COMPLETE REFORGE FAMILY SET BONUS EXPLAINED Full Review and Guide | Diablo Immortal
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- Опубликовано: 13 авг 2024
- COMPLETE REFORGE FAMILY SET BONUS EXPLAINED Full Review and Guide | Diablo Immortal
ALL BEST AND MOST IMPORTANT DETAILS ABOUT REFORGE SYSTEM AND ALL FAMILY SET BONUSES IN DIABLO IMMORTAL. Full Guide and Review.
#diabloimmortal #diablo #mobilegame #reforge
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⏱TIMESTAMPS
0:00 REFORGE FAMILY SET BONUS
0:53 BASIC INFORMATIONS
1:53 RAVAGER ATTRIBUTE
2:57 BARRIER ATTRIBUTE
3:39 TREMOR ATTRIBUTE
4:25 JOLT ATTRIBUTE
5:19 WILDFIRE ATTRIBUTE
7:06 VENGEANCE ATTRIBUTE
8:00 PvP STATS REDUCTION and INTERNAL COOLDOWN
8:53 FAMILY SET BONUS STACKS and TESTS
10:14 BEST FAMILY SET BONUSES
Thanks for Watching! Игры
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I just watched the video about the percentage of resistance and power, and let me tell you that I am very surprised by that detailed explanation you give, it is an excellent video and I congratulate you, in these moments I learned more about the power and resistance of the opponent in pvp and I must say that you are correct with what you say, but I did not understand what similarity there is between the activation percentage of the family bonus and the opponent's power vs resistance percentage
@ifeints hmm if you tell me what exactly is unclear (give me 0:00 timestamp) I will try to explain because I'm not sure what you mean.
"Best family reforge is no family reforge" 👍
In my case as mainly pve player:
- beneficial effects duration
- attack speed
- primary damage
- skill damage
- critical hit damage
Fire Hydra is just a funny side effect
I had something very similar but once we can have so many different bonuses at once it's actually good thing to concider family bonus.
I tried vengeance and jolt for PvP. Both of them works pretty good, but I don't like jolt family bonus. BG is an 8v8 arena, where you rarely engage in 1v1's. What's the use of immobilizing 1 person every 20 seconds?
Vengeance is really good for one-shotting people, providing the buff triggers while you're dumping damage, and your skills aren't on cooldown.
I haven't tried barrier yet. But I imagine it fit my playstyle the best, since I like to play a tanky BK with 4 piece Mountebanke, Frozen Heart, spiteful blood, and Transfusion. I'm really thinking of trying barrier tbh.
But in all honesty, I think 8 piece Tremor family will be my go-to. I love cc-ing people. But I hate being cc'ed. The sheer amount of CC's in BG nowadays is obnoxious. Tremor's not as offensive as Vengeance, but it's family bonus is way better than Jolt. As for Jolt beneficial effect and loss of control damage reduction, those can be cherry-picked.
So yeah, I think Tremor will definitely see a lot of play in the next few months. Especially since BK's got inferno 3 Whirling Strike main-hand essence. In fact, I've already seen a lot of people started switching to 8 piece Tremor family bonus.
EDIT: I'm playing BK, so these bonuses don't matter for PvP since Siphon Blood is nuts.
Thank you so much for this guide, i know it was a lot of work. We apreciate! Maybe you can do next a WB invocations gear guide since that topic is very very cloudy for most of us. Cheers keep it going!
You are welcome. Yeah still more topics to cover. I already have an idea for next. Stay tuned because it will be very helpful as well.
You once asked if you should do other classes and I commented that you should stick with necro, forgive me for being so selfish, everyone should be able to benefit from your highly informative content, another awesome video as always
Thank you! Not gonna lie. Sticking to one class over 1 year would be huge challenge for me. But I will be back with my necromancer for sure.😅
Try barb or monk.
As always a very useful content. Please keep it up.
Thank you!
I saw you yesterday 😊 besides, thank you for the explanation, helped me a lot!
You are welcome 😌
So better only use 4 maximum from same family bonus vk? Going beyond that is not worth it? Thank you
I think so. CD and activation chance wise it's still effective. If you want to get additional +10% family power then I wouldn't go over 4×10% either. Since above that bonus seems to be reduced. I mean I did it, tested and regret my decision lol.
Very good video, hope it makes more people understand
Thank you! 💯
I agree that for PVP, familily bonus is more important than bonusses themselves. It is very important to know exactly works that bonusses on PVP. I dont know so many people who uses family. I use just the hydra but I want to reforge everything now.
Hey! I mainly play my DH in PVE, what do you think are the best reforging attributes ?
Thx for your great job!
I haven't been playing as DH but I would go 3 bonuses for vengeance + dmg to demons, players and atk speed. Additionally beneficial effect duration from jolt and primary attack for wildfire. Please confirm it with some solid DH though.
How much of a shield does the barrier family tree bonus give?
Which reforges and which 8 attributes would you recommend me for a monk?
Very good video ! keep up good work !
Thank you 👍. I am gonna reroll and hope to see improvement in pvp
I have 24% beneficial effect + 6% from my gear magic + 2 vithus
My bone shield is 24 ± sec
Mother's lament buff 8 sec
I think there is a hidden cap or each 3% working on base time not in total
Does Vengeance bonus work on the damage dealt by Necro/DH summons? They all make so many damage procs within 1 second that it might actually be very strong
As far as I know it does.
what is best for barbarian?
I still can’t find a video that confirms if using the same family set bonus on two gear works as a 6 bonus.
No. It doesn't. Each +1 over 3 just gives an additional bonus (+10%).
Cool vid prof VK!!!
I play a demon hunter and I took crit ,attack speed,increased primary damage ,increased skill damage ,and beneficial effects .
From what reforge stones and set pieces?
What is the better for the barbarían my friend?
I go 4 sets tremor 4 sets vengeance. 3 family buffs each with Ben effect on all of them
loved that video, perfect information, but the question is if we chose 3 family bonuses it will trigger the family set bonuses? do you have information about it so can we combine 2 family set bonuses at once.
Yes we can.
Does 8 same family bonus reduce cd and increase activation? Or 6 same family bonus is the max. Just like the curse gears, would 8 same cirse gear reduce the cd?
While they introduced update we had 6 items max. But it works with 8 items as well. Safe to assume you are able to proc it every 10 sec with 8 pcs same family.
what family bonus will u suggest for necro
So for me i have not had any family bonus since early this yearnand just been using,
Damage to enemy loss of comtrol
Attk speed
Durstion of ben effect
Primary attk speed
Max hp
Im been considering getting veng fam bonus but i cant for the life of me remove max hp since im 5k reso and have 1 ruby l8 and l7. I hink it helps me alot having lots of life
i have 1 question tho. If i have 2 Vegence family bonuses(2 gear, each with 3 vegence atibutes), the CD goes from 80 to 40 sec. But does that mean i can triger vengece 100% dmg increaase bonus once every 40 sec? or it means i can triger 2 instances of the vengence 100% dmg , each instance once every 40 sec. im rly curious.
Yet again if we have 8 Vengence fam bonuses thats like 10 sec CD and trigering 8 instances of 100% dmg incease it would be way to overpower. So i guess the right answer is with 8 fam bonus sets you get 1 activation every 10 sec or so.
It sums up. So it gonna proc once every 40 sec. That's why I would go at least 4 items with 3 vengeance attributes for 8% activation chance and 20 sec cd.
Do you know how long last the “jolt immobilizer”?
To be very honest with you. No and I don't know if it works with potency and baron set.
one question about the barrier is it base on the base damage or max hp?
This is something what I would like to know as well tbh. I doubt it has anything to do with base damage. I would rather expect max HP or certain value.
Jolt and Tremor are centered around you, so not as good for ranged classes. Tremor is an aoe stun, so even if it's a short duration it can be pretty good.
Like you stated, I find Vengeance difficult to proc in PvP. Because usually you attack someone all out with your skills and use primary attack when you are out of skills. In PvE, Vengeance is really good if you have skills, summons or dot effects that deal damage when you can use your primary attack. Fire and arcane wind for example. That way when your Vengeance procs, it's not just your next attack that doubled, but all your current damage. If your build relies on channeling, say like whirlwind, then this bonus won't be really good.
It is very difficult to choose the right combination, they are too many good options in different famillies.
Totally agree. I know that vengeance increase damage from all sources. Just tested it with primary attack to see if multiple +10% provide bonus as described. And yeah vengeance might suffer with activation problems but still it's best compromise between PvP and PvE.
Akatsuki FTW!
Oh, my goodness. Are you 100% absolutely certain that "Damage to Elites" does *not* affect bosses? I'm a low spender and after winning a proverbial lottery ticket (a four star sellable gem), I spent probably about 40k platinum getting all my gear upgraded with it with the expectation that would help me do more damage to bosses. I have no idea how I would test this myself. Are you absolutely sure?
Since there is always room for mistake I will try to test it tommorow once again. And I leave you answer here
Ok I already tested it. I have magic bonus gloves with 4% dmg to elites and I have 5 rank Fervent Fang. Both replaced with exactly same stats substitute w/o dmg to elites. In both cases damage was same.
When it is diffrent? Against blue, yellow and orange mobs. Those are elites. Boss is boss. I'm sorry.
I think I will do a short video out of it because seems many people can't believe it.
@@vk.videos Thank-you so much for testing this and making the video in general. I play a summoner necro and have level 19 gear that I'm rapidly upgrading to level 21 gear. I'm thinking that my setup when that happens should be:
Increase beneficial effects duration
Increase summoner damage
Increase primary attack damage
Increase attack speed
Sound reasonable to you?
Atk speed doesn't work for summons as far as I know. For pure summoner critical damage is quite good option.
Yeah the first time I saw the hydra spawn I couldn't stop laughing.it was just this crappy little anemic thing hacking up crappy little fire pellets. Not at all what I pictured from the description.😂
I want help. I am confused. I want the best family for me, Knight of the Blood
Ty
reforge can enhirit or transfer to another gear ?
Yes, reforge is transferred when you change to another gear.
I thought dmg to elite worked on bosses and how did you find out plz?
Just tested again to be sure. Using any bonus to elites only increased my damage against blue, yellow and orange mobs. Remained same against bosses.
@@vk.videos thank you.
An honest review to the pvp battleground of Diablo Immortal you don`t need a strong character to win every day what kind of developer do you have a single player can be defeated 10 times or more in battleground consecutively, the game is based mainly on the lineup of players, you can easily tell if win or loss most of the time uncompetitive matches happen, upset to pvp players, boosting our resonance and secondary only to be defeated by 1k resonance surfing in high tier game. It`s hard to play and gain points in top leaderboards and you`re matching give me 10 consecutive bad line ups. It`s not by chance but there`s error to the matching system.
I think it could be resolved if type of class would be a matchmaking factor. Or simply add immune for all classes so battlegrounds turn into running playground lol. I totaly get you but not sure if they have enough PvP players to add more restrictions.
збс
How can you say that the reforging attribute of increased critical damage is not considerable? I have 48% increased critical damage and in pvp they reduce it to 14% I have 9% more damage than you and the difference in damage is noticeable, I have the probability at 14% and in pvp it is reduced to 7% + the percentage of 22.5% of the peasant's guide green set reached almost 29% with my mage in pvp, I think you are wrong friend, what is the use of the family attribute bonus if in the end you need the percentage separately for it to activate that 2% that each item offers you for the revenge family, which is activated separately from time to time, on the other hand, the attribute of increasing critical damage is not a family bonus, it is an attribute that goes directly to the damage sum of the character's attributes, I think you are too wrong, friend, the activation probability is 2% for each item, it is not 16% for the sum of all of them, that is, you have a 2% chance of activating the family bonus every so often, which It means that each item activates the bonus 1 time every 20 or 60 seconds, or if that were the case, if you had a 16% probability of activation, you would be activating the family bonus every second, because 16% in this game is a pretty big figure. high probability, or else explain to me why I have the family of fire and revenge in all my items and I only see 1 single hydra activate every 60 seconds, if it were as you say then I would be seeing hydras every second wherever you attack the mobs Or rather, it would be plagued by hydras with every second attack that I made on the mobs, my friend, you are wrong.
So the fire family attribute of increased critical damage is the most important attribute in the entire game and that we should all have in each item yes or yes.
About crit damage bonus. 24% is max you can get from reforges. It's reduced on PvP by 66%. But still 200% is base for crit + magic bonuses in items around 25% + armor pen bonus up to 50%. In summary 300%. Without reforges 276%.
If you increase base damage with 24 or 32% then crits multiple it 2 up to 3 times.
Just get piece of paper and count for yourself. I didn't say it's bad but people overlook it.
About internal CD family set bonus. Table comes from official patch note. Tested and confirmed. 👌
@@vk.videos Family bonds work exactly the same as cursed properties.
The cursed properties are activated from time to time, the more cursed properties you have placed on the 8 items, the activation time for that proposal is increasingly shorter, for example 2 items with 1 equal cursed property, their activation time is every 90 seconds. , correct? If you add a third piece with the same property the time is reduced to 80 seconds and so on.
The same thing happens with family bonuses, having all 8 items with the same reforging family does not increase the activation percentage, what it does is reduce the activation time of that family bonus, for example if you have the revenge family bonus in just 1 item. and it has a 2% probability of activating that bonus, let's say that only 1 item activates the bonus every 3 minutes, now if you add the same family to another item, it does not increase the activation probability to 4%, what it does is decrease the activation time of that family bonus, let's say it doesn't need more than 3 minutes to activate, now it needs 2:30 seconds to activate, but the activation percentage is still separate, that is, there is still a 2% chance of activation for each element that has the same family bonus, the only thing that having the same family bonus in all 8 items does is that now it no longer takes 2:30 seconds to activate, let's say that now its activation time decreases to 1 minute, but that 2%. activation remains separate for each item, the percentages of the 8 items are not added
@ifeints dude I say again. It's official patch note info. 6 same family bonus is 12 % activation chance and 13 sec internal CD period.
news.blizzard.com/en-us/diablo-immortal/23882278/transform-into-an-ancient-guardian-with-the-season-seven-battle-pass
@@ifeintsWrong.