Hi Gareth yes on aximmetry we have options to add more cameras around 3 to 4 cameras. Should be possible for more camera sources as well. This is another tutorial on Aximmetry wherein we have option to add multiple camera sources. ruclips.net/video/fR1ODIyQuTo/видео.html
Great video. My question is if I have metahumans in Unreal that I am using as background characters with movement in sequencer, how do I get the metahumans to move around while in Aximmetry?
Hi I havent tested with metahumans yet but I think you may need to create a aximmetry trigger for the animation seq you have set on level blueprint...once aximmetry trigger is assigned, cook the UE for Aximmetry then you will be able to trigger it from aximmetry by calling the function. If I test that will try to make a video on it down the line.
Thanks for this! Could you make a tutorial on triggering scene changes in terms of set movements? I’m working on a theatre show and using UE for previz. I’d like to setup cues that trigger a scene change, just for scenic movements. Lighting will be controlled with DMX and eventually OSC everything together.
Hi sure will try to demonstrate that as well.. Meanwhile there is tutorial in RUclips about the technique check them below, ruclips.net/video/YI-GXNrawow/видео.html
Straight to the point and useful content which can be hardly found anywhere. Thanks for uploading these videos , they are helpful. Can you please upload reality engine and reality keyer videos as well. Thanks
Hi Raj, thanks for the video but I'm not sure what Aximmetry brings. The animation, billbord and exporting can all be done within UE plus that way you can keep all your dynamic lighting. Did I miss something? Cheers
Hi Matt exactly you can do the same in UE. This was meant for anyone who like a set from UE and would want to test it on Aximmetry and explore its features. Its just that when both softwares are used in combination they have their own advantages esp. for Virtual production and VR workflows.
Hi yes you can follow this video to import map from UE into Aximmetry but you will need Unreal Engine for Aximmetry a separate version of UE ruclips.net/video/hj8ViK-AmdU/видео.html
Can you explain how the camera animation is easier In Aximmetry then sequencer in UE? Or can you import all camera movements to Aximmetry done in sequencer? How to render two passes in Aximmetry one green screen one final pass
Hi Everyone,
Here's the exporting video part which was missed in the end,
ruclips.net/video/Mcb_EptqMls/видео.html
Your Unreal Engine / Aximmetry tutorials are pretty awesome! Thanks alot!! 💯
Glad you found my videos useful. Good luck !
Looking forward to more Aximmetry tutorials from you, thanks a lot
Sure will do the next one on Aximmetry anytime soon.
Youre the boss man theres little content of aximmetry and yours is great, it helped me a lot man thank you
Glad to know my videos were useful
Best tutorial ever. You tell and show in details. Thanks a lot. Subscribed 👊
Glad to know this video was useful to you.
nice 👍
great videos Rajashekar is it possible to add more camers
Hi Gareth yes on aximmetry we have options to add more cameras around 3 to 4 cameras. Should be possible for more camera sources as well.
This is another tutorial on Aximmetry wherein we have option to add multiple camera sources.
ruclips.net/video/fR1ODIyQuTo/видео.html
Thats the tutorial which m looking for..
Great video. My question is if I have metahumans in Unreal that I am using as background characters with movement in sequencer, how do I get the metahumans to move around while in Aximmetry?
Hi I havent tested with metahumans yet but I think you may need to create a aximmetry trigger for the animation seq you have set on level blueprint...once aximmetry trigger is assigned, cook the UE for Aximmetry then you will be able to trigger it from aximmetry by calling the function.
If I test that will try to make a video on it down the line.
Thanks for this! Could you make a tutorial on triggering scene changes in terms of set movements?
I’m working on a theatre show and using UE for previz. I’d like to setup cues that trigger a scene change, just for scenic movements.
Lighting will be controlled with DMX and eventually OSC everything together.
Hi sure will try to demonstrate that as well.. Meanwhile there is tutorial in RUclips about the technique check them below,
ruclips.net/video/YI-GXNrawow/видео.html
Straight to the point and useful content which can be hardly found anywhere. Thanks for uploading these videos , they are helpful. Can you please upload reality engine and reality keyer videos as well. Thanks
Glad you found this video useful. Haven't explored reality engine yet will share videos on it whenever I do.
@@RajashekarTechy Appreciate that. Please upload more Aximmetry content.
Sure will do 👍
Hi Raj, thanks for the video but I'm not sure what Aximmetry brings. The animation, billbord and exporting can all be done within UE plus that way you can keep all your dynamic lighting. Did I miss something? Cheers
Hi Matt exactly you can do the same in UE. This was meant for anyone who like a set from UE and would want to test it on Aximmetry and explore its features. Its just that when both softwares are used in combination they have their own advantages esp. for Virtual production and VR workflows.
@@RajashekarTechy cheers thanks for the clarification
Great video, Rajashekar! Is the subway set free to use ? Where can I download it from? Thank you
Hi Jomy yes the virtual set is free you can get it from unreal marketplace. Search for subway train you will get it.
Could I import a standard UE project to Aximmetry UE?
Hi yes you can follow this video to import map from UE into Aximmetry but you will need Unreal Engine for Aximmetry a separate version of UE
ruclips.net/video/hj8ViK-AmdU/видео.html
i thought you could do all those camera movements in UE without aximmetry. Then you don't have that watermark from the free version
Yes you could do the same in UE but Aximmetry makes it little more easier.. watermark yeah that's there for a free version
@@RajashekarTechy thanks. Good video!
Can you explain how the camera animation is easier In Aximmetry then sequencer in UE? Or can you import all camera movements to Aximmetry done in sequencer? How to render two passes in Aximmetry one green screen one final pass