Hey! I use environment texture images. For abstract results you can take any abstract high quality image. By increasing the strength of that environment (image) texture, you automatically get a brighter result! If you want to have some tiny reflections you can add some light points around the object! Hope that helps!
LEGEND
thank youuuu
3:43 what did you do?
I subdivided the mesh! :)
Wow what a useful tutorial, but how about the lighting? Do you use lightworld or arrage manual lighting for the render?
Thanks
Hey! I use environment texture images. For abstract results you can take any abstract high quality image. By increasing the strength of that environment (image) texture, you automatically get a brighter result! If you want to have some tiny reflections you can add some light points around the object! Hope that helps!
@@persanctestudio thanks a lot, i'm a newbie and your help mean a lot for me
show us how you make the complex chrome shapes
which chrome shapes 😂
@@persanctestudio any of em lol like do you sculpt them all, do you use geometry nodes, do you sketch it out and then trace it
@@panama1942 hit me up on instagram :)
bruh its just basic modelling
it really is ;)
vinicius-amnx-amano-OHPdgstNFGs-unsplash.jpg
the chrom photo from video
yes! thank you :)