяцев назад +31

    I would really like to see this, but also with photons behaving as if they had newtonian gravity.

    • @HunsterMonter
      @HunsterMonter 6 месяцев назад +7

      Interestingly, light rays are bent by Earth's gravity, but not quite like other objetcs. Photons's trajectories, because they travel at c, are bent twice as much as massive objects, they effectively feel 2g of force near the surface instead of one

    • @poqqery8950
      @poqqery8950 5 месяцев назад +2

      There isn't really such a thing that makes sense because light's defining feature is that it travels at the same speed for all observers. Doing this creates something fundamentally different to a photon that follows different laws of physics and completely changes the properties of light itself. Also, @HunsterMonter is correct. To a very good approximation in general relativity, light bends by roughly twice the angle as something obeying Newtonian gravity and approaching at the speed of light.

  • @meronamsamho9410
    @meronamsamho9410 6 месяцев назад +18

    Controlling light could easily be the most broken power

    • @Cane4092
      @Cane4092 16 дней назад +2

      Yeah and the light fairies in tinkerbell have done NOTHING with it

  • @mateuszpraseek6733
    @mateuszpraseek6733 6 месяцев назад +3

    That channel is CRIMINALLY and ILLEGALLY underrated.
    Love that video. Take care bro

  • @cipher_angel
    @cipher_angel 5 месяцев назад

    This is actually fascinating. Thank you for putting the time into creating this video.

  • @SamTheSammich
    @SamTheSammich 5 месяцев назад

    Thank you for making these. This video and your last one on the topic stand unmatched quality and explanation. Your previous one sits at the top of my all time favorite physics videos.

  • @chrisc.5911
    @chrisc.5911 6 месяцев назад +2

    FINALLY I feel like I understand the whole space/time relativity thing. This is a very good way of illustrating it.

  • @augustday9483
    @augustday9483 6 месяцев назад +3

    Those clips at the end really show how wave-like light appears at these speeds.

  • @thatprogramer
    @thatprogramer 6 месяцев назад +2

    Dude amazing video! Really good explainations

  • @noahalien4665
    @noahalien4665 5 месяцев назад

    love love love this kind of content !!!!

  • @zoloegaming
    @zoloegaming 5 месяцев назад

    Incredible work. Thank you.

  • @wenchinatrenchcoat8459
    @wenchinatrenchcoat8459 5 месяцев назад

    I am so happy right now that i found your channel :)

  • @gianlaager1662
    @gianlaager1662 6 месяцев назад +1

    This video was an amazing thank you. I now kinda wana simulate and play around with this stuff myself

  • @Cre8tvMG
    @Cre8tvMG 13 дней назад

    Thanks. This was mind bending and wonderful.

  • @MinosAnemos_
    @MinosAnemos_ 6 месяцев назад

    happy new year :)) pls keep making good content

  • @Makhwax
    @Makhwax 5 месяцев назад

    Thanks for bringing back that cool song at the intro ❤❤

  • @yt4krist0f
    @yt4krist0f 5 месяцев назад

    Great content. 1000 times better then TV docus nowadays... 😁

  • @compilererror2836
    @compilererror2836 5 месяцев назад

    I've had this exact thought before and wondered what it looked like and now finally have an answer

  • @raidendigital1003
    @raidendigital1003 Месяц назад

    The simulated living room environment is similar to my own. I have a flatscreen on top of a credenza with large stereo speakers on the sides of the TV, integrated such that they always provide the sound. No yucky TV speaker noises. My favorite part was at the end when you were showing the light source move around, pretty neat.

  • @tongpoo8985
    @tongpoo8985 5 месяцев назад

    Thankful that people like you exist

  • @Bjarkiee
    @Bjarkiee 6 месяцев назад +2

    Looking forward to the sound video. I've been watching a lot of videos about sound diffraction and I'd love if you took a deep dive.

  • @trenoduro8417
    @trenoduro8417 6 месяцев назад +9

    Did you account for the travel time from the last bounce to the camera? Objects closer to the camera should appear faster

  • @YostPeter
    @YostPeter 5 месяцев назад

    Beautiful video!

  • @yobroh0
    @yobroh0 4 месяца назад +1

    So this is how we would experience light if we were cosmic giants. Love it

  • @Daniel01101101
    @Daniel01101101 6 месяцев назад +3

    Correction on the space vs time diagram example:
    The thing that cannot go below zero is the proper time, which can be defined as dT^2=dt^2-dx^2/c^2.
    This is the time the moving object experience when moving in your frame of reference a dx distance over a period of time t. The negative sign means the speed of light is when the proper time interval is the lowest it can go without becoming a complex number, also equivalent to light not experiencing time(even though its time component in our coordinate system is non zero).
    The example has the right intuition but the math is a bit misleading
    The simulations are really nice though. I think there is an old youtube video where they film a pulse of light passing through a water filled cola bottle irl and it looks just like the example with the teapot.

  • @awsometaco64
    @awsometaco64 5 месяцев назад

    this concept would make a great cave exploration game

  • @janis551
    @janis551 6 месяцев назад

    Video of the year!

  • @George_Carter
    @George_Carter 18 дней назад

    1:17 finally someone explained it in a way I _completely_ get it. Why did no-one mention this before?

  • @TheBlapSurgeon
    @TheBlapSurgeon 6 месяцев назад

    Commenting for the algorithm: another great video, keep up the good work :)

  • @simplerocketscience6222
    @simplerocketscience6222 5 месяцев назад

    Awesome Work!

    • @worldsinmotion
      @worldsinmotion  5 месяцев назад

      Hey! Thanks a bunch! Much appreciated :)

  • @als_pals
    @als_pals 6 месяцев назад +1

    Damn this is a cool explanation! This'll get more views in no time 😊

  • @cmnog2167
    @cmnog2167 6 месяцев назад +1

    This is pretty cool.

  • @lalofigueredo_
    @lalofigueredo_ 5 месяцев назад +2

    As you say about the video on sound... Have you ever wonder why the sound from a far away lightning stars low in volume and then progressively gets louder instead of starting out really low in the beginning? I always asked myself that but I couldn't get an answer for it. Though I guess it has to do with the bounces in the landscape as the soundwave cross the long distance.

  • @RipskyOfficials
    @RipskyOfficials 6 месяцев назад +3

    Keep it up until your channel blows up like a supernova!

  • @KokoRicky
    @KokoRicky 5 месяцев назад

    This (pun intended) illuminated some things about light for me. I especially liked the depiction of the rays bouncing!

  • @shinobi5189
    @shinobi5189 6 месяцев назад

    Dope vid!

  • @huhneat1076
    @huhneat1076 6 месяцев назад +2

    I would REALLY love to see a similar simulation with gravity-affected light

    • @poqqery8950
      @poqqery8950 5 месяцев назад +1

      This is way more complicated than it first sounds, unfortunately. It would involve solving the Einstein field equations of general relativity and that's a *very* difficult computational task for almost any physical system except certain special cases. You can't just get away with assuming a Newtonian model of gravity; it would violate light's fundamental property that it travels at the same speed for all observers and it predicts measurably incorrect trajectories of photons in the real world.

  • @tibsie
    @tibsie 6 месяцев назад +5

    This reminds me of that Slow Mo Guys video "Filming the Speed of Light at 10 Trillion FPS" where they used insanely short pulses of laser light to visualise light passing through a scene.

  • @dev_LeoGillet
    @dev_LeoGillet 6 месяцев назад

    This is awesome 👏

  • @mcstrayy
    @mcstrayy 6 месяцев назад +1

    Dude i thought this video would havw line 3mil views. You've gained a subscriber

  • @simonberger539
    @simonberger539 5 месяцев назад

    great video

  • @danielnutting6028
    @danielnutting6028 5 месяцев назад

    I'm mulling over the shape of the buildings, and I'm not convinced they would bend away from a moving observer under continuous lighting. Gonna go through a few scenarios
    1) The observer is stationery, the world is dark, and the building glows for just a moment. Since the light is slow, the observer would see the building's glow rise start at eye level and then spread up and down, but mostly up. Shape clearly not affected. Just the latency of seeing the top of the building. When it reaches the observer, the light from the base is more recent, where the light from the top is older.
    2) Observer is moving towards the building, the world is dark, building emits short glow. The glow would spread similarly, but more quickly, as the later light now has less distance to travel, as the observer has moved closer since the beginning of the pulse. So, the last bit of light would still be from the top of the tower, but at an angle of incident for the observer being closer. In other words, the observer would see the base of the building earlier and at a further lateral distance than the top of the building. In this scenario the shape may seem weird if we think of the shape of the pulse, but every part of the pulse shows the angle of the building based on the observer's location.
    Okay so 3) Observer is stationery, the world is lit continuously, but super slow. Since the light is continuous, the observer sees all heights of the building but from different times. So at an initial distance from the building, the observer sees the base reflecting 12:00 sunlight, the second story reflecting 10:00 am sunlight, and the top of the building reflecting sunrise. The light and coloring of the building will look wildly different from our world.
    Last scenario 4) Same as 3 but observer is moving towards the building. Much like 2 vs 1, while the observed originating light time shifts during movement, the angle of the light observed is still dependent of the position of the observer. So the observer should see a normally shaped building, but their movement changes which time of day the see each height of the building.

  • @JenteKramer
    @JenteKramer 5 месяцев назад

    Awesome!!

  • @SixDigitOsu
    @SixDigitOsu 6 месяцев назад

    24 subs? You deserve more

  • @Metaldetectiontubeworldwide
    @Metaldetectiontubeworldwide 5 месяцев назад

    Cool got me subed

  • @kenny-eb6pp
    @kenny-eb6pp 5 месяцев назад

    killer visuals!

  • @JonBrase
    @JonBrase 6 месяцев назад +3

    You would not, in fact, get a rainbow effect from traveling through the universe close to the speed of light. Most natural light sources, including the CMB, give off a thermal spectrum, not a single frequency, so you'd see "white" light at different color temperatures.

  • @Voshchronos
    @Voshchronos 6 месяцев назад

    Damn, really cool!

  • @nathanrey
    @nathanrey 5 месяцев назад

    2:00 Star trek and so on are "using" the concept of a warp drive and therefore are not moving through space but moving space itself to achieve faster than light travel

  • @enomai2357
    @enomai2357 Месяц назад

    This is incredible. Thank you so much... I hope this gets to the whole world!
    Real Eyes
    Realize
    Real Lies

  • @Deez-Master
    @Deez-Master 6 месяцев назад

    Nice video

  • @loosalat1244
    @loosalat1244 6 месяцев назад

    Nice video 👍

  • @arthurangenendt8959
    @arthurangenendt8959 5 месяцев назад

    what you used to render this, looks AMAZING!!!

  • @andrewevenson2657
    @andrewevenson2657 6 месяцев назад +8

    Really cool. I know that probably took a lot of processing power, but maybe if you could outsource the rendering to a render farm, it’d be really cool to see that simulated with higher samples, and maybe run through a denoise algorithm.

  • @lynnwilliam
    @lynnwilliam 6 месяцев назад

    So amazing

  • @galvinvoltag
    @galvinvoltag 6 месяцев назад +3

    In the next video, he will start talking years after the video started. Because his sound has to reach to the microphone and turn into electrical waves. Then since light speed is slow too, electricity is way slower too. So it will take a lot of time to reach us. Then of course it will be turned into sound again through our speakers. Get ready to watch the video muted a long time before his voice reaches you XD

  • @lemagicbaguette1917
    @lemagicbaguette1917 6 месяцев назад

    I'm gonna call that trade off of spatial speed and temporal speed the luminal compass. Magnitude doesn't change, but we can change direction (kinda).

  • @vorrdegard2176
    @vorrdegard2176 6 месяцев назад

    It is a god tier underrated YT

  • @ross825
    @ross825 6 месяцев назад

    Hey looks like the algorithm has decided this is in fact a good video

  • @imaginingPhysics
    @imaginingPhysics 4 месяца назад

    3:10 Light is a wave front, and the observed would determine light direction to be othogonal to the fronts, so this part of argument (as such) does not apply. The wave fronts actually do appear tilted due to the shift in simultaneity: waves further ahead are ahead in time. Interestingly the angle is just in accordance to this photon particle explanation.

  • @AK-vx4dy
    @AK-vx4dy 6 месяцев назад

    Brillant!

  • @fletchercobb4398
    @fletchercobb4398 6 месяцев назад

    How does this affect transparent material? Is the index of refraction more extreme? Do total internal reflections happen at a different angle? And would the sun be able to sustain fusion with the lesser energy resulting from the lower speed of light?

  • @CharlesVanNoland
    @CharlesVanNoland 6 месяцев назад +2

    I saw your previous video a while back, and both that one and this one are great stuff! I just wanted to let you know (and I know English isn't your native language and that's totally fine) that the word "causality" is pronounced "koz-ael-it-ee", like "cause-ality". It's not like the word "casual" (kaz-yew-all). "Causality" isn't "casuality". Just some constructive feedback, your videos are super awesome! I was just telling my oldest daughter on our way home from her school yesterday how I'd like to do a proper high-speed motion simulation that shows what light would appear like if we could move really fast, because everything I'd seen so far either just distorted space or warped the colors, but didn't seem to capture all of the actual effects that would take place. I think you beat me to it!

    • @elimin8tor
      @elimin8tor 5 месяцев назад

      Or in British english: "kor-zal-ee-tee"
      Also I would have thought the american would be better spelt as "kah-zal-ee-dee" (non american's actually pronounce t's in the middle of the word)

  • @zk3282
    @zk3282 6 месяцев назад

    commenting for the algorithm, great video!

  • @houserhouse
    @houserhouse Месяц назад

    Your computer is on a whole nother level

  • @kingcoveryepic
    @kingcoveryepic 13 дней назад +1

    What if light was really fast? I think that'd be cool.

  • @knivesron
    @knivesron 5 месяцев назад

    since you said in the teapot part that light can only bounce so many times as it loses energy with each bounce, would that inturn infer as it loses energy it will change wavelength and inturn change color

  • @Digitally_Imagined
    @Digitally_Imagined 5 месяцев назад

    A follow up yay 🎉

  • @orterves
    @orterves 6 месяцев назад

    Fantastic

  • @jjuyiopt
    @jjuyiopt 4 месяца назад

    How about showing the photon trajectories from less distance or bounces to more? I think it would show beautiful and smooth shapes

  • @stan_p
    @stan_p 6 месяцев назад

    it really looks like scanner in the end or some echolocation visualization.

  • @narrativeless404
    @narrativeless404 5 месяцев назад

    Yea
    Changing the speed of light is literally like trying to modify the code that already works, only to find out that everything broke and now you have millions of errors and a ton of bugs that's hard to catch

  • @boriswilsoncreations
    @boriswilsoncreations 5 месяцев назад

    Imagine how cool that would be implemented in Cycles render engine in Blender and combine it with Open Image Denoise to get rid of the noise. Those are free and open source btw, so that's not impossible at all.

  • @milantancau9232
    @milantancau9232 6 месяцев назад

    best vid today

  • @kubadanecki8573
    @kubadanecki8573 5 месяцев назад

    yo, incredible.

  • @voidify3
    @voidify3 6 месяцев назад

    The rainbow rings are awesome. Sci-fi should get on that

  • @JuanPretorius
    @JuanPretorius 5 месяцев назад

    sick!!!!

  • @_d3642
    @_d3642 5 месяцев назад

    Single-source sound wave in your video? can I think of it that way?

  • @peeper2070
    @peeper2070 6 месяцев назад +4

    Now do what if light was soft and fluffy and a dog

  • @hallucinati
    @hallucinati 6 месяцев назад +12

    "Casuality"? It's Causality.

    • @davishall
      @davishall 6 месяцев назад +2

      Thank you. Pet peeve

    • @Jorge-vw4ub
      @Jorge-vw4ub 5 месяцев назад +5

      Clearly it's not his first language, give him a break

  • @a.j.outlaster1222
    @a.j.outlaster1222 6 месяцев назад +1

    Do you think you could make like a really small game out of this?
    Even if it's really basic?

  • @nologin5375
    @nologin5375 5 месяцев назад

    What if the light source moved faster than the reduced speed of light? Would the result potentially be similar to what happens with sound in a sonic boom?

  • @kairu_b
    @kairu_b 6 месяцев назад

    Interesting recommendation by the algorithm

  • @Fireheart318
    @Fireheart318 6 месяцев назад

    One small nitpick - near the beginning, you said “casuality” (like a casual outfit) instead of “causality” (like cause & effect). I’ve run into that issue before too

  • @JNJNRobin1337
    @JNJNRobin1337 6 месяцев назад +1

    youtube compression was not kind (this was a reference to how in one scene it went 'youtube compression be kind']

  • @ebog4841
    @ebog4841 6 месяцев назад +4

    RUclips compression did not like this video

  • @Bassotronics
    @Bassotronics 5 месяцев назад

    My question is, how can light bounce or reflect? Why is it not absorbed by all materials thus absorbed or canceled out?

  • @green-lean-espeon
    @green-lean-espeon 5 месяцев назад +1

    I wonder if something actually can travel faster than light. (Ignoring all laws that prevent it, of course.)
    What would that look like?

  • @qsquared8833
    @qsquared8833 6 месяцев назад

    Due to time dilation if you could get close enough to c, it would be able to look like that.

  • @DesertCow1000
    @DesertCow1000 4 месяца назад

    Breaking causality is, like, kinda my bag, baby 😎💯

  • @LordKarronz
    @LordKarronz 6 месяцев назад

    what program are you using for these renders?

  • @3g0st
    @3g0st 5 месяцев назад +1

    Strikingly similar to coming out of a ketamine trip.

  • @augustvctjuh8423
    @augustvctjuh8423 6 месяцев назад

    at 1:42 are you saying can or can't travel?
    edit: alright i rewatched it and understand now, the answer is can't, nice video btw

  • @Palozon
    @Palozon 6 месяцев назад

    Can you reinterpret "changing the speed of light" as "scaling the size and distances between objects" without fucking up gravity, etc or does the physics not behave that way?

    • @Palozon
      @Palozon 6 месяцев назад

      Bonus question: if not that is there any way to scale distances, mass, etc such that it's equivelent to our desired behavior, ie light being slowed down without it's trajectory affected