Hi Gio, I guess track calls are issued automatically. How is it released? And for deslots you don't get penalties, still your drivers have good discipline 😂
Hi Chris, in RCSO2 you can release the track call by pressing the space bar on the keyboard. I do this as race director. There is also the option of doing by controller, but I prefer to do it myself. Each driver has 5 damage points: each deslot will take one damage point away. Once you run out of damage points you need to repair which will cost you time.
@@grussello09 I hope the new RCO2 will support upto 10 drivers. Our next race is on 2nd november we will be 8 or 9 drivers. We use PC lap counter and it does not warn the drivers that it will continue in a second what is a bit annoying. Let see how things evolve.
@@slotracing.digital I believe that if RCSO2 uses the same approach as Chrono 2 (with the phones that can display information dedicated to a specific ID) then it should be able to support 10 drivers easily.
Hi Gio, I guess track calls are issued automatically. How is it released? And for deslots you don't get penalties, still your drivers have good discipline 😂
Hi Chris, in RCSO2 you can release the track call by pressing the space bar on the keyboard. I do this as race director. There is also the option of doing by controller, but I prefer to do it myself. Each driver has 5 damage points: each deslot will take one damage point away. Once you run out of damage points you need to repair which will cost you time.
@@grussello09 I hope the new RCO2 will support upto 10 drivers. Our next race is on 2nd november we will be 8 or 9 drivers. We use PC lap counter and it does not warn the drivers that it will continue in a second what is a bit annoying. Let see how things evolve.
@@slotracing.digital I believe that if RCSO2 uses the same approach as Chrono 2 (with the phones that can display information dedicated to a specific ID) then it should be able to support 10 drivers easily.
@@grussello09 sounds promising!