5000 wyverns, 5000 hydras, 6000 shangheli flood and 8000 dragonoid vs city defenders: 2500 halo elite spartans, 1000 mechwalkers, 2500 halo odst and 2000 navy seals the monsters will be placed on all sides of the city, thus surrounding it, and the men(except for the halo spartans)and 500 mech walkers will be placed at the heart of the city, and the halo spartans and the other 500 mech walkers will be placed at the very edge of the map, but at a point where most of them can spawn, so i recommend you split the halo spartans in groups for space dont change anything
Lizard invasion on the Great Wall 2000 wyverns, 8000 dragon boars and 25000 lizard men VS Defenders 4500 cavalry (place on all the wall’s and city’s chokepoints/entrances in groups), 4000 spearman(give them 250 HP) place on the entrances to the top of the wall, 5000 heavy knights ( give them 4 times attack speed) and 3000 archers (top of the wall, give them 4 times attack speed) and reinforcements: 4500 gondor grunts (place far away from the main battle)
trex vs all 15000 trex vs 2000 chimera, 2000 spinosaurus, 2000 olog hai, 5000 golden knights, 3500 soul tyrants, 5000 wyverns and 5000 giant ogres use the flat test map
A Knockback Dungeon 1000 batman vs 500 spartans, 500 golden knights, 500 giant ogres, 500 soul tyrants, 500 white walkers, 500 monsters, 500 frost giants and boss: 1 giant minotaur with 40000 hp and 550 damage and 5 times att speed
Great wall siege 2 55000 runner zombies vs 4000 cavalry, that will be place on groups of 250 on all the wall entrances, and 5000 spearmen, 5000 heavy knights, 500 golden knights, 3000 archers and 500 catapults which will be placed all over the top of the wall, in small groups of 250, and the golden knights, split to small groups of ten men, will be placed in front of all the other men, on top of the wall dont change any numbers this time, the longer the battle takes the better only the cavalry will be on attack mode, the rest of the humans will be in hold position mod
super heavy knight vs all Super knights stats: Health: 50000 Damage:620 Move speed:no change Range: same as spartans’ range Block chance: no change 20000 super knights vs 2000 dead pool, 2000 venoms, 2000 groots, 2000 dragons, 5000 electras, 5000 spinosaurus and 2000 benngrimm dont change anything
Super frost giant vs all super f.g. stats Health: 200000 damage: 400 move speed: 2 times increase attack range: same 20000 super frost giants vs 4000 venoms, 4000 hulks, 8000 daredevils, 4000 wonder womans and 2000 dragons dont change anything map:world of thieves
Invasion of the Lost City 25000 parasite zombies and 25000 runner zombies (invaders, that will be placed on all sides of the city walls) vs defenders: 5000 Dark Paladins ( place them on all the bridges, in hold position), 3000 centaurs, 4000 heavy knights (with 3 times att speed), 1000 archers, 12000 spearmen and 30000 civilians (youtuber unit) the soilders will defend the city while the civilians escape the city (dont place the zombies in one of the city entrances, and make the civilians escape from that entrance) and surround the civilians with spearmen, who will defend that entrance as the last defence once all the civilians have gone through it, and all the human and centaur forces will make sure no zombie harms the civilians all the humans except the dark paladins will be moving, with all the soilders except the spearmen going to help the dark paladins, and the spearmen surrounding the civilians and guarding them dont change any numbers use the map where you do the animals dungeon
I feel like this one was for me...!!!!😍 tyvm keep em comin'...
5000 wyverns, 5000 hydras, 6000 shangheli flood and 8000 dragonoid vs city defenders: 2500 halo elite spartans, 1000 mechwalkers, 2500 halo odst and 2000 navy seals
the monsters will be placed on all sides of the city, thus surrounding it, and the men(except for the halo spartans)and 500 mech walkers will be placed at the heart of the city, and the halo spartans and the other 500 mech walkers will be placed at the very edge of the map, but at a point where most of them can spawn, so i recommend you split the halo spartans in groups for space
dont change anything
Well I think 5 bears can defeat it as well or maybe 4 as well, if they attack from different angles. If they stack then the Text does splash damage!
Lizard invasion on the Great Wall
2000 wyverns, 8000 dragon boars and 25000 lizard men
VS
Defenders
4500 cavalry (place on all the wall’s and city’s chokepoints/entrances in groups), 4000 spearman(give them 250 HP) place on the entrances to the top of the wall, 5000 heavy knights ( give them 4 times attack speed) and 3000 archers (top of the wall, give them 4 times attack speed) and reinforcements: 4500 gondor grunts (place far away from the main battle)
parasite zombie against evil
50000 parasite zombies vs 4000 orcs, 4000 dark paladins, 3000 troll warriors, 500 giant ogres, 500 wyverns and 400 goblin archers
map, the graveyard
dont change anything
trex vs all
15000 trex vs 2000 chimera, 2000 spinosaurus, 2000 olog hai, 5000 golden knights, 3500 soul tyrants, 5000 wyverns and 5000 giant ogres
use the flat test map
A Knockback Dungeon
1000 batman vs 500 spartans, 500 golden knights, 500 giant ogres, 500 soul tyrants, 500 white walkers, 500 monsters, 500 frost giants and boss: 1 giant minotaur with 40000 hp and 550 damage and 5 times att speed
Monster Dungeon
1000 spinosaurus vs 500 lizard men undead + 500 Werewolves + 500 Wyverns + 500 Monsters + 500 Giant Minotaurs + 500 Aromoured Ologs + The Boss: 1 Godzilla
Great wall siege 2
55000 runner zombies vs 4000 cavalry, that will be place on groups of 250 on all the wall entrances, and 5000 spearmen, 5000 heavy knights, 500 golden knights, 3000 archers and 500 catapults which will be placed all over the top of the wall, in small groups of 250, and the golden knights, split to small groups of ten men, will be placed in front of all the other men, on top of the wall
dont change any numbers this time, the longer the battle takes the better
only the cavalry will be on attack mode, the rest of the humans will be in hold position mod
super heavy knight vs all
Super knights stats:
Health: 50000
Damage:620
Move speed:no change
Range: same as spartans’ range
Block chance: no change
20000 super knights vs 2000 dead pool, 2000 venoms, 2000 groots, 2000 dragons, 5000 electras, 5000 spinosaurus and 2000 benngrimm
dont change anything
Super frost giant vs all
super f.g. stats
Health: 200000
damage: 400
move speed: 2 times increase
attack range: same
20000 super frost giants vs 4000 venoms, 4000 hulks, 8000 daredevils, 4000 wonder womans and 2000 dragons
dont change anything
map:world of thieves
1000 spinosaurus vs heroes dungeon
1000 wyverns vs mankind dungeon
thumbnail be showin the jesus of trexes abt to eradicate the world of the sin that bears are
Uebs tournament of units
5000 dragon boarhound vs 5000 heavy knights
give heavy knights 4 times att speed
Invasion of the Lost City
25000 parasite zombies and 25000 runner zombies (invaders, that will be placed on all sides of the city walls) vs defenders: 5000 Dark Paladins ( place them on all the bridges, in hold position), 3000 centaurs, 4000 heavy knights (with 3 times att speed), 1000 archers, 12000 spearmen and 30000 civilians (youtuber unit)
the soilders will defend the city while the civilians escape the city (dont place the zombies in one of the city entrances, and make the civilians escape from that entrance) and surround the civilians with spearmen, who will defend that entrance as the last defence once all the civilians have gone through it, and all the human and centaur forces will make sure no zombie harms the civilians
all the humans except the dark paladins will be moving, with all the soilders except the spearmen going to help the dark paladins, and the spearmen surrounding the civilians and guarding them
dont change any numbers
use the map where you do the animals dungeon