How to Make Traditional Levels - Super Mario Maker 2 Level Design

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  • Опубликовано: 2 дек 2024
  • Super Mario Maker 2 Story mode gives a masterclass in Nintendo Level Design. How does Nintendo's level design hold up when limited to the same Mario Maker tools we have? Can we learn how to make traditional levels by analyzing Story Mode?
    For more Super Mario Maker 2 Level Design tutorials, tips and tricks, guides and resources, check out this playlist.
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    I hope this video was informative. I enjoy breaking down the levels from Super Mario Maker 2 Story Mode and comparing them to levels from other Mario titles.
    If you'd like to learn more about Mario Maker level design, make sure to subscribe. I upload a new video and go live every week.
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Комментарии • 276

  • @TobiasBergdorf
    @TobiasBergdorf  5 лет назад +78

    *Check out this playlist for more Super Mario Maker 2 Level Design!*
    ruclips.net/video/a4kSJB-a3Ig/видео.html

    • @huglife3155
      @huglife3155 5 лет назад +2

      Did you like your own comment lmao

    • @TobiasBergdorf
      @TobiasBergdorf  5 лет назад +4

      I did now, thanks for reminding me.

    • @huglife3155
      @huglife3155 5 лет назад +2

      @@TobiasBergdorf Ill like your comment to so you have just as much as the top comment

    • @larry6904
      @larry6904 5 лет назад +1

      Tobias Bergdorf I’m a bergdorf too

    • @pandfcm
      @pandfcm 4 года назад +1

      2.0.0 wants to embarrass you

  • @izasira
    @izasira 5 лет назад +211

    “Without the safety net of having quicksand to fall into.”
    I agree. Quicksand is *very* safe.
    We still need that quote channel in discord btw.

    • @Verticom10
      @Verticom10 5 лет назад +1

      Oh shit box got me

    • @honey-bun3976
      @honey-bun3976 5 лет назад +1

      A Red Box it means that the quicksand gives you a chance the jump out and save yourself

    • @DeathOnater7777
      @DeathOnater7777 5 лет назад

      Honey - Bun he knows

    • @acinggames8422
      @acinggames8422 4 года назад

      Honey - Bun no shit, it was a joke.

  • @murrao5820
    @murrao5820 5 лет назад +182

    "Restricted to only the same tools we can use in the editor"
    Carryable stone blocks, Toads, and the course clear conditions of handstanding on a number of trees, not touching Swinging Claws and not exiting the water: "allow us to introduce ourselves."

    • @GobouLePoissonBoue
      @GobouLePoissonBoue 5 лет назад +18

      Not exiting water can be done in the jungle theme with the "don't land after leaving ground" clear condition.

    • @everald
      @everald 4 года назад +2

      Lucas Games 2.0 it can also be done by a simple thwomp p-switch and munchers, if you want a checkpoint or another clear condition

    • @Collifigg
      @Collifigg 3 года назад

      @@everald WHO ARE YOU TALKING TO NOBODY HERE IS NAMED LUCAS GAMES 2.0

    • @everald
      @everald 3 года назад +3

      @@Collifigg oh I don’t know, maybe they changed their name???

    • @jamespennington6428
      @jamespennington6428 3 года назад

      @@GobouLePoissonBoue how can not leaving water be done? Also why are you mentioning touching the ground after leaving?

  • @fireballer4403
    @fireballer4403 5 лет назад +61

    this channel deserves millions of views

  • @sebs4622
    @sebs4622 5 лет назад +94

    I've always looked at level design of the nsmb series. It's nice to see the story mode, as it gives me an idea of how the level editor can be used to make nsmb levels. My traditional levels have over all gotten alot better thanks to your channel.

    • @TobiasBergdorf
      @TobiasBergdorf  5 лет назад +7

      That's great to hear!

    • @joshuaham1022
      @joshuaham1022 5 лет назад +1

      Most of my traditional levels are based off of nsmb as well. I grew up with Wii and D's are quite fond of them.

    • @sebs4622
      @sebs4622 5 лет назад +1

      @@joshuaham1022 same here.

    • @elbaby2365
      @elbaby2365 4 года назад +1

      What’s your guys Level ID I want to play them?

  • @roryookane
    @roryookane 4 года назад +18

    Summary/recap: Follow seven key principles to make a Nintendo-like traditional level.
    1. Choose a central mechanic and supporting mechanics (6:07)
    2. Safely introduce the concept at the beginning of the level (6:34)
    3. Next, expand on that mechanic through challenges, including a twist at some point (7:06)
    4. Finally, have a flagpole challenge that uses the core mechanic (7:24)
    5, 6, 7: To break up the challenges, also include breathing room, moments of fun, and optional bonuses and secrets (7:32)

    • @mcjjonas
      @mcjjonas Год назад +1

      Thanks i needed this

  • @jberrethful
    @jberrethful 5 лет назад +339

    I’d like to think they just handed some interns the game and said “make a level around [x]”

    • @TobiasBergdorf
      @TobiasBergdorf  5 лет назад +61

      I wouldn't doubt that _some_ of those levels were made by interns.

    • @breadstick4375
      @breadstick4375 5 лет назад +16

      Agreed. Some are good while some are not

    • @awesomhudsstudios6089
      @awesomhudsstudios6089 5 лет назад +3

      Also, a true King Dedede Main says Dedede. Not DeDeDe.
      (Plz don't be offended)

    • @KC_Garcia
      @KC_Garcia 4 года назад +4

      Ah, yes.
      My favorite Mario Asset: [x]

    • @slug8039
      @slug8039 4 года назад

      AwesomHuds Studios ???

  • @kelceyclark9917
    @kelceyclark9917 5 лет назад +228

    "Only the tools used in the editor." me *coughs* Rock clear and Toad clear.

    • @VideoGamer110
      @VideoGamer110 5 лет назад +24

      I'll bet that they'll be introduced in a future update. The first game had free updates, and Nintendo already confirmed that they will be updating this game with online multiplayer with friends, so I think that will be part of an update that will add new things to the game.

    • @dylanr4854
      @dylanr4854 5 лет назад +11

      Ice Flower and Super Acorn for next update??

    • @WhimsicottFanatic
      @WhimsicottFanatic 5 лет назад +9

      @@dylanr4854
      Speaking of the Super Acorn
      Why even was NSMBU the one to represent modern Mario
      >Propeller Mushroom instead of Super Acorn
      >Graphically similar to Wii
      >Literally only 1 song in Mario Maker 1 was from U, the rest were from Wii. This has been fixed in MM2 with the addition of the Snow, Sky, and Final Boss themes, but that's unfortunate because the Wii versions of these songs are infinitely superior, _especially_ the sky one
      Literally the theme could've just been NSMBWii and nobody would've cared that it wasn't U
      Plus Wii's red background in the menu would've been 200% better than U's yellow

    • @dylanr4854
      @dylanr4854 5 лет назад +7

      COCONUT GUN yeah but I think it would be nice to call the whole style “nsmb” in a later update and add some power ups from the whole series
      But yeah wii music is better

    • @GrizonII
      @GrizonII 5 лет назад +4

      COCONUT GUN I’m pretty sure they just went with NSMBU because the first SMM was on the same console as it, and it was the most current one.

  • @mungo8423
    @mungo8423 5 лет назад +56

    this vid was super helpful! Idk if many other people do this, but I try to make my own Mario game in Mario maker, so this is helpful making these levels feel more at home!

    • @clark5317
      @clark5317 5 лет назад

      MrBlueMango Did you see about the world map editor, by the way?

    • @Ndude2004
      @Ndude2004 5 лет назад +1

      @@preparefordededestruction2661 cool dude I'm doing the same I'll check out your levels if you check out mine? I'll leave you my maker iD tomorrow saying it's late rn😂

    • @mewtron5242
      @mewtron5242 5 лет назад +2

      Same I make my own Mario game to

    • @Ndude2004
      @Ndude2004 5 лет назад

      @@mewtron5242 that's cool if any of you want to play my levels my ID is 2WPH41C9G

    • @Anonymous-pq1tx
      @Anonymous-pq1tx 2 года назад

      @@clark5317 Did You Hear About World Maker

  • @midasmagnezone4282
    @midasmagnezone4282 5 лет назад +15

    Regarding "Nintendo being restricted to only tools users can use too", there are a couple story mode levels that do use elements not found in editing, like (spoilers ahead I guess) carrying the stone block and escorting the Toad to the end of the level. But other than those oddities the rest are by standards that anyone has access to.
    Great video! I've been analyzing levels from many games I play now thanks to your videos. It's like a blessing and a curse.

    • @YoshiExploshi
      @YoshiExploshi 5 лет назад

      Most of the levels don't feature those so I think it's pretty save to say they just used the editor.

    • @burgerkingfries4941
      @burgerkingfries4941 2 года назад

      There's also clear conditions that players can't use.

  • @Vidgmchtr
    @Vidgmchtr 5 лет назад +14

    It's good that not everyone wants to make levels that just throw every enemy and trap imaginable at Mario. I did make *ONE* of those sorts of levels to get it out of my system and figure out some mechanics, but every other level I've uploaded has tried to be something easily found somewhere in the first three or four worlds of a standard 2D Mario.

  • @personguy6904
    @personguy6904 5 лет назад +19

    new video excitement haha
    so many good youtubers i watch posted today

  • @goodgoomba
    @goodgoomba 5 лет назад +19

    7:57 Oh, you don’t have to _emulate_ pokeys anymore!

    • @landlighterfirestar5550
      @landlighterfirestar5550 4 года назад +1

      I’m just about finished with my own Pokey level!
      *Snow Pokey Tower*
      I’ll put the code here tomorrow when I clear check it!

    • @atroxxious
      @atroxxious 4 года назад +6

      Legend says they are still clear checking the level

    • @CadenMHolmes
      @CadenMHolmes Год назад +2

      @@atroxxiousto this day

    • @thecoolbroscoolman4672
      @thecoolbroscoolman4672 7 месяцев назад +1

      @@landlighterfirestar5550Let’s pay our respects, wish you luck

    • @TeaCupsTeaPots
      @TeaCupsTeaPots 7 месяцев назад +1

      @@landlighterfirestar5550 it's been a while, are you struggling a tad with that clear check?

  • @Lyroy_TheToad
    @Lyroy_TheToad 5 лет назад +9

    I really want new thing for making this level more fun! This video can teach people how to make good levels and new things will make the levels better.

  • @cubeco
    @cubeco 5 лет назад +5

    You have come a far way in the 4 or so months I've been watching you! It's great to see how far you are improving your channel, videos, and Mario maker courses ofc. Great stuff dude!!

  • @KnightToRemember
    @KnightToRemember 5 лет назад +51

    2:25 when you realize that The setup and introduction can be cheesed by a Wall jump and a ground pound

    • @polymerwario
      @polymerwario 5 лет назад +8

      It takes the same amount of time to jump off of a vine

    • @enderallygolem
      @enderallygolem 5 лет назад +18

      I mean if you are good enough to cheese it I doubt you wouldn't know how to climb vines

    • @polymerwario
      @polymerwario 5 лет назад +6

      @@enderallygolem Yeah it isn't even cheese because it's intended that you get up there

    • @ebgurif
      @ebgurif 5 лет назад +4

      That’s what i call anti cheese it’s cheese but it’s just harder

    • @forsterization
      @forsterization 4 года назад +1

      Claudio, They patched that in SMM2.

  • @plarpman
    @plarpman 5 лет назад +95

    And by unlocking the [REDACTED] power up and [REDACTED]

    • @TobiasBergdorf
      @TobiasBergdorf  5 лет назад +26

      That's actually how I wrote those in my script haha.

    • @grackleking6413
      @grackleking6413 5 лет назад +4

      Everybody gangsta till the [REDACTED] starts [REDACTED]

    • @sanstheskeleton6791
      @sanstheskeleton6791 5 лет назад +2

      You mean the hammer and the Superball powerups

    • @xenomaster7263
      @xenomaster7263 5 лет назад +5

      Here’s how to make a level. First, you [REDACTED]. Then, [DATA EXPUNGED].
      Next, make sure to add a ⬛️⬛️⬛️⬛️⬛️. Lastly, make sure to add a fitting [EXPUNGED].

    • @Kid_Cat64
      @Kid_Cat64 5 лет назад +2

      @@sanstheskeleton6791 shame

  • @ItsDevinJ
    @ItsDevinJ 4 года назад +4

    Super Mario Bros. 1 Challenges:
    Jumping
    Jumping
    Jumping
    Ah fuck a Lakitu
    Jumping

    • @PhanTum926
      @PhanTum926 4 года назад

      What about Hammer Bros.

    • @ItsDevinJ
      @ItsDevinJ 4 года назад +2

      PokéMaster ah fuck hammer bros

  • @clark5317
    @clark5317 5 лет назад +8

    You're very quickly becoming one of my favorite Mario Maker 2 creators.

  • @Healing_Cookies
    @Healing_Cookies 5 лет назад +12

    I am gonna use the vine level as a inspiration! :D

  • @boneless_cucumber7773
    @boneless_cucumber7773 5 лет назад +5

    Great video! I really enjoy making some classic levels but sometimes it can be hard. Also congrats for achieving 10 000 subscribers!! You really deserve them! :D

  • @MrAndyjobo
    @MrAndyjobo 5 лет назад +3

    Your videos are so inspiring and make level-creation seem so much simpler and broken down.

  • @dreddbolt
    @dreddbolt 4 года назад +6

    Been feeling the traditional itch lately...
    I decided to try building a master sword power-up level drawing elements from classic SMB3 forts (castles) and Ghosts 'n' Goblins/Cursed Castilla EX... as well as another level where I challenge myself to completely avoid using the master sword power-up while building a (mostly) traditional SMB castle, and by attempting to mix traditional elements with a sort of Donkey Kong Country influence... all the while trying to find my 'voice,' or so to speak.

    • @HanabiiYT
      @HanabiiYT 2 года назад

      Was that a pun? *Find my voice* *So to Speak*
      If not intentional, sorry, my inner Jokester came out lmao-

  • @jamesmanning5159
    @jamesmanning5159 5 лет назад +5

    this should be mandatory viewing before making levels

  • @thomaswalega5142
    @thomaswalega5142 5 лет назад +2

    I think story mode gives a great introduction to players so they have a basic mechanic and a thought of the possibilities in this game

  • @Nobody_Shroom
    @Nobody_Shroom 5 месяцев назад +2

    I honestly forgot that pokeys were added in an update, so I was super confused as to why you used spinies😂

  • @immortalsun
    @immortalsun 5 лет назад +1

    Excellent video! You perfectly summed up how Nintendo designs good Mario levels.
    Your channel is incredibly underrated!

  • @KnightToRemember
    @KnightToRemember 5 лет назад +6

    I cheesed a level of The story mode: in The secrets of The dry Bones Shell, there is a part with a Boo that has a muncher above it for make it unkillable but you can Kill The Boo anyways. awesome cheese

  • @SeanGaunery
    @SeanGaunery 5 лет назад

    It's always interesting to see how clever Nintendo's levels are made if you take a closer look. Great video :)

  • @GSMILLAA
    @GSMILLAA 5 лет назад +7

    Almost to 11k nice job 👍

  • @gyroge9
    @gyroge9 5 лет назад +1

    Although Ceave Gaming posted a similar video back then, you did clear Ceave´s points in a more summarized way. Good Job!!!

  • @vriska222
    @vriska222 5 лет назад +1

    I can't believe you showed my level, i feel so honored

    • @vriska222
      @vriska222 4 года назад

      @Mahdi RANA KR8-KFQ-N1H

    • @vriska222
      @vriska222 4 года назад

      @Mahdi RANA ofc, i cant record my switch but its the one at 7:33 . I find it kind of interesting with the comentary, because when I made the level, I played throught it rather slowly in comparison .

  • @landlighterfirestar5550
    @landlighterfirestar5550 5 лет назад

    Got the game for Christmas and I’m super excited since I’ve had plenty of experience with LEGO of building things

  • @Wykesidefruitmachine
    @Wykesidefruitmachine 5 лет назад +3

    I reckon just loads of Bowsers with chain chomps and bullet bills at the very beginning will do the trick. Maybe loads of bouncy blocks and extra lives everywhere.

    • @Wykesidefruitmachine
      @Wykesidefruitmachine 5 лет назад +3

      And some Lakitus, so you can just fly over the level to beat it, should you choose.

  • @kn6361
    @kn6361 5 лет назад

    This is a great video. I wish more people would practice these fundamentals. I'll definitely be passing this along!

  • @Alice-FE
    @Alice-FE 5 лет назад +7

    So basically...
    -Introduction
    -Challenge
    -Checkpoint
    -Twist
    -Climax

    • @NaffyZacky
      @NaffyZacky 5 лет назад +4

      Don't forgot to place some breathing room too

    • @HarvoSpoon
      @HarvoSpoon 5 лет назад +2

      you don't need a checkpoint, it's there just in case

    • @liamarnold8918
      @liamarnold8918 4 года назад

      Ok

  • @dreddbolt
    @dreddbolt 4 года назад

    Definitely feeling good to come back to, because it hasn't been easy to get my head back in the game since the pandemic and lack of small desirable updates.

  • @ms046
    @ms046 5 лет назад

    These videos seriously have helped me with my level designing and how I can improve. Thank you!

  • @ItsAnGoose
    @ItsAnGoose 5 лет назад +1

    LOVE your channel, really informative vids and excellent presentation- Thanks! 😊

  • @sosasees
    @sosasees 4 года назад +7

    I have a theory why Nintendo didn't make the most crazy levels for Story Mode:
    They wanted you to feel like you could build levels just as good, so they were careful that there's nothing you couldn't top.

  • @ryancarriere9547
    @ryancarriere9547 5 лет назад

    This is a really high quality video, you deserve more subs.

  • @tmprit
    @tmprit 4 года назад

    8:12 Luigi: It’s over, Mario! I have the high ground! Mario: You underestimate my new power ups

  • @nintenstation1905
    @nintenstation1905 5 лет назад +1

    Subbed since 2k donates at 3k still loving the content at 11k keep it up

  • @Dezo365
    @Dezo365 4 года назад +1

    0:40 and unlocking the Hammer power up
    and the super ball power up

  • @xomvoid_akaluchiru_987
    @xomvoid_akaluchiru_987 5 лет назад +3

    Ooooo early? Cool looking forward to the next live stream!

  • @ChristopherMoom
    @ChristopherMoom 5 лет назад +1

    Nintendo's Story Mode levels are pretty good, like that one level with the spiky Cloud maze that lasts 10 seconds. Or the level where all you do is kill one Piranha Creeper.

  • @bquad2
    @bquad2 5 лет назад +3

    You should do a combo video with Ceave Gaming. Both your channels talk about level design and super mario maker/smm2.

  • @Omar-cw5gg
    @Omar-cw5gg 5 лет назад +1

    The Secret of the Dry Bones Shell also has a secret at the blue pipe at the very beginning of the level.

  • @caio7248
    @caio7248 5 лет назад +1

    Hey! Nice to see more vids from you

    • @TobiasBergdorf
      @TobiasBergdorf  5 лет назад +3

      I upload a new video every Sunday!

    • @caio7248
      @caio7248 5 лет назад

      Nice! Good to know that.

  • @heroboy8846
    @heroboy8846 4 года назад

    Another secret, if you groundpound at 3:23 you can go down where someone in the bottom throws coins

  • @PinkPuffyPastry
    @PinkPuffyPastry 5 лет назад

    This is a gift from heaven thank yu

  • @Platinum_XYZ
    @Platinum_XYZ 5 лет назад +12

    How come whenever the direct footage is shown, it's only in 30fps? It seems quite random and is kind of annoying when watching since the rest of the video is 60fps.

    • @Platinum_XYZ
      @Platinum_XYZ 5 лет назад

      Wait why is this one of the top comments?

  • @rosebulbasaur
    @rosebulbasaur 5 месяцев назад

    This really makes me want to get Mario Maker 2!!

  • @evagarcia865
    @evagarcia865 2 года назад

    Don’t forget: If your level has a gimmick, make a gimmick-related way of reaching the flagpole. (For example, if your level is themed around springs, add a spring at the end to make people reach the top of the pole)

  • @alexamerling79
    @alexamerling79 5 лет назад

    Very informative. This video should be required viewing before playing this game.

  • @каркар-у5ц
    @каркар-у5ц 5 лет назад

    1:27 I'm not sure (because i don't have Super Mario Maker 2), but I think you can get to the pipe without vines, using wall jump and then ground pound.

  • @WonkyWater-YT
    @WonkyWater-YT 2 года назад

    This is an amazing video if you want to make short, easy, traditional levels. However a more complicated plan would have to be made for longer levels. For example here is a quick one I just thought up of after watching this video and another by Ceave Gaming: intro, some danger, challenging, checkpoint + easy, challenging, boss/hardest, satisfaction.

  • @Sketchchess07
    @Sketchchess07 Месяц назад +1

    When I saw the level, I thought, “that’s ridiculous, we already have pokeys” and then I remembered that they weren’t base game content

  • @KONSQUEEZE
    @KONSQUEEZE 4 года назад

    This helped me make my first level

  • @immortalsun
    @immortalsun 5 лет назад +2

    The ******** and ******** power-ups are my favourite power-ups. _😏_

  • @JesusDawg
    @JesusDawg 4 года назад +1

    This is a lot like writing a book you need to add certain elements to keep the reader interested

  • @jerboas
    @jerboas 5 лет назад +1

    I'm gonna use this ty

  • @smbxxer
    @smbxxer 5 лет назад

    You made an awesome level!

  • @abcdefghijklmnopqrstuvwxyz5526
    @abcdefghijklmnopqrstuvwxyz5526 5 лет назад +1

    This is a very nice video. While I think that Story Mode has a lot of iffy levels amidst its better ones, you explained the deal with level design really well.
    I'd recommend checking out a mod of the original New Super Mario Bros. DS called "Newer DS", I've always felt that the level design there surpasses Nintendo's and is an interesting look at level design on its own (as it follows all of these principles).

  • @YoshiExploshi
    @YoshiExploshi 5 лет назад

    Pretty Helpful Video

  • @Michel-vd6sw
    @Michel-vd6sw 5 лет назад

    I thought this woudnt learn me alot since i build pretty good levels but helped alot!

  • @Spiderbomb6570
    @Spiderbomb6570 5 лет назад +1

    Everybody who owns mario maker needs to know this

  • @ebgurif
    @ebgurif 5 лет назад

    This is like a traditional level breakdown

  • @sirtechy5803
    @sirtechy5803 5 лет назад

    Wow That seemed like a real Nintendo stage!

  • @SuperMarioAutist
    @SuperMarioAutist 3 года назад

    5:05 there’s actually a secret room with three 1UP mushrooms inside that pipe.

  • @awesomhudsstudios6089
    @awesomhudsstudios6089 5 лет назад

    That "Lanky Toadette" in the top corner of my IPad is really menacing.

  • @ade1174
    @ade1174 5 лет назад +1

    My own takeaways from story mode is that Nintendo incorporates light puzzle elements and autoscroll into its own levels much more than randoms do online.
    There were definitely a few good ones like the chain chomp don't jump, the first upside down level, the vine one you mention, the seesaw vertical climb, and some others.
    Nintendo definitely does a good job of teaching the main mechanic early and expanding on it before gracefully bowing out as you mention.

  • @TheRemaindersYT
    @TheRemaindersYT Год назад

    I love this video!!

  • @mundodacrianca2147
    @mundodacrianca2147 10 месяцев назад

    1:34 *Tricky walljump enters the chat*

  • @randomperson5579
    @randomperson5579 3 года назад

    I will say from experience, in peoples early days, of MM , I do definitely see people (including myself), start off with making meh levels, but as time goes on they get better, I'd say the best way to learn at the fundamental level, is understand different mechanics, experiment with them, mix in something new, and definitely play other people's levels and worlds. Story mode is a good start, but definitely play levels of all difficulty. most people will have a goto style, mine is usually SMW and NSMBU, but if there's a fun power-up I wanna use like the superball flower then I'll choose SMB1, I'll choose SMB3 if I want people to be able to pick stuff up, but not be able to spin jump. the only styles/powerups I don't really like using are 3D world, as it has a much different assortments of useable items, And I like using spin jumps and conveyors, and 1x1 sized on/off blocks. my least favourite powerup is the Master Sword, mostly because I can't think of something I want to do for it.

  • @emyhR
    @emyhR 5 лет назад +1

    Any Mario Maker 2 videos where it’s a step by step of a at least a basic level? Like from start to finish

    • @TobiasBergdorf
      @TobiasBergdorf  5 лет назад +1

      I am currently making a video like that called "Level Creation Commentary - From Idea to Upload," however in the mean time I do have another tutorial like this one for more basic tips that could come in handy. ruclips.net/video/9Hm_TOF93KU/видео.html

  • @vinegart3211
    @vinegart3211 5 лет назад

    This really help

  • @idksalvador65
    @idksalvador65 5 лет назад

    I love ya vids man

  • @gferrol118
    @gferrol118 5 лет назад

    2 of my levels follow this. One of them is my most played level, with 285 plays, and the other one is one of my least played levels with only 50 plays :P

  • @HanabiiYT
    @HanabiiYT 2 года назад

    I’m working on a NSMB U themed esque like super world, as I grew up with NSMB DS - NSMB U.

  • @Geordje
    @Geordje 5 лет назад +2

    Who the tf dislikes this its great! Oh yeah sega

  • @callie_yt
    @callie_yt 4 года назад +2

    your pokey level can use pokeys now

  • @KnightToRemember
    @KnightToRemember 5 лет назад +3

    7:23 tHiS lEvEl wAs oN a cEaVe vIdEo

  • @Lunar994
    @Lunar994 5 лет назад

    Do you have the level ID for Parched Pokey Wasteland?

  • @FooFooANIMATIONS
    @FooFooANIMATIONS 5 лет назад

    A good way to check your level difficulty is if it can be beaten without running

  • @TheDarknex
    @TheDarknex 5 лет назад

    Is there any way to play the level you showed off?
    "Parched Pokey Wasteland"?
    I'd love to download it, I'm always searching some good levels to introduce my friends to this game.
    Btw, great content.

  • @millipedesareking3036
    @millipedesareking3036 5 лет назад

    Did anyone notice the bill blaster that shoots the mushroom isn't there in the direct?

  • @momoohil9361
    @momoohil9361 5 лет назад

    Good one 😎

  • @SkySpiral7_Lets_play
    @SkySpiral7_Lets_play Год назад

    0:51 I appreciate the spoiler censor. It looks like a joke but it's always good to respect surprise.
    3:07 can you swim in quick sand like in Super Mario Bros 2 (Doki Doki Panic)? 3:31 I'll take that as a yes.
    5:09 you can get it without the boos as well (it's good to have choices) by jumping out of the shell.
    7:52 did you censor the course id? What is it?
    8:43 you can also take the shell left to cheese the $30.

    • @sa1ry_
      @sa1ry_ Год назад

      you cant swim in the quicksand. its like in SM64٫ you can stand on it but you sink and can die from it.

    • @SkySpiral7_Lets_play
      @SkySpiral7_Lets_play Год назад

      @@sa1ry_ yeah when I said swim I meant "jump repeated to not drown". As opposed to lava which is instant dead.

  • @dreddbolt
    @dreddbolt 5 лет назад

    What was the code for Parched Pokey Wasteland?

  • @officertom6751
    @officertom6751 5 лет назад

    Now we can put actual Pokeys in a level! ^^

  • @rainydeestar4806
    @rainydeestar4806 5 лет назад

    Literally a video i requested, and it didn't showed up in my recommandations

  • @menemy4700
    @menemy4700 5 лет назад

    Hey Bergdof! If I make a world of traditional levels (combined by the world editor you recommended), I hope it'll be posted in your video XD

  • @portablerefrigerator4902
    @portablerefrigerator4902 5 лет назад +1

    Me: watching incessantly while waiting to get Mario maker 2

  • @msmx9088
    @msmx9088 5 лет назад

    I haven’t even played all the levels lol. I have the castle percentage at 50% and I wanna keep it that way for a while for some reason

  • @Thegrimbly2000
    @Thegrimbly2000 4 года назад +1

    and then there were pokeys. you DID replace the spinys later on, right?

  • @zazaaji9833
    @zazaaji9833 4 года назад

    Your word choice, the way you present your idea/concept, and the way you demonstrate stuff reminds me so much of how Brian Griffin talks and acts in the more recent seasons of Family Guy. That can be a compliment or an insult, depending on your views. I won't say my view, I'm just stating the fact.

  • @HarvoSpoon
    @HarvoSpoon 5 лет назад

    i think i follow most points with my levels (well, some of them) except i place less or none breathing room or fun moments and i tend to place the first unsafe challenge sooner
    at least most levels of mine have 3 secret big coins!
    EDIT: i actually have a few levels based all around the fun moment!

  • @classicspeeder
    @classicspeeder 5 лет назад

    I always wanted to make a traditional level but I never had Mario Maker even though I had both consoles

  • @bscitdev
    @bscitdev 4 года назад +1

    we need moving coins SMM2. am I right?