i wish every biome had its own style of outfit for villagers even if villages can't naturally spawn there, it's good motivation to build in lots of places
For sure. I brought two Savannah villagers to a plains biome. All the villagers I made were plains villagers bc they were made there. I was so upset. The Savannah outfit is so cool lol.
What I don't like with many Trading Halls, is when they turn the Lecterns facing backwards to the Librarians so they can't read the books on them, lol. Thanks for bringing that up in your video, that Villagers should be more natural in their environment and not just a cog in the machine.
Hey Pix! Did you know that in 1.16 update, farmer villagers no longer keep their seeds in their inventory if they have their composter with them. They will compost their seeds to their composter and if the composter is fill up full, they will pick up the bone meal and use it on their crops if there is a crop nearby to speed up the growth of their crops.
Gave me nostalgia. I've built a jungle trader hall inside of a Jungle Temple. Set up a similar breed, infect, cure operation inside a nearby hill. In the end every trader was of that type, discounted and against the walls in both levels of the temple in slots. Was a lot of fun!
Clever! I love re-using and re-purposing the existing structures in the game. Makes it a lot of fun, and gives you a good starting point even if you later expand on it.
If you are afraid for your zombie villager to despawn but you dont have any nametags, just lure them into a boat. Bonus point since they wont move anywhere while stuck on the boat.
Also just recently made my trading hall outside. Spent a lot of time mob proofing, but ended up with a hall full of witches. Don't forget the lightning rod!
I believe lightning will strike a block and will cause a radius of damage/fire/effects. I'm pretty sure Pix recently did a video on this. So if the villagers are in that radius they will become witches. If you place the lightning rod somewhere above the villagers, they will be safe when the lightning is forced to strike the rod. Pretty sure rods have a pretty big protection radius like 32 blocks?
Trips me out. I haven’t even crafted a lightning rod yet. I want Skelton horses lol. I’ve never had anything crazy happen. Must be rare. What about building with lightning rods?
@@whatgoesup9857 I believe you could actually use the lightning rod to choose where you want the skeleton horses to potentially spawn. And if you happen to incorporate rods into the build all the better, double uses. But still be careful if there is any burnable blocks near the rod because they could still light on fire.
The rarest villager variant is the swamp biome villager nitwit, this is mainly due to the fact that you can't get nitwits from breeding anymore and there is the usual lack of land in swamps, the zombie villager spawning math and the odds of the zombie villager being a nitwit to contend with in aquiring one, the second rarest villager variant is of course the jungle biome nitwit. Nitwits have the main use of replacing normal villagers in some senarios like having a nitwit replace 1 of the villagers in an infinite villager breeder, and they can take the place of some villagers in iron farms as long as the design doesn't require the villagers to use a work station. The best way to get a mix of the six villager biome skins is build a 2 villager breeder set between a swamp and jungle biome (one in each) in which each breeder has 2 of the naturally found skins (plains, frozen tundra, savanna and desert) and then there is a 1/3 chance of getting either of the parents skins or the biome skin.
Pretty sure, and I think what I'm reading on the wiki confirms it, that Zombie villagers won't become Nitwits, so it's even rarer, because the naturally generated Nitwit for a village on the edge of the swamp would have to spawn in the swamp.
@@emmdeekaysays173 I have seen zombie villagers turn out to be nitwits, it is just a 1/15 chance of a zombie villager being a nitwit, 1/15 of being unemployed and 13/15 being ones that have a profession, coupled with the 5% chance of zombie spawns being zombie villagers. I did forget the frozen/taiga split in villager skins in my og comment though XD
@@lajawi. That was the majority of my comment, I was just stating that, for example, if you take a plains and a desert villager and move them to a swamp, you have a 1/3 chance of either of the 3 skins availible, this works for all variants, however if you wanted to have a full collection all in one place, moving 1 of each of the usually spawning variants into a pair of villager breeders (or a really big one) in a spot where villagers of both variants could be produced makes the most sense. ie: jungle edge and swampland boarder area.
I like the stonehenge design but one thing you didn't mention yet was that if you put villagers outside you should put a lightning rod 4 blocks above them or else they can turn into witches. That is one of the biggest problems for me with building outdoor trading halls. Also mobs and phantoms, etc. If you go through all the hassle of curing villagers over and over again, it's a pain to lose them and the path finding AI of villagers is so annoying that they can get themselves killed like in your earlier savanna village where tons of villagers drowned because you did not make a wall around the village. It's a nice concept but not very practical in the long run.
I think the lightning rod at my ink farm is close enough that these villagers won’t be in danger - but you’re right, I should have mentioned that in the video. :)
Pixlriffs is going to have a raised catwalk for him to walk on so he never touches the factory floor of the copper aging facility huh? Next thing you know, he's going to have a bunch of 'voluntary' villager workers sitting in sealed booths all over the factory floor acting as 'waxers', machine operators and similar jobs...
Nope, I'm not going to let you off the hook: I want more intro sequences. " Librarian swamp villager! 🎶🎶🎶" From S1P135 remains One of my favorite moments on your channel.
I recently learned that villagers will 100% of the time exit to the right side block of the minecart based on the last direction they were traveling in IF they can. This knowledge makes it so much easier to manipulate them into their forever home trading station without convoluted walls and blockages.
So, normally, I avoid dealing with villagers beyond rerolling the lecturns 40,000 times, but this video inspired me to set up a new hall near my new island base. I just finished getting 2 beacons my favorite way, then raided a mansion for the 1st time, ever. Was wondering what to do next, but seeing as I rarely do the intentional conversion thing in a hall setting, I will do this thanks to watching this video today. *edited to add, oh I forgot, that 18:20 view is my favorite terrain generation.
Getting villagers to stay where you want them and to pair to the correct workstations can be maddening... When constructing villager trading hall with more than a handful of villagers, I've found that the best approach is to: 1. Leave the villagers in minecarts 2. Fully wall them all in so they can't pathfind outside of the block the minecart is in 3. Place each villager's workstation immediately behind them and wait for them all to be claimed 4. Remove the blocks from the front of the villagers and place bottom slabs at foot level Walling in the villagers ensures they only see their workstation, preventing the wrong villager from trying to claim the workstation and speeding up the process of the desired villager claiming it. Once a villager has claimed its workstation you can open it up. The slabs prevent the minecarts from going anywhere while allowing you to easily collect the XP orbs.
The jungle villagers close to the drip stone cave could add to the lore a bit. The miners could of taken the land from them and pushed them out. Those prismarine rocks you placed in the caves could be ancient mystic stones that the villagers wanted to protect.
I didn't know you could have villagers stand above their workstations in trading halls! I learn something new in each video, thanks Pix! Also, Happy Birthday!
I done a bit of a Speedrun recently, my spawn was close to a jungle, on the edge of that jungle was a plains that spawned a village with part of the village in the jungle, it had a few jungle villagers in it! The best thing about all this is that the village has a stronghold under it's well with a end portal!
If you place trapdoors in front of the job blocks, baby zombies won't be able to get in to attack the villagers and you'll still have access to the XP orbs. Also, if you place a glass block over the composters in the breeding area, the farmers won't be able to jump onto them and will still be able to do their work. That provides a few options for protecting villagers and farm crops while allowing some esthetic freedom. If you bring two villagers from different biomes together for breeding (e.g., jungle and swamp) in a third biome (e.g., savannah) the offspring they produce can be of any of the three types. With multiple breeding rooms one can easily breed all the different types of villagers in a relatively small area.
Hey Pix! I love your videos! I didn’t see the new survival guide until recently, and I made it my mission to catch up before episode 100, got there just in time! Your videos are so good, and unlike other RUclipsrs, you are the one person I learn things from that I didn’t know before! Keep up the amazing work!
There is something about watching these while I'm on a train vacationing in Europe, and am closer to Pix physically than normal, lol. *waves in the general direction of the UK from Austria*
HAPPY BIRTHDAY, PIX!!!🎉✨ Thanks for everything you put into these videos! Btw, I really like that your breeder design is tucked in a hill rather than the tiny mid-air glass box eyesore.
Another good thing about the minecart in a boat thing, is that you don't actually need powered rails. The minecart automatically moves the boat at powered rail speed
A suggestion on utility for your trading hall..get a couple of shepherds, and build a couple of automatic shearers nearby. Not as much footprint as most farming (though a nanofarm might be small enough) or similar setups, but will give you a good supply of emeralds.
That 2 clerics might swap up their work stations and locking out One of them from refilling their trades. Happened to me yesterday. Was working fine for weeks for the librarians. Now I had to separate the 2 with a different profession one to make it work.
After battling villager workstation mechanics for far too long, I ended up designing my trading hall so I could easily wall them all off so they could each only pathfind to a single workstation. Not nearly as compact as some of my other designs, but much less aggravating to work with.
Hey Pix, I know this wax never your decision on whether Minecraft shouldn’t add the jungle and swamp villages however the excuse at the start said that things such as bamboo and water could be very unhelpful when it comes to villager pathfinding. I was wandering whether there would be an easy way to make this easier such as just clear bamboo/water out of the way is there a more permanent argument??
if you put the work station on a magma block it stops them trying to pathfind to other workstations cause thier A.I. won't let them move onto a damaging block.
Happy birthday and thank you for the many videos even though i play on bedrock i love watching your playthrough and getting ideas for my world which is no where near great but in my eyes its a master piece
Never really been a fan of trading halls. They're just too overpowered. And of course capturing and transporting people away from their home in boats to enslave and torture them in the name of profitability is just a bit too on the nose for me personally.
You can have them stand on a honey block making it impossible for the villagers to even jump high enough to stand on their work station. a row of honey blocks in front of them stops all zombies from jumping to attack them.
i wish every biome had its own style of outfit for villagers even if villages can't naturally spawn there, it's good motivation to build in lots of places
In the end it will be added to the game in the future. Slowly so they not run out of ideas too fast. They listen to the community very well..
3:28 You can just breed two villagers in a jungle/swamp biome to make the variants.
For sure. I brought two Savannah villagers to a plains biome. All the villagers I made were plains villagers bc they were made there. I was so upset. The Savannah outfit is so cool lol.
@@lajawi. In rare cases you can find Swamp Villagers that Spawn in the game there self if you find a Village that is in two biomes.
Yes I would love to see a Meadow villager outfit!
What I don't like with many Trading Halls, is when they turn the Lecterns facing backwards to the Librarians so they can't read the books on them, lol. Thanks for bringing that up in your video, that Villagers should be more natural in their environment and not just a cog in the machine.
#villagerlivesmatter
r/villagerrights
Hey Pix! Did you know that in 1.16 update, farmer villagers no longer keep their seeds in their inventory if they have their composter with them. They will compost their seeds to their composter and if the composter is fill up full, they will pick up the bone meal and use it on their crops if there is a crop nearby to speed up the growth of their crops.
Gave me nostalgia. I've built a jungle trader hall inside of a Jungle Temple. Set up a similar breed, infect, cure operation inside a nearby hill. In the end every trader was of that type, discounted and against the walls in both levels of the temple in slots. Was a lot of fun!
Clever! I love re-using and re-purposing the existing structures in the game. Makes it a lot of fun, and gives you a good starting point even if you later expand on it.
If you are afraid for your zombie villager to despawn but you dont have any nametags, just lure them into a boat. Bonus point since they wont move anywhere while stuck on the boat.
This is true. I still have a zombie in a boat from the first time we were zombifying and curing villagers 😅
18:39 magic vine. Sacred. Yay you noticed it :)
Also just recently made my trading hall outside. Spent a lot of time mob proofing, but ended up with a hall full of witches. Don't forget the lightning rod!
How does that work? If lightning strikes the hall or the specific villager?
I believe lightning will strike a block and will cause a radius of damage/fire/effects. I'm pretty sure Pix recently did a video on this. So if the villagers are in that radius they will become witches. If you place the lightning rod somewhere above the villagers, they will be safe when the lightning is forced to strike the rod. Pretty sure rods have a pretty big protection radius like 32 blocks?
@@craigfrigon7411 128 blocks, in Java Edition.
Trips me out. I haven’t even crafted a lightning rod yet. I want Skelton horses lol. I’ve never had anything crazy happen. Must be rare. What about building with lightning rods?
@@whatgoesup9857 I believe you could actually use the lightning rod to choose where you want the skeleton horses to potentially spawn. And if you happen to incorporate rods into the build all the better, double uses. But still be careful if there is any burnable blocks near the rod because they could still light on fire.
Absolutely love this video! I only created a swamp village so far, but I plan on creating a jungle one as well.
Oh, and Happy Birthday Pix! 🥳
The rarest villager variant is the swamp biome villager nitwit, this is mainly due to the fact that you can't get nitwits from breeding anymore and there is the usual lack of land in swamps, the zombie villager spawning math and the odds of the zombie villager being a nitwit to contend with in aquiring one, the second rarest villager variant is of course the jungle biome nitwit. Nitwits have the main use of replacing normal villagers in some senarios like having a nitwit replace 1 of the villagers in an infinite villager breeder, and they can take the place of some villagers in iron farms as long as the design doesn't require the villagers to use a work station.
The best way to get a mix of the six villager biome skins is build a 2 villager breeder set between a swamp and jungle biome (one in each) in which each breeder has 2 of the naturally found skins (plains, frozen tundra, savanna and desert) and then there is a 1/3 chance of getting either of the parents skins or the biome skin.
3:28 You can just breed two villagers in a jungle/swamp biome to make the variants.
Pretty sure, and I think what I'm reading on the wiki confirms it, that Zombie villagers won't become Nitwits, so it's even rarer, because the naturally generated Nitwit for a village on the edge of the swamp would have to spawn in the swamp.
@@lajawi. you can't get Nitwits from breeding.
@@emmdeekaysays173 I have seen zombie villagers turn out to be nitwits, it is just a 1/15 chance of a zombie villager being a nitwit, 1/15 of being unemployed and 13/15 being ones that have a profession, coupled with the 5% chance of zombie spawns being zombie villagers. I did forget the frozen/taiga split in villager skins in my og comment though XD
@@lajawi. That was the majority of my comment, I was just stating that, for example, if you take a plains and a desert villager and move them to a swamp, you have a 1/3 chance of either of the 3 skins availible, this works for all variants, however if you wanted to have a full collection all in one place, moving 1 of each of the usually spawning variants into a pair of villager breeders (or a really big one) in a spot where villagers of both variants could be produced makes the most sense. ie: jungle edge and swampland boarder area.
I like the stonehenge design but one thing you didn't mention yet was that if you put villagers outside you should put a lightning rod 4 blocks above them or else they can turn into witches. That is one of the biggest problems for me with building outdoor trading halls. Also mobs and phantoms, etc. If you go through all the hassle of curing villagers over and over again, it's a pain to lose them and the path finding AI of villagers is so annoying that they can get themselves killed like in your earlier savanna village where tons of villagers drowned because you did not make a wall around the village. It's a nice concept but not very practical in the long run.
I think the lightning rod at my ink farm is close enough that these villagers won’t be in danger - but you’re right, I should have mentioned that in the video. :)
@@Pixlriffs Oh that's good then. I must have forgotten about that. Sorry.
Hey Pix! Just a suggestion... You should name your Mending Villager Mendelson the II.
Pixlriffs is going to have a raised catwalk for him to walk on so he never touches the factory floor of the copper aging facility huh? Next thing you know, he's going to have a bunch of 'voluntary' villager workers sitting in sealed booths all over the factory floor acting as 'waxers', machine operators and similar jobs...
That would be a good use for any Nitwits he gets from the villager breeder.
Nope, I'm not going to let you off the hook: I want more intro sequences. " Librarian swamp villager! 🎶🎶🎶" From S1P135 remains One of my favorite moments on your channel.
I recently learned that villagers will 100% of the time exit to the right side block of the minecart based on the last direction they were traveling in IF they can.
This knowledge makes it so much easier to manipulate them into their forever home trading station without convoluted walls and blockages.
Good tip!
So, normally, I avoid dealing with villagers beyond rerolling the lecturns 40,000 times, but this video inspired me to set up a new hall near my new island base. I just finished getting 2 beacons my favorite way, then raided a mansion for the 1st time, ever. Was wondering what to do next, but seeing as I rarely do the intentional conversion thing in a hall setting, I will do this thanks to watching this video today. *edited to add, oh I forgot, that 18:20 view is my favorite terrain generation.
Getting villagers to stay where you want them and to pair to the correct workstations can be maddening... When constructing villager trading hall with more than a handful of villagers, I've found that the best approach is to:
1. Leave the villagers in minecarts
2. Fully wall them all in so they can't pathfind outside of the block the minecart is in
3. Place each villager's workstation immediately behind them and wait for them all to be claimed
4. Remove the blocks from the front of the villagers and place bottom slabs at foot level
Walling in the villagers ensures they only see their workstation, preventing the wrong villager from trying to claim the workstation and speeding up the process of the desired villager claiming it. Once a villager has claimed its workstation you can open it up. The slabs prevent the minecarts from going anywhere while allowing you to easily collect the XP orbs.
The Minecraft Survival Guide basically gives me hope for the future, as I can't imagine never not being excited about watching this series.
The jungle villagers close to the drip stone cave could add to the lore a bit. The miners could of taken the land from them and pushed them out. Those prismarine rocks you placed in the caves could be ancient mystic stones that the villagers wanted to protect.
This is a really cool idea!
I didn't know you could have villagers stand above their workstations in trading halls! I learn something new in each video, thanks Pix!
Also, Happy Birthday!
Happy birthday pix 🥳🥳
Is this the return of the Swungle village from season 1?
Ah yes. I remember the custom village pix made
6:30 yay! Pix said Cheesebuger Villager! last time I heard that from you was from an HC recap...
12:37 what is that sparkly sound lol ✨
Just recently discovered your channel but I'm absolutely LOVING the content you create.
Happy birthday Pix!!!!
I remember the swamp-jungle village area from season 1.
It's always sad to see how underrated he is.
Be positive 😁
@@isolvechess1941 I hope one day he gets the recognition he deserves!
I done a bit of a Speedrun recently, my spawn was close to a jungle, on the edge of that jungle was a plains that spawned a village with part of the village in the jungle, it had a few jungle villagers in it! The best thing about all this is that the village has a stronghold under it's well with a end portal!
Happy birthday pixl!!
I love the prehistoric design concept! I can’t wait to see how it turns out! 😍
One thing to be careful of with more open trading halls...illager patrols. They have plenty of room to shoot your traders in the face. :-/
25:05 🤣🤣🤣 Good thing you carefully prepared. GG, Minecraft!
If you place trapdoors in front of the job blocks, baby zombies won't be able to get in to attack the villagers and you'll still have access to the XP orbs. Also, if you place a glass block over the composters in the breeding area, the farmers won't be able to jump onto them and will still be able to do their work. That provides a few options for protecting villagers and farm crops while allowing some esthetic freedom. If you bring two villagers from different biomes together for breeding (e.g., jungle and swamp) in a third biome (e.g., savannah) the offspring they produce can be of any of the three types. With multiple breeding rooms one can easily breed all the different types of villagers in a relatively small area.
Hey Pix! I love your videos! I didn’t see the new survival guide until recently, and I made it my mission to catch up before episode 100, got there just in time! Your videos are so good, and unlike other RUclipsrs, you are the one person I learn things from that I didn’t know before! Keep up the amazing work!
Happy birthday pixelriffs ❤️❤️❤️✅✅✅
There is something about watching these while I'm on a train vacationing in Europe, and am closer to Pix physically than normal, lol. *waves in the general direction of the UK from Austria*
HAPPY BIRTHDAY, PIX!!!🎉✨
Thanks for everything you put into these videos!
Btw, I really like that your breeder design is tucked in a hill rather than the tiny mid-air glass box eyesore.
Happy Birthday! 🎂
And so close to 100th episode too! Wow!
3 more episodes!
Can't unsee the cheeseburger villagers now
Happy Birthday Mr. Pixlriffs!
Well hope there are mangrove villagers
I highly doubt it due to the terrain but in 1.19 prerelease 1, there is more mud so there is a chance.
Happy Birthday Pix🥳🥳🥳
Another good thing about the minecart in a boat thing, is that you don't actually need powered rails. The minecart automatically moves the boat at powered rail speed
A suggestion on utility for your trading hall..get a couple of shepherds, and build a couple of automatic shearers nearby. Not as much footprint as most farming (though a nanofarm might be small enough) or similar setups, but will give you a good supply of emeralds.
Correction (10:03) - Baby villagers do not have to wait until nighttime in order to jump on beds, they'll do it any time.
The Burger villagers. Happy to know I'm not the only one 😌
Pix your videos make my mornings amazing
Cursed floating vines at 18:40
I can't resist getting all the villager skins for my trading halls
Finally got back into this series, and it happens to be your birthday! Happy birthday pix!
Happy birthday pix!! Same bday month as me! I hope you have a great day
How does it feel to have Good Times with Scar give you a shout out? I thought that was awesome.
That 2 clerics might swap up their work stations and locking out One of them from refilling their trades. Happened to me yesterday. Was working fine for weeks for the librarians. Now I had to separate the 2 with a different profession one to make it work.
After battling villager workstation mechanics for far too long, I ended up designing my trading hall so I could easily wall them all off so they could each only pathfind to a single workstation. Not nearly as compact as some of my other designs, but much less aggravating to work with.
What block are you standing on? p.s. great video :)
Exactly 1 day after OMGcraft upload a video about how to get the secret villagers🤔
I am SO excited for the Paleolithic build!!! That's one of my favorite things to learn about 🤗
I wouldn’t have thought these clerics were high enough level to move diagonally. You mean they don’t need to be bishops?
Is that a reference to chess?
I love that game!
Perfect timing, Pix! I’m just winding down for the evening and this is exactly what I’m after
My fav set up is hole + slab with a slab roof. No issue with getting access to the xp orbs that way
Happy birthday! Excellent video, as always! 🎉
hi pix today was my sister's bday too , happy bday to you 🎁🎁
My villagers are a mix of Desert and Jungle. I call them Deseungle Villagers.
Love this series!
I love that build pallet! Nice use of diorite.
My favorites are the Swamp Villagers. I used to have a Swamp Villager breeder and trading hall back in 1.15.
How works to redstone contraption to un-see cheeseburger villagers? Thanks Pix, can’t un-see that now
floating vine is the new Log Body
Tbh Pix Most of Your Videos i Keep rewatching about your villagers Video
You really focus on the different aspects of Minecraft that I forget
Make your trading "hall" look like the drive in in Bedrock. That's a pretty open setting but they'll be trapped in the cars.
Anything planned for the ep100?
Hey Pix,
I know this wax never your decision on whether Minecraft shouldn’t add the jungle and swamp villages however the excuse at the start said that things such as bamboo and water could be very unhelpful when it comes to villager pathfinding. I was wandering whether there would be an easy way to make this easier such as just clear bamboo/water out of the way is there a more permanent argument??
Hey, you should sell your pumpkins to cured farmers
I already do! I have a big box of pumpkins and melons over at the savanna village.
Here's a tip: you can put a carpet over a honey block and they don't need something over their heads because they can't jump.
if you put the work station on a magma block it stops them trying to pathfind to other workstations cause thier A.I. won't let them move onto a damaging block.
Happybirthady pixlriffs
Great video once again. I don't think zombie villages despawn tho, you don't need to rename them.
And happy birthday 🙂
Cheeseburger village=))))
Great video pix!
I hate that the cheeseburger is all I can see in those villagers now.
Villager Pokemon always seems like a fun challenge
Happy birthday and thank you for the many videos even though i play on bedrock i love watching your playthrough and getting ideas for my world which is no where near great but in my eyes its a master piece
Never really been a fan of trading halls. They're just too overpowered. And of course capturing and transporting people away from their home in boats to enslave and torture them in the name of profitability is just a bit too on the nose for me personally.
brooooo the way how he appreciate the villager beauty is hilarious hahahahahahahah
Space moves materials automatically in the sell slot. :)
Very nice video 👍
It's a Drip ... Stone Cave. Get it, because the villagers are dressed fancy.
...I'll see myself out.
yabba dabba doo. happy birthday pixs
Idea🤔 add nitwit villagers to the drip stone mines as miners 😅
You can have them stand on a honey block making it impossible for the villagers to even jump high enough to stand on their work station. a row of honey blocks in front of them stops all zombies from jumping to attack them.
"wheres my iron"
at spawn in the overflowing iron farm
LOL, Pix breaking up villager family's all in the name of cheaper prices.
Villagers: Exotic Edition
Instead of the solid jungle wood blocks beside the work stations, could you use upside down stairs?
Will Episode 100 Be A Tour?
pix saying cheeseburger gives me life
bruh scar called you cool
Happy birthday to greatest game minecraft and greatest player Pixlriffs
Zombie villager won't despawn after you gave them the Golden Apple and they are in curing process.
Did this with swamp villagers
Missed opportunity: build a giant fossil & make the villager stalls between the ribs of a giant ribcage